Murdering the stacking in dungeon, a solution

Murdering the stacking in dungeon, a solution

in Profession Balance

Posted by: Kolisch.4691

Kolisch.4691

Suggestions:

1) Make bosses less likely to move/get lured to corners/walls/pillars/stackable locations. Bosses should be the one dictating fights, not being lured to wherever players want to like a tame poodle.

2) Bosses move around more, never always a melee. Maybe they could be given the ability to kite players around, and also be able to teleport often.

3) Spike damage detection. It’s up to the developers how they intend to recognize this but if bosses receives damage that could only that could only mean that it came from exploitable mechanics, bosses may get an invulnerable buff at a certain percentage of their health. Depends on how developers interpret this, and what the numbers should be.

Sorry if this will make people spend a few extra minutes per dungeon run but we do know that we have to move forward by weeding out the silly things inside the game even if it means upsetting a lot of people.

HoT = Grind Wars 2
HoT = WvW players forced to PVE