95% of Ele builds = Water & Arcane
I thought Fresh Air don’t go in Water.
I hope you are going to promote REAL trait diversity for Elementalists in this balance update.
You make it sound like all other profession have diverse options for PvP
All pve ele builds: fire and air
Are you complaining about that as well?
u do realise that the builds arent given by the devs, but u mostly theorycraft or whatever builds on ur own…
they really need to bring the other trait lines up to par. air is pretty cool on high damage builds, fire is hit or miss, and earth is… well, there’s that stability thing and diamond skin, i guess.
they really need to bring the other trait lines up to par. air is pretty cool on high damage builds, fire is hit or miss, and earth is… well, there’s that stability thing and diamond skin, i guess.
Well the stability trait is counterproductive, it forces you to sit in earth atunement all the time to really benefit from it. Sometimes I dont get what the design decission behind some traits is.
Diamond skin is absolutely insane.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
they really need to bring the other trait lines up to par. air is pretty cool on high damage builds, fire is hit or miss, and earth is… well, there’s that stability thing and diamond skin, i guess.
Well the stability trait is counterproductive, it forces you to sit in earth atunement all the time to really benefit from it. Sometimes I dont get what the design decission behind some traits is.
the stability trait only triggers when you attune to earth, not while attuned to it.
they really need to bring the other trait lines up to par. air is pretty cool on high damage builds, fire is hit or miss, and earth is… well, there’s that stability thing and diamond skin, i guess.
Well the stability trait is counterproductive, it forces you to sit in earth atunement all the time to really benefit from it. Sometimes I dont get what the design decission behind some traits is.
the stability trait only triggers when you attune to earth, not while attuned to it.
Oh i mixed it up with stone heart, which has that problem.
Diamond skin is absolutely insane.
In a good or bad way? lol
ele’s have terribly low base stats but the same damage as everyone else.
in order to get up to moderate survivability, you need to trait for it. right now, the best way is healing ripple and evasive arcana heals. only problem is, thats the been the best way since day %$#*ing one.
there needs to be serious defensive traits in fire and air to make those worthwhile, and anything less than evasive arcana or healing ripple wont be enough to cause a shakeup for more than a week.
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds
soo many elementalists left this game already z__z
i don’t see this profession working in the least unless they reformulate the traitline stats like they did attunement recharge
I still say the best way to solve ele build diversity is to allow in-combat weapon swapping. It can be done very easily too. Signet of Attunement. Passive allows weapon swapping but locks the inactive attunements. Active allows attunement swapping but blocks weapon swapping while on cooldown.
soo many elementalists left this game already z__z
i don’t see this profession working in the least unless they reformulate the traitline stats like they did attunement recharge
the profession is in one of the best states right now, compared to others. multiple viable builds and roles in all game modes.
though that’s not to say it couldn’t be improved. overreliance on cantrips because most other utilities are bad, for example, could be fixed.
soo many elementalists left this game already z__z
i don’t see this profession working in the least unless they reformulate the traitline stats like they did attunement rechargethe profession is in one of the best states right now, compared to others. multiple viable builds and roles in all game modes.
though that’s not to say it couldn’t be improved. overreliance on cantrips because most other utilities are bad, for example, could be fixed.
over-reliance on other professions because elementalist is bad… gotcha
soo many elementalists left this game already z__z
i don’t see this profession working in the least unless they reformulate the traitline stats like they did attunement rechargethe profession is in one of the best states right now, compared to others. multiple viable builds and roles in all game modes.
though that’s not to say it couldn’t be improved. overreliance on cantrips because most other utilities are bad, for example, could be fixed.
over-reliance on other professions because elementalist is bad… gotcha
lolwut. i guess those all ele dungeon runs with FGS (beating the world record of lupi kill), ele dominating the sPvP meta, and ele being one of the 4 professions that actually has a place in the WvW meta means they’re bad.
dude, seriously. you’re making yourself look bad.
yeh, i read the brochure too. . walking away now
soo many elementalists left this game already z__z
i don’t see this profession working in the least unless they reformulate the traitline stats like they did attunement rechargethe profession is in one of the best states right now, compared to others. multiple viable builds and roles in all game modes.
though that’s not to say it couldn’t be improved. overreliance on cantrips because most other utilities are bad, for example, could be fixed.
over-reliance on other professions because elementalist is bad… gotcha
lolwut. i guess those all ele dungeon runs with FGS (beating the world record of lupi kill), ele dominating the sPvP meta, and ele being one of the 4 professions that actually has a place in the WvW meta means they’re bad.
dude, seriously. you’re making yourself look bad.
FGS is OP, yeah. But eles do not dominate the sPvP meta, and eles have to stay in the zerg for WvW.
Also the major problem for eles is the many useless skills and traits, coupled with the lowest base stats. This completely limits what eles can actually go.
The way the trait system currently works (in regards to what benefits it provides to the player), this problem cannot be fixed IMO.
The trait system currently is restrictive, not additive. It doesn’t give you options, instead it gives you a user-controlled toolkit to reduce the character from it’s multifaceted loadout to a highly overspecialized one trick pony.
Couple that with that MMOs never have quite perfect balance, and you cannot ever have true build diversity while traits have such a large influence on the char.
Couple that with that MMOs never have quite perfect balance, and you cannot ever have true build diversity while traits have such a large influence on the char.
I think traits can work; there just needs to be a genuine reason to want every GM trait, and a way to get there without sacrificing your fundamentals.
Some of them, though, are just utterly hilarious. Lookin’ at you, Kindled Zeal. You’ve got a bigger, better trait in the exact same place.
soo many elementalists left this game already z__z
i don’t see this profession working in the least unless they reformulate the traitline stats like they did attunement rechargethe profession is in one of the best states right now, compared to others. multiple viable builds and roles in all game modes.
though that’s not to say it couldn’t be improved. overreliance on cantrips because most other utilities are bad, for example, could be fixed.
over-reliance on other professions because elementalist is bad… gotcha
You seem to have a lot to say about something you appear to nkow almost nothing about. Almost every claim you have made on this thread is counter to actual reality. Bruno is correct. It is a very popular profession. It has a solid place in all game modes.
To made such an out side of actuality statement as to claim “elementalist players have left the game” is hilarious. A new poll showing class popularity that came out in the last few weeks shows it the 3rd most played profession.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
I’ve played elementalist extremely thoroughly through all facets of the game.. I can say that many of my good friends have quit, not just eles. So all classes are “down” in population.
Eles have a lot of viable builds. Many people stick to the staples. I stick to a staple that I made, and a lot of other people use it as well.
We don’t need current traits nerfed, we need other traits buffed/changed.
It’s my opinion that all trait lines should be viable, they shouldn’t all be crap. We also don’t need utilities nerfed. That was a problem before. You can’t just say “Bad eles, you are using the class wrong! Don’t always use 1-2 cantrips. We will nerf them so you stop.”
That’s a mistake. It didn’t work before, and it won’t work now.
My last point is we simply need to see celestial nerfed, along with seeing Strength runes/other standouts trimmed a bit.
Ele has great might stacking on its own. Perhaps make some runes only available to certain classes which they are more applicable to. Obviously Strength, Soldier and a few others are most applicable to heavies, maybe leave those runes to them.
That’s just a thought.
https://www.youtube.com/user/GW2FearGaming
soo many elementalists left this game already z__z
i don’t see this profession working in the least unless they reformulate the traitline stats like they did attunement rechargethe profession is in one of the best states right now, compared to others. multiple viable builds and roles in all game modes.
though that’s not to say it couldn’t be improved. overreliance on cantrips because most other utilities are bad, for example, could be fixed.
over-reliance on other professions because elementalist is bad… gotcha
lolwut. i guess those all ele dungeon runs with FGS (beating the world record of lupi kill), ele dominating the sPvP meta, and ele being one of the 4 professions that actually has a place in the WvW meta means they’re bad.
dude, seriously. you’re making yourself look bad.
FGS is OP, yeah. But eles do not dominate the sPvP meta, and eles have to stay in the zerg for WvW.
Also the major problem for eles is the many useless skills and traits, coupled with the lowest base stats. This completely limits what eles can actually go.
sPvP: Sc/X fresh air has the highest burst in the game. D/D celestial is a freaking master of everything, being able to damage, roam, and bunker depending on the team’s needs at the time.
WvW: yeah, because the only classes that can roam are the ones that are pushed out of the zerg meta. the ones that excel on 1v1 but suck at everything else.
and i did acknowledge ele needs some improvements on the utility and traits front on another post in this thread.
Agreed with OP that water/arcane reliance is crazy. Going into a fight with/without those traits = winning vs. losing.
Disagreed with others that ele is in a bad spot. They are fine in PvE, and in WvW sure there are some people who I can’t beat 1v1, but especially with fast weapon/trait switching I can hold my own VERY well in solo/roaming (dd 00266) and zerging/clearing siege/defending gates and choke points (staff 6/0/0/x/x).
Well water/arcane is our tank spec not to hard to survive with it. It lacks burst but has high sustain. Newer people under estimate this and that is why they die to this build. In spvp people use the poison sigil to help stop the amount of healing a tank build can do.
“Quoth the raven nevermore”
Platinum Scout: 300% MF
soo many elementalists left this game already z__z
i don’t see this profession working in the least unless they reformulate the traitline stats like they did attunement rechargethe profession is in one of the best states right now, compared to others. multiple viable builds and roles in all game modes.
though that’s not to say it couldn’t be improved. overreliance on cantrips because most other utilities are bad, for example, could be fixed.
over-reliance on other professions because elementalist is bad… gotcha
lolwut. i guess those all ele dungeon runs with FGS (beating the world record of lupi kill), ele dominating the sPvP meta, and ele being one of the 4 professions that actually has a place in the WvW meta means they’re bad.
dude, seriously. you’re making yourself look bad.
FGS is OP, yeah. But eles do not dominate the sPvP meta, and eles have to stay in the zerg for WvW.
Also the major problem for eles is the many useless skills and traits, coupled with the lowest base stats. This completely limits what eles can actually go.
sPvP: Sc/X fresh air has the highest burst in the game. D/D celestial is a freaking master of everything, being able to damage, roam, and bunker depending on the team’s needs at the time.
WvW: yeah, because the only classes that can roam are the ones that are pushed out of the zerg meta. the ones that excel on 1v1 but suck at everything else.
and i did acknowledge ele needs some improvements on the utility and traits front on another post in this thread.
SPvP is dominated by professions that can survive Thieves, mainly Warriors, Guardians, Engineers and some Necros. As long as Thieves exist to destroy sPvP balance, Eles will never dominate.
As for WvWvW, only Rangers have absolutely no place in the zerg. Well, they have no place anywhere in WvW…
I see it like this:
Eles are great in the zerg, average at roaming/scouting.
Engs are ok in the zerg, ok at roaming.
Guardians are great in the zerg, ok at roaming.
Warriors are the best in the zerg, great at roaming.
Mesmers are ok in the zerg, great at roaming.
Thieves are average in the zerg, the best at roaming.
Necros are good in the zerg, bad at roaming.
Rangers are terrible at everything.
Sure, Thieves and Mesmers are in the zerg for their utility, which is pretty lame, but they are not banished from the zerg like Rangers. Also stealth is broken OP for roaming, and warriors are just OP all round.
soo many elementalists left this game already z__z
i don’t see this profession working in the least unless they reformulate the traitline stats like they did attunement rechargethe profession is in one of the best states right now, compared to others. multiple viable builds and roles in all game modes.
though that’s not to say it couldn’t be improved. overreliance on cantrips because most other utilities are bad, for example, could be fixed.
over-reliance on other professions because elementalist is bad… gotcha
lolwut. i guess those all ele dungeon runs with FGS (beating the world record of lupi kill), ele dominating the sPvP meta, and ele being one of the 4 professions that actually has a place in the WvW meta means they’re bad.
dude, seriously. you’re making yourself look bad.
FGS is OP, yeah. But eles do not dominate the sPvP meta, and eles have to stay in the zerg for WvW.
Also the major problem for eles is the many useless skills and traits, coupled with the lowest base stats. This completely limits what eles can actually go.
sPvP: Sc/X fresh air has the highest burst in the game. D/D celestial is a freaking master of everything, being able to damage, roam, and bunker depending on the team’s needs at the time.
WvW: yeah, because the only classes that can roam are the ones that are pushed out of the zerg meta. the ones that excel on 1v1 but suck at everything else.
and i did acknowledge ele needs some improvements on the utility and traits front on another post in this thread.
SPvP is dominated by professions that can survive Thieves, mainly Warriors, Guardians, Engineers and some Necros. As long as Thieves exist to destroy sPvP balance, Eles will never dominate.
As for WvWvW, only Rangers have absolutely no place in the zerg. Well, they have no place anywhere in WvW…
I see it like this:
Eles are great in the zerg, average at roaming/scouting.
Engs are ok in the zerg, ok at roaming.
Guardians are great in the zerg, ok at roaming.
Warriors are the best in the zerg, great at roaming.
Mesmers are ok in the zerg, great at roaming.
Thieves are average in the zerg, the best at roaming.
Necros are good in the zerg, bad at roaming.
Rangers are terrible at everything.Sure, Thieves and Mesmers are in the zerg for their utility, which is pretty lame, but they are not banished from the zerg like Rangers. Also stealth is broken OP for roaming, and warriors are just OP all round.
dude, D/D celestial ele is everywhere on sPvP, it’s one of the top specs right now.
also, this game-wide vendetta on thieves is getting a bit silly.
(edited by BrunoBRS.5178)
So to you, numbers = dominating?
And Thieves kill any chance of pvp and wvw roaming being balanced.
So to you, numbers = dominating?
And Thieves kill any chance of pvp and wvw roaming being balanced.
well that’s what meta means, isn’t__ it? (censor bypass) the most popular specs are the meta specs, the most popular team comps are the meta comps, and guess what teams love them some eles?
and again, refer to my “stupid thief vendetta” comment. if it’s so easy and imba, go play one.
So to you, numbers = dominating?
And Thieves kill any chance of pvp and wvw roaming being balanced.
Thieves are not at the top of the WvW roaming food chain, if you roam in your typical zerg spec you asking for getting your face kicked in.
Their are so many thieves in WvW because you can always run away if you kitten up and its entrance level for being good at 1v1 is lower than on lets say a fresh air ele or engi.
The super anoying P/D condi thief is kinda balanced because you can always walk away from him, thiers nothing he can do against it. If he chases you he has no initiative left to damage you. Same works with PU mesmers btw.
(edited by Mayama.1854)
ele’s have terribly low base stats but the same damage as everyone else.
in order to get up to moderate survivability, you need to trait for it. right now, the best way is healing ripple and evasive arcana heals. only problem is, thats the been the best way since day %$#*ing one.
there needs to be serious defensive traits in fire and air to make those worthwhile, and anything less than evasive arcana or healing ripple wont be enough to cause a shakeup for more than a week.
Couldn’t agree more, blinding ashes was a great idea, except it needs to not have a global cd and rather a cd per unit.
So to you, numbers = dominating?
And Thieves kill any chance of pvp and wvw roaming being balanced.
well that’s what meta means, isn’t__ it? (censor bypass) the most popular specs are the meta specs, the most popular team comps are the meta comps, and guess what teams love them some eles?
and again, refer to my “stupid thief vendetta” comment. if it’s so easy and imba, go play one.
Meta refers to what works and what does not. It is about the whole counterplay and fitting in. The recent surge of eles is more to do with having fun, than being part of the meta.
It is also commonly known that Thieves kill half the builds in PvP, stifling choice.
I still say the best way to solve ele build diversity is to allow in-combat weapon swapping. It can be done very easily too. Signet of Attunement. Passive allows weapon swapping but locks the inactive attunements. Active allows attunement swapping but blocks weapon swapping while on cooldown.
I would really really REALLY like this because it would just open up so many more interesting combos for the class. Wouldn’t even mind nerfs to allow this, but it will never happen.
So to you, numbers = dominating?
And Thieves kill any chance of pvp and wvw roaming being balanced.
Thieves are not at the top of the WvW roaming food chain, if you roam in your typical zerg spec you asking for getting your face kicked in.
Their are so many thieves in WvW because you can always run away if you kitten up and its entrance level for being good at 1v1 is lower than on lets say a fresh air ele or engi.
The super anoying P/D condi thief is kinda balanced because you can always walk away from him, thiers nothing he can do against it. If he chases you he has no initiative left to damage you. Same works with PU mesmers btw.
Who is talking about roaming in a zerg spec? You know you can respec on the fly now, right?
Thieves are still the best roamers. Warriors are close, but stealth is just too good.
So to you, numbers = dominating?
And Thieves kill any chance of pvp and wvw roaming being balanced.
well that’s what meta means, isn’t__ it? (censor bypass) the most popular specs are the meta specs, the most popular team comps are the meta comps, and guess what teams love them some eles?
and again, refer to my “stupid thief vendetta” comment. if it’s so easy and imba, go play one.
Meta refers to what works and what does not. It is about the whole counterplay and fitting in. The recent surge of eles is more to do with having fun, than being part of the meta.
It is also commonly known that Thieves kill half the builds in PvP, stifling choice.
welp, this is going nowhere, clearly. it’s outright denial to say “oh yeah, that surge in eles on top teams is because they decided ele is fun, the profession is still bottom tier and oh god can we please delete thieves already?” hell, even in this thread you can find eles saying eles are in a good spot.
i’m sorry your 6/0/6/0/2 condition damage glyph/signet build isn’t killing thieves, but that’s not the fault of the profession.
i’m done talking to you.
Teams? When a high level team has an Ele, it seems to become a forum event. Also I never said Eles were horrible, just that they are not this super-dominating warrior you seem to believe they are.
And yes, Thieves kill off builds. See any Mesmers lately?
Teams? When a high level team has an Ele, it seems to become a forum event. Also I never said Eles were horrible, just that they are not this super-dominating warrior you seem to believe they are.
And yes, Thieves kill off builds. See any Mesmers lately?
one last post before i head to sleep.
all the top teams have been running eles. both the NA and EU all star teams had an ele on their comp. the current ToL winners had an ele on their comp. eles even have the luxury of picking which build they wanna play for tPvP, something that quite a few classes wish they had.
and mesmers? well yeah. helseth happens to be in the top GW2 team, running a mesmer like it’s no one’s business and being just as important to the team as the thief or the ele.
you just sound like you haven’t kept up with PvP since march. or maybe you’re on low rating solo queues and don’t see the team comps.
Now I’m not saying Thieves don’t deserve every single nerf they can get because hell is that class annoying to fight. 1v1. I don’t fight 1v1, that’d be a “fair” fight, why would I ever want to fight that. Sure I can win 1v1s, but I shouldn’t ever commit to them in the first place, too much risk, too little reward, too long spent fighting.
Outside of that, Thieves are ok-iiiiiiiiiiiiiiiiiiish. They kinda face the same issues we Mesmers do, some very strong effects 1v1 which even at their power can barely contribute in team- or zerg-combat. 1-trick-pony for PvE. Needs lots and lots and lots of buffs to be truly competitive, and somewhere along the line someone may look into curbing the ever-exploding 1v1 power.
Did i just read in that post that ele is bad ? Oo
Yeah sure it’s just a mandatory profession in pve, have good roaming potential and is very effective in a blob, yes it’s one of the kittening best class in sPvp… Some “pro” team even choosed to replace the guardian in their team by a second ele…
Now I’m not saying Thieves don’t deserve every single nerf they can get because hell is that class annoying to fight. 1v1. I don’t fight 1v1, that’d be a “fair” fight, why would I ever want to fight that. Sure I can win 1v1s, but I shouldn’t ever commit to them in the first place, too much risk, too little reward, too long spent fighting.
I personaly think that in general PU mesmers and Terrormancers are way more frustraiting to fight than any thief spec.
I personaly think that in general PU mesmers and Terrormancers are way more frustraiting to fight than any thief spec.
Maybe. Though, again, for me a “fair” fight in the sense that I fight someone 1v1 is a lost fight. It’s unnecessary risk, unnecessary time spent and time I could be doing something to win.
Teams? When a high level team has an Ele, it seems to become a forum event. Also I never said Eles were horrible, just that they are not this super-dominating warrior you seem to believe they are.
And yes, Thieves kill off builds. See any Mesmers lately?
one last post before i head to sleep.
all the top teams have been running eles. both the NA and EU all star teams had an ele on their comp. the current ToL winners had an ele on their comp. eles even have the luxury of picking which build they wanna play for tPvP, something that quite a few classes wish they had.
and mesmers? well yeah. helseth happens to be in the top GW2 team, running a mesmer like it’s no one’s business and being just as important to the team as the thief or the ele.
you just sound like you haven’t kept up with PvP since march. or maybe you’re on low rating solo queues and don’t see the team comps.
Ha, you are right. I have not looked at the latest tourney stuff. Should be interesting to see how the eles do. I will stop posting about pvp now.
Do tell how you “win” this game. There is no point in playing if you don’t participate in 1v1.
- SPvP all too frequently turns into a 1v1, so if you ignore your skills, there goes your chance of holding that point.
- WvW isn’t fun if you’re not killing people in 1v1. I’ve never understood the Zerg mentality. So you and 30 others hunted down a team of 5 roamers. Feel successful? That’s not to mention how pointless WvW objectives are.. So you capped the map. What do you receive? Victory, glory and loot? No. Not a thing.
Also how did this conversation turn to thieves.. Unless ele is ganked by multiple thieves, a good ele has the advantage. How you will undeniably ask? Aoe, sustain and burning.
This game deserves to be balanced on 1v1.
https://www.youtube.com/user/GW2FearGaming
I am not sure why you would not want to spec for water and arcane. With both of them traited, you can attune to water every 10 seconds and heal yourself to full while cleansing all conditions from yourself and your party. That’s without even having to touch your healing skill. Who wouldn’t want that? Sure beats the 30 seconds I have to wait between healing.
Thanks.
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”
What is it you want them to do? Elementalists are pretty tied down to things like Elemental Attunement and, to a lesser extent, Evasive Arcana. Do you want these traits baseline? That seems awfully overpowered unless given to you like:
If you have 1 pt in a line you unlock that element’s Evasive Arcana bonus. If you have 3pts in a tree you unlock that element’s Elemental Attunement. If you have 5 pts you unlock that element’s Elemental Contingency.
But doing something like that would likely be worse than the current system. Did you have any ideas on how to improve diversity in Ele spec without becoming insanely overpowered?
What is it you want them to do? Elementalists are pretty tied down to things like Elemental Attunement and, to a lesser extent, Evasive Arcana. Do you want these traits baseline? That seems awfully overpowered unless given to you like:
If you have 1 pt in a line you unlock that element’s Evasive Arcana bonus. If you have 3pts in a tree you unlock that element’s Elemental Attunement. If you have 5 pts you unlock that element’s Elemental Contingency.
But doing something like that would likely be worse than the current system. Did you have any ideas on how to improve diversity in Ele spec without becoming insanely overpowered?
I do!
The problem with current ele traitlines outside of Arcane and Water are that they tend to promote specialization into one attunement, which is pretty much a really good way to be useless for 3/4 of the time or overspecialize and become a predictable one-trick pony.
A stellar example of this is the fire traitline. Pretty much everything outside of maybe three traits in fire is either overly weak, like the one conjure trait, only helps the one attunement, or affects some utility type other than cantrips (which instantly makes it unviable because of the low base stats that need compensation). This isn’t even talking about our kitten-poor alacrity traits, which don’t have any bonuses attached to them on top of the fact that using a trait to lower one attunement’s cooldown is a bad idea.
At the very least, there are certain grandmaster traits that need to be spread out. Persisting Flames should probably lose fury from blast and just extend all fields by 33% or some other number, Fresh Air should probably be something closer to: Reduce all attunement cooldowns by one second on crit (3 second ICD), which would take it out of the hands of carpel tunnel syndrome air burst specs and give it to more hardcore attunement dancers.
Most importantly, this should be done in a way that does not increase PvE abilities, because everyone knows Ele damage is highest by now.
Very simply put: If elementalists do not spec Water and Arcane, they will be instagibbed in PvP. Light armor and tier 1 health pool. The only way to survive as ele is to spec boons and healing.
The reason why Fire and Air works in PvE is because they won’t ever be targeted.
Zaphiel Faires – DPS Guardian
So you and 30 others hunted down a team of 5 roamers. Feel successful? That’s not to mention how pointless WvW objectives are.. So you capped the map. What do you receive? Victory, glory and loot? No. Not a thing.
Well, what do you receive in sPvP? The map reloads to undo everything you’ve done, and every once in a while you get one of the worst type of achievements (the automatic ones, as per this Extra Credits episode).
I play WvW for the zerg PvP gameplay.
Just as you – hopefully – play sPvP for the smallscale PvP gameplay. If not, I got to wonder why you’d do it in the first place, since there’s no other return on time invested to either.
And yes, I like the large-group roaming and PvPing and capping castles and at times (that’s the part they really got to expand on) having some prolonged tidal siege defence or offence.
It’s specifically why I came to GW2, DAoC’s RvR is the most sensible implementation of “MMORPG PvP” I’ve seen so far. It actually feels a little (teensy) bit more like a fight in a RPG. Which, well, is what the genre would make you expect.
Do I feel good about running down 5 in a group of 30? Well, not specifically good. But I’d feel bad if I had fought them 5v5 instead, even if we won after a pitched battle. Why fight to lose? Why not fight to win? It’s nice that we won, was a good adrenaline rush, and yet tactically it was anything but a sound idea.
As you can probably guess though, I’m a strategy, RPG and puzzle player at heart. Not someone hailing from action games, eSports shooters or Starcraft-like RTS or even MOBAs.
I don’t play PvP for the exercise in personal reflexes, play ability or the adrenaline.
I play it to test my planning and to try outsmart the other side. Ideally every battle is inherently unfair for the others, despite them having in total the same amount of people we do. That’s when I did well.
Quit exaggerating.
It’s way more than 95%.