[UI] OVERRIDE target is out of range

[UI] OVERRIDE target is out of range

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

any news/response from ANet about this option ?

i think no at the moment.

they busy with china release.

: (

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Posted by: CheapGamer.3691

CheapGamer.3691

Now would this effect only aoe leap skills or all aoe skills?

Engineer Cheapgamer [TRON] Magumma

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Now would this effect only aoe leap skills or all aoe skills?

ideally it should affect all ground target-able AOE skills with a green circle targeting thingie.

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Posted by: CheapGamer.3691

CheapGamer.3691

Think this would be useless with nades but who cares it would be optional.

Engineer Cheapgamer [TRON] Magumma

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Think this would be useless with nades but who cares it would be optional.

hmmm why would it be useless with nades?
with this, you will always get to toss nades at the furthest range!

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

updated the topic title a bit.
[UI] would be [User Interface]

i reckon this ought to be user interface issue.

too bad though, due to the upcoming nerfs to warrior adrenaline, it is impossible to use earthshaker as a movement skill anymore.

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Posted by: BrunoBRS.5178

BrunoBRS.5178

As an alternative, if there was some sort of system in place whereby you could only extend the targeting circle to the maximum possible range, that would possibly also accomplish what the OP desires. That would still allow you to see where you’ve targeted instead of trying to interpret the actual targeted location based on an “out of range” location.

Essentially, you could move your mouse past the maximum range distance for and ability, say Blink. However, the actual targeting circle would get stuck at 900 (or 1200 if traited) distance units so that it doesn’t cross into the red zone. That way, you can simply extend your mouse away, see the position where it’s at and click as opposed to hovering it around a bit to get it at the maximum range. If you still want to precisely target the ability, such a system doesn’t remove that.

However, this isn’t likely something that can possibly be implemented quickly, so I find it doubtful that such a system will ever exist. I think part of the design of skills like blink is to require that the user specifically target their location, thereby enabling an ability to be more powerful due to its required “skill shot”. Things like earthshaker were never supposed to be used for escaping purposes anyways, so it makes sense that it’s designed the way it is.

since the thread has been bumped, ^this is my favorite suggestion. i don’t think it removes the “skillshot” aspect of these movement skills, just makes them functionally better for when you want max range.

LegendaryMythril/Zihark Darshell

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Posted by: Wolf.5816

Wolf.5816

I could definitely get behind this.

Veteran of The Mists & Professional Engineer
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King

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Posted by: Hayashi.3416

Hayashi.3416

I could get behind this, but I wouldn’t be as behind as the amount of distance lost on thief shortbow 5.

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Posted by: Chaos.3579

Chaos.3579

I don’t like this suggestion.

The suggestion you are talking about it somewhat of a automation.
It reduces the player element from a lot of different builds which would not be a issue if it did not effect each class and more specifically builds differently. However it does

Balance ideas aside however. this is not something that can easily be implemented…as what you guys are taking about is somewhat of a automated precast… I can imagine that it would be time consuming for such a thing.

So as a suggestion
V
I would propose that instead what if targetable aoe’s are not cancelled when the player attempts to use them oor(out of range). Essentially increasing the fluidity of targeted aoe skills by 50% or more. As in if you miss with your first click you can simply adjust your mouse and click again without the clutter of having to select the skill be it with mouse macro, hot key, or the infamous on screen clicking.
It is not automated thus the player element is left untouched
This suggestion above is skill-balanced and a quality of life change that would reduce the clutter of the game.

The clutter is not that you cant get the aoe at max range. It’s that the skill is cancelled If you click something out of range

(edited by Chaos.3579)

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Posted by: coglin.1867

coglin.1867

I disagree with the OPs suggestion. I am against intentionally dumbing down skills in order to use them outside of there intended purpose.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: RyuDragnier.9476

RyuDragnier.9476

Except if you’re throwing AoEs out, you’re using them for their intended purpose, aren’t you?

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald