Are Warriors the benchmark profession?
Warriors are not the benchmark…Guardian is. It’s why you NEVER hear complaints about Guardian being too OP or too weak. They’re at that perfect spot.
So now people’s complaints are a exact and relevant metric to measure a class?
This makes me want to do a “study” on what class those that post Warrior QQ forums play. I have a hunch that it would be mostly Thief, they need to create a scapegoat so that they (namely S/D) doesn’t get too much attention.
“Yah! Lookit dat guy!” “Noh noh! don’t look over here, HE’S the problem!”
Look who’s calling the kettle black?
No, warrior is the most forgiving profession in this game. It has the most viability in every game mode. It has the capacity to be the best support/DPS/CC in group settings. It can also maintain good to high damage regardless of build. Let’s not forget, warrior has access to the highest damage modifiers.
Then there is thief. You have to spec for damage. You have to choose your fights. You can’t make mistakes. That’s because the profession is based on active play, not passive pillows.
So no, thieves don’t complain about warrior because they need someone else to take the blame. They do it because the least forgiving profession is pointing out a major contrast.
Active play? I have played S/D, it is stupidly passive. You repeat the same sequence of attacks while the evades act as your sustain. You’re squishier, but it’s crazy easy to escape with Shadow Step + Withdraw + SB. You can also escape from immediate danger but still provide tons of ranged damage.
Meanwhile D/P and P/D are literally both dependent entirely on stealth and are even WORSE on the repetition front.
Oh, my favorite part about your “active class” statement is how most of a Thief’s sustain is tied either to continued use of one evade skill, or they sit in stealth and PASSIVELY HEAL AND REMOVE CONDITIONS.
Pot calling the kettle black indeed. At least you see the kettle while it’s regaining and using its condition removal and its damage mitigation is tied to several skills.
Please provide us with your idea on how thief should tank,survive and cleanse and what should replace SA and Acro?
The Dhuumfire thread
This is like complaining that Ryu is OP because his DP is easy, he has a fireball and good normals, and it’s easy to combo into Ultra. That doesn’t make him OP just because he’s beginner friendly though.
…only that war is more like e-honda difficulty with his 100 hand slap… if e-honda could become immune to damage… and had projectiles that covered half the screen
Is that actually a thing people complain about? Honda sucks.
He wouldn’t if he could become immune to dmg and had massive aoe… aka I think you missed the point.
You mean like the warrior’s massive AOE projectiles?
stuff
Please provide us with your idea on how thief should tank,survive and cleanse and what should replace SA and Acro?
With their face. I mean warriors can do it, why can’t the thief?
I do not think warriors are OP, at least not that much. The problem is might stacking and how it interacts with the longbow F1.
I personally thing might is too strong. 35 power and condition damage per stack is just… too much
This is like complaining that Ryu is OP because his DP is easy, he has a fireball and good normals, and it’s easy to combo into Ultra. That doesn’t make him OP just because he’s beginner friendly though.
…only that war is more like e-honda difficulty with his 100 hand slap… if e-honda could become immune to damage… and had projectiles that covered half the screen
Is that actually a thing people complain about? Honda sucks.
He wouldn’t if he could become immune to dmg and had massive aoe… aka I think you missed the point.
You mean like the warrior’s massive AOE projectiles?
I would call being able to put down an aoe that more than covers a point massive, yes.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
I think as far as design goals go, Warriors are pretty good as a target.
They have:
- Ability to scale themselves all the way from very high damage to very tanky.
- Multiple ranged and melee options.
- Strong group support.
- Strong selfish setups.
- Useful in sPvP, WvW, PvE, open world, dungeons, everything. Never the wrong profession to bring.
- Stack well with themselves.
- Stack well with external support.
The only think missing is a clearly defined weakness for PvP reasons, IMO. Like Mesmers being rubbish around lots of AE because the illusions won’t even really spawn, Warriors need something to define their achilles heel. Doesn’t have to be terminal and doesn’t have to always be an issue (only in select cases), but yeah, something minor.
Their weakness used to be conditions and drawn-out fights, but the Warriors in sPvP QQ’d so much Anet destroyed their weakness. Now they have none.
This for the most part is true. Now if only Anet would listen to mesmers QQ about their condi problems and necros qq about getting pingponged all over the effing place.
The only profession i could remember that ANet really listen to the QQ of players was Mesmer. When ANet wanted to nerf DE but mesmers QQ so hard that ANet didn´t nerf the trait.
It was the only time i saw that happening.
(edited by silentnight warrior.2714)
This is like complaining that Ryu is OP because his DP is easy, he has a fireball and good normals, and it’s easy to combo into Ultra. That doesn’t make him OP just because he’s beginner friendly though.
…only that war is more like e-honda difficulty with his 100 hand slap… if e-honda could become immune to damage… and had projectiles that covered half the screen
Is that actually a thing people complain about? Honda sucks.
He wouldn’t if he could become immune to dmg and had massive aoe… aka I think you missed the point.
You mean like the warrior’s massive AOE projectiles?
I would call being able to put down an aoe that more than covers a point massive, yes.
He is talking about the only field warrior have.
Not about wells, traps and other fields stacked in the same spot other professions can do.
(edited by silentnight warrior.2714)
- Confusion
- Retaliation
- Necro Reanimatior Trait
- Warrior LB
- Thief Body Shot (well, somehow)
All those had a good amount of QQ before getting changed. I probably missed a lot, but those are the few i remember.
I missed Skullcrack and the whole “Warrior is too weak in PvP” (which they were at the beginning) which caused Anet to absurdly buffing Warriors to the state they are in today.
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos