Thief gets left out again

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Posted by: Prince.7198

Prince.7198

Yesterdays Ready up is loaded with more dissappointments for the thief again.
The continues focus on the broken poison “we are almost there” (for the last 2 year) mechanic is their way to stall any progress on thief build progression?

Venoms go from 45 to 40 seconds but are still a crap mechanic. Please arenanet, either do a complete venom makeover completely changing their mechanic. Or just stop focussing all your so called “balance” efforts on them because the thief class needs some build diversity introduced in the real (power) meta (especially since you trashed s/d last patch).

On a side note. They were talking about scorpion wire pulls being lame and easy but they keep ignoring that it is STILL BUGGED for 2 years now (Read: http://wiki.guildwars2.com/wiki/Scorpion_Wire) unlike magnet pull (the real issue on skyhammer).

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Posted by: Zero Day.2594

Zero Day.2594

TBH it’s a good thing, be happy there isn’t another nerf.

In a way, they haven’t left the thief out… they’ve blessed it with not smacking it with a nerf bat this round. Are you trying to get that undone by asking for more?

Thief Nerf/Change Wish List. Advice List
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(edited by Zero Day.2594)

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Posted by: Elitist.8701

Elitist.8701

Thief is a solid class. Doesn’t need changes.

Best Multiclass NA. RIP my beautiful Necromancer, such a shame. Retired, April 2015. GG Anet,
I’m not coming back, not that you care.

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Posted by: Tao.5096

Tao.5096

Let’s balance thief:

  • increase attack speed of Dagger’s Auto Attack by 50%
  • increase duration of evade on Death Blossom by 100%
  • increase duration of stun effect of Basilisk Venom by 200%
  • increase base HP by 5 000
  • decrease Reveal debuff by 50%
  • increase base Initiative amount by 5
  • decrease Heartseeker initiative consumption by 2
  • Shadow Refuge will stack Stealth for 5 mins

did I forgot to add something?

Did I ever tell you, the definition, of Insanity?

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Posted by: yolo swaggins.2570

yolo swaggins.2570

(list)

did I forgot to add something?

That’s not how you spell

  • Venoms less reliant on venomshare or redesign Venoms outright.
  • Profession less reliant on stealth in terms of survivability.
  • Remove Last Refuge and Hard to Catch.
  • Buff/redesign the 60% of traits that nobody uses.
  • Give p/p a purpose.
  • Fix ALL the bugs! _o/
Liaison for [Teef]
“Please stop complaining about stuff you don’t even know about.” ~Nocta

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Posted by: Ghotistyx.6942

Ghotistyx.6942

I think the joke flew right over your head.

You just never saw it.

Fishsticks

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Posted by: mango.9267

mango.9267

The venom cd reduction would be great if the 6th effect on Lyssa runes were correspondingly reduced to 40 seconds.

Never mind the listed bugs on scorpion wire, the biggest problem is that it gets “obstructed” if there’s a slight incline, an anthill, or a light breeze in the way. Also, when there’s a terrain issue, targets will often teleport back to their original position after being pulled. It’s basically a teef’s version of iLeap. Shame, too, because I’d love to use it if the bugs were fixed.

Second Child

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Posted by: vincecontix.1264

vincecontix.1264

Thief is in a decent spot atm that’s probably why there weren’t to many changes.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

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Posted by: NinjaEd.3946

NinjaEd.3946

Thief is in a decent spot atm that’s probably why there weren’t to many changes.

Decent but compared to what the community wants, horrid. You’d think there would be viable diversity by this time and some attention to useless/bugged traits and utilities but nope.

Same class, just a different patch.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: Prince.7198

Prince.7198

Let’s balance thief:

  • increase attack speed of Dagger’s Auto Attack by 50%
  • increase duration of evade on Death Blossom by 100%
  • increase duration of stun effect of Basilisk Venom by 200%
  • increase base HP by 5 000
  • decrease Reveal debuff by 50%
  • increase base Initiative amount by 5
  • decrease Heartseeker initiative consumption by 2
  • Shadow Refuge will stack Stealth for 5 mins

did I forgot to add something?

stop going off topic. I am asking for a venom rework, what you type is purely irrelevant. Please make an effort to do a useful suggestion or dont comment at all.

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Posted by: Prince.7198

Prince.7198

Thief is in a decent spot atm that’s probably why there weren’t to many changes.

Do you play thief? There are so many things broken about thief and almost all the other things are not viable (never were or not anymore). The only things that remain for tpvp are d/p power build since s/d is almost a joke now but even these meta builds camp with tons of bugs related to steals and teleports.

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Posted by: Tao.5096

Tao.5096

Thief is in a decent spot atm that’s probably why there weren’t to many changes.

Do you play thief? There are so many things broken about thief and almost all the other things are not viable (never were or not anymore). The only things that remain for tpvp are d/p power build since s/d is almost a joke now but even these meta builds camp with tons of bugs related to steals and teleports.

Like what is broken and how?

So far about fixing this and that build I find it that people simply struggle with using them, since there are those people who use builds like Venom and are quite good with them.

Did I ever tell you, the definition, of Insanity?

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Posted by: BobbyT.7192

BobbyT.7192

I wrote this analogy couple of months ago, after the last preview update. Will admit it doesn’t make sense in places, but I think it still mostly applies the current state of venom. It’s worth a cringe worthy laugh

Don’t know about anyone else, but I’m just not a fan of the mechanics of venoms. And these little update are not really convincing me otherwise. At this point I’m not using venoms out of spite more than anything.

With this preview, seeing the change to venomous aura and having it being talk about again reminded me of when they add Skelk Venom.
One of the devs (karl i think) said on a stream back then that “Venom’s were almost there”.
I would to say they are not almost there, they have no idea where they are going, they are just as lost as the day they started.
They are being driven around in a thing called venomous aura. They wish they had their own vehicle but they can’t afford it, and it’s better than walking.
Skelk venom didn’t change anything when he joined, it has no idea either. A bit slow in the head, but at least he brought drinks and snacks.
They have Basilisk Venom driving, who is a fast driver, and that has gotten him ticketed a few times.
Last time they got pulled over his hot girlfriend Lyssa got arrested, so now he is kittened.
These updates are basically pit stop for gas, which allows them to let people know they still exist. When they ask where they are, no one really talks to them.
When someone does give them any direction, they get long lengthy instructions which they soon forget as they get back into the car.

https://forum-en.gw2archive.eu/forum/professions/thief/Venom-Road-Trip/first#post4281070

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Posted by: Coloxeus.3480

Coloxeus.3480

Proposed Critical Strikes Master Trait Buff
Critical Haste: You have a chance to gain quickness on a critical hit
*Increase Quickness duration from 2secs. to 3secs. increase trigger chance to 50%
Combo Critical Chance:Dual skills have increased critical-hit chance.
*Increase Critical Chance from 5% to 7%
Signet Use:Gain initiative when activating a signet. Reduces recharge on signets.
*Increase Initiative Gain from 1 to 2

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Posted by: NinjaEd.3946

NinjaEd.3946

Proposed Critical Strikes Master Trait Buff
Critical Haste: You have a chance to gain quickness on a critical hit
*Increase Quickness duration from 2secs. to 3secs. increase trigger chance to 50%
Combo Critical Chance:Dual skills have increased critical-hit chance.
*Increase Critical Chance from 5% to 7%
Signet Use:Gain initiative when activating a signet. Reduces recharge on signets.
*Increase Initiative Gain from 1 to 2

Detour?

Also the signet trait was nerfed long ago because our base initiative regen was buffed. I doubt they would revert that one.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: Zero Day.2594

Zero Day.2594

Let’s balance thief:

  • increase attack speed of Dagger’s Auto Attack by 50%
  • increase duration of evade on Death Blossom by 100%
  • increase duration of stun effect of Basilisk Venom by 200%
  • increase base HP by 5 000
  • decrease Reveal debuff by 50%
  • increase base Initiative amount by 5
  • decrease Heartseeker initiative consumption by 2
  • Shadow Refuge will stack Stealth for 5 mins

did I forgot to add something?

The win button… duh.

Thief is in a decent spot atm that’s probably why there weren’t to many changes.

Decent but compared to what the community wants, horrid. You’d think there would be viable diversity by this time and some attention to useless/bugged traits and utilities but nope.

Same class, just a different patch.

Yup… not to mention viable role diversity. Sorry guys I dislike roaming in WvW.

Thief Nerf/Change Wish List. Advice List
Join the TEEFs!

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Posted by: Atherakhia.4086

Atherakhia.4086

At least they remembered your class existed and didn’t have to wait for the sidebar to light up with aggravation and complaints.

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Posted by: coglin.1867

coglin.1867

Some of the complaints here are a bit comical. You need to broaden your scope of view beyond the profession. Scorpion wire is not specifically bugged. All pulls are bugged. It is a mechanical problem, not a skill specific bug.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: NeXeD.3042

NeXeD.3042

@the pulls thing, you think scorpion wire is buggy go try spectral grasp

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: Zero Day.2594

Zero Day.2594

All pulls are bugged. It is a mechanical problem, not a skill specific bug.

I really hope that’s the reason. That they’re trying to solve a core issue as opposed to per skill. Hence the time it’s taking.

Thief Nerf/Change Wish List. Advice List
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Posted by: coglin.1867

coglin.1867

All pulls are bugged. It is a mechanical problem, not a skill specific bug.

I really hope that’s the reason. That they’re trying to solve a core issue as opposed to per skill. Hence the time it’s taking.

I think everyone hopes they solve core problems on pull skills

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: Black Box.9312

Black Box.9312

Guardian signets, spirit weapons, and basically everything else that isn’t bunker or meditations all say hi.

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Posted by: Bran.7425

Bran.7425

Proposed Critical Strikes Master Trait Buff
Critical Haste: You have a chance to gain quickness on a critical hit
*Increase Quickness duration from 2secs. to 3secs. increase trigger chance to 50%
Combo Critical Chance:Dual skills have increased critical-hit chance.
*Increase Critical Chance from 5% to 7%
Signet Use:Gain initiative when activating a signet. Reduces recharge on signets.
*Increase Initiative Gain from 1 to 2

Critical Haste for that duration would have to be grandmaster judging by the nature of the trait system in general.

Pets have been hidden due to rising Player complaints.

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Posted by: Rusc.4978

Rusc.4978

I mean, it’s not more nerfs, right?

Attachments:

Prosper

Brought to you by ArenaNet. Soon™.

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Posted by: Zero Day.2594

Zero Day.2594

D: It is sad though… ever since the dawn of power rangers… there has been less thief QQ on forums. I miss that.

Thief Nerf/Change Wish List. Advice List
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Posted by: BobbyT.7192

BobbyT.7192

D: It is sad though… ever since the dawn of power rangers… there has been less thief QQ on forums. I miss that.

well that’s because thieves have been hit with the nerf hammer almost every single update since launch, not only is there not much to QQ about but also you don’t see many of them as you use too, most move on, like to the ranger for example.

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Posted by: Jayden Ennok.3687

Jayden Ennok.3687

D: It is sad though… ever since the dawn of power rangers… there has been less thief QQ on forums. I miss that.

well that’s because thieves have been hit with the nerf hammer almost every single update since launch, not only is there not much to QQ about but also you don’t see many of them as you use too, most move on, like to the ranger for example.

A lot of people still think thief is OP, they usually see someone that has been playing thief since launch and assume, everyone can do that well. Even now I see these gems in map chat.

Attachments:

Underworld Vabbi 1.5yr

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

D: It is sad though… ever since the dawn of power rangers… there has been less thief QQ on forums. I miss that.

well that’s because thieves have been hit with the nerf hammer almost every single update since launch, not only is there not much to QQ about but also you don’t see many of them as you use too, most move on, like to the ranger for example.

A lot of people still think thief is OP, they usually see someone that has been playing thief since launch and assume, everyone can do that well. Even now I see these gems in map chat.

that is just people venting fustration that they find Stealth annoying but that don’t lable it as op , furstration/irrational thinking does.

thiefs aren’t op just annoying to fight against and people should learn that difference.

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Posted by: Simon.3794

Simon.3794

D: It is sad though… ever since the dawn of power rangers… there has been less thief QQ on forums. I miss that.

well that’s because thieves have been hit with the nerf hammer almost every single update since launch, not only is there not much to QQ about but also you don’t see many of them as you use too, most move on, like to the ranger for example.

A lot of people still think thief is OP, they usually see someone that has been playing thief since launch and assume, everyone can do that well. Even now I see these gems in map chat.

Because it’s WvW, stealth thieves are still one of the easiest and best roamer of all.
the imporatnt nerfs arent applied to PvE and WvW. such as 4 seconds stealth debuff.

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Posted by: Stand The Wall.6987

Stand The Wall.6987

all of this qq about teefs makes me laugh.

meanwhile necros have had one of their primary class mechanics (siphons) broken since launch, the design philosophy that necros shouldnt be mobile or stable is a failure if it doesnt have any sustain, passives are incredibly powerful, and the one power build is a one shot wonder (oh no ill never dodge that 1 second cast time immob).

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: caveman.5840

caveman.5840

The venom cd reduction would be great if the 6th effect on Lyssa runes were correspondingly reduced to 40 seconds.

Never mind the listed bugs on scorpion wire, the biggest problem is that it gets “obstructed” if there’s a slight incline, an anthill, or a light breeze in the way. Also, when there’s a terrain issue, targets will often teleport back to their original position after being pulled. It’s basically a teef’s version of iLeap. Shame, too, because I’d love to use it if the bugs were fixed.

recently if i try to pull people off a castle wall they port back on top of the wall lol

(edited by caveman.5840)

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Posted by: Necrotize.2974

Necrotize.2974

all of this qq about teefs makes me laugh.

meanwhile necros have had one of their primary class mechanics (siphons) broken since launch, the design philosophy that necros shouldnt be mobile or stable is a failure if it doesnt have any sustain, passives are incredibly powerful, and the one power build is a one shot wonder (oh no ill never dodge that 1 second cast time immob).

Would you rather have siphons be kept broken or have other things slowly made worse over time to put them on par with siphon?