%GW2 Engineer DMG, Rifle Autoattack vs. Flamethrower Autoattack; %GW2Wiki: Damage done = (weapon damage) * Power * (skill-specific coefficient) / (target's Armor); %GW2Wiki: Expected damage = Base damage * (1 + (0.50 + (Critical Damage / 100)) * Critical Chance) %Coefficients and swing timers from https://forum-en.guildwars2.com/forum/professions/engineer/Engineer-skill-coeffs/first#post814903 armor=2600; %GW2Wiki: 2600 armor used for tooltip damage %Rifle; Rpwr=1918; %Power with rifle Rcrit=52; %Crit-Percentage with rifle Rcritdmg=46; %+Critdmg with rifle Rwdmg= (986 + 1205)/2; %Average weapon dmg of Rcoeff=0.65; Rt=0.8; Rtooltipdmg=Rwdmg*Rpwr*Rcoeff/armor Rdmg=Rwdmg*Rpwr*Rcoeff/armor*(1+Rcrit/100*(0.5+(Rcritdmg/100))) Rdps=Rdmg/Rt %FT FTpwr=1790; %Power without rifle stats FTcrit=43; %Crit-Percentage without rifle stats FTcritdmg=46; %+Critdmg without rifle stats FTwdmg=969; FTcond=300; FTcoeff=1.5; FTt=2.5; FTtooltipdmg = ((FTwdmg)*FTpwr*FTcoeff)/armor %FTdmg calculation as for rifle + one burn tick per 2.5 sec FTdmg = ((FTwdmg)*FTpwr*FTcoeff)/armor * (1 + FTcrit/100*(0.5+(FTcritdmg/100))) + (328 + FTcond*0.25) FTdps = FTdmg/FTt i=0; while(i<25); %Adjust for tested might stacks, FT2dps