My thoughts on the trait unlocks.
In any case, what would your criteria be then?
No time-limited content
No Explorable dungeons
No >10 fractals (individual fractals, like, say, “defeat Mai Trin” is okay, so long as they’re not tied to the fractal level)
No difficult/high-coordination world bosses (teq/wurms)
The main complaints I have are about problems which already exist in the game, those two which I said; exacerbating the “fail on purpose for more loots” problem that already exists for Temples, and Overgrown Grub being a boss in a place it shouldn’t be.
The other complaint I have is about the Karka Queen one, but that’s mostly because I really don’t like the new boss timer system. I’d rather bosses spawn organically as a result of meta chains rather than conform to a timetable.