Event Audio Distance/Direction Effects

Event Audio Distance/Direction Effects

in Audio

Posted by: Skolia.2408

Skolia.2408

I posted this in Suggestions but maybe this is a better place

Currently, most (if not all) event audio seems to have no distance/directional effects applied. This can be especially confusing if you’re in an area with several events running at the same time.

Audio volume for events (heralds, maniacs monologing, etc) should gradually falloff over distance.

Audio for events should be positioned with stereo/surround effects so if you are interested in joining the event (or running away in fear) you might have an idea what direction to head in.