Rune of Strength - Can we expect a nerf?

Rune of Strength - Can we expect a nerf?

in Profession Balance

Posted by: CptAurellian.9537

CptAurellian.9537

The problem with runes and sigils are that a lot of them exist simply for the sake of inflating rune and sigil number and lot of them are so terrible that no one ever uses them. Arenanet should remove a good percentage of them, while at the same time buff the the remaining non-terrible ones.

Indeed they should, but that would require them to understand their own game …

Warning! This post may contain traces of irony, sarcasm and peanuts.

There is no loyalty without betrayal. -Ann Smiley

Rune of Strength - Can we expect a nerf?

in Profession Balance

Posted by: oZii.2864

oZii.2864

It absolutely has worth; because your argument subscribes to the fallacy that since perfect balance does not exist, there should be no attempt at analysis to determine why certain runes are outliers and potentially figure out what can be done to bring them in line with or at least closer to the baseline of the other runes.

Which is inane. Handle it.

Your argument assumes that all anyone wants to do is kill something as fast as possible which is not the case. Sure in PvE but in PvP Lyssa runes was a prime example of utility over damage.

In PvE you might as well assume full buffs so 25 stacks of might. Then the difference is the damage modifier so the gap isn’t that big if you assume 25 stacks of might.

Ogre use to be better then old strength even when it had it’s 5% modifier ogre was still better with it’s 4% but ferocity change hurt it.

Rune of Privateer summon a Parrot how is the parrot suppose to compete with the damage of raw stats unless you make the parrot OP(I’ve heard it hits hard though). It would need to attack often, not die easily, and then it’s ranged also so it has an advantage. Still how is a parrot suppose to be balanced against 7% damage?

There are more examples but create a death nova when down how is that suppose to complete with even a 2% damage modifier. Some runes though they are bad from a DPS standpoint exist for utility and niche uses.

Really what is needed is a separate thread with Rune Rework suggestions for bad runes.

There still will be a top dps rune no matter what condition damage runes are actually pretty good imo now. The direct damage runes need some love and support/healing runes need love.

If I wanted to be the best healer I could the choice is easy it’s monk and it gives me +25% healing effectiveness out going it’s not a selfish rune but it is the best healing rune in the game by far. We aren’t trying to nerf that though because it’s healing I guess. It’s ok to have a best power rune, best precision rune, best condition rune, etc… if all you focus on is dps.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

Rune of Strength - Can we expect a nerf?

in Profession Balance

Posted by: frans.8092

frans.8092

As it seems to me when you buy something (strength rune) at an increased price…

People would just jump on the next rune that was perceived as best-in-slot and then it’s prices would become inflated.

Real gold sinks keep the market prices in check.

Rune of Strength - Can we expect a nerf?

in Profession Balance

Posted by: Relshdan.6854

Relshdan.6854

love the rune-set….allows power builds to at least be somewhat competitive to bunker condi……..makes my Ele much more fun to play.

would rather they slightly buff some of the other power or precision sets to make more “best” sets for different build-types….or buff the sets that revolve around class specific mechanics (like shattering, being in deathshroud, having compainions, etc).

will always be a best set for a given build or damage type…..but they can shoot for more ’bests".

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

Rune of Strength - Can we expect a nerf?

in Profession Balance

Posted by: Overkillengine.6084

Overkillengine.6084

It absolutely has worth; because your argument subscribes to the fallacy that since perfect balance does not exist, there should be no attempt at analysis to determine why certain runes are outliers and potentially figure out what can be done to bring them in line with or at least closer to the baseline of the other runes.

Which is inane. Handle it.

Your argument assumes that all anyone wants to do is kill something as fast as possible which is not the case. Sure in PvE but in PvP Lyssa runes was a prime example of utility over damage.

In PvE you might as well assume full buffs so 25 stacks of might. Then the difference is the damage modifier so the gap isn’t that big if you assume 25 stacks of might.

Ogre use to be better then old strength even when it had it’s 5% modifier ogre was still better with it’s 4% but ferocity change hurt it.

Rune of Privateer summon a Parrot how is the parrot suppose to compete with the damage of raw stats unless you make the parrot OP(I’ve heard it hits hard though). It would need to attack often, not die easily, and then it’s ranged also so it has an advantage. Still how is a parrot suppose to be balanced against 7% damage?

There are more examples but create a death nova when down how is that suppose to complete with even a 2% damage modifier. Some runes though they are bad from a DPS standpoint exist for utility and niche uses.

Really what is needed is a separate thread with Rune Rework suggestions for bad runes.

There still will be a top dps rune no matter what condition damage runes are actually pretty good imo now. The direct damage runes need some love and support/healing runes need love.

If I wanted to be the best healer I could the choice is easy it’s monk and it gives me +25% healing effectiveness out going it’s not a selfish rune but it is the best healing rune in the game by far. We aren’t trying to nerf that though because it’s healing I guess. It’s ok to have a best power rune, best precision rune, best condition rune, etc… if all you focus on is dps.

Yet another attempt at misrepresenting the issue.

The issue is not that Strength Runes are one of if not the best power DPS rune right now.

The issue is that they are clearly over budget on their bonuses; which completely craps all over any semblance of balance within the runes, because they are so good to such a large degree that there is no reason to choose anything else that is also damage oriented unless you are either poor, or have a chub for gimping yourself.

Take out the extra tier 4 bonus, and they’ll probably still be the best for generic power dps- big effing deal.

And if there are crap runes that no one takes then of course those should be fixed too so that they are at least ambiguously valid choices instead of what we have now.