Just the WvW
R3200+
Swoop have problems to. Sometimes you just walk in place and after that you jump a little. Other times you land somewhere and it teleports you 2 steps right.
Don’t be greedy. lets take this beyond just the warrior profession.
just fix the freaking thing.
I’m greedy now ? for asking simply that my skills actually hits, instead of facepalming ?
A little bit, yeah. Perhaps we could go with fixing all the skills and not just the ones you favor. So yeah, you kind of are greedy the Second your reply was anything short of “good iedea, we really need all of them fixed equally”…….
I think the point is that Warriors are a melee class and when your gap closers don’t work properly you’re more and more inclined to bring a LB. This patch would have oppened some more options for double melee sets but not when Bull’s Charge doesn’t hit the vast majority of the time. There’s no substitute for that skill in particular. On my Engi I don’t HAVE to take Rocket Boots and the like. They should all be fixed, but the ones that are hurting the classes the most should be prioritized.
Thank-you for stating it so diplomatically. After 12 pvp matches using bulls’ rush, shield bash and rush (mace/shield-greatsword) The success rate of all the movements has become noticeably unreliable. At first if you used them in relatively short proximity to how far they could travel they connected often (80%) But currently it seems the skill insists on making its full movement distance before activating the strike. It made running duel melee sets ungainly to use and frustrating.
There is no such thing s a melee profession. As well, your excuse to claim your main profession, should take priority in bug fixes is the opposite of saying anything diplomatically.
Don’t be greedy. lets take this beyond just the warrior profession.
just fix the freaking thing.
I’m greedy now ? for asking simply that my skills actually hits, instead of facepalming ?
A little bit, yeah. Perhaps we could go with fixing all the skills and not just the ones you favor. So yeah, you kind of are greedy the Second your reply was anything short of “good iedea, we really need all of them fixed equally”…….
I think the point is that Warriors are a melee class and when your gap closers don’t work properly you’re more and more inclined to bring a LB. This patch would have oppened some more options for double melee sets but not when Bull’s Charge doesn’t hit the vast majority of the time. There’s no substitute for that skill in particular. On my Engi I don’t HAVE to take Rocket Boots and the like. They should all be fixed, but the ones that are hurting the classes the most should be prioritized.
Thank-you for stating it so diplomatically. After 12 pvp matches using bulls’ rush, shield bash and rush (mace/shield-greatsword) The success rate of all the movements has become noticeably unreliable. At first if you used them in relatively short proximity to how far they could travel they connected often (80%) But currently it seems the skill insists on making its full movement distance before activating the strike. It made running duel melee sets ungainly to use and frustrating.
There is no such thing s a melee profession. As well, your excuse to claim your main profession, should take priority in bug fixes is the opposite of saying anything diplomatically.
Well, let’s look at it this way. Longbow isn’t really a “ranged” weapon because it’s strongest at close-mid range. The rifle is the only real weapon that encourages you to stay at range, and it’s not that great of a weapon. The other five weapon are melee range. Guardian’s have teleports so when I play one it doesn’t pose as much as a problem because teleports are more reliable.
Unreliable gap closers make double melee sets almost unusable. I think lag is a big factor but they broke them on their side as well. If I use a gap closer on a target that isn’t evading or blocking I should ALWAYS HIT. It should not be a roll of the dice. They should be fixed on all classes but Warrior depends on them way more than any other class. I can not take Rocket Boots and still be viable (it doesn’t fail that often for me anyways), my Ranger has a 1500 range bow if Swoop acts up, and Leap of Faith has a cone so it actually hits reliably.
So yes, if ANet has to pick what leap skills to focus on first, Warriors should get it first. If they worked we wouldn’t be forced to use LB on EVERY. STINKIN’. BUILD.
(edited by BurrTheKing.8571)
Well even if they fix it, most likely will be only in the next feature patch, so brace yourself for more 6 months waiting
Don’t be greedy. lets take this beyond just the warrior profession.
just fix the freaking thing.
I’m greedy now ? for asking simply that my skills actually hits, instead of facepalming ?
A little bit, yeah. Perhaps we could go with fixing all the skills and not just the ones you favor. So yeah, you kind of are greedy the Second your reply was anything short of “good iedea, we really need all of them fixed equally”…….
I think the point is that Warriors are a melee class and when your gap closers don’t work properly you’re more and more inclined to bring a LB. This patch would have oppened some more options for double melee sets but not when Bull’s Charge doesn’t hit the vast majority of the time. There’s no substitute for that skill in particular. On my Engi I don’t HAVE to take Rocket Boots and the like. They should all be fixed, but the ones that are hurting the classes the most should be prioritized.
Thank-you for stating it so diplomatically. After 12 pvp matches using bulls’ rush, shield bash and rush (mace/shield-greatsword) The success rate of all the movements has become noticeably unreliable. At first if you used them in relatively short proximity to how far they could travel they connected often (80%) But currently it seems the skill insists on making its full movement distance before activating the strike. It made running duel melee sets ungainly to use and frustrating.
There is no such thing s a melee profession. As well, your excuse to claim your main profession, should take priority in bug fixes is the opposite of saying anything diplomatically.
Well, let’s look at it this way. Longbow isn’t really a “ranged” weapon because it’s strongest at close-mid range. The rifle is the only real weapon that encourages you to stay at range, and it’s not that great of a weapon. The other five weapon are melee range. Guardian’s have teleports so when I play one it doesn’t pose as much as a problem because teleports are more reliable.
Unreliable gap closers make double melee sets almost unusable. I think lag is a big factor but they broke them on their side as well. If I use a gap closer on a target that isn’t evading or blocking I should ALWAYS HIT. It should not be a roll of the dice. They should be fixed on all classes but Warrior depends on them way more than any other class. I can not take Rocket Boots and still be viable (it doesn’t fail that often for me anyways), my Ranger has a 1500 range bow if Swoop acts up, and Leap of Faith has a cone so it actually hits reliably.
So yes, if ANet has to pick what leap skills to focus on first, Warriors should get it first. If they worked we wouldn’t be forced to use LB on EVERY. STINKIN’. BUILD.
Sorry. I prefer to use facts, over twisting reality with a “let’s look at it this way” style of reality warp. We both know your bias in this case. No need to try to talk in circles to convince ever one that your main profession actually deserved special treatment. I can offer a convincing argument for every profession as to why they deserve there’s fixes. Although they may haves less wholes then I feel your argument has.
Don’t be greedy. lets take this beyond just the warrior profession.
just fix the freaking thing.
I’m greedy now ? for asking simply that my skills actually hits, instead of facepalming ?
A little bit, yeah. Perhaps we could go with fixing all the skills and not just the ones you favor. So yeah, you kind of are greedy the Second your reply was anything short of “good iedea, we really need all of them fixed equally”…….
I think the point is that Warriors are a melee class and when your gap closers don’t work properly you’re more and more inclined to bring a LB. This patch would have oppened some more options for double melee sets but not when Bull’s Charge doesn’t hit the vast majority of the time. There’s no substitute for that skill in particular. On my Engi I don’t HAVE to take Rocket Boots and the like. They should all be fixed, but the ones that are hurting the classes the most should be prioritized.
Thank-you for stating it so diplomatically. After 12 pvp matches using bulls’ rush, shield bash and rush (mace/shield-greatsword) The success rate of all the movements has become noticeably unreliable. At first if you used them in relatively short proximity to how far they could travel they connected often (80%) But currently it seems the skill insists on making its full movement distance before activating the strike. It made running duel melee sets ungainly to use and frustrating.
There is no such thing s a melee profession. As well, your excuse to claim your main profession, should take priority in bug fixes is the opposite of saying anything diplomatically.
I have reread my past posts,..a couple times over 6 months I did state these bugs in bug fixes. However, your statement that there is no melee professions shows where design is at. Good design looks like what it is, it’s form follows it’s function. It is nice to use and intuitive. Considering warrior has all but 2 ranged weapons, I say that makes it melee focused. Considering 90 of it traits are directly or indirectly related to melee skills makes it a melee profession. However why do we see warriors use ongbow 90% of the time?..why are they using 60% of the time in encounters in PvP?..because as Burr stated, their melee sets rely heavily on there gap closer’s. They do not have the ability to teleport or steal like med guard or thief. This realistically limits builds which is bad for everyone in general. Lastly, the title of this thread is specifically tagged for warrior skills. I understand other professions have these issues as well, but it is about warrior’s and other professions can post sister threads. So for now, let’s keep it topical to what the title of the thread is.
Don’t be greedy. lets take this beyond just the warrior profession.
just fix the freaking thing.
I’m greedy now ? for asking simply that my skills actually hits, instead of facepalming ?
A little bit, yeah. Perhaps we could go with fixing all the skills and not just the ones you favor. So yeah, you kind of are greedy the Second your reply was anything short of “good iedea, we really need all of them fixed equally”…….
I think the point is that Warriors are a melee class and when your gap closers don’t work properly you’re more and more inclined to bring a LB. This patch would have oppened some more options for double melee sets but not when Bull’s Charge doesn’t hit the vast majority of the time. There’s no substitute for that skill in particular. On my Engi I don’t HAVE to take Rocket Boots and the like. They should all be fixed, but the ones that are hurting the classes the most should be prioritized.
Thank-you for stating it so diplomatically. After 12 pvp matches using bulls’ rush, shield bash and rush (mace/shield-greatsword) The success rate of all the movements has become noticeably unreliable. At first if you used them in relatively short proximity to how far they could travel they connected often (80%) But currently it seems the skill insists on making its full movement distance before activating the strike. It made running duel melee sets ungainly to use and frustrating.
There is no such thing s a melee profession. As well, your excuse to claim your main profession, should take priority in bug fixes is the opposite of saying anything diplomatically.
Well, let’s look at it this way. Longbow isn’t really a “ranged” weapon because it’s strongest at close-mid range. The rifle is the only real weapon that encourages you to stay at range, and it’s not that great of a weapon. The other five weapon are melee range. Guardian’s have teleports so when I play one it doesn’t pose as much as a problem because teleports are more reliable.
Unreliable gap closers make double melee sets almost unusable. I think lag is a big factor but they broke them on their side as well. If I use a gap closer on a target that isn’t evading or blocking I should ALWAYS HIT. It should not be a roll of the dice. They should be fixed on all classes but Warrior depends on them way more than any other class. I can not take Rocket Boots and still be viable (it doesn’t fail that often for me anyways), my Ranger has a 1500 range bow if Swoop acts up, and Leap of Faith has a cone so it actually hits reliably.
So yes, if ANet has to pick what leap skills to focus on first, Warriors should get it first. If they worked we wouldn’t be forced to use LB on EVERY. STINKIN’. BUILD.
Sorry. I prefer to use facts, over twisting reality with a “let’s look at it this way” style of reality warp. We both know your bias in this case. No need to try to talk in circles to convince ever one that your main profession actually deserved special treatment. I can offer a convincing argument for every profession as to why they deserve there’s fixes. Although they may haves less wholes then I feel your argument has.
Wrong.
I’ve all but dropped Warrior because of these issues. We have been forced into using a LB because doble melee set builds simply don’t work in PvP. I played Warrior to be a WARRIOR. I’m not opposed to having ranged weapons as an option, but I should not be forced into using it just because my gap closers don’t work properly. I can play a Medi Guard just fine because teleports generally work and the skills have a cone that makes it reliably connect. On Engi I don’t experience the Rocket Boots issue nearly as often, and in addition my whole playstyle is not totally dependent on it.
Bull’s Charge not working invalidates using GS, I seriously miss it while targeting a a stationary training golem. Savage leap screwing up makes it harder to stay on target and makes Leg Specialist a much less potent combo. Rush actually hits hard and would be great for use as an offensive gap closer if it actually connected. Even Earthshaker bugs out and rubberbands me around making it impossible to combo off of it. Other classes don’t have it nearly as bad. I’m not saying that other leap skills don’t need to be fixed, I am saying that the majority of last patch changes weren’t buffs if it’s impossible to take advantage of them.
I now have no reason to play Warrior over Guardian. They are now better at tanking and damage dealing, and the mobility issue isn’t that big of an issue in PvP. As for WvW I also now prefer Guard.
Lol. Someone is wrong because they disagree with you claiming that warrior fixes should take priority of equivalent fixes for other professions. I don’t even know what to say. you think S/X mesmer, bomb engineers, greatsword or sword rangers and so on and so forth have less trouble with their skills and gap closers that don’t work. Posters who feel they deserve special treatment just for being warriors are why they get so much flack.
bump
i talk from a warriors perspective, i don’t play any other classes….
i don’t know how buggy their gap closers are, so i can’t complain nor i should make a post whining about it… (nor should any other warrior that doesn’t play those classes with buggy gap closers)…
Anyway, please fix this :c…
for a warrior, gap closers are very important, because almost every build that is bound to be competitive is melee… or at least, mainly melee (and no, longbow is not a long range weapon, is a melee mid range… its skills are far too slow to hit from >800)…
Lol. Someone is wrong because they disagree with you claiming that warrior fixes should take priority of equivalent fixes for other professions. I don’t even know what to say. you think S/X mesmer, bomb engineers, greatsword or sword rangers and so on and so forth have less trouble with their skills and gap closers that don’t work. Posters who feel they deserve special treatment just for being warriors are why they get so much flack.
Did you read ANYTHING I said? I don’t play my Warrior anymore purely because of these issues. If you don’t use a bow, you aren’t doing well. This wouldn’t necessarily be the case if gap closers worked. You also talk as if you know what I play, so for future reference I have every class but Ele and Mes and I’ve played them but always ended up deleting them.
As I said before, I’m no saying that other classes don’t deserve fixes, but on my Engi my entire viability is not tied to Rocket Boots, and Swoop is mostly used for putting distance between me and the target before swapping to my 1500 range LB. I encounter and hear about others dealing with their gap closers much less frequently on other classes than I do from Warriors. It isn’t just me, it isn’t just laggy players, it is almost EVERY Warrior I know. When you can miss your gap closers on stationary targets a few feet away something is very, very wrong.
How many Warriors do you see running around with a double melee set in PvP and doing well? They’re all locked into either Hambow, Axebow, Macebow, GS/Bow (rarely), or some kind of s/s + bow hybrid (again, rarely). In WvW you’ll see GS/Hammer or Sword/Shield/Horn + Hammer and the rare Skullcracker roamer (unlikely though because again, dependent on Bull’s Charge) and that’s only for mobility.
If things were worse on another class I would rather they get fixes first, but right now Warrior needs these changes first and fast. Waiting another 6 moths for something as important as this is unacceptable. Those who disagree are letting their prejudices against Warriors take over.
(edited by BurrTheKing.8571)
As I said before, I’m no saying that other classes don’t deserve fixes, but on my Engi my entire viability is not tied to Rocket Boots, and Swoop is mostly used for putting distance between me and the target before swapping to my 1500 range LB. I encounter and hear about others dealing with their gap closers much less frequently on other classes than I do from Warriors. It isn’t just me, it isn’t just laggy players, it is almost EVERY Warrior I know. When you can miss your gap closers on stationary targets a few feet away something is very, very wrong.
You seem to misunderstand. No one cares what build you run or you think people you know run. Nor do we care what you hear about other professions. We care about what is and what we know from experience on other professions.
You are claiming your gap closer is closing the gap, but not making physical contact with the target. Thus closing the gap and serving its purpose. I am talking about the fact that similar skills on other professions will literally to a 90 degree turn and send you off in the wrong direction or root you to the ground.
How many Warriors do you see running around with a double melee set in PvP and doing well? They’re all locked into either Hambow, Axebow, Macebow, GS/Bow (rarely), or some kind of s/s + bow hybrid (again, rarely). In WvW you’ll see GS/Hammer or Sword/Shield/Horn + Hammer and the rare Skullcracker roamer (unlikely though because again, dependent on Bull’s Charge) and that’s only for mobility.
Maybe I know more forward thinkers and trend setters and not so man “meta” followers and sheep, but on on my WvW servers, I see things like thievs in group with warriors, stealthing them so the warriors can kill shot snipe the opposing commander and eles that are dropping water fields. And the S/WH + rifle warrior is a popular build, for reasons you may not understand. Not everyone plays a engineer or ranger such as you. We do not all play johnny come lately LB, or copy cat the engineer meta.
You really should learn to think beyond the scope of your own view and circle of friends. Demanding all of the changes work around you, and
If things were worse on another class I would rather they get fixes first, but right now Warrior needs these changes first and fast. Waiting another 6 moths for something as important as this is unacceptable. Those who disagree are letting their prejudices against Warriors take over.
Again, this is the problem. With no actual facts, other then the narrow scope of your view and those in your circle, you think you can justify your “main” profession being spoon fed from a silver spoon. If your game experience is truly so limited, you have my sympathies. You really should get out there and have some fun and learn more about what everyone else is doing.
By the way, stop trying to make this a warrior against the world thread. I am well aware from previous discussions on other threads, that you know I play a warrior. I command in WvW on a warrior, and I PvP on warrior. I also play all of the other professions. I command for 6 hrs in EB last night on my mesmer, and the night before I ran the show on my thief. I am well aware of the problem and how it effects WvW and PvP on various professions. I do not believe you are. You really should broaden your horizons. It might be fun.
So wait, my personal experience with all the gap closers on other classes isn’t good evidence? The builds I run are all theoretically viable, but not with the skills I’ve mentioned several times being broken. I have little to issues with other gap closers because most of the time they are ONLY for closing a gap and any damage they do is minimal. The exception would be Judges Intervention since that burning damage is important for followup attacks doing more damage. On Warrior it’s different.
On Bull’s Charge, just closing the gap is not enough for such a long cooldown. If it doesn’t knock the person down and set me up for 100b or some other highly telegraphed attack, it’s worthless. Rush can be a big part of GS DPS. On my setup it can hit anywhere from 3-5k on crit. Of course it never does so it’s just another kill you’re forced to use as a kitting skill instead. Savage Leap can be really strong when paired with Leg Specialist for when enemies try to run and you land that Final Thrust. Alas, it’s used to run away because it can’t be used as intended. I only brought up what other War players say as a way to point out that this isn’t a problem that only affects me. How often do you actually get hit by any of the skills above?
Also, just as you don’t care about what I play/hear/think, the exact same can be applied to you. Ever since I’ve been on this forum you’ve singled out mine and a few other users to harass. I wouldn’t mind if you were like a couple others who disagree because they are generally constructive and in the end we come to some form of an understanding. With you, it’s like slamming your head against a brick wall or trying to use a gap closer.
What do YOU want done then? Who should get the priority? This isn’t some utopia where all classes can receive equal focus, every patch one class receives more in-depth changes and in my view as someone who plays every sort of close range spec there is I find Warrior to be the most clunky and in the greatest need of help.
For me, I want them ALL fixed. I would presume they all have the same problem, thus need the same fix.
Demanding to everyone who plays warriors as well as other professions, that the warrior requires special attention, makes it appear you support fragmenting the community. Your not a VIP by any means, and something tells me your intentionally demanding the profession you desire to main, deserves special treatment, only to try to bait others.
Sure, someone made this thread in the context of warriors, but to attack posters for suggesting it would be good to look at the problem as a whole, and not in a profession specific manner helps no one. It only serves to bring a negative light to yourself. Particularly when you make it clear your putting effort to make it personal.
So, for the warrior community who play warrior exclusively, I would like to point out that this is a problem amount these type of skills in all professions, and would like to ask that you support them being fixed as a whole.
(edited by coglin.1867)
Anet ever gonna fix bulls charge?
everytime i use bulls charge on my warrior it goes through the opponent and cant land my 100b or w/e. only way to land bulls charge properly is to use it at really close distance which is pretty stupid for “GAP CLOSER”
Beats some of the other gap closers. Rocket boots for example, is supposed to be a 900 range leap in the direction you are facing. As of now it will launch you 450 forward then pull a 180 and send you 450 back to where you started and facing the wrong direction…….Or 450 forward then a 90 degree turn to the right for 450. Or 450 forward, then a 90 degree to the left. In any of those cases it oten roots you in place at the end of the animation.
Swoop is supposed to go 1100 toward your target or the direction you are facing, but either goes 100 and stops, similarly to rush, and often rooting you in place. Or it will go through your foe and acts just like bulls charge.
To be honest, in my personal experience, Bulls charge works better then both of those. Rush on the other hand has the same problem as as swoop and RB in that it will often go a very short distance and stop. In the context of “gap closing” bulls charge seems the most reliable. Which is kind of pathetic.
For me, I want them ALL fixed. I would presume they all have the same problem, thus need the same fix.
Demanding to everyone who plays warriors as well as other professions, that the warrior requires special attention, makes it appear you support fragmenting the community. Your not a VIP by any means, and something tells me your intentionally demanding the profession you desire to main, deserves special treatment, only to try to bait others.
Sure, someone made this thread in the context of warriors, but to attack posters for suggesting it would be good to look at the problem as a whole, and not in a profession specific manner helps no one. It only serves to bring a negative light to yourself. Particularly when you make it clear your putting effort to make it personal.
So, for the warrior community who play warrior exclusively, I would like to point out that this is a problem amount these type of skills in all professions, and would like to ask that you support them being fixed as a whole.
To be fair, I didn’t attack anyone. It was said that Warriors didn’t deserve any special attention and then a few other gap closers that you rarely ever hear about being an issue were brought up as if they were just as broken.
It’s just a fact of life that devs can only spend time on so many things. However, I feel that the issues of the skills mentioned in this thread are so painfully broken that it is harming the class much worse than any other leap skills. As for what i would change, I would make them more like Leap of Faith, there’s a whole area in front of you that you can connect with the attack and from I can tell the animation changes based on your distance to the target as opposed to Bull’s Charge which likes to play out the whole charge even if you’re right on top of them (then you suddenly teleport 6 feet back or they teleport 6 feet forward). You could even make Bull’s Charge cleave and I don’t feel like it would make it too strong considering the CD.
I never said I don’t want other skills fixed, just that Warrior skills are more borked than any of the gap closers on other classes.
To be fair, I didn’t attack anyone. It was said that Warriors didn’t deserve any special attention and then a few other gap closers that you rarely ever hear about being an issue were brought up as if they were just as broken.
What do you mean " gap closers that you rarely ever hear about"???
Do you always assume your realm of knowledge applies to the entire community? It may suit everyone if you stick to speaking for your self please. I know I hear about them, and I have multiple professions and see it myself. Not to mention you read about it on the other professions sub forums. If “you” are unaware of their issues, you probably do not visit other sub forums, but you shouldn’t assume the rest of us do not.
It’s just a fact of life that devs can only spend time on so many things. However, I feel that the issues of the skills mentioned in this thread are so painfully broken that it is harming the class much worse than any other leap skills.
So what you are suggesting is that other posters were correct, in suggesting, you actual think your wants and needs supersede those of others?
I never said I don’t want other skills fixed, just that Warrior skills are more borked than any of the gap closers on other classes.
You are mistaken. They are not. As a player who has leveled all of the profession and regularly swaps between them, I can assure you, that you do yourself no favors by making comments of this nature, based on your own personal wants and not the reality of the situation.
Please fix the Bull Charge ASAP, as a Mace/Shield + GS warrior, I want to cry~~~~~
Beats some of the other gap closers. Rocket boots for example, is supposed to be a 900 range leap in the direction you are facing. As of now it will launch you 450 forward then pull a 180 and send you 450 back to where you started and facing the wrong direction…….Or 450 forward then a 90 degree turn to the right for 450. Or 450 forward, then a 90 degree to the left. In any of those cases it oten roots you in place at the end of the animation.
Swoop is supposed to go 1100 toward your target or the direction you are facing, but either goes 100 and stops, similarly to rush, and often rooting you in place. Or it will go through your foe and acts just like bulls charge.
To be honest, in my personal experience, Bulls charge works better then both of those. Rush on the other hand has the same problem as as swoop and RB in that it will often go a very short distance and stop. In the context of “gap closing” bulls charge seems the most reliable. Which is kind of pathetic.
Bulls charge should NEVER fail, a high cost skill 40s cd which just hit a single target, this huge investment should never fail.
you cant compare it to Rocket boots, AoE, 20s cd and combo finisher, that doesn’t mean that Rocket boots shouldn’t get fixed too, but means warrior is currently at a greater risk taking Bulls charge way more over an engi taking Rocket boots.
Who is, or is not at a greater risk of failing due to a skill not working is irrelevant. What is relevant, is that these skills not working properly are severely limiting warrior usefulness.
Fix it.
Why is this topic so incredibly long.
spots the dancingcoglin combo
Sigh.
Who is, or is not at a greater risk of failing due to a skill not working is irrelevant. What is relevant, is that these skills not working properly are severely limiting warrior usefulness.
Fix it.
Why is this topic so incredibly long.
spots the dancingcoglin combo
Sigh.
I’ve stopped caring, those two will contradict literally ANYTHING I say. I could say grass is green and they would probably reply “well actually, it can be brown if it doesn’t receive enough water.” This isn’t personal to me, I dropped Warrior. However whenever I win a fight due to to these issues I can’t help but pity the War.
I play every class with gap closers and Warrior’s gap closers not working screw you over more severely than any other class.
These issues make it all but impossible to run a double melee build because it makes it stupidly easy to kite said War. You can kind of get away with it in WvW with -condi duration food (although the skills mentioned will still fail just as often) but in PvP it’s go Bow or go home (your home, not the maps home).
(edited by BurrTheKing.8571)
I main enji, and play a warrior for havok squads. the leap skill bugs will always be my number one complaint about the game. my enji can outrun a zerg with rocket boots, well unless they do a 180 and shoot me backwards into the zerg. honestly, i get killed because of rocket boots bugs all the time, because my build has them on a 16s CD and im using them constantly so i get the bugs all the time. the leap skill bugs are awful for warr too, my pal doesnt even run GS anymore because of how much bulls charge bugs out. i never use GS in WvW because it only has 5 useful skills in combat, as the rush normally just ends up with your charcter borked. it’s shameful that anet has let rush be broken since launch, and it’s disgusting that they are putting no effort into fixing these skills. they have only gotten worse with patches.
i don’t want an expansion or another dungeon, i just want the hecking leap skills to work.
struggles
I sympathise, but I simply can’t get away from playing my warrior. It is too much fun.
Heck, I have to say, being somewhat underpowered in WvW has reduced the dcmc QQ we warriors get by quite a bit. It reminds me of the good ol’ days, when people actually respected a well played warrior, even though they facerolled it.
Still don’t see why BR, rush and the like can’t get the same treatment other classes gap closers get. The argument that the skill closed the gap means it is working as intended is bullkitten, because then the skill would not have a freakin damage fact.
Then there is your point about the skill not even closing the gap. If you use rush to get to your enemy, only for them to move around, your warrior rushes 200 units in intervals to get to him, then hitting nothing but air after the dreadful animation finishes which allowed your opponent to re-establish out-of-melee-range. Rush has been degraded to what used to be the GS burst, never use it in battle (other then to get away).
Dear Sirs/Madam, please fix the Bull Charge, as a Mace/Shield + GS pure melee warrior, please give the Bull Charge back to us.
Or you want us change to use the BOW? In PvP, most of the warriors using BOW, do you want all the warriors use BOW in PvP?
Please fix this ASAP, it works well before the patch update~~~~ Pleaes fallback~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.