TPvP - Ranger Balance

TPvP - Ranger Balance

in Profession Balance

Posted by: StickerHappy.8052

StickerHappy.8052

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Champion Illusionist Champion Hunter Champion Phantom Champion Magus

TPvP - Ranger Balance

in Profession Balance

Posted by: StickerHappy.8052

StickerHappy.8052

Signet of hunt, for me something like next 5 attack are unblock able so they can still counter you using blinds, dodge and invons now that would really help with melee builds would also combo better with signet of wild meaning hunt would be worth taking in some builds.

What do you think about letting the next 5 attacks daze for 0.5 sec each.

So to get this straight.
1s stun (autoattack1)
2s stun (autoattack2)
3s stun (autoattack3)
4s stun (autoattack4)
5s stun (autoattack5)
6s stun (hilt bash)
9s boarf2 or wolf fear
11s-13s chain stun ends.
Throw in shortbow 5 for extra 2s stun.

Please no.

First off Daze is not the same as stun. I hope you realize that.
Second,. I do agree the 5 attacks 0.5 daze is overkill with Moment of Clarity
Thats 5 seconds daze in total or 6 with SB#5

The one i quoted make it seem its 15 seconds of stun when clearly its not.
3 attacks would be nice. Since SoH will be on CD because you activate its Active. if I may incur Dojo only suggests on changing the active not the passive (%movspd).

This is clearly exaggeration.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

TPvP - Ranger Balance

in Profession Balance

Posted by: Ryan.9387

Ryan.9387

Well the daze was my mistake. If this ever (it won’t) happened, I would abuse it even more with more pet swap cc and such. You could partner with a warrior and literally perma cc them until they died.

Aside from the mistake I made though, this combo is entirely possible without the daze bit. Moment of clarity, malicious training, stun signet, necro runes, 30-30-x-x-x etc. You can chain wolf kd into fear into gs 5 into boar f2 (25% 4s stun or 25% 8s fear) and possibly the boar kd too. This is possible right now. People don’t do it because of the lack of a reliable way to handle stunbreaks.

I don’t just make this up. Any advice I give is stuff I run, or have personally tested. Calling this exaggeration is just crap. Whether you wouldn’t run it or don’t understand it isn’t a certification this being untrue. This idea is flat out bad.

Ranger | Elementalist

(edited by Ryan.9387)

TPvP - Ranger Balance

in Profession Balance

Posted by: Prysin.8542

Prysin.8542

Instead of daze on attack, ill rather take daze on being hit. We need defensive tools, NOT offensive. Our offensive power is quite high, our defensive tools is lacking.

Some kind of signet/trait effect that dazes the next 2-3 attackers, preferably with a reasonably long ICD.

Also, why cannot people get it out of their head that if something else is stronger, the best solution is to buff the weak, rather then adjust the strong so it becomes a bit weaker. This is why i say rangers are fine, except pets they got a lot of issues, however, if you want ranger viable as you call it, the main competitors need to be toned down. Currently the ranger have two competitors, thief and ele. Ele has 4 competitors, ranger, warrior, guardian and engineer. While engineer is the closest competitor in terms of flexibility, the
Others lose out in ONE single aspect. Sustain under pressure. Warriors doesn’t have the tools to carry them while under pressure like ele does. Guard doesnt have the counter pressure to force a small breathing room even in a 1v2. Ranger cannot heal up burst damage effectively enough to compete.
On their own, warrior, ranger and guard is close to balanced. So who needs adjustments? The ele, because it can take the role of several professions in one build. What needs to be done is shaving the healing poer coefficients of healing mist, cleansing wave and healing ripple by about 10-15%. By doing so, the ele should be brought down to a level were it’s sustain is not so overwhelmingly strong that others cannot compete.
The thief has 3 competitors. Ranger, mesmer and warrior. The closest competitor is ranger, it can do as much damage, it can contest a point for a long time, but the ranger loses out in mobility and ghe ability to escape. Warrior can match the mobility, but will be heavily restricted by the weapon choices in terms of build. The mesmer is slow outside combat and need time to set up its burst, therefore it loses out in the “surprise category” and mobility.
So what can be done with this ? Reduce distance covered by infiltrators shot and heartseeker. This way, given the small size of pvp maps, thief will be very mobile, but less overwhelmingly so compared to it’s nearest competitors.

These changes ar for PvP only.

PS, might stacking is great for ranger, and easy. It is seriously strong when running with spiders and a few points into BM (2-3). It also boosts condition builds quite a lot. It is nit hard to maintain 12 stacj on ranger and 25 on pet. While might stacking is not very effective for power builds, it is excessively so with condi bm. Just look what happens with pet AA when you add another 875 power to it.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU