My thoughts on the trait unlocks.

My thoughts on the trait unlocks.

in Profession Balance

Posted by: Nilkemia.8507

Nilkemia.8507

So basically, jumping puzzles and personal story, and that’s about it- But even they could be considered ‘chores’ because some of the longer jumping puzzles are really annoying and you need to slog through Trahearne saying THIS WON’T END WELL.

I don’t think your criteria is reasonable.

Not quite. They could be bound to skill challenges, certain chests that aren’t in jumping puzzles but still require exploration to reach, champions that aren’t just annoying HP bars, but take some skill to beat. Not many of those, I know. :/

Your mention of the Personal Story unlocks is a good point however.

Two new criteria then:

- Leave it to the shorter puzzles, not ridiculously long ones.

- No unlocks stuck in the Personal Story. That’s just annoying.

In any case, what would your criteria be then?

My thoughts on the trait unlocks.

in Profession Balance

Posted by: Sarrs.4831

Sarrs.4831

In any case, what would your criteria be then?

No time-limited content
No Explorable dungeons
No >10 fractals (individual fractals, like, say, “defeat Mai Trin” is okay, so long as they’re not tied to the fractal level)
No difficult/high-coordination world bosses (teq/wurms)

The main complaints I have are about problems which already exist in the game, those two which I said; exacerbating the “fail on purpose for more loots” problem that already exists for Temples, and Overgrown Grub being a boss in a place it shouldn’t be.

The other complaint I have is about the Karka Queen one, but that’s mostly because I really don’t like the new boss timer system. I’d rather bosses spawn organically as a result of meta chains rather than conform to a timetable.

Nalhadia – Kaineng