(edited by Tulki.1458)
[Trait]Go For The Eyes versus other traits
The trait is really weak for 20 point trait. But every profession has such completely lackluster traits. Engineer rifle related traits are scattered all over the place. 4 traits in total, none of them overpowered, some are okay:
http://wiki.guildwars2.com/wiki/Go_for_the_Eyes
http://wiki.guildwars2.com/wiki/Hair_Trigger
http://wiki.guildwars2.com/wiki/Rifle_Mod
http://wiki.guildwars2.com/wiki/Rifled_Barrels
Hair Trigger and rifle mod are okay. Rifled barrels provides quite modest gain in range, compared to other range increasing traits like eagle eye, which also gives 5% damage increase and increases the range of longbow and harpoon gun skills by 300 (which is much more than the rifled barrels does). Eagle eye however is a 20 point trait, so it still sounds fair:
http://wiki.guildwars2.com/wiki/Eagle_Eye
I would delete “go for the eyes” trait or merge with another one or completely redesign it e.g. make it proc with any weapon or kit.
Well first off, comparing trait placement to warrior traits isn’t really the best comparison to begin with (see dogged march), but let’s be honest: Blind is a very powerful condition. If they were to buff this trait it would be too powerful because you could potentially blind spam just with ranged autoattacks.
It doesn’t need buffing, it needs a functionality change.
I’m still puzzled. Why on earth would I ever go for this trait? What purpose does it serve? When would I need a 10 second ICD blind?
I can tell you I tried to make a troller build with Acidic Coating, Armor Mods and Go for the Eyes, and that fell apart pretty fast. The stats just don’t match up with each other, and the blind/blocks can stack and get wasted all at once.
If someone actually found a unique use for this trait, I’ve love to see it. Unless they’ve just slapped it in when they could have gone for a better trait.
I’d like to see it given the Acidic Elixirs treatment myself. Acidic Elixirs used to be the biggest joke trait in the game but now has a tiny minor niche in elixir-build boon stripping. Go for the Eyes is a unique trait, but not powerful enough to ever really take except in the weirdest builds.
If I remember correctly, this trait was originally overpowered at launch: it didn’t have a cooldown. Engineers could stack a lot of precision, main the rifle, and opponents would be nearly helpless because they were nearly perma-blinded. It was then over-nerfed.
I think it could use a buff, but I haven’t played PVP in awhile, so I’m not the best authority on the subject.
This is not a bad trait. It’s not exceptional, but not bad.
If you want an example of a bad trait, see Siphoned Power.
This is not a bad trait. It’s not exceptional, but not bad.
If you want an example of a bad trait, see Siphoned Power.
I challenge you.
This master-rank engineer trait sticks out like a sore thumb in terms of how outclassed it is. Let’s compare.
Go For The Eyes: http://wiki.guildwars2.com/wiki/Go_for_the_Eyes
What it gives:
- A CHANCE on critical hit to cause blind.
- Internal cooldown of 10s.
- Only works with the rifle.Compare it to these other master weapon traits:
http://wiki.guildwars2.com/wiki/Forceful_Greatsword
- Works with two weapon classes.
- 100% proc rate on crit.
- No internal cooldown.
- Also grants 20% reduced recharge, which for engineers requires a totally separate rifle trait.http://wiki.guildwars2.com/wiki/Sundering_Mace
- Increases damage against weakened foes with the mace.
- 20% reduced recharge is also bundled in with this trait (again, rifle for engineers requires a totally separate trait).http://wiki.guildwars2.com/wiki/Merciless_Hammer
- Increases damage against disabled targets with a hammer.
- 20% reduced recharge is bundled in with this trait as well (again, rifle for engineers requires a totally separate trait).http://wiki.guildwars2.com/wiki/Quick_Breathing
- Allows warhorn skills to convert conditions to boons.
- 20% reduced recharge is bundled in with this trait as well (again, rifle for engineers requires a totally separate trait).http://wiki.guildwars2.com/wiki/Burning_Arrows
- Increases damage against burning targets with the bow.
- 20% reduced recharge is bundled in with this trait as well (again, rifle for engineers requires a totally separate trait).… notice a trend? Go For The Eyes is a master-rank trait, as are all of those warrior traits above. Yet, instead of getting rifle recharge bundled with the blind-on-crit effect of Go For The Eyes, engineers have to use up a separate trait slot:
http://wiki.guildwars2.com/wiki/Hair_Trigger“But wait!”, you might ask. That trait also reduces the recharge for harpoon guns and pistols!
Well, an engineer can never have two of (rifle, pistol, harpoon) in combat at a time because they only have one weapon slot and the harpoon is underwater, so that’s a moot point.This doesn’t make sense. Why do engineers have to buy an adept trait and a master trait in order to match the benefit of one warrior master trait?
… notice a trend?
Yeah. Warrior traits are BS. Look at other classes and you’ll see that they’re much worse.