“He’s like a man with a fork in a world of soup.”
Good bye Zerker
“He’s like a man with a fork in a world of soup.”
Yeah, I am running precision gear atm with my mesmer, for the cirt effects for life steal. However, I will, when I finally get my ascended, switch to zerker, to maintain (actually even improve) my damage output.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Coghbyrn, 80 Charr Warrior
Alduin Nightsong, 80 Human Necro
The Harbingers of Serendipity [LIFE], Fort Aspenwood
The customers who are happy are the one getting even more ridiculously OP with a patch that helped OP www buids.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
I am actually happy with his change since it finally equalizes gear. It’s surreal that by shifting your where your stats are placed on gear you get suddenly more stats. People who only took zerker/valkyrie/… trinkets don’t have any right to complain.
The customers who are happy are the one getting even more ridiculously OP with a patch that helped OP www buids.
Build Diversity? What?
Zerker set is literally the only viable set now for the PvE, as it was before.
It still deals the most damage.Learn to dodge and run 20/30/10/0/0 on Guard.
Thats such a dumb mentality, to have this closeted mindset about PVE. If you want to speedrun it, then ye run zerker, but stacking up mobs in a corner 30 times in a row throughout fractals is extremely boring, and almost ignores the content that was designed all together. You can literally run whatever you want in PVE, because the bosses arn’t really strict. Get the zerk meta out of your mind.
“We want to avoid “whack-a-mole” style balance.”
“Want to bring down cantrip Ele without affecting lesser used builds”
“We don’t make grindy games” ArenaNerf
So the people who are complaining most are those predisposed to complaining instead of adapting.
I love how Power Necro got “even more ridiculously OP” in WvW because of the Ferocity change.
“He’s like a man with a fork in a world of soup.”
This crit nerf is an excelent thing for wvw players. Our dmg is not affected while pve zergs lose a lot
Just the WvW
R3200+
Sadly you’re wrong.
It’s – "ping zerker gear or kick " from now on. No longer does the current dps of a party afford to carry slackers.
Sadly most elitists group I have the misfortune of joining are aweful and die on their zerker sets.
They don’t seem to realize dead = no dps and fail at dodging so I end up reviving them or just kiting the stage for a long time.
break. I feel like they should be back by now..”
I love your joke OP. Really-(not waving a sarcasm sign).
As a player who played about 50% of my total game time in WvW on an Engineer, All Out DAMAGE is now of utmost priority for engineers. At least for me anyways. My primary go to build that focused on durability was reduced to almost nothing. Based on my experience with the engineer and its capabilities and understanding the basics of every profession in the game, its Turret Build was brought up slightly due to bug fixes, but still will remain one of the weakest archetype builds in the game. On a number from 1-10 with 1 being weak, the Turret engie was brought to 5.5 from a 3 and other professions still will be on a continuum with Warriors being an 8.35, Guards 7.99. . . Need I say more? The major counters that an engineer has that allows them to be able to counter conditions have been significantly reduced (runes, sigils, traits).
If defenses are compromised then you have no choice but to go on an all out offensive.
I can no longer reliably command PUGS with my Engineer until I theory craft another viable durable build. It took me about 2 months to theory craft and test my former primary build. However, my small hit squad and highly mobile and maximized damage build got nerfed but its now my primary and as of right now only viable commander build. Now, if I want to command in WvW I’m going to have to make sure people in my group are using certain professions and certain builds- which is not something I want to do nor is it a goal of Primary Server PUG Commanders on SoR.
I’ve tried commanding most types of PUGS with my full damage build but it was only useful about 40% of the time whereas the other build was useful for nearly 80% of the time in a wide variety of situations and only switching 1-2 Major traits and using most of the utilities available to an Asura Engineer. Yes, I did make use of Racial Skills, too.
Guild Wars 2 needs a Public Beta Environment
(edited by buckeyecro.9614)
“We want to avoid “whack-a-mole” style balance.”
“Want to bring down cantrip Ele without affecting lesser used builds”
“We don’t make grindy games” ArenaNerfSo the people who are complaining most are those predisposed to complaining instead of adapting.
I love how Power Necro got “even more ridiculously OP” in WvW because of the Ferocity change.
Adapt at winning a bycicle race against opponent on a motorbike saying bycicle hould have 1 wheel removed….
Can you beat me with an ele? if you can you can tell me L2p otherwise you can t.
2 posts before you mained a warrior and now a power necro Tomorrow will be a sword/axe warrior…..
This sums up also ele situation:
I*If defenses are compromised then you have no choice but to go on an all out offensive.*
.
Now they nerfed even offense….
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
(edited by LordByron.8369)
This sums up also ele situation:
I*If defenses are compromised then you have no choice but to go on an all out offensive.*
.
No what sums up Eles pretty well is that most D/D Eles hold their daggers the wrong way around. Says a lot about them. :P
Meanwhile ALL sPvP NPCs can zerker all day long…
Consigliere
The Dragoon Brotherhood
Quote me where I say I main a Warrior. I have said I played a Warrior for months back when Hammer was considered garbage. That was a long time ago.
I’ll wait.
“He’s like a man with a fork in a world of soup.”
High crit damage with High crit chance was a VERY real thing.
This nerf was unwarranted and has many ulterior motives behind it.
High crit damage with High crit chance was a VERY real thing.
This nerf was unwarranted and has many ulterior motives behind it.
Stop spreading conspiratorial slander. Ulterior motives? Like stream-lining stats to provide a better baseline for balance down the road?
Nothing makes people feel important like thinking that someone/thing is out to get them.
“He’s like a man with a fork in a world of soup.”
So if Zerker is leaving, where is it going?
What stats are you switching to? Because there is nowhere Berserkers was effective that it’s not still the most effective.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
I’ve said it before and I’ll say it again. This is what Anet did.
PvE = Full zerk only now. No forgiving a pvt or condi that slips in. Zerks can’t carry them anymore. Condis and pvt still slow and low end skill use.
PvP = Condis everywhere. Everyone will be running condi dmg/prec/vitality. Bye bye guardians in pvp since they are still weak to too much condi pressure, and don’t have a viable condition build.
WvW = Dire. Everywhere. Condi tanks rule all. (Clarification: I’m talking small group roaming. Zergs will still be PvT balls because of the condi cap and it’s slow damage).
Phoenix Ascendant [ASH] | Rank 80
Sadly you’re wrong.
It’s – "ping zerker gear or kick " from now on. No longer does the current dps of a party afford to carry slackers.this^
less damage – zerk more viable.
classes like necro/engi/ranger – no no, only high dps classes – thief war ele
if before patch i wasnt care about party gear or classes, play how you want – i have enough dmg to cover your ptv/bearbow kitten . now I care, i dont want to carry ptv/cleric/bearbow etc.in other words – zerk or kick.
you guys sound like you are upset at anet and now you want to rebel against them by doing the thing they didnt want you to do. like little kids.
Non-zerkers aren’t non-viable cause zerker is so good, they’re not viable because they don’t work.
You can complete dungeons just fine without a single zerker in the group. Saying that dungeons are 100% impossible without zerker is just pure ignorance.
I would think a group of raw damage would do more work then a group of over-lapping condi’s….just sayin..
PvE = Full zerk only now. No forgiving a pvt or condi that slips in. Zerks can’t carry them anymore. Condis and pvt still slow and low end skill use.
Right, because the average MMOer cares about efficiency or speed runs.
Really, don’t think too high of yourself, or me, or anyone around here. The forum-community is a minority at best, and of those a smaller minority talks about how “PvE is firmly zerker only now”.
Yes, ofc any “efficient” run will be zerker-only. And? Not only did that not change, the gamer base at large couldn’t care any less.
PvP = Condis everywhere. Everyone will be running condi dmg/prec/vitality. Bye bye guardians in pvp since they are still weak to too much condi pressure, and don’t have a viable condition build.
It’s smallscale PvP. In a MMORPG. Expecting balance in it is crazy, because the effective number of classes is larger than each team’s size. What specific flavour the imbalance has hardly matters, does it?
WvW = Dire. Everywhere. Condi tanks rule all. (Clarification: I’m talking small group roaming. Zergs will still be PvT balls because of the condi cap and it’s slow damage).
This is really the largest issue. WvW – or rather, GW2’s combat as a whole – kills too fast against players. As a result, bunker builds become favoured, giving you time to react. As a result, condition damage – a way to deal damage over an extended amount of time, and hey, we’re trying to stay alive that long! – becomes favoured, because it fits so well.
I see this not at all as a problem with Ferocity. That change was needed due to itemization issues and stacking issues.
Rather, there’s a problem with how fast players in GW2 die. Combat shouldn’t be so twitchy, because that promotes bunkering down. The difference in lifetime expectancy between full Zerker and full Bunker is very noticeable. Is it any surprise that people prefer to not die in the blink of an eye?
I lol’d at the math and some of the pve = zerker only claims beeing thrown around here.
Regarding the math: The higher your overall critchance was/is the harder the nerf to critical damage hit/hits you. If you were wearing full Berserker you obvioulsy lost more critical damage compared to someone who only wears zerker trinkets (since the zerker also wears these).
The more effort you put into your build (sigils/food/banners/spotter) the more you will notice from this patch. Your damage might still be higher than the damage of a lazy pug zerker, but you lost more in comparison.
But still, if you did not care about effectiveness in PvE before, why would you suddenly do it now? If you were fine running AC&co in soldiers, why would you change to zerker all of a sudden? The fact that it got harder to carry with zerk means barely anything at all. If you were able to carry your group in zerker before (real carrying, e.g. bringing a boss down from 20-30% with your group already dead and in full zerk) you will still be able to do this now. The amount of damage you put out does not matter, what matters is wether you know how to manage your resources or not.
The nerf to crit damage migth have negative effects on pvp dynamics however, we’re likely to see more dire tanks aswell as more warriors (since warrior conditions cleanse is outstanding).
PvE = Full zerk only now. No forgiving a pvt or condi that slips in. Zerks can’t carry them anymore. Condis and pvt still slow and low end skill use.
Right, because the average MMOer cares about efficiency or speed runs.
Really, don’t think too high of yourself, or me, or anyone around here. The forum-community is a minority at best, and of those a smaller minority talks about how “PvE is firmly zerker only now”.Yes, ofc any “efficient” run will be zerker-only. And? Not only did that not change, the gamer base at large couldn’t care any less.
So true. Last night, a guild group I was in ran 3 Guardians and 2 Necros. One Necro was condi, I had my WvW build/gear/food on, and two Guardians were mostly support. We went through dungeons with absolutely no issue and had a good time. In fact, having that much support meant that dying took real effort to achieve.
If you want to join speed-running groups, it’ll be Zerker-only. Like before. Like always, and probably forever, until the mechanics of PvE change.
“He’s like a man with a fork in a world of soup.”
Just going to throw this out there. I use to run AC with a bunker elementalist, a bursty grenade engineer, a condi bunker engineer, and myself who was a damage oriented staff elementalist in mostly knights. We did this every night for a few weeks, and we usually finished the dungeon run between a half hour to an hour’s time, and that was with us mostly goofing off.
You do not NEED a full team of zerkers to finish a dungeon. You never have and probably never will. A zerker team will finish it the quickest and most efficiently, but that does not mean no other team composition will be able to complete a dungeon otherwise.
PvE = Full zerk only now. No forgiving a pvt or condi that slips in. Zerks can’t carry them anymore. Condis and pvt still slow and low end skill use.
I’m just waiting patiently for them to lower the 0-healing power base healing of all self-heals by about 12 percent…
…That’s all it will take to BREAK THE “zerker-uber-alles” META’S (*&#%@ING NECK.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
Downscaled dungeons are now a joke. Everything can be pretty much 1 shot by berserkers. The changes buffed berserker in the lower lvl dungeons and had a minor effect in lvl 80 dungeons and fractals.