Remove FGS 4(PVE): Gamebreaking

Remove FGS 4(PVE): Gamebreaking

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Posted by: Zelyhn Lekovitch.2867

Zelyhn Lekovitch.2867

Even better: please buff D/F!

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: Wethospu.6437

Wethospu.6437

Solution: Nerf bear form too.

Why dealing with symptoms, if they could instead fix the real flaws?

You mean deleting elementalist and norn?

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Posted by: Belorn.2659

Belorn.2659

The solution to everyones problem:

1# Enemies in dungeons can see through stealth.
2# All block and reflect skills is limited to five hits.
3# Give FGS4 a ic
4# remove portals from pve and wvw.
5# no more double numbers spots on bosses.
6# Cap damage at max 10k per skill.

There, no more gamebreaking skills in game. Fixed permentaly, and we can all go home and be happy!

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Solution: Nerf bear form too.

Why dealing with symptoms, if they could instead fix the real flaws?

You mean deleting elementalist and norn?

More like deleting corners. Or AI. If they don’t move, you can’t drag them into corners.

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Posted by: oxtred.7658

oxtred.7658

Even better: please buff D/F!

This, please. (I’m totally not biased as a D/F user)

also, lol @ the 10k damage cap and the stealth/portal nerf. Ever played mesmer?

If you’re on EU and need help to get into dungeons, pm me.

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Posted by: Raven.9603

Raven.9603

I’m not seeing how there’s anything anet can do to fix a weapon allowing a five man party to have the DPS of 20 players. There is literally nothing anet can do about that besides throttling the damage. To blame the dungeons themselves is absolutely laughable too, HP pools should not have to be thrown up just so FGS rushes can’t explode bosses, they should just deal with the problem itself.

You are approaching this issue in the worst way possible. pull yourself together and think about what you are demanding: you have a problem with bosses not being engaging, so you want to take away the only not-terrible elite skill from all elementalist players. Thats rediculous, and hardly the only solution. How can you not see that?

Yes, killing bosses with just FGS 3 or 4 is a problem and not having any sort of engaging PvE boss fights is a problem. Its Anets fault for being so failsauce.

But you are so close mindedly laying the blame on FGS and not on the bosses for standing in the kitten corner. FGS is fine, it only does that kind of damage in a corner where the user has no place to run too. In literally every other situation the skill is fine and balanced (if anything, it could be improved to last a duration rather than a set number of charges).

Bosses have a reset area, where if they stray too far from where they are spawned they reset. If you’ve ever done any game design, this area is typically “painted” on the floor. Either in the sense that the boss can’t leave the painted area, or vice-versa (painted area surrounds the boss chamber, and he resets if he touches it). All Anet has to do is make sure corners are painted to cause resets.

Taking a dump on the entire community just because some pve’rs like to exploit broken AI is not the answer. And where would we draw the line if we went down that route? Remove all reflects from mesmers and guardians because it allows them to insta-gib bosses too? Remove mesmer haste and short radius buffs from all classes because they force a PvE meta that completely alienates any sort of ranged combat?

No. Take the hard right instead of the easy wrong: fix the broken bosses instead of removing every skill that can be used to cheese the bosses. There will always be another FGS and another reflect shield.

SBI | Oceans | Ranger – Thief – Ele – Eng – Nec – Guard – Rev
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds

(edited by Raven.9603)

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Posted by: Belorn.2659

Belorn.2659

Ever played mesmer?

Yes, allowing guild members to skip content is why I leveled it up. Without such gamebreaking feature, I would unlikely play mesmer at all.

Gamebreaking features are sometimes good, as it hugely enpoweres those profession while making the game less dull. A good desinged gamebreaking feature is one that is unique, and which create a optional meta game to be played. Portals in wvw is good example of this since it make walls optional with a interesting hide and seek meta game. FGS and positioning bosses at wall does a similar thing, as is stealth and running inside dungeons. Reflect vs lupin is a special fun thing with arah, and double numbers spots on bosses is why warriors is heavyly requested, and is a core tactic for teq.

Removing it all would solve the gamebreaking, but also remove a ton of meta-gameing.

(edited by Belorn.2659)

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Posted by: Raven.9603

Raven.9603

Ever played mesmer?

Yes, allowing guild members to skip content is why I leveled it up. Without such gamebreaking feature, I would unlikely play that profession at all.

true that. im a jump puzzle baddie, and if not for my mesmer friends i’d never see the chest hidden behind the waterfalls.

SBI | Oceans | Ranger – Thief – Ele – Eng – Nec – Guard – Rev
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds

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Posted by: oxtred.7658

oxtred.7658

So you want to make mesmers useless in all pve content to promote build diversity? Mesmer portals are like the most high level strat we’re seeing now. Watch arah P3 record, or the new se P3 record. Portals are great, and nerfing them does nothing against fgs.

If you’re on EU and need help to get into dungeons, pm me.

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Posted by: Belorn.2659

Belorn.2659

Removing the gamebreaking aspect has their benefits and drawbacks. I personally prefer having them around since its make the game interesting.

Extra credit had a nice video on this a while back called Perfect Imbalance (https://www.youtube.com/watch?v=e31OSVZF77w). So long the gamebreaking aspect don’t make every other tactic (or professions) pointless, I say keep it.

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Posted by: LordByron.8369

LordByron.8369

removing FGS is the easy solution for lazy people.

But at this point i d want a nerf to banners, to reflections and to the guardian skills like hallowed grounds.

They are AS gamebreaking as FGS but in a different way.

Or instead they could program something better than a 1980 artificial intelligence, but it would require work.

I guess pacman ghosts have better AI that dungeon bosses AI.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: Raven.9603

Raven.9603

I guess pacman ghosts have better AI that dungeon bosses AI.

pacman ghosts have better AI than ranger pets.

they can hit moving targets.

SBI | Oceans | Ranger – Thief – Ele – Eng – Nec – Guard – Rev
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds

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Posted by: winterchillz.2564

winterchillz.2564

So, wanna bet what will be the next thing people will complain on?

Cloud of Sparrows
Fluffiest Blood Legion Charr
“At least I die knowing my sisters are free”

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Posted by: Aleth.9630

Aleth.9630

But at this point i d want a nerf to banners, to reflections and to the guardian skills like hallowed grounds.

Exactly. Every non-worldrecord party ever wants to have a warrior just for banners, no other profession is that mandatory for dungeon runs.
When you can negate (in some cases) all boss attacks for up to 44s just by slotting 2 utilities as a guardian, the design of both the bosses and skills is just terrible – what makes these skills overpowered in PvE is the fact that bosses don’t move and so you don’t feel the drawback of having these stationary fields.

5# no more double numbers spots on bosses.

This is the only one I agree with, it’s a ridiculous oversight with object-type boss design that they neglected to fix since forever.

(edited by Aleth.9630)

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Posted by: Dagraan.2854

Dagraan.2854

The solution to everyones problem:

1# Enemies in dungeons can see through stealth.
2# All block and reflect skills is limited to five hits.
3# Give FGS4 a ic
4# remove portals from pve and wvw.
5# no more double numbers spots on bosses.
6# Cap damage at max 10k per skill.

There, no more gamebreaking skills in game. Fixed permentaly, and we can all go home and be happy!

make this man a developer asap he knows his stuff.

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Posted by: SkylightMoon.1980

SkylightMoon.1980

Ha, they actually listened. Well guys this is the beginning of a very promising future for pve. They just need to fix a lot of the old encounters now.

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Posted by: Carighan.6758

Carighan.6758

Speaking of PacMan ghosts, read this post on it if you haven’t yet. It’s really quite interesting how well their behaviour works considering how simple the scripts are.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Tyreal.5230

Tyreal.5230

“…The bosses in the dungeon require a very high amount of individual skill and coordination. They have detailed mechanics…”

HAHAHHHAHAHAHAHAHAHAAAHAHHAAAAAHAHAHAAAAAA

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr