Mesmer: Signet of the Ether

Mesmer: Signet of the Ether

in Profession Balance

Posted by: Hlord.5940

Hlord.5940

This is just my suggestion but could we remove one of the passive of this signet and reduce the cool down to 25 seconds?
When we have the healing passive on this signet it makes the players unlikely to use the signet because we want to keep the passive on but with the active that recharge all the phantasm skill it kinda mess things up and result in 35 seconds cool down.
Now, by having one of the passive and reduce the cool down to 25 seconds would make it more usable and reliable.

Mesmer: Signet of the Ether

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Posted by: Black Box.9312

Black Box.9312

There’s only one passive effect with signet of the ether, and removing it would make it not a signet at all. It’s supposed to be meant for (semi)passive sustain, based on how well you are able to keep illusions up and active.

Mesmer: Signet of the Ether

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Posted by: Marsares.2053

Marsares.2053

There’s only one passive effect with signet of the ether, and removing it would make it not a signet at all. It’s supposed to be meant for (semi)passive sustain, based on how well you are able to keep illusions up and active.

Very much like the Warrior’s Healing Signet that has better HPS without any preconditions and never really want use their active. ;-)

Mesmer: Signet of the Ether

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

Very much like the Warrior’s Healing Signet that has better HPS without any preconditions and never really want use their active. ;-)

YOU DID NOT JUST COMPARE HEALING SIGNET WITH OTHER SIGNET HEALS! HOW DARE YOU!!!!!!!!

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Mesmer: Signet of the Ether

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Posted by: Marsares.2053

Marsares.2053

Very much like the Warrior’s Healing Signet that has better HPS without any preconditions and never really want use their active. ;-)

YOU DID NOT JUST COMPARE HEALING SIGNET WITH OTHER SIGNET HEALS! HOW DARE YOU!!!!!!!!

Sorry, I’ll be quiet now, go to my corner, FOTM reroll Warrior and think I’m pro. ;-)

Mesmer: Signet of the Ether

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

signet of the ether could use some quality of life changes though.

currently it is as follows:

Passive: Gain Health every few seconds, based on the number of active illusions you control.
Active: Heal yourself and refresh all phantasm skill recharges.

Healing: 5,560 (0.85)?
Passive Heal—1 Illusion: 340 (0.045)?
Passive Heal—2 Illusions: 660 (0.085)?
Passive Heal—3 Illusions: 980 (0.125)?
Interval: 3 s

via http://wiki.guildwars2.com/wiki/Signet_of_the_Ether

i propose the following one:

Passive: Gain Health every second, based on the number of active illusions you control.
Active: Heal yourself and refresh all phantasm skill recharges.

Healing: 5,560 (0.85)?
Passive Heal—0 Illusion: 120 (0.015)
Passive Heal—1 Illusion: 170 (0.020)
Passive Heal—2 Illusions: 220 (0.030)
Passive Heal—3 Illusions: 330 (0.045)
Interval: 1 s

make it such that it ticks every second instead of per 3 seconds.

the mesmer will be easier to spot then since the health will be keep on increasing steadily.

also, please do give the poor mesmer some passive healing when the mesmer has no illusions at all.

Mesmer: Signet of the Ether

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Posted by: Velimere.7685

Velimere.7685

Signet of the Ether
1s cast / 25s recharge

Passive: Gain Health every second, based on the number of active illusions you control.
Active: Heal yourself and refresh all phantasm skill recharges.

Healing: 5,000 (0.1)
Passive Heal—1 Illusion: 125 (0.0025)
Passive Heal—2 Illusions: 250 (0.005)
Passive Heal—3 Illusions: 500 (0.01)

I propose the above. It’s hard enough to maintain illusions as it is (let alone three of them) in most situations. 5K healing @ 20s recharge (traited) on the active is still less than Ether Feast but more than Mirror (since it also has a longer recharge than Mirror).

Even with the above changes, due to its situational maintenance-required passive and still humble active, this skill wouldn’t be decidedly superior to the Mesmer’s other options, but it would become strong enough to use generally and outside of its current pigeonholed application. That said, I don’t agree with the passive working without having any illusions up; this isn’t Healing Signet.

Anyone who says Zerk is the average Joe build is an average Joe.

(edited by Velimere.7685)

Mesmer: Signet of the Ether

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Posted by: hihey.1075

hihey.1075

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also, please do give the poor mesmer some passive healing when the mesmer has no illusions at all.

I would be ok with this if the healing they get for 0 illusions is removed from Warriors’ Healing Signet and given to Signet of the Ether.
100 base HPS for no illusions, while Healing Signet gets its passive reduced to 300 HPS. Sounds reasonable.

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Mesmer: Signet of the Ether

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Posted by: Carighan.6758

Carighan.6758

I’d rather see something which doesn’t basically mirror elements of Ether Feast.
At the same time, the new heals are all somewhat about offence, so we need to keep that.

Signet of the Ether
When your illusions attack and you are in range of the target, you siphon some of the energy release and heal.
Range: 1200
Cooldown: 1s
Heal: 170
Active: Recharge your phantasm cooldowns and heal yourself.
Cooldown: 30 seconds
Heal: as now

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