[Balance] Thief initiative needs a rework

[Balance] Thief initiative needs a rework

in Profession Balance

Posted by: roamzero.9486

roamzero.9486

Well, its not like Thief is the only class to get unique benefits from its class mechanic. Take for example Mesmers. Applying weakness/conditions to the Mesmer does not transfer over to its Phantasm/Clones. Rangers are the same too with their pets.

[Balance] Thief initiative needs a rework

in Profession Balance

Posted by: NinjaEd.3946

NinjaEd.3946

Dodge, move and play the game. Are you kittened or do you only play thief and are blind? Thief s if any class already have a lot of active defenses . You got a kitten load of blinds and jumps and you still moan how to survive. What the hell. UHHH … QQ I actually had to COMMIT to an action like every other class. QQ I can’t kitten up and be instantly gone again. QQ my mistakes actually stick to me QQ .
Seriously. Stop. You clearly don’t know how this game works.

I really am awe struck by the stupidity of this entire statement. I usually try my best to stray away from such statements on the forums, but I’m really getting fed up with unjustified thief QQ. A bad thief will not survive at all period. if my CnDs dont connect due to an extremely wide range of possibilities, I am beyond vulnerable. And mistakes are very noticeable on thief. if I mess up in a fight, there’s a very good chance that it’s going to bite me in the kitten unless I can work around my mistake. Same with other classes, although classes such as warrior and guardian and much more forgiving. And a 10s revealed would completely destroy thief. period. There’s nothing we could do for 10 whole seconds to stay alive w/o stealth like other classes can. it is our means of survival, with he exemption of Evade builds, but people complain about those too.. Seriously, is there anything we can do for you guys to not hate us?

This post is not about stealth, this post is about how thieves have semi-immunity to chill. We want to discuss how thieves should be penalize by this condition. There are various ways that the thief could be penalized for example:

  • if the thief is chilled make him deal -xx% damage (if initiative regeneration is not slowed down).
  • root the thief and freeze him and make his movement slow down to 100%.
  • chill should stop utility skill recharge to +90% or even 100% to compensate for the semi immunity.

Nobody will disagree that there is a problem with chill affecting thieves. Now, consider this hypothetical scenario:

  • imagine for a moment if warriors were semi-immune to blind. What if warriors could connect a hit 50/50 even when blinded?

I can think of lots of ways to fix the chill problem; one of the easiest solutions I think would be to get rid off the -xx% skill cool down for ALL classes. That way everyone would be affected by just -66% speed.

Maybe they should take 2000000% more dmg under the effect of chill?

Nah that’d be generous. Although being rooted on chill basically would equal something like that. Going from evading hits altogether to soaking them all up as if chill can’t get to a high duration. Maybe confusion should backstab ourselves?

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

[Balance] Thief initiative needs a rework

in Profession Balance

Posted by: Hitman.5829

Hitman.5829

Dodge, move and play the game. Are you kittened or do you only play thief and are blind? Thief s if any class already have a lot of active defenses . You got a kitten load of blinds and jumps and you still moan how to survive. What the hell. UHHH … QQ I actually had to COMMIT to an action like every other class. QQ I can’t kitten up and be instantly gone again. QQ my mistakes actually stick to me QQ .
Seriously. Stop. You clearly don’t know how this game works.

I really am awe struck by the stupidity of this entire statement. I usually try my best to stray away from such statements on the forums, but I’m really getting fed up with unjustified thief QQ. A bad thief will not survive at all period. if my CnDs dont connect due to an extremely wide range of possibilities, I am beyond vulnerable. And mistakes are very noticeable on thief. if I mess up in a fight, there’s a very good chance that it’s going to bite me in the kitten unless I can work around my mistake. Same with other classes, although classes such as warrior and guardian and much more forgiving. And a 10s revealed would completely destroy thief. period. There’s nothing we could do for 10 whole seconds to stay alive w/o stealth like other classes can. it is our means of survival, with he exemption of Evade builds, but people complain about those too.. Seriously, is there anything we can do for you guys to not hate us?

This post is not about stealth, this post is about how thieves have semi-immunity to chill. We want to discuss how thieves should be penalize by this condition. There are various ways that the thief could be penalized for example:

  • if the thief is chilled make him deal -xx% damage (if initiative regeneration is not slowed down).
  • root the thief and freeze him and make his movement slow down to 100%.
  • chill should stop utility skill recharge to +90% or even 100% to compensate for the semi immunity.

Nobody will disagree that there is a problem with chill affecting thieves. Now, consider this hypothetical scenario:

  • imagine for a moment if warriors were semi-immune to blind. What if warriors could connect a hit 50/50 even when blinded?

I can think of lots of ways to fix the chill problem; one of the easiest solutions I think would be to get rid off the -xx% skill cool down for ALL classes. That way everyone would be affected by just -66% speed.

Maybe they should take 2000000% more dmg under the effect of chill?

Nah that’d be generous. Although being rooted on chill basically would equal something like that. Going from evading hits altogether to soaking them all up as if chill can’t get to a high duration. Maybe confusion should backstab ourselves?

That is not a bad idea, considering how many back stab spammers are there.

[Balance] Thief initiative needs a rework

in Profession Balance

Posted by: Exmirt.7083

Exmirt.7083

When you interrupt a thief that was about to use a skill, that skill should have a 3-4 second cool down just like other profession. The reason why thieves are so OP at evades and escape is because they can SPAM any skill they want.

For example:
Lets say that a thief was about to use cloak and dagger to stealth, if you interrupt him, he can IMMEDIATELY use it again.

I think the reason why thieves are so over powered at evades and stealth is because they have CONSTANT access to them regardless of interrupts.

The thing I do not like about thieves is that they can SPAM any skill they please. This makes them annoying to fight, and more annoying is that they have huge DPS and condition damage.

Summary:
If you interrupt a thief’s skill, that skill should have a 3-4 second cool-down just like any other profession who was about to use the skill. The thief will still have access to utility skills and weapon swapping skills.

Ok. Let me make things clear for you. First of all, if you interrupt a thief’s cloak and dagger (you need some kind of cc to interrupt), him can’t use it immediately again. You will have time to deal with him meanwhile. Also, you can always blind him, dodge his attack, have aegis or any other block skill to prevent him to go stealth.

About skill spamming. You see thieves have 12 initiatives (15 if traited). You say they can spam any skill they want? Any skill that you want to spam costs 3-6 initiative. If want to spam a skill, you’ll end up with no skill to use after 2-4 skills. On the other hand, every class has 2 sets of weapons which means 10 skills (except ele which has 20). With that option, you’ll never run out of skill to use, unlike a thief would.

Thiefs don’t have constant access to stealth and evade. To stealth you have couple of options: Cloak and dagger = You need to deal the damage to go stealth which you can’t if you don’t have an enemy close to you or you have blind or if enemy dodges or has aegis/block. Shadow refuge has a long cooldown and since your position is obvious you’ll get aoe dmg and also can be pushed out of it. Blinding powder also has a long cooldown for a short amount of stealth. You can trait steal to get stealth but you can get better traits. You can go stealth by leaping out of smoke combo field with d/p build that is shadow refuge all over again. About evade, you have s/d nr 3 which costs 4 initiative (5 soon) , a healing skill which evades back and +15 endurance gain after dodging. DD nr3 skill has 0.50 secs cast time but evades only 0.25 seconds so it can be interrupted.

Lets talk about what thiefs don’t have : Average amount of base hp, protection, aegis, reliable stability, enough condition removing options, reliable utility cc’s. So if you remove stealth and dodging out of the equation, we’ll just be walking dummies.

(edited by Exmirt.7083)

[Balance] Thief initiative needs a rework

in Profession Balance

Posted by: NinjaEd.3946

NinjaEd.3946

When you interrupt a thief that was about to use a skill, that skill should have a 3-4 second cool down just like other profession. The reason why thieves are so OP at evades and escape is because they can SPAM any skill they want.

For example:
Lets say that a thief was about to use cloak and dagger to stealth, if you interrupt him, he can IMMEDIATELY use it again.

I think the reason why thieves are so over powered at evades and stealth is because they have CONSTANT access to them regardless of interrupts.

The thing I do not like about thieves is that they can SPAM any skill they please. This makes them annoying to fight, and more annoying is that they have huge DPS and condition damage.

Summary:
If you interrupt a thief’s skill, that skill should have a 3-4 second cool-down just like any other profession who was about to use the skill. The thief will still have access to utility skills and weapon swapping skills.

Ok. Let me make things clear for you. First of all, if you interrupt a thief’s cloak and dagger (you need some kind of cc to interrupt), him can’t use it immediately again. You will have time to deal with him meanwhile. Also, you can always blind him, dodge his attack, have aegis or any other block skill to prevent him to go stealth.

About skill spamming. You see thieves have 12 initiatives (15 if traited). You say they can spam any skill they want? Any skill that you want to spam costs 3-6 initiative. If want to spam a skill, you’ll end up with no skill to use after 2-4 skills. On the other hand, every class has 2 sets of weapons which means 10 skills (except ele which has 20). With that option, you’ll never run out of skill to use, unlike a thief would.

Thiefs don’t have constant access to stealth and evade. To stealth you have couple of options: Cloak and dagger = You need to deal the damage to go stealth which you can’t if you don’t have an enemy close to you or you have blind or if enemy dodges or has aegis/block. Shadow refuge has a long cooldown and since your position is obvious you’ll get aoe dmg and also can be pushed out of it. Blinding powder also has a long cooldown for a short amount of stealth. You can trait steal to get stealth but you can get better traits. You can go stealth by leaping out of smoke combo field with d/p build that is shadow refuge all over again. About evade, you have s/d nr 3 which costs 4 initiative (5 soon) , a healing skill which evades back and +15 endurance gain after dodging. DD nr3 skill has 0.50 secs cast time but evades only 0.25 seconds so it can be interrupted.

Lets talk about what thiefs don’t have : Average amount of base hp, protection, aegis, reliable stability, enough condition removing options, reliable utility cc’s. So if you remove stealth and dodging out of the equation, we’ll just be walking dummies.

Where exactly did you pull that “quote”? That just has the near exact opposite position that I stand for. I never use “Summary:” in my posts…..

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

[Balance] Thief initiative needs a rework

in Profession Balance

Posted by: NinjaEd.3946

NinjaEd.3946

Dodge, move and play the game. Are you kittened or do you only play thief and are blind? Thief s if any class already have a lot of active defenses . You got a kitten load of blinds and jumps and you still moan how to survive. What the hell. UHHH … QQ I actually had to COMMIT to an action like every other class. QQ I can’t kitten up and be instantly gone again. QQ my mistakes actually stick to me QQ .
Seriously. Stop. You clearly don’t know how this game works.

I really am awe struck by the stupidity of this entire statement. I usually try my best to stray away from such statements on the forums, but I’m really getting fed up with unjustified thief QQ. A bad thief will not survive at all period. if my CnDs dont connect due to an extremely wide range of possibilities, I am beyond vulnerable. And mistakes are very noticeable on thief. if I mess up in a fight, there’s a very good chance that it’s going to bite me in the kitten unless I can work around my mistake. Same with other classes, although classes such as warrior and guardian and much more forgiving. And a 10s revealed would completely destroy thief. period. There’s nothing we could do for 10 whole seconds to stay alive w/o stealth like other classes can. it is our means of survival, with he exemption of Evade builds, but people complain about those too.. Seriously, is there anything we can do for you guys to not hate us?

This post is not about stealth, this post is about how thieves have semi-immunity to chill. We want to discuss how thieves should be penalize by this condition. There are various ways that the thief could be penalized for example:

  • if the thief is chilled make him deal -xx% damage (if initiative regeneration is not slowed down).
  • root the thief and freeze him and make his movement slow down to 100%.
  • chill should stop utility skill recharge to +90% or even 100% to compensate for the semi immunity.

Nobody will disagree that there is a problem with chill affecting thieves. Now, consider this hypothetical scenario:

  • imagine for a moment if warriors were semi-immune to blind. What if warriors could connect a hit 50/50 even when blinded?

I can think of lots of ways to fix the chill problem; one of the easiest solutions I think would be to get rid off the -xx% skill cool down for ALL classes. That way everyone would be affected by just -66% speed.

Maybe they should take 2000000% more dmg under the effect of chill?

Nah that’d be generous. Although being rooted on chill basically would equal something like that. Going from evading hits altogether to soaking them all up as if chill can’t get to a high duration. Maybe confusion should backstab ourselves?

That is not a bad idea, considering how many back stab spammers are there.

Sarcasm OP, please give up. You and no other supporter of yours has provided any evidence that thieves are op in this matter. Idk what BWE was like for gw2 but if it did have chill effect thieves initiative pool and it was removed before release, that speaks for itself.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

[Balance] Thief initiative needs a rework

in Profession Balance

Posted by: RyuDragnier.9476

RyuDragnier.9476

headdesks

If you guys want to deal with the problems with stealth, just nerf D/P’s access to it by changing the Black Powder field from Smoke to Dark, not the traits or the stealth duration or even the reveal. That’s where 80% of the complaints about stealth come from, people getting ganked by D/P because there’s no real counter to a long-range stealth combo of Black Powder + Heartseeker. The second that goes out the window, all complaints about stealth will most likely cease to be, simply because the only weapon that will allow stealth after that nerf will be dagger offhand’s Cloak and Dagger, which everybody knows is ridiculously easy to counter and avoid.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

[Balance] Thief initiative needs a rework

in Profession Balance

Posted by: Exmirt.7083

Exmirt.7083

Where exactly did you pull that “quote”? That just has the near exact opposite position that I stand for. I never use “Summary:” in my posts…..

Ok edited Idk how that happened lol

[Balance] Thief initiative needs a rework

in Profession Balance

Posted by: Stinja.9612

Stinja.9612

Personally as a thief main, i think when I get chilled it should just return me to the title screen and ask me to uninstall. That or I should curl up into a fetal position and die instantly upon chill application, seeing as almost every-patch the class is nerfed in some way, shape, or form.

While we’re at it can we point to which class loses an entire trait line worth of traits from a stealth trap or a sic’em?
Can we also add the new chill effects to those as well?

I may be harsh but i care deeply about the game.
Twitch→ (http://www.twitch.tv/phenomatron)

[Balance] Thief initiative needs a rework

in Profession Balance

Posted by: PopeUrban.2578

PopeUrban.2578

If you were to make chill effect initiative regen, you’d have to do several things to balance it:

1: Make the thief’s weapon set use separate initiative pools You’re not just cooling down skills used, you’re cooling down every single thief skill across both weapon sets. This means the thief, unlike every other class in the game, can’t mitigate chilled by swapping to avaliable weapons/kits/attunements. It’s like putting all of your skills, kits and attunements on cooldown timers whether you used them or not as soon and you are chilled.

2: Drastically increase the effectiveness of secondary effects on all thief skills. Thief skills have very short/weak conditions specifically because they can be spammed. If you’re going to globally chill initiative regen in order to limit incoming damage, the thief needs increased survivability tools that he can use to mitigate damage with the precious little initiative he has available when chilled.

3: Give thieves more condition removal. It’s extremely difficult for thieves to remove chilled at the moment. The only builds that can do so semi-reliably are stealth-based, and they have to use weapon skills (which you have just put on cooldown) to reliably stealth in order to remove the chill, or blow a stunbreak. By chilling thief initiative you are actively making it more difficult for the thief to remove chilled, and that can’t be the case. Not only that, but you’ve doubled up on the mobility penalty of chilled by doing so, as thieves need that initiative in order to avoid damage when slowed to a crawl by chill, and thieves rely more heavily on mobility to survive than other classes due to their lack of other passive defenses and low HP pools.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

[Balance] Thief initiative needs a rework

in Profession Balance

Posted by: Hitman.5829

Hitman.5829

Dodge, move and play the game. Are you kittened or do you only play thief and are blind? Thief s if any class already have a lot of active defenses . You got a kitten load of blinds and jumps and you still moan how to survive. What the hell. UHHH … QQ I actually had to COMMIT to an action like every other class. QQ I can’t kitten up and be instantly gone again. QQ my mistakes actually stick to me QQ .
Seriously. Stop. You clearly don’t know how this game works.

I really am awe struck by the stupidity of this entire statement. I usually try my best to stray away from such statements on the forums, but I’m really getting fed up with unjustified thief QQ. A bad thief will not survive at all period. if my CnDs dont connect due to an extremely wide range of possibilities, I am beyond vulnerable. And mistakes are very noticeable on thief. if I mess up in a fight, there’s a very good chance that it’s going to bite me in the kitten unless I can work around my mistake. Same with other classes, although classes such as warrior and guardian and much more forgiving. And a 10s revealed would completely destroy thief. period. There’s nothing we could do for 10 whole seconds to stay alive w/o stealth like other classes can. it is our means of survival, with he exemption of Evade builds, but people complain about those too.. Seriously, is there anything we can do for you guys to not hate us?

This post is not about stealth, this post is about how thieves have semi-immunity to chill. We want to discuss how thieves should be penalize by this condition. There are various ways that the thief could be penalized for example:

  • if the thief is chilled make him deal -xx% damage (if initiative regeneration is not slowed down).
  • root the thief and freeze him and make his movement slow down to 100%.
  • chill should stop utility skill recharge to +90% or even 100% to compensate for the semi immunity.

Nobody will disagree that there is a problem with chill affecting thieves. Now, consider this hypothetical scenario:

  • imagine for a moment if warriors were semi-immune to blind. What if warriors could connect a hit 50/50 even when blinded?

I can think of lots of ways to fix the chill problem; one of the easiest solutions I think would be to get rid off the -xx% skill cool down for ALL classes. That way everyone would be affected by just -66% speed.

Maybe they should take 2000000% more dmg under the effect of chill?

Nah that’d be generous. Although being rooted on chill basically would equal something like that. Going from evading hits altogether to soaking them all up as if chill can’t get to a high duration. Maybe confusion should backstab ourselves?

That is not a bad idea, considering how many back stab spammers are there.

Sarcasm OP, please give up. You and no other supporter of yours has provided any evidence that thieves are op in this matter. Idk what BWE was like for gw2 but if it did have chill effect thieves initiative pool and it was removed before release, that speaks for itself.

And who claimed thieves are OP on that manner? All i said was that thieves should be penalized for being chilled like everyone else is penalized.

[Balance] Thief initiative needs a rework

in Profession Balance

Posted by: NinjaEd.3946

NinjaEd.3946

Dodge, move and play the game. Are you kittened or do you only play thief and are blind? Thief s if any class already have a lot of active defenses . You got a kitten load of blinds and jumps and you still moan how to survive. What the hell. UHHH … QQ I actually had to COMMIT to an action like every other class. QQ I can’t kitten up and be instantly gone again. QQ my mistakes actually stick to me QQ .
Seriously. Stop. You clearly don’t know how this game works.

I really am awe struck by the stupidity of this entire statement. I usually try my best to stray away from such statements on the forums, but I’m really getting fed up with unjustified thief QQ. A bad thief will not survive at all period. if my CnDs dont connect due to an extremely wide range of possibilities, I am beyond vulnerable. And mistakes are very noticeable on thief. if I mess up in a fight, there’s a very good chance that it’s going to bite me in the kitten unless I can work around my mistake. Same with other classes, although classes such as warrior and guardian and much more forgiving. And a 10s revealed would completely destroy thief. period. There’s nothing we could do for 10 whole seconds to stay alive w/o stealth like other classes can. it is our means of survival, with he exemption of Evade builds, but people complain about those too.. Seriously, is there anything we can do for you guys to not hate us?

This post is not about stealth, this post is about how thieves have semi-immunity to chill. We want to discuss how thieves should be penalize by this condition. There are various ways that the thief could be penalized for example:

  • if the thief is chilled make him deal -xx% damage (if initiative regeneration is not slowed down).
  • root the thief and freeze him and make his movement slow down to 100%.
  • chill should stop utility skill recharge to +90% or even 100% to compensate for the semi immunity.

Nobody will disagree that there is a problem with chill affecting thieves. Now, consider this hypothetical scenario:

  • imagine for a moment if warriors were semi-immune to blind. What if warriors could connect a hit 50/50 even when blinded?

I can think of lots of ways to fix the chill problem; one of the easiest solutions I think would be to get rid off the -xx% skill cool down for ALL classes. That way everyone would be affected by just -66% speed.

Maybe they should take 2000000% more dmg under the effect of chill?

Nah that’d be generous. Although being rooted on chill basically would equal something like that. Going from evading hits altogether to soaking them all up as if chill can’t get to a high duration. Maybe confusion should backstab ourselves?

That is not a bad idea, considering how many back stab spammers are there.

Sarcasm OP, please give up. You and no other supporter of yours has provided any evidence that thieves are op in this matter. Idk what BWE was like for gw2 but if it did have chill effect thieves initiative pool and it was removed before release, that speaks for itself.

And who claimed thieves are OP on that manner? All i said was that thieves should be penalized for being chilled like everyone else is penalized.

Really no point in repeating myself, since the post is there if you scroll up. You need to stop looking at things so plainly and look at how such a suggestion affects the overall balance.

I’m shocked you haven’t suggested engineer to be op for having potentially 20 skills and ele for always having 20 skills. Seems unfair for the others right? >.>

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”