Currently @ some T1 server in EU
Ready Up: Unrelenting AI-Love needs to end
Currently @ some T1 server in EU
Today’s previewed changes to Guardians’ Spirit Weapons continues ANet’s confounding and unrelenting embracement of passive gameplay and low skill-high reward mechanics (AI, powerful auto-attacks and passives). This design philosophy is particularly unwelcome in PVP.
You realize how AI-companions in RPGs work, right? How pets work in regards to combat especially?
- Pets have a specific, developer-selected efficiency.
- This means that if you play really bad, they “cushion” that. They give you an average amount of power regardless.
- However, this means that if play really good, they also cushion that. They still give you an average amount of power.
And that’s everything the stuff does. It’s not some arcane magic, it’s just individually overpowered and needs rebalancing in some cases, but the new spirit weapons seem rather fitting in that regard.
All AI-skills do is trade maximum and minimum power for more averaged-out power. That’s it. More reliable performance by removing part of the human factor, but the reliability costs you the peak performance along with the worst-case.
It’s a quite viable trade-off, to get back to the main point.
There’s nothing inherently bad about using pets in a RPG. Plenty players enjoy a pet-master playstyle, actually.