I want to get rid of thieves

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Posted by: Viking Jorun.5413

Viking Jorun.5413

Just reroll. I did so, and now bring the pain. Stun locking people is so much easier, and they complain a lot less due the fact they can see me. Never mind stun locking and tons of CC are a much cheaper mechanic. How many stun breaker do you roll? Not enough. Have a few friends, bring em, I will smash them too…. And kill enough and surive long enough for my friends to show up.

Thieves were balanced a while ago, and have since grown weaker but the QQ has only increased. Nerfed and nerfed again, I just gave up on my favorite class. Not because I hard to work harder, which I do on my thief, not because I had to rebuild over and over again, which I have, but because bads will cry when they lose to classes like thief because they can’t admit they were out played.

Funny thing, on my warrior, I never lose to thieves. I enjoy the bags they drop, and it is even better when I get to kill two at a time. But bad players are not the issue, stealth is, of course…

Blind field and perma weakness seem to do the trick against your kind, however I don’t play stealth like the rest of my kin. I like to be in your face and request that you send all tears to my P.O. box. Warriors are too easy to predict, and Asura seem to think that they need to be in my face to do anything, in which case I blind field you, strip your stability and proceed to stun lock you

Have a taste of your own medicine.

/offtopicalittle

Don’t think so. Blinds? Posion? Have you played thief long? How many good players stand in blinding powder? Do you know how many passive and active conditions cleans a warrior has? I can cleans conditions passively about as fast as you can apply them. I also have conditions immunity and can hit like a truck. Don’t mistake me for a your average (bad) player, I think like a thief, know all of a thieves abilities and animations. It is why I kill them easily…

And why do you think I would pop stability fighting a thief? Oh no, scorpion wire, let me me sideways a foot! Or is it to prevent your stuns and dazes. I don’t waste stability on thieves.

You pride yourself too much. I was once a warrior main, and know exactly how to kill them. But go ahead and get kitteny, that’s how you die to an experienced player.

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Posted by: Straegen.2938

Straegen.2938

You pride yourself too much. I was once a warrior main, and know exactly how to kill them. But go ahead and get kitteny, that’s how you die to an experienced player.

He lost me at stun lock a warrior. Thieves (particularly of the evasion variety) can take down a warrior but it is not easy. Stun locking a warrior is REALLY difficult if they are built with any kind of defense. About they only time I worry about thieves is when they catch me post fight where I am on cool down. If the warrior has stacked invulns or built for speed, the fight gets particularly difficult.

Most thieves just run away in my experience.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: godz raiden.2631

godz raiden.2631

Why are people trying to say they’re better than each other on this forum. Get a room you two. (Cain and Viking that is). :P

Godz Raiden (Thief)
Maguuma

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Posted by: Arnon.1563

Arnon.1563

How do you find perma invis thieves dangerous. They are annoying. Last one I encountered I just droped a bunch of wells and marks and ressed a “friend”. “my necero” The one before that I just got tired of and ran off droping bombs behind me. “my engi”.

Maybe on my non invi mesmer or my venom share thief I’d have problems. I’m not sure about my a/h gs ranger. It’s a new build but damage need to be tweaked.

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Posted by: Handin.4032

Handin.4032

The BIGGEST problem with “stealth” is that it isn’t “stealth”, it’s “invisibility”. There is NO penalty for the thief or mesmer if they attack and it gets blocked or evaded, they stay in stealth with whatever boons they have. This needs to change (and for the record I do play a stealth build mesmer about 1/2 the time I’m roaming). If an attack gets blocked or evaded, they should instantly be revealed. When I roam on my engi and I pop my gear shield against a thief, I sometimes block 5-6 attacks, while the guy stays invis. There is NO penalty really for a stealth thief to attack someone who is blocked. Thats the main issue I see with stealth: very few penalties for poor play. If you miss an attack, attack a guy that is blocking, etc, you keep your stealth.

As for perma stealth in a keep, there is one EASY solution: call a mesmer over and moa. As long as the mesmer starts the moa animation when the thief is targetting, it will channel through even if the thief is in stealth, and they can no longer perma stealth. When there is a perma-stealth thief in a keep, as a mesmer i get my pistol out, and I equip the mantra daze and signet stun and moa. It gets them almost every time.

TC Golden Dolyak – [DOLY]
Mesmer – FURY
Rank 55 – Bunker Engi, Top 300

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Posted by: Paulytnz.7619

Paulytnz.7619

Maybe if Thief wasn’t the only class without cooldown’s on their skills and we ALL could spam any of our skills the problem wouldn’t be so much of a problem with them? Something to think about eh?

Since when did this business of being a hero become being a business?

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Posted by: Karolis.4261

Karolis.4261

Maybe if Thief wasn’t the only class without cooldown’s on their skills and we ALL could spam any of our skills the problem wouldn’t be so much of a problem with them? Something to think about eh?

No descent thieves spam skills. Those who do gets destroyed in seconds. Surrendering to HS spam or w/e skill u like to spam (there are only 2 skills w/o long cast time one actually might try to spam imagining that it will accomplish something besides burning out initiative is infamous Heartseeker and Death Blossom) will accomplish nothing but get you killed or waste an utility to gtfo and restore initiative so you can just spam it again with no results. So no, nothing to think about.

PvP hero Valentin in action!
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cough*keyboardturningclicker*cough

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Posted by: Paulytnz.7619

Paulytnz.7619

Maybe if Thief wasn’t the only class without cooldown’s on their skills and we ALL could spam any of our skills the problem wouldn’t be so much of a problem with them? Something to think about eh?

No descent thieves spam skills. Those who do gets destroyed in seconds. Surrendering to HS spam or w/e skill u like to spam (there are only 2 skills w/o long cast time one actually might try to spam imagining that it will accomplish something besides burning out initiative is infamous Heartseeker and Death Blossom) will accomplish nothing but get you killed or waste an utility to gtfo and restore initiative so you can just spam it again with no results. So no, nothing to think about.

Oh I’m sure many thieves spam skills (how else do you explain perma stealth?). Either or, that does not change what I said last posting, – if other classes also had the OPTION to spam weapons skills maybe they can deal with thieves easier?

Since when did this business of being a hero become being a business?

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Posted by: Karolis.4261

Karolis.4261

Maybe if Thief wasn’t the only class without cooldown’s on their skills and we ALL could spam any of our skills the problem wouldn’t be so much of a problem with them? Something to think about eh?

No descent thieves spam skills. Those who do gets destroyed in seconds. Surrendering to HS spam or w/e skill u like to spam (there are only 2 skills w/o long cast time one actually might try to spam imagining that it will accomplish something besides burning out initiative is infamous Heartseeker and Death Blossom) will accomplish nothing but get you killed or waste an utility to gtfo and restore initiative so you can just spam it again with no results. So no, nothing to think about.

Oh I’m sure many thieves spam skills (how else do you explain perma stealth?). Either or, that does not change what I said last posting, – if other classes also had the OPTION to spam weapons skills maybe they can deal with thieves easier?

Do you even know the exact procedure how to access and maintain perma stealth, what weapons and traits, utilities u have to use to achieve that? Or you just claim that because all the cool kids do?

PvP hero Valentin in action!
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Posted by: Paulytnz.7619

Paulytnz.7619

Maybe if Thief wasn’t the only class without cooldown’s on their skills and we ALL could spam any of our skills the problem wouldn’t be so much of a problem with them? Something to think about eh?

No descent thieves spam skills. Those who do gets destroyed in seconds. Surrendering to HS spam or w/e skill u like to spam (there are only 2 skills w/o long cast time one actually might try to spam imagining that it will accomplish something besides burning out initiative is infamous Heartseeker and Death Blossom) will accomplish nothing but get you killed or waste an utility to gtfo and restore initiative so you can just spam it again with no results. So no, nothing to think about.

Oh I’m sure many thieves spam skills (how else do you explain perma stealth?). Either or, that does not change what I said last posting, – if other classes also had the OPTION to spam weapons skills maybe they can deal with thieves easier?

Do you even know the exact procedure how to access and maintain perma stealth, what weapons and traits, utilities u have to use to achieve that? Or you just claim that because all the cool kids do?

I do have a thief, which is traited for long stealths. But I don’t use the dagger weapons very often and I’m sure the main part of it comes from spamming that one skill every second attack or so. There is no utility that can keep you perma stealthed. I guess this is not true perma stealth but it’s pretty well dang close enough.

Again I think a big part of the problem that people find with thieves is that they CAN spam certain skills (this one being the one that stealthes when used) and again I say perhaps if others can also spam weapon skills they could deal with them easier. (I know my flamethrower skill 5 would easily deal with them for example :P)

Since when did this business of being a hero become being a business?

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Posted by: Cynz.9437

Cynz.9437

seems like spamming 1 doesn’t work for zerging all of sudden eh?

honestly, majority of people in wvw do have l2p issue, speaking from own exprience…. i met so called perma stealth thieves so many times, i liked those bags heh

this game doesn’t require you to lv up to play at max lv, just roll a thief, do ranked… i dare you to beat good players with “perma stealth” build in pvp

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

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Posted by: Helcor.9527

Helcor.9527

I think there’s a very simple explanation for thieves and the frustration. If you cant see it, you don’t know if your hitting it. This will go on forever. If you see one and either die or a groups is aoe’ing and wildly swinging to hit something just think of it as comic relief. Theres no point at getting upset at a ridiculous mechanic like stealth. This will not change. Its a staple to MMOs. GUILD WARS 2 IS NO DIFFERENT THAN ANY OTHER MMO WITH THIS MECHANIC.

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Posted by: Cynz.9437

Cynz.9437

I think there’s a very simple explanation for thieves and the frustration. If you cant see it, you don’t know if your hitting it. This will go on forever. If you see one and either die or a groups is aoe’ing and wildly swinging to hit something just think of it as comic relief. Theres no point at getting upset at a ridiculous mechanic like stealth. This will not change. Its a staple to MMOs. GUILD WARS 2 IS NO DIFFERENT THAN ANY OTHER MMO WITH THIS MECHANIC.

For some reason nobody ever wonders how it feels for thieves getting 1 shot by about anything… not being able to build condi tank like other classes, being CCd to death, being aoe’d to death, being forced to run SA because of condi meta, getting BS pet blocked, being hardly usefull for zergs… etc etc.

Naaaaah, stealth is OP because it requires me to use brain and play mind games~

This whole complains from noobs will get class deleted and bring it to the same state that rogues in wow reached… just 2% of population were rogues, very unforgiving, nerfed to the ground class… why play it

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

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Posted by: Junkpile.7439

Junkpile.7439

I think there’s a very simple explanation for thieves and the frustration. If you cant see it, you don’t know if your hitting it. This will go on forever. If you see one and either die or a groups is aoe’ing and wildly swinging to hit something just think of it as comic relief. Theres no point at getting upset at a ridiculous mechanic like stealth. This will not change. Its a staple to MMOs. GUILD WARS 2 IS NO DIFFERENT THAN ANY OTHER MMO WITH THIS MECHANIC.

For some reason nobody ever wonders how it feels for thieves getting 1 shot by about anything… not being able to build condi tank like other classes, being CCd to death, being aoe’d to death, being forced to run SA because of condi meta, getting BS pet blocked, being hardly usefull for zergs… etc etc.

Naaaaah, stealth is OP because it requires me to use brain and play mind games~

This whole complains from noobs will get class deleted and bring it to the same state that rogues in wow reached… just 2% of population were rogues, very unforgiving, nerfed to the ground class… why play it

Sounds to me that you don’t even play thief or you still play like in open beta.

Low quality trolling since launch
Seafarer’s Rest EotM grinch

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Posted by: Cynz.9437

Cynz.9437

I think there’s a very simple explanation for thieves and the frustration. If you cant see it, you don’t know if your hitting it. This will go on forever. If you see one and either die or a groups is aoe’ing and wildly swinging to hit something just think of it as comic relief. Theres no point at getting upset at a ridiculous mechanic like stealth. This will not change. Its a staple to MMOs. GUILD WARS 2 IS NO DIFFERENT THAN ANY OTHER MMO WITH THIS MECHANIC.

For some reason nobody ever wonders how it feels for thieves getting 1 shot by about anything… not being able to build condi tank like other classes, being CCd to death, being aoe’d to death, being forced to run SA because of condi meta, getting BS pet blocked, being hardly usefull for zergs… etc etc.

Naaaaah, stealth is OP because it requires me to use brain and play mind games~

This whole complains from noobs will get class deleted and bring it to the same state that rogues in wow reached… just 2% of population were rogues, very unforgiving, nerfed to the ground class… why play it

Sounds to me that you don’t even play thief or you still play like in open beta.

why would you think so?

All is Vain~
[Teef] guild :>

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Posted by: Sanduskel.1850

Sanduskel.1850

I think there’s a very simple explanation for thieves and the frustration. If you cant see it, you don’t know if your hitting it. This will go on forever. If you see one and either die or a groups is aoe’ing and wildly swinging to hit something just think of it as comic relief. Theres no point at getting upset at a ridiculous mechanic like stealth. This will not change. Its a staple to MMOs. GUILD WARS 2 IS NO DIFFERENT THAN ANY OTHER MMO WITH THIS MECHANIC.

For some reason nobody ever wonders how it feels for thieves getting 1 shot by about anything… not being able to build condi tank like other classes, being CCd to death, being aoe’d to death, being forced to run SA because of condi meta, getting BS pet blocked, being hardly usefull for zergs… etc etc.

Naaaaah, stealth is OP because it requires me to use brain and play mind games~

This whole complains from noobs will get class deleted and bring it to the same state that rogues in wow reached… just 2% of population were rogues, very unforgiving, nerfed to the ground class… why play it

Lol I’ve never gotten one shot, two shot or even 5 shot on my thief. If that happens to you, I’d suggest a different spec

OP’d thief, lol

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Posted by: Zacchary.6183

Zacchary.6183

Again I think a big part of the problem that people find with thieves is that they CAN spam certain skills (this one being the one that stealthes when used) and again I say perhaps if others can also spam weapon skills they could deal with them easier. (I know my flamethrower skill 5 would easily deal with them for example :P)

No the problem is:

Oh my god. They killed me. They are OP. <— mostly this.
+
omgwtf10kouttanowhere while afking outside a keep.

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Posted by: Helcor.9527

Helcor.9527

Again I think a big part of the problem that people find with thieves is that they CAN spam certain skills (this one being the one that stealthes when used) and again I say perhaps if others can also spam weapon skills they could deal with them easier. (I know my flamethrower skill 5 would easily deal with them for example :P)

No the problem is:

Oh my god. They killed me. They are OP. <— mostly this.
+
omgwtf10kouttanowhere while afking outside a keep.

yeah, and what about 5-20 ppl swinging, shooting, aoe’ing the same area trying to hit a thief long gone? Thieves are not thieves they are invisible warriors. Your story is OP.

(edited by Helcor.9527)

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Posted by: Frigid.6027

Frigid.6027

let the rage take over you

Each class has something that makes them stronger than other classes, wheres the threads complaining about them?

Bounce – [xoxo] Zerg Me Like You Love Me [oPP] Over Powered People

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Posted by: Cain.6507

Cain.6507

You pride yourself too much. I was once a warrior main, and know exactly how to kill them. But go ahead and get kitteny, that’s how you die to an experienced player.

He lost me at stun lock a warrior. Thieves (particularly of the evasion variety) can take down a warrior but it is not easy. Stun locking a warrior is REALLY difficult if they are built with any kind of defense. About they only time I worry about thieves is when they catch me post fight where I am on cool down. If the warrior has stacked invulns or built for speed, the fight gets particularly difficult.

Most thieves just run away in my experience.

Pretty much everything you said here. I have a few tricks up my sleeves that prevents most thieves from running away. It is part of my build, and any class that swap weapons has the same ability.

A good way to counter S/D, or S/P (which is a little harder IMO) is to time you your attack when thief gets with in range of S 2. I like to knock them down when they shadow step in and try to immobilize me. If done right, they run right into your attack. I didn’t come up with this, learned about it the hard way while on my thief. Trimming is tricky, but when you do it, it is very rewarding. You still get hit with the immobilize, but you knock thief on their kitten , which can prevent the thief from landing their cc or striping your boons.

If thief drops a little red circle and then rush in at you on foot, this isn’t going to work as the thief set up a return point in advance. But due to the longer cast time on IR, it is much easier to land a knock down than it was before, so you can potential interrupt a thief before he shadow steps, excuse me, IR’s back. Pound thief on ground with H4, then swap to A/SH and add another stun for good measure and use F1 axe to apply some hurt (dependent on adrenalin). This is enough to down some thieves, and usually enough to convince the other you are not a soft target.

Not always possible, thief can use stun breakers to escape, or apply an instant blind with signet, or blind when entering stealth when dropping below or being hit for a certain % of their health.

Pliskade (Thief, retired, mostly)
Wombatanator (tiny Hammer Warior)
[worm] GoM

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Posted by: teg.1340

teg.1340

I solo roam with various professions in WvW since this game came out 500+ days ago. From my perspective most people in WvW are generally very very bad in 1vs1. People who die easily to thieves won’t last that much longer against other roaming professions.

Against a thief the average people tend to make so many mistakes. I could facepalm every day. Its more than obvious they dont really have a clew about how the thief class actually work.

- I see people hitting in a shadow refuge long after the ring is gone.
- I see people jumping behind you when ss away so you can easily jump back and finish his mate off.
- I see people not spamming #1 while you use stealth during combat.
- I see people waste their cooldowns when they are blinded.
- I see people stop attacking when I use blinding powder while stunned.

The day Anet listens to all those forum warriors will be the day where skillfull gaming will end. At that point I will have to leave.

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Posted by: Kanenas.4906

Kanenas.4906

I think there’s a very simple explanation for thieves and the frustration. If you cant see it, you don’t know if your hitting it. ……..

You have a combat log no? Learn to use it and see when you hit the thief, learn to play, and kill the thief.

Every time the same thing. After Xmass, or when the game is on sale and a bulk of newbies start playing they come here and cry. They are coming from MMOs like WoW, they fight without moving, using only skill 1, they do not know how to play this game. They get killed by thieves. Thieves are the top noob killer in this game for sure.

Go find some threads and read some experienced players opinions about which profession is the best at each aspect in the game. You will probably find the thief at the bottom, just one position above the ranger. Who is right? you or them?
1. PvE: Thief is at the bottom
2.sPvP: At the bottom again, maybe at a better position than the elementalist
3.WvW in a zerg during a battle, trying to take a tower, or defending a tower: At bottom again, with max skill range at 900 on any weapon, they cannot aoe walls, cannot tank. The thieves are just res bots for the enemies.
4. WvW roaming: The only aspect where the thief is not bottom. Is not first ether. Mesmers, engineers, necros are arguably better even for roaming.
5. Dueling: PU mesmers are and going to be top here, especially since they are buffed at Dec 10 patch.
6.WvW trolling noobs: Yep here the thief is number one. The top profession to troll the noobs and have some fun.

Only OP thief build, which is number one at every aspect is the “sanduskel build”. Having this build the thief can tank, can kill in 2 seconds, can AoE, can be good at dungeons, can permastealth, can 1vs10 using only one hand…….but this build is secret, and only one knows it

Nobody is bad by nature

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Posted by: Cain.6507

Cain.6507

With the Sanduskel build it is actually possible to kill other players on their log in screen.

Pliskade (Thief, retired, mostly)
Wombatanator (tiny Hammer Warior)
[worm] GoM

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Posted by: Kadin.2356

Kadin.2356

With the Sanduskel build it is actually possible to kill other players on their log in screen.

With 2 more clicks your character warps back time and assassinates their parents so that the player never existed to begin with.

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Posted by: albotelho.2931

albotelho.2931

With the Sanduskel build it is actually possible to kill other players on their log in screen.

OMG LOL

Turig Wolfsbane Norn Guardian
Rangrorn Charr Necromancer
Ultimate Legion [UL]

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Posted by: morrigana sedai.2091

morrigana sedai.2091

I think there’s a very simple explanation for thieves and the frustration. If you cant see it, you don’t know if your hitting it. ……..

You have a combat log no? Learn to use it and see when you hit the thief, learn to play, and kill the thief.

Every time the same thing. After Xmass, or when the game is on sale and a bulk of newbies start playing they come here and cry. They are coming from MMOs like WoW, they fight without moving, using only skill 1, they do not know how to play this game. They get killed by thieves. Thieves are the top noob killer in this game for sure.

Go find some threads and read some experienced players opinions about which profession is the best at each aspect in the game. You will probably find the thief at the bottom, just one position above the ranger. Who is right? you or them?
1. PvE: Thief is at the bottom
2.sPvP: At the bottom again, maybe at a better position than the elementalist
3.WvW in a zerg during a battle, trying to take a tower, or defending a tower: At bottom again, with max skill range at 900 on any weapon, they cannot aoe walls, cannot tank. The thieves are just res bots for the enemies.
4. WvW roaming: The only aspect where the thief is not bottom. Is not first ether. Mesmers, engineers, necros are arguably better even for roaming.
5. Dueling: PU mesmers are and going to be top here, especially since they are buffed at Dec 10 patch.
6.WvW trolling noobs: Yep here the thief is number one. The top profession to troll the noobs and have some fun.

Only OP thief build, which is number one at every aspect is the “sanduskel build”. Having this build the thief can tank, can kill in 2 seconds, can AoE, can be good at dungeons, can permastealth, can 1vs10 using only one hand…….but this build is secret, and only one knows it

1) depents on the roles, in general zerker thief’s are accept as replacement for zerker war, beside they have quite some pve utility, if they know how to spam more as 1 button, a proper pve thief is for sure not in the bottom of pve , a fool that can only spam one button is.
2) please check https://forum-en.gw2archive.eu/forum/pvp/pvp/Best-PVP-Class-1-January-2014 depending on the poster thief is placed somewhere between top tier and B tier, ele’s are placed in c 99% of the time
3) I do not agree here also, most shouts for zerg are thief’s and most people who get to the enemy back line for an attempt to kill the back liners (they take a great preference for eles) are thief’s. And yes thief are not good in the melee train, the melee train however is not the full zerg, on the back line however the 2 of short bow can do high damage and it is a incredible good blast finisher because it is can be used allot
4) they are top tier in here, just because a good thief should be able to reset combat when stuff gets to hot.
5) yes PU memser is the best for this, thief however is not far behind
6) so perma stealthing is fun, guess every noob should have it’s bit of fun

And to refer to something that was said earlier in this topic: https://forum-en.gw2archive.eu/forum/professions/balance/I-want-to-get-rid-of-thieves/first#post3504052

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Posted by: RyuDragnier.9476

RyuDragnier.9476

Easiest way to fix this thief stealth problem? Make NUMBERS appear at the location of the thief (like what happens when you hit anything in this game) whenever you hit them. There, you’ll know where the thieves are at, and it also cancels out the “invincibility” factor of stealth, because then there’s a counterplay to them, watching the damage to know their location.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

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Posted by: juno.1840

juno.1840

I think there’s a very simple explanation for thieves and the frustration. If you cant see it, you don’t know if your hitting it. This will go on forever. If you see one and either die or a groups is aoe’ing and wildly swinging to hit something just think of it as comic relief. Theres no point at getting upset at a ridiculous mechanic like stealth. This will not change. Its a staple to MMOs. GUILD WARS 2 IS NO DIFFERENT THAN ANY OTHER MMO WITH THIS MECHANIC.

Actually GW2 is completely different from other MMOs. In GW2 it’s not stealth, it’s invisibility. The mechanic is very different. Other MMOs generally design it as stealth which means it’s unusable once you enter combat. You may get a long c/d “oh kitten” skill which pops you back into stealth, but that’s to run away, not continue combat.

GW2’s implementation is meant to be innovative but actually it’s just horribly annoying. Nobody should disagree that invisibility is an inherently tough mechanic to play against (similar with clones). You can be a bad thief and still gain the full advantage of stealth (similar to a bad mesmer getting the full advantage of clones).

Anyway, it’s not going to change — and since ANet has said it’s not balanced around 1v1, getting stuck in solo fights in WvW will always end poorly for some profession matchups.

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

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Posted by: vincecontix.1264

vincecontix.1264

https://forum-en.gw2archive.eu/external?l=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DcPbG1TCNxVY thiefs are easy kill, if he is being annoying in a keep use a stealth trap.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

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Posted by: Viking Jorun.5413

Viking Jorun.5413

You pride yourself too much. I was once a warrior main, and know exactly how to kill them. But go ahead and get kitteny, that’s how you die to an experienced player.

He lost me at stun lock a warrior. Thieves (particularly of the evasion variety) can take down a warrior but it is not easy. Stun locking a warrior is REALLY difficult if they are built with any kind of defense. About they only time I worry about thieves is when they catch me post fight where I am on cool down. If the warrior has stacked invulns or built for speed, the fight gets particularly difficult.

Most thieves just run away in my experience.

Pretty much everything you said here. I have a few tricks up my sleeves that prevents most thieves from running away. It is part of my build, and any class that swap weapons has the same ability.

A good way to counter S/D, or S/P (which is a little harder IMO) is to time you your attack when thief gets with in range of S 2. I like to knock them down when they shadow step in and try to immobilize me. If done right, they run right into your attack. I didn’t come up with this, learned about it the hard way while on my thief. Trimming is tricky, but when you do it, it is very rewarding. You still get hit with the immobilize, but you knock thief on their kitten , which can prevent the thief from landing their cc or striping your boons.

If thief drops a little red circle and then rush in at you on foot, this isn’t going to work as the thief set up a return point in advance. But due to the longer cast time on IR, it is much easier to land a knock down than it was before, so you can potential interrupt a thief before he shadow steps, excuse me, IR’s back. Pound thief on ground with H4, then swap to A/SH and add another stun for good measure and use F1 axe to apply some hurt (dependent on adrenalin). This is enough to down some thieves, and usually enough to convince the other you are not a soft target.

Not always possible, thief can use stun breakers to escape, or apply an instant blind with signet, or blind when entering stealth when dropping below or being hit for a certain % of their health.

I use S/P for my chasing/roaming spec specifically to counter hambow warriors and terrormancers necros. I have 4 stun breakers (shadowstep is 2 when facing an opponent who can CC within a short interval), and don’t use stealth. Your troubles with S/P are probably the reason most warriors crumble under my build, but that’s what happen when you build yourself as a hard counter to them. Having a 20s CD on steal to grab your whirling axe to reflect projectiles also helps mountains against warriors who carry any sort of ranged, and it’s always funny to see warriors run Rampage and strip their 20s Stability. Traveler runes may be a little cliche, but they also help in kiting warriors with shortbow and throwing down Choking Gas every once in a while to mitigate that pesky Healing Signet. You sound like you know what you’re talking about, so I won’t continue this, but please don’t lump in all thieves when you put down the class. I’ll be the first to say that most thieves just like seeing big numbers and die if you tickle them, but not every one of us is mentally handicapped and takes a cookie cutter build that everyone and his mother knows how to counter.

I want to get rid of thieves

in Profession Balance

Posted by: Dual.8953

Dual.8953

People are still having trouble with stealth, really?! I don’t have any trouble fighting most thieves, but there are a few good ones – and these are nearly impossible to kill because of the stealth mechanic. I’ve had ideas since launch that could fix the entire thing, so let’s drop them out here – again.

1. Make it impossible for stealth to stack (does not apply to stacking through utility skills). This would fix the only build that people complain about; Dagger/Pistol. The only problem with this build is the ability to stack stealth by using Black Powder and Heartseek several times through it.

2. Give the thief the “Revealed” debuff wether they attack from stealth or not.

These changes will make the Thief way more tactical to play. It will heighten the skill floor and actually challenge the player to think twice before stealthing. Us thieves would have to either attack or retreat when we stealthed, and since we know that we will get the revealed debuff we need to think fast and figure wether we want to go for the kill or gtfo.

This comes from a Thief that have mained it since beta with way too many hours on it, and heavy use in all game modes.

I like these nerfs too. This from another player who’s mained Thief since beta. (I’d also like my 2 boons back on LS, increasing the init cost and/or lowering the damage to make if less used is far better the making it borderline useless against boon bunkers).
Anyways, in my experience with other thieves while roaming on a plethora of other classes, my best advice is be ready to react and don’t overreact. If a dodge is all you’ll need to survive a certain hit, only use that dodge, and save your other CDs. Most opponents will take off if you make it clear this fight will be grueling. And if you’re a zerger, you probably should be running for survivability anyways. My other piece of advice is always be on guard, you never know what’s just over the hill in WvW.

Registered Altaholic
Part-time Kittenposter

I want to get rid of thieves

in Profession Balance

Posted by: Geiir.7603

Geiir.7603

I have a post going on how to fix D/P for you guys.

https://forum-en.gw2archive.eu/forum/professions/thief/My-idea-to-fix-Stealth/first#post3509424

Read the entire first post before posting please ^^

Melder – Thief