(edited by Evalia.7103)
Hello there guys, I’m a big fan of Celestial Gear and I’ve noticed for a long time that it has a lot of inconsistencies.
Now as I talk, it’s obvious as a day that both Soldier’s and Cleric’s, as well as all other stats combos without any critical damage, have an equal stat budget.
Past April 15th, everything with critical damage will also join the “equal stat budget” club.
So there will be no “knight armor, zerk trinkets” > “zerk armor, knight trinkets” nonsense.
The stat budget in both cases will be the same.
Celestial obviously won’t. It’s granted a bigger stat budget by definition, because it spreads across all stats which are very gimmicky and close to impossible to utilize at the same time – such as Power and Condition Damage are usually substitutes.
I understand that Arena Net does not wish a significant change to Celestial Gear. 6% increase should not apply to all pieces, in fact some need more, and some need less, and some even need a decrease.
I mean, compare the stat budgets:(stat value NOWx1.06(planned increase)x7(amount of stats), rounded(surprisingly, only rings required it)
350 to 258 Coat
Plus 35.66%
119 to 85 Shoulders, Gloves, Boots
Plus 40%
154 to 115 Helm
Plus 33.91%
245 to 171 Leggings
Plus 43.27%
399 to 296 Amulet
Plus 34.8%
322 to 239 Ring(s)
Plus 34.73%
280 to 211 Trinket(s)
Plus 32.7%
161 to 126 Back Item
Plus 27.77%
616 to 456 2-handed Weapon
Plus 35.08%
Proceeding with the change, we have Leggings giving extra 43.27% stat points, making them the best choice for everyone but berserkers.
On the other end of the spectrum we have an Back Item, which provides only 27.77% extra stat points, and that is… somewhat lackluster. Doesn’t feel useful at all.
Of course, the suggestion is to standardize the Celestial stat budget. All of the pieces should provide an identical stat budget % increase to their non-celestial counterparts.
(edited by Evalia.7103)
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