So I've been fantasizing about animals...
There are three things I think could help with this.
Firstly, the gap closing skills such as Icy Pounce (without the chill) or Haunt (in my dreams) could be on the list of the cooldown skills that are used by the AI, and could be triggered for use by the AI when a target is a certain distance away – although I have no idea how hard that would be to code.
Secondly, as I wrote about before a lot of the passive AI controlled skills are worse than the auto attack in PvP and the pets would be better off without them.
The third solution would work like this; think how Sigil of Fire triggers every 5 seconds, this causes a mini spike and would work most efficiently in situations such as when your target goes in and out of stealth or cover, where you can’t hit them for 5 seconds, then you can and it triggers, then you can’t for 5 seconds, then you can again and it triggers. Now, pets are too slow for PvP even if they have the 30% speed increase from the trait, so they have gaps between their hits all the time. If they had their auto attack damage lowered and if the attacks controlled by the AI that have a cooldown had their damage increased significantly, this would result in the same damage output over time, such as in PvE situations where mostly stationary targets are being hit, but would have the same effect as the sigil when gaps are left between their attacks. This would give people something to remember, as well as helping them to keep up damage wise in PvP.
Thanks for reading, and let me know what you think.
Do people agree that those are the problems?
Does anyone have any other solutions?