Elemenatlist RTL vs Warrior Rush - Equality

Elemenatlist RTL vs Warrior Rush - Equality

in Profession Balance

Posted by: Simon.3794

Simon.3794

i agree, RTL should be affected by Chill and Cripple so have it’s movement speed and distance reduced by 66%

Ok but then it should be affected by swiftness also.

Sure, why not, but then RTL should also have a 2 seconds cast time, so no matter how close the enemy is, the skill animation still last for 2 seconds.
also RTL speed needs to reduced, because RTL right now runs the same speed or faster then rush with swiftness

RTL never hits and its quite famous to stun itself since release.

Actually, RTL hits way more then rush, and rush is THE famous skill to stun it’self for unavoidable 2 second cast time of running+upper then miss. RTL is no where close.

I won t comment the 20 skill stuff since i would gladly trade 10 skill for the same efficiency of a warrior.
Ele has mostly 8 skills with subpar copies in other elements and no autoattack.

efficiency of warrior, what efficient, efficient of constantly missing Rush and use your awesome greatsword auto attack to destroy enemy? There’s no efficiency about a greatsword warrior in pvp except running away.
GS auto attack is the least you want to ever touch, even GS F1 is better then it’s auto attack, and we all know how bad gs f1 is, well some times you have no choice since you only have so little skills.

(edited by Simon.3794)

Elemenatlist RTL vs Warrior Rush - Equality

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Posted by: dancingmonkey.4902

dancingmonkey.4902

RTL never hits and its quite famous to stun itself since release.

Actually, RTL hits way more then rush, and rush is THE famous skill to stun it’self for unavoidable 2 second cast time of running+upper then miss. RTL is no where close.

Your wrong. I play both warrior and ele, and you are way off base in your assessment. Lordbyron is accurate here, you are not.

Weren’t you boasting in a recent post that you quit the game some time ago? If your not even playing the game, it is hard to believe your doing anything short of trolling.

Elemenatlist RTL vs Warrior Rush - Equality

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Posted by: LordByron.8369

LordByron.8369

Warrior was made to be fast with some weapons and was made to be slow with others.

Ele can have good mobility for chassing with D/D – Burning Speed / RtL / Magnetic Grasp and then Magnetic Leap / Lightning Flash / Conjure Fiery Greatsword (with Gap closers with low CD).

You are wrong DD ele was build to be fast.
Warrior was built to engagé fast.

This was clearly original design that was reverted by other developers as it was profession descriptions and stuff.

And just to answer you:
-RTL from 15 second 1500 range, became 40 second 1200 and has worst bug than rush
-Magnetic leap once used to escape the skill was completely redesigned to avoid it.
-Lightning Flash nerfed removing breakstun
-Conjure fiery GS cool an elite wich nly purpose is to escape and has a long casting skill

As you see DD ele was designed to be mobile and nerfed into oblivion
I can t really see ANY other profession nerfed so hard as DD ele was in mobility.

In the meantime both Warrior and Thief can move more than old DD ele.
Despite warrior healing is better than elementalist.

Its clear to see balance Bias when you see healing signet nerfed of 8% and RTL nerfed of 250% along other skill doing the same.
Not to mention signet of restoration in the past.

But as someone said…ele can heal fast to 100% HP while warrior can heal only to 50%….. >_> (find the mistake).

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Elemenatlist RTL vs Warrior Rush - Equality

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Posted by: Nischana.2036

Nischana.2036

Maybe because Ele will have this mobiliy only with picking up a Ulti ?
Its not like the current ele (with ulti) cant keep up with Warri or Thief.
The only thing that would enable a Warri to be a bit faster would be S/H + GS and that would totaly kitten the Warri to not be able to do anything.

while D/D and S/D allmost keep all there potential.

They nerfed D/D ele because he wars the jack of all traits, good to very good condition removal, best mobility in game, insane bunker power, and still good dmg to burst someone down.

I played Ele before the D/D nerfs (imo they where a bit overkill) and you could easy Duell 1v3 regardless of your enemy cause everytime you did get low just > RTL > Heal > Burst again. And STILL have all movement CDs of a GS if the situation gets nasty.
Most of the time i did not even pick up the FGS cd because even without it you where the fastes class in game.

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Posted by: Curunen.8729

Curunen.8729

I still think a better (and global!) fix would be to make all non-skillshot and hence targeted movement skills fail if you lack either of:

  • A selected target.
  • Range to actually reach that target with the skill.

Do it!

I would so love to see this happen (and the qq that ensues!)

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Posted by: silentnight warrior.2714

silentnight warrior.2714

You are wrong DD ele was build to be fast.

- Never said it wasn’t, so why i´m wrong?

Warrior was built to engagé fast.

- And to move fast, thats why they are able to use their movement skills without target.

This was clearly original design that was reverted by other developers as it was profession descriptions and stuff.

- Nothing to say here

And just to answer you:
-RTL from 15 second 1500 range, became 40 second 1200 and has worst bug than rush
-Magnetic leap once used to escape the skill was completely redesigned to avoid it.
-Lightning Flash nerfed removing breakstun
-Conjure fiery GS cool an elite wich nly purpose is to escape and has a long casting skill

- I didn’t ask this.

As you see DD ele was designed to be mobile and nerfed into oblivion
I can t really see ANY other profession nerfed so hard as DD ele was in mobility.

- Nothing to say here, still i dont see why Elementalists instead of asking ANET to revert the nerfs they are doing propaganda against warrior class (and not against thiefs).

In the meantime both Warrior and Thief can move more than old DD ele.

- Same as above

Despite warrior healing is better than elementalist”.

- In what game?

Its clear to see balance Bias when you see healing signet nerfed of 8% and RTL nerfed of 250% along other skill doing the same.

- What Healing signet got to do with mobility?

Not to mention signet of restoration in the past.

- They reverted the nerf they made for PvP.

But as someone said…ele can heal fast to 100% HP while warrior can heal only to 50%….. >_> (find the mistake).

There is no mistake. If you remember well elementalist could bunker better than warriors and they give more suport also in the same time (and still can) with their low health pool.

(edited by silentnight warrior.2714)

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Posted by: Simon.3794

Simon.3794

RTL never hits and its quite famous to stun itself since release.

Actually, RTL hits way more then rush, and rush is THE famous skill to stun it’self for unavoidable 2 second cast time of running+upper then miss. RTL is no where close.

Your wrong. I play both warrior and ele, and you are way off base in your assessment. Lordbyron is accurate here, you are not.

Weren’t you boasting in a recent post that you quit the game some time ago? If your not even playing the game, it is hard to believe your doing anything short of trolling.

i quit this game a while ago does not erase my experience of the game, i played warrior and ele as well, most likely WAY more then you and long enough to know which skill is famous for missing, tell me more about it, just a note, i can probably still 1v1 you right when i go back to the game, tbh.

(edited by Simon.3794)

Elemenatlist RTL vs Warrior Rush - Equality

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Posted by: LordByron.8369

LordByron.8369

Maybe because Ele will have this mobiliy only with picking up a Ulti ?
Its not like the current ele (with ulti) cant keep up with Warri or Thief.

Unless you take in account FGS that is a mistake (you cast FGS you get to target, you drop FGS since its useless in a fight, and opponent start to flee again… your FGS is on CD).

You can simply check skills on Wikipedia to rpove yourself wrong.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Elemenatlist RTL vs Warrior Rush - Equality

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Posted by: LordByron.8369

LordByron.8369

Despite warrior healing is better than elementalist”.

- In what game?
GW2 as proved by tables.
You can evade be invulnerable and kite while healing…passive play at its worst

Its clear to see balance Bias when you see healing signet nerfed of 8% and RTL nerfed of 250% along other skill doing the same.

- What Healing signet got to do with mobility?

Its not about mobuility but about approach to nerfs… 8% is ridiculous when usually they nerf minor stuff by not less than 50%.

8% nerf paired with 10% average damage nerf (ferocity) is just a bad joke.

Not to mention signet of restoration in the past.

- They reverted the nerf they made for PvP.

That doesn t change the different attitude:
A weaker signet nerfed by 50%
a stronger signet nerfed by 8%

But as someone said…ele can heal fast to 100% HP while warrior can heal only to 50%….. >_> (find the mistake).

There is no mistake. If you remember well elementalist could bunker better than warriors and they give more suport also in the same time (and still can) with their low health pool.

They heal the same……warrior has 2X HP and more armor
Something shouldn t exist.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Elemenatlist RTL vs Warrior Rush - Equality

in Profession Balance

Posted by: silentnight warrior.2714

silentnight warrior.2714

Despite warrior healing is better than elementalist”.

- In what game?
GW2 as proved by tables.
You can evade be invulnerable and kite while healing…passive play at its worst

Its clear to see balance Bias when you see healing signet nerfed of 8% and RTL nerfed of 250% along other skill doing the same.

- What Healing signet got to do with mobility?

Its not about mobuility but about approach to nerfs… 8% is ridiculous when usually they nerf minor stuff by not less than 50%.

8% nerf paired with 10% average damage nerf (ferocity) is just a bad joke.

Not to mention signet of restoration in the past.

- They reverted the nerf they made for PvP.

That doesn t change the different attitude:
A weaker signet nerfed by 50%
a stronger signet nerfed by 8%

But as someone said…ele can heal fast to 100% HP while warrior can heal only to 50%….. >_> (find the mistake).

There is no mistake. If you remember well elementalist could bunker better than warriors and they give more suport also in the same time (and still can) with their low health pool.

They heal the same……warrior has 2X HP and more armor
Something shouldn t exist.

Ok. So to a warrior be able to heal e has to make is openent do nothing to him. Thats not passive play.
And again, even so, show mw how a warrior can beat a elementalist in healing. Dont Forget water fields and blasts.

I still dont know what HS as to do about mobility…
And if you see weaker signet nerf by 50% and a stronger one nerfed in 8% you can tell much about the healing capabilites of each class.