@The New Ranger GM Traits
@Terravos You ‘do’ realize the CDI thread ended only a couple of weeks ago, correct? Also everything mentioned in the thread isn’t expected to happen, there’s also the blatant disregard you have for the current Grandmaster Traits in the game at the moment. Some folks do run berserker builds with sword or players who enjoy using Bark Skin’s trait as an indicator to back out of a fight. Do be more considerate of others instead of being an uneducated and utterly outrageous waste of characters on this post I just typed.
I’m not even taking the CDI into account, the last Balance Patch was in December, That should of been more then enough time to come up with viable traits.
As for folks running berserker builds with sword or players who enjoy bark skin, That’s great….I’m sure some people enjoy Bearbow as well..but adding more crappy traits because some players enjoy crappy traits and specs doesn’t make those crappy traits better now does it?
You do know that you sound awfully arrogant and condescending the way you always tell people to “play your way or reroll” ?
Just thought i’d let you know.
- lynx
My eyes almost rolled out of their sockets…
you better make sure they dont fall out, or you won’t be able to see the amazing changes coming in the feature build
Currently @ some T1 server in EU
@Terravos You ‘do’ realize the CDI thread ended only a couple of weeks ago, correct? Also everything mentioned in the thread isn’t expected to happen, there’s also the blatant disregard you have for the current Grandmaster Traits in the game at the moment. Some folks do run berserker builds with sword or players who enjoy using Bark Skin’s trait as an indicator to back out of a fight. Do be more considerate of others instead of being an uneducated and utterly outrageous waste of characters on this post I just typed.
I’m not even taking the CDI into account, the last Balance Patch was in December, That should of been more then enough time to come up with viable traits.
As for folks running berserker builds with sword or players who enjoy bark skin, That’s great….I’m sure some people enjoy Bearbow as well..but adding more crappy traits because some players enjoy crappy traits and specs doesn’t make those crappy traits better now does it?
You do know that you sound awfully arrogant and condescending the way you always tell people to “play your way or reroll” ?
Just thought i’d let you know.
- lynx
I personally agree with Terravos, the GM traits (3 out of 5) are terribad all by themselves. They do however become horrific if you consider the other GM traits.
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF
Disappointing that the new traits don’t address at all the uselessness of rangers in wvw.
But we still have to invest 30 in a non-power line, ie. Marks or Skirmishing. As well as 10 in Wilderness for the Survival skill CD.
x/x/30/10/x is probably still better than x/x/10/30/x
This does absolutely nothing for power. Needed to be in Marks or Skirmishing…
We need to be able to go 30/30/x/x/x and survive.
I hear what you are saying, but its better than in wilderness where the condition damage does nothing at all for power. The extra buff duration benefits things like RAO and that warhorn buff which helps my power build, and extra health is always good.
Honestly, I wouldnt expect good healing type abilities directly in power lines like marksmanship or skirmish. If you build full dps you shouldnt expect to get good healing/cleansing, its all about compromise.
So only condition bunkers should have condition removal?
Space Marine Z [GLTY]
Honestly, I wouldnt expect good healing type abilities directly in power lines like marksmanship or skirmish. If you build full dps you shouldnt expect to get good healing/cleansing, its all about compromise.
So only condition bunkers should have condition removal?
hmmmm
Reading skills?
Where did he state that?
he stated : If you build full dps you shouldnt expect to get good healing/cleansing, its all about compromise
We do have one condi cleanse that does not need traiting… (called a signet, in case you didn’t know… one that works untraited, yes…)
so, damage build do have access to condis cleanse…
It is just logical that defensive builds have more defensive abilities, and offensive builds, more offensive abilities…
Wouldn’t be called offensive or defensive, otherwise, would they?
@Terravos You ‘do’ realize the CDI thread ended only a couple of weeks ago, correct? Also everything mentioned in the thread isn’t expected to happen, there’s also the blatant disregard you have for the current Grandmaster Traits in the game at the moment. Some folks do run berserker builds with sword or players who enjoy using Bark Skin’s trait as an indicator to back out of a fight. Do be more considerate of others instead of being an uneducated and utterly outrageous waste of characters on this post I just typed.
I’m not even taking the CDI into account, the last Balance Patch was in December, That should of been more then enough time to come up with viable traits.
As for folks running berserker builds with sword or players who enjoy bark skin, That’s great….I’m sure some people enjoy Bearbow as well..but adding more crappy traits because some players enjoy crappy traits and specs doesn’t make those crappy traits better now does it?
You do know that you sound awfully arrogant and condescending the way you always tell people to “play your way or reroll” ?
Just thought i’d let you know.
- lynx
Wait, I am confused, I thought you are the one who has been arrogant all along.
[VaL]
Honestly, I wouldnt expect good healing type abilities directly in power lines like marksmanship or skirmish. If you build full dps you shouldnt expect to get good healing/cleansing, its all about compromise.
So only condition bunkers should have condition removal?
hmmmm
Reading skills?
Where did he state that?
he stated : If you build full dps you shouldnt expect to get good healing/cleansing, its all about compromise
We do have one condi cleanse that does not need traiting… (called a signet, in case you didn’t know… one that works untraited, yes…)
so, damage build do have access to condis cleanse…It is just logical that defensive builds have more defensive abilities, and offensive builds, more offensive abilities…
Wouldn’t be called offensive or defensive, otherwise, would they?
You can gear for offensive via conditions and defense via toughness/regen in the same build.
You can’t do that for power.
Space Marine Z [GLTY]
i personally always liked the traits the ranger has, also piercing arrows is nice but its not great you have to line up or hope for a lineup, i actully think id rather use velocity on long bow if i use range,
the main problem of the ranger is survivability, the pet in my opnion should be activly definding the ranger, instead it does.. well most of the time imnt sure what it does when you are geting blasted.
@Terravos You ‘do’ realize the CDI thread ended only a couple of weeks ago, correct? Also everything mentioned in the thread isn’t expected to happen, there’s also the blatant disregard you have for the current Grandmaster Traits in the game at the moment. Some folks do run berserker builds with sword or players who enjoy using Bark Skin’s trait as an indicator to back out of a fight. Do be more considerate of others instead of being an uneducated and utterly outrageous waste of characters on this post I just typed.
I’m not even taking the CDI into account, the last Balance Patch was in December, That should of been more then enough time to come up with viable traits.
As for folks running berserker builds with sword or players who enjoy bark skin, That’s great….I’m sure some people enjoy Bearbow as well..but adding more crappy traits because some players enjoy crappy traits and specs doesn’t make those crappy traits better now does it?
You do know that you sound awfully arrogant and condescending the way you always tell people to “play your way or reroll” ?
Just thought i’d let you know.
- lynx
My eyes almost rolled out of their sockets…
you better make sure they dont fall out, or you won’t be able to see the amazing changes coming in the feature build
Now is that amazing in lay term or “Amazing!” in the way the devs use it?
Ex: Aquaman2012 was “amazing” things for the Ranger!
@Terravos You ‘do’ realize the CDI thread ended only a couple of weeks ago, correct? Also everything mentioned in the thread isn’t expected to happen, there’s also the blatant disregard you have for the current Grandmaster Traits in the game at the moment. Some folks do run berserker builds with sword or players who enjoy using Bark Skin’s trait as an indicator to back out of a fight. Do be more considerate of others instead of being an uneducated and utterly outrageous waste of characters on this post I just typed.
I’m not even taking the CDI into account, the last Balance Patch was in December, That should of been more then enough time to come up with viable traits.
As for folks running berserker builds with sword or players who enjoy bark skin, That’s great….I’m sure some people enjoy Bearbow as well..but adding more crappy traits because some players enjoy crappy traits and specs doesn’t make those crappy traits better now does it?
You do know that you sound awfully arrogant and condescending the way you always tell people to “play your way or reroll” ?
Just thought i’d let you know.
- lynx
I’m not saying you have to play my way or reroll, But saying Bad Traits are ok because someone is clueless enough to use them is just silly
Xsorus – Ranger PvP movies Creator of the BM Bunker
Clearly we all have our prides on the line here. So why dont we just all 1v1 elimination round so we can see who you all should respect when it comes to this class.
Clearly we all have our prides on the line here. So why dont we just all 1v1 elimination round so we can see who you all should respect when it comes to this class.
and that proves what? that player X is a better dueler then player Y? Right… because the only way to test if a build is better then another is for one player to play them all against one of each enemy playing their apex build(s). Which means we would have to arrange, at the very minimum, 40 (5 builds; BM bunker, Regen Ranger, Power Ranger, Trapper, Spirit Ranger) matches to check builds that work in PvP, then another 40 matches because PvP=/=WvW. Then a few dungeon runs just to prove that bearbow is, or isnt better then S/WH + spotter + Frost Spirit.
But please go ahead and arrange that, it should probably be possible to test all this in little over a week of dedicated play.
Currently @ some T1 server in EU
Some traits are bad for some builds, while good in others…
it all comes down to how one wants to play the class.
If I don’t feel the need to deal with condis, but I know I’ll have to deal with direct damage, why would I take EB over BS? If I play BM, why would I want to take condi removal that hurts the pet?
It all comes down to how one enjoys playing. Bearbow might be the least efficient setting, but if it please some people to play that way, why refuse them their right? Want the most efficient, do-it-all class? Warrior seems the way to go. I enjoy playing my war with LB/Sword WH… not the most efficient setting, but it’s the way I enjoy it.
And, in the end, it all comes down to that. What are we enjoying, and what can help us get the most of what we are enjoying?
Not everyone wants to be in the highly competitive environment of cheese builds. And not everyone enjoys min/maxing, and not everyone should be expected to go that way. After that, of course, people who don’t min/max shouldn’t go in competitive environements expecting to win, and they sure shouldn’t go in a dungeon run asking for zerk only. But no matter what, they have the right to play any professions in any way they want.
We had one guy, the other night, playing the content naked and untraited, and he had fun doing it… So what? the main point of a game is to have fun. We had fun, end of story…
tl;dr
- Saying something is crap because it’s not something you would take does not mean it’s crap in other builds/settings.
- Even if something is not optimal, it might be the best option in certain settings.
- Games are meant to have fun. Have fun with your build and let others have fun with theirs.
Clearly we all have our prides on the line here. So why dont we just all 1v1 elimination round so we can see who you all should respect when it comes to this class.
and that proves what? that player X is a better dueler then player Y? Right… because the only way to test if a build is better then another is for one player to play them all against one of each enemy playing their apex build(s). Which means we would have to arrange, at the very minimum, 40 (5 builds; BM bunker, Regen Ranger, Power Ranger, Trapper, Spirit Ranger) matches to check builds that work in PvP, then another 40 matches because PvP=/=WvW. Then a few dungeon runs just to prove that bearbow is, or isnt better then S/WH + spotter + Frost Spirit.
But please go ahead and arrange that, it should probably be possible to test all this in little over a week of dedicated play.
im talking about ranger v ranger, go all out zerk. BM bunker? thats how you guys play this game? regen all day and condi to kill your foe? thats boring. i saw too many vids on that already sword/torch, axe/dagger? lol no thanks.
I think that first we need to get something straight: Piercing Arrows and Spotter are not necessary traits. Spotter provides a little bit of team utility, yes, but as far as increasing your own damage, it actually only gives you the same damage output (averaged over time) as Eagle Eye OR Remorseless starting somewhere in between 45% and 50% crit damage.
Otherwise, choosing Spotter over Eagle Eye (or Remorseless) is less efficient. With the incoming ferocity changes, this is going to matter for more build setups than it currently does, and only full zerkers really are unaffected by this information.
Piercing Arrows is nice for group cleave and group fights, but you don’t get to have it AND your maximum damage increase because there was always supposed to be some tradeoff between AoE/multiple target damage and single target damage. ANet even said so during a State of the Game back in December of Launch year. Is the game perfectly balance to match this philosophy? No, but the foundation has to be somewhere, and nerfing to approach that philosophy is better than introducing power creep.
This is all in reference to Read the Wind and the longbow. Yes, there is supposed to be a tradeoff for being able to accurately land most of your hits at a range other class can’t attack you, or reliable attack you unless you stand still, from. Is it the most powerful GM in the world? Absolutely not. But it has its time and place, and is not “never useful” as some people would make it out to be.
Now Striders Defense, on the other hand, might not ever be all that useful ever. And the more I try to theorycraft with Poison Master, the more I feel it is severely lacking in potency and competitive aspects with the other GMs fighting for that slot.
Survival of the Fittest is still a much better cleansing option for power builds than Empathic Bond though, seeing as how survival skills will also grant fury, activate Bountiful Hunter, and give you the option in the NM traitline of improving your Greatsword and scale some power power into your build off of the Vitality you gain. This is a great traiting option for the people who are currently running 20/20/30/0/0 or 30/10/30/0/0 because they wanted to pick up condition removal, as it definitely makes the new trait setup better at surviving and damage output then the trait setups I just mentioned.
Is it the most damaging build in the game for ranger? Absolutely not. But there are people who don’t like playing full glass or signets, and those people now have a better traiting option with this patch than with investing 30 points into a line that doesn’t really help their damage or weapons at all just to pick up Empathic Bond and some toughness.
Invigorating Bond is on the fence of course. It could be amazing, it could be terrible. It all depends on the healing rate, whether or not the healing power scales off the player, and whether or not there is an internal cooldown.
Rangers aren’t the only class who got seemingly useless GMs either, and the things discussed in the CDI were never going to be ready by this patch.
People just need to calm down with the doom and gloom. The patch hasn’t even dropped yet, it’s just a waste of energy, excessive, and not constructive, unless you are going to try to actively have a discussion about the traits with pros, cons and tradeoffs, in which case at this point, the most common conclusion should be that without hands on experience, there is no way to be totally certain that something is bad, no matter how much we can assume or imply.
We need a new forum rule. Patch Notes before QQ. Not saying QQ isn’t justified, but there is a time and place.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
Yeah, no. Eagle Eye is not a damage upgrade. If you’re hitting people at 1500 range, they don’t know how to sidestep.
Yeah, no. Eagle Eye is not a damage upgrade. If you’re hitting people at 1500 range, they don’t know how to sidestep.
5% is a direct damage upgrade. Bow damage does in increase/scale after the third step (1000+). Therefore, the range is a bonus, the 5% is the real damage increase. And that 5% applies to ALL ranges, not just 1500 (1800 cuz bugged targeting system).. It is by far a damage upgrade.
Currently @ some T1 server in EU
Yeah, no. Eagle Eye is not a damage upgrade. If you’re hitting people at 1500 range, they don’t know how to sidestep.
5% is a direct damage upgrade. Bow damage does in increase/scale after the third step (1000+). Therefore, the range is a bonus, the 5% is the real damage increase. And that 5% applies to ALL ranges, not just 1500 (1800 cuz bugged targeting system).. It is by far a damage upgrade.
In PvP burst has a far greater value than a 5% damage increase, and spotter is a good crit% increase, that also applies to your group. It’s not even a contest.
If you want to be selfish and essentially be a crappier ele with no group support, by all means go eagle eye and snipe single targets among the zerg. I’m sure that will have real impact on teamfights.
But that’s not what you were arguing
Prysin is right, EE is a DPS increase. It may be mediocre like you claim, but it’s still an increase.
Survival of the Fittest is still a much better cleansing option for power builds than Empathic Bond though, seeing as how survival skills will also grant fury, activate Bountiful Hunter, and give you the option in the NM traitline of improving your Greatsword and scale some power power into your build off of the Vitality you gain. This is a great traiting option for the people who are currently running 20/20/30/0/0 or 30/10/30/0/0 because they wanted to pick up condition removal, as it definitely makes the new trait setup better at surviving and damage output then the trait setups I just mentioned.
Just want to point out that Wilderness Knowledge (reduce recharge of survival skills by 20%) is still in Wilderness Survival trait line….so Rangers still have to invest 10 points in a trait line they don’t need in order to create a power build based on survival skills. Of course you can do without that trait, but if I want to focus on survival, I want to do it proprely.
Anyway I feel the same you feel about this new hypothetical set-up for power builds: better NM with survivals than WS trait line; I just have the feeling that devs don’t care much about Ranger since there are always little annoying things (such as Wilderness Knowledge now evidentely in the wrong trait line) to deal with. Ranger loses effectiveness due to these kind of things and that’s really a shame in my opinion: you really could put those 10 points to a better use!
Survival of the Fittest is still a much better cleansing option for power builds than Empathic Bond though, seeing as how survival skills will also grant fury, activate Bountiful Hunter, and give you the option in the NM traitline of improving your Greatsword and scale some power power into your build off of the Vitality you gain. This is a great traiting option for the people who are currently running 20/20/30/0/0 or 30/10/30/0/0 because they wanted to pick up condition removal, as it definitely makes the new trait setup better at surviving and damage output then the trait setups I just mentioned.
Just want to point out that Wilderness Knowledge (reduce recharge of survival skills by 20%) is still in Wilderness Survival trait line….so Rangers still have to invest 10 points in a trait line they don’t need in order to create a power build based on survival skills. Of course you can do without that trait, but if I want to focus on survival, I want to do it proprely.
Anyway I feel the same you feel about this new hypothetical set-up for power builds: better NM with survivals than WS trait line; I just have the feeling that devs don’t care much about Ranger since there are always little annoying things (such as Wilderness Knowledge now evidentely in the wrong trait line) to deal with. Ranger loses effectiveness due to these kind of things and that’s really a shame in my opinion: you really could put those 10 points to a better use!
A large amount of my builds use 2/3 utility slots for survival traits and I don’t take the trait, they’re fairly short CDs as is, and if you run Muddy Terrain that’s a 25s CD condi removal + root.
Also, a lot of you seem to forget that Survival of the Fittest is going to give your pet ~4s of Fury as well, so not only are you getting a DPS boost but your pet would be as well.
Also… do any of you do Math? Because thinking Poison Mastery is going to be a bad trait for a condi damage build (an offensive one mind you) is just flat out wrong, it’s going to give you poisons ticking for ~309 damage if you’re just grabbing a Rabid/Carrion Amulet and the trait. That’s not bad damage, especially for something we have such high upkeep on like poison, and since poison is a “utility” condition it’s normally up for extremely long amounts of time, unlike bleeding and burning which tend to fall off every now and then.
Pair that with the fact that our vipers nest is becoming a poison field so you proc more poison off of that with any of our projectile finishers (cough cough AXE cough cough) and you’ll have an insane amount of poison, likely on multiple targets.
As their mother, I have to grant them their wish. – Forever Fyonna
Survival of the Fittest is still a much better cleansing option for power builds than Empathic Bond though, seeing as how survival skills will also grant fury, activate Bountiful Hunter, and give you the option in the NM traitline of improving your Greatsword and scale some power power into your build off of the Vitality you gain. This is a great traiting option for the people who are currently running 20/20/30/0/0 or 30/10/30/0/0 because they wanted to pick up condition removal, as it definitely makes the new trait setup better at surviving and damage output then the trait setups I just mentioned.
Just want to point out that Wilderness Knowledge (reduce recharge of survival skills by 20%) is still in Wilderness Survival trait line….so Rangers still have to invest 10 points in a trait line they don’t need in order to create a power build based on survival skills. Of course you can do without that trait, but if I want to focus on survival, I want to do it proprely.
Anyway I feel the same you feel about this new hypothetical set-up for power builds: better NM with survivals than WS trait line; I just have the feeling that devs don’t care much about Ranger since there are always little annoying things (such as Wilderness Knowledge now evidentely in the wrong trait line) to deal with. Ranger loses effectiveness due to these kind of things and that’s really a shame in my opinion: you really could put those 10 points to a better use!
A large amount of my builds use 2/3 utility slots for survival traits and I don’t take the trait, they’re fairly short CDs as is, and if you run Muddy Terrain that’s a 25s CD condi removal + root.
Also, a lot of you seem to forget that Survival of the Fittest is going to give your pet ~4s of Fury as well, so not only are you getting a DPS boost but your pet would be as well.
Also… do any of you do Math? Because thinking Poison Mastery is going to be a bad trait for a condi damage build (an offensive one mind you) is just flat out wrong, it’s going to give you poisons ticking for ~309 damage if you’re just grabbing a Rabid/Carrion Amulet and the trait. That’s not bad damage, especially for something we have such high upkeep on like poison, and since poison is a “utility” condition it’s normally up for extremely long amounts of time, unlike bleeding and burning which tend to fall off every now and then.
Pair that with the fact that our vipers nest is becoming a poison field so you proc more poison off of that with any of our projectile finishers (cough cough AXE cough cough) and you’ll have an insane amount of poison, likely on multiple targets.
I can’t say anything but: you’re right, I was concerned about how could this new trait impact positively in power-orientated builds, not condition builds.
Survival of the Fittest is still a much better cleansing option for power builds than Empathic Bond though, seeing as how survival skills will also grant fury, activate Bountiful Hunter, and give you the option in the NM traitline of improving your Greatsword and scale some power power into your build off of the Vitality you gain. This is a great traiting option for the people who are currently running 20/20/30/0/0 or 30/10/30/0/0 because they wanted to pick up condition removal, as it definitely makes the new trait setup better at surviving and damage output then the trait setups I just mentioned.
Just want to point out that Wilderness Knowledge (reduce recharge of survival skills by 20%) is still in Wilderness Survival trait line….so Rangers still have to invest 10 points in a trait line they don’t need in order to create a power build based on survival skills. Of course you can do without that trait, but if I want to focus on survival, I want to do it proprely.
Anyway I feel the same you feel about this new hypothetical set-up for power builds: better NM with survivals than WS trait line; I just have the feeling that devs don’t care much about Ranger since there are always little annoying things (such as Wilderness Knowledge now evidentely in the wrong trait line) to deal with. Ranger loses effectiveness due to these kind of things and that’s really a shame in my opinion: you really could put those 10 points to a better use!
A large amount of my builds use 2/3 utility slots for survival traits and I don’t take the trait, they’re fairly short CDs as is, and if you run Muddy Terrain that’s a 25s CD condi removal + root.
Also, a lot of you seem to forget that Survival of the Fittest is going to give your pet ~4s of Fury as well, so not only are you getting a DPS boost but your pet would be as well.
Also… do any of you do Math? Because thinking Poison Mastery is going to be a bad trait for a condi damage build (an offensive one mind you) is just flat out wrong, it’s going to give you poisons ticking for ~309 damage if you’re just grabbing a Rabid/Carrion Amulet and the trait. That’s not bad damage, especially for something we have such high upkeep on like poison, and since poison is a “utility” condition it’s normally up for extremely long amounts of time, unlike bleeding and burning which tend to fall off every now and then.
Pair that with the fact that our vipers nest is becoming a poison field so you proc more poison off of that with any of our projectile finishers (cough cough AXE cough cough) and you’ll have an insane amount of poison, likely on multiple targets.
better to use SB for poison spread. just use #2, 3 and 4 in quick succession to pull off 3 combos instantly. or #2,4,5 if you want them to stick around and rather wanna keep the evade on hand.
Also durrz, where did you get the fury duration from? I haven’t heard nor seen any specific data on this, yet.
Currently @ some T1 server in EU
Survival of the Fittest is still a much better cleansing option for power builds than Empathic Bond though, seeing as how survival skills will also grant fury, activate Bountiful Hunter, and give you the option in the NM traitline of improving your Greatsword and scale some power power into your build off of the Vitality you gain. This is a great traiting option for the people who are currently running 20/20/30/0/0 or 30/10/30/0/0 because they wanted to pick up condition removal, as it definitely makes the new trait setup better at surviving and damage output then the trait setups I just mentioned.
Just want to point out that Wilderness Knowledge (reduce recharge of survival skills by 20%) is still in Wilderness Survival trait line….so Rangers still have to invest 10 points in a trait line they don’t need in order to create a power build based on survival skills. Of course you can do without that trait, but if I want to focus on survival, I want to do it proprely.
Anyway I feel the same you feel about this new hypothetical set-up for power builds: better NM with survivals than WS trait line; I just have the feeling that devs don’t care much about Ranger since there are always little annoying things (such as Wilderness Knowledge now evidentely in the wrong trait line) to deal with. Ranger loses effectiveness due to these kind of things and that’s really a shame in my opinion: you really could put those 10 points to a better use!
A large amount of my builds use 2/3 utility slots for survival traits and I don’t take the trait, they’re fairly short CDs as is, and if you run Muddy Terrain that’s a 25s CD condi removal + root.
Also, a lot of you seem to forget that Survival of the Fittest is going to give your pet ~4s of Fury as well, so not only are you getting a DPS boost but your pet would be as well.
Also… do any of you do Math? Because thinking Poison Mastery is going to be a bad trait for a condi damage build (an offensive one mind you) is just flat out wrong, it’s going to give you poisons ticking for ~309 damage if you’re just grabbing a Rabid/Carrion Amulet and the trait. That’s not bad damage, especially for something we have such high upkeep on like poison, and since poison is a “utility” condition it’s normally up for extremely long amounts of time, unlike bleeding and burning which tend to fall off every now and then.
Pair that with the fact that our vipers nest is becoming a poison field so you proc more poison off of that with any of our projectile finishers (cough cough AXE cough cough) and you’ll have an insane amount of poison, likely on multiple targets.
better to use SB for poison spread. just use #2, 3 and 4 in quick succession to pull off 3 combos instantly. or #2,4,5 if you want them to stick around and rather wanna keep the evade on hand.
Also durrz, where did you get the fury duration from? I haven’t heard nor seen any specific data on this, yet.
Fortifying Bond applies 3s of fury to your pet, that fury is buffed by 30% boon duration from going 30 into NM, therefore your pet gets 3.9s of Fury when you gain Fury, i just rounded up to 4s for an even number since it was close enough.
The Fury that WE will get is still unannounced, but keep in mind that whatever # it says on the trait needs to be increased by at least 30% since traits (usually) don’t show the amount you’ll actually get, but instead show the base amount.
As their mother, I have to grant them their wish. – Forever Fyonna
@ OP…. That is ONE trait… there will be 40 new ones…. and. I could actually be thinking of using it! So plz, try things out Before complaining, and only speak for u’rself in the future!
@ OP…. That is ONE trait… there will be 40 new ones…. and. I could actually be thinking of using it! So plz, try things out Before complaining, and only speak for u’rself in the future!
To who are you referring to? The OP, the creator of this thread, is complaining about all 5 new traits. Every class just get 5 new traits and we don’t have to test Read the Wind to be sure about it’s being almost useless. Same with Poison Master.