Warrior Greatsword Needs Buff
@ tom
Its an ability based on standing still and you never even get to finish the full chain anyway. I don’t really feel any kind of way about the 100b nerf because greatsword is a mobile weapon. It should not be based on standing still to do damage…
Again.. GOOD JOB ANET.. you are finally starting to think about these things the right way.
The skill was designed to have utility – that utility being the travel part.
The idea that if that was the intention it would have no damage is nonsensical to the extreme since ALL WEAPON SKILLS HAVE SOME DAMAGE VALUE ASSOCIATED WITH THEM.Have you ever equipped a Warhorn on your Warrior?
I’d list more examples, but I’m “working”.
You do realize there’s a bit of a conceptual difference between an item that’s got an edge on both sides and designed to cut slash and kill people and an item that isn’t designed for killing at all right?
You completely missed his point though. The guy said all weapons have damage, but it is not true. Regardless of it’s concept, the point is still valid that there are weapons that deal no damage.
And warhorn on ranger and necro do damage, so to say it doesn’t have any killing design is a bit off.
The skill was designed to have utility – that utility being the travel part.
The idea that if that was the intention it would have no damage is nonsensical to the extreme since ALL WEAPON SKILLS HAVE SOME DAMAGE VALUE ASSOCIATED WITH THEM.Have you ever equipped a Warhorn on your Warrior?
I’d list more examples, but I’m “working”.
You do realize there’s a bit of a conceptual difference between an item that’s got an edge on both sides and designed to cut slash and kill people and an item that isn’t designed for killing at all right?
You completely missed his point though. The guy said all weapons have damage, but it is not true. Regardless of it’s concept, the point is still valid that there are weapons that deal no damage.
And warhorn on ranger and necro do damage, so to say it doesn’t have any killing design is a bit off.
I understand what he said and what you’re saying.
A necro functions thematically much different from a warrior – so a warhorn dealing damage on that class makes a bit more sense than it dealing damage on a warrior.
I am calling this post out. If you don’t have it on fraps, it didn’t happen. “easily pull out 15k+” as a warrior who has played every angle of great sword in PvP, even in glass canon zerker mode I have yet to see an ‘easy 15k+ minimum 100 blades.’ I simply don’t believe this happens easily..if at all.
PvE. Lol. I don’t care for PvP.
Greatsword is completely fine if is the best dps weapon for 70% of the game (WvW and PvE). Not every single bit of a class has to perform well in every single aspect of the game. The only valid concern is that rush has to hit more reliable. On the other hand, rush has to get nerfed because of the stupidly high mobility it offers.Simple outcome..greatsword rush and whirlwind attack don’t perform or behave as they were intended to. That means they need addressing. However instead hammer gets a another round of nerfs and these very well vocaled issues with GS don’t get touched. Was it never considered why great sword is so under used compared to hammer in PvP?
Whirlwind isn’t behaving like it should be? Seriously? You know, you have to click in the right direction to get to your enemy. The only one who can make this skill failing is you as warrior. And I never had any problem with rush charging to a point 300 units away from the enemy. It bugs sometime, so you will stop two steps before your target or the charge animation wont stop, but other than that I can’t see any problem there. If you have that serious problems with hitting targets, you should check your internet connection.
Yes. It is not performing. Rush at 1200 units carries a 100% miss rate, even though it is in range and target is still. Whirlwind attack often fails to strike hit 2-3-4 and when range indicator clearly shows it is in range at 600 units, it will miss all strikes. It is also prone to terrain fail. It fails to achieve it’s maximum range and is halved by inclines. So yeah, it fails to perform as listed. If this doesn’t answer your question then you’re playing some sort of naive card. When it doesn’t strike when in range, when it fails to hit the listed 4 times at point blank range and fails as movement skill if there is a gentle incline, then yeah..that a weapon failing to live up to its description.
Also in regards to your statement, I standby everything I say. I will play at fractal lvl 40, all wvw content, all dungeons either full clear or speed and all spvp content. My information comes from all aspects of the game. I actually think your statement about me being the only one with issues with whirlwind is actually more a reflection that you play in a casual and easy manner, as suggested by your statement that you don’t care for pvp. So maybe let’s leave the talking to players who do play all forms of the game as to what the state of greatsword is. No offense, but your opinion is coming from self confessed limited experience with a warrior.
The nerf to HB was totally uncalled for now i have twilight on him for nothing.
Since they nerfed skull crack i haven’t seen anyone ever get killed by this thanks arenanerf.
Can they at least split it for PvE? since when is warriors using it in pvp anymore.
I am simply baffled. ArenaNet nerfed the part of the greatsword that was never good for PvP and buffed the part that can be used in PvP effectively and you’re saying they’ve made the greatword unusable for PvP?
I really don’t know what certain people are thinking when they insist X or Y is useless.
Yes. It is not performing. Rush at 1200 units carries a 100% miss rate, even though it is in range and target is still. Whirlwind attack often fails to strike hit 2-3-4 and when range indicator clearly shows it is in range at 600 units, it will miss all strikes. It is also prone to terrain fail. It fails to achieve it’s maximum range and is halved by inclines. So yeah, it fails to perform as listed. If this doesn’t answer your question then you’re playing some sort of naive card. When it doesn’t strike when in range, when it fails to hit the listed 4 times at point blank range and fails as movement skill if there is a gentle incline, then yeah..that a weapon failing to live up to its description.
Rush carries a 100% missrate? Your whirlwind misses all the time and gets bugged in the terrain? You must really be the only one having problems with this.
1. Rush can be evaded. Rush does pretty high damage for the mobility it grants, thus the animation is pretty obvious and can be evaded easily.
Rush will never carry you 300 units away from your target, unless the target is moving very fast or is teleporting.
2. When you perform Whirlwind, your character spins and your sword has to hit the enemy to deal damage. So if your target stands to your left and your character spins anticlockwise, then yes, your Whirlwind won’t hit him. And that’s your fault.
3. Whirlwind bugs into the terrain? Never happend to me, unless I tried to spin over an obstacle. Also, you should try Point Blank Shot. At uneven terrain, that skill bugs out more often than not.
At last, let me tell you that it doesn’t look very smart of you judging my skills without even seeing me once.
The only problems I can see is that the pathing of Rush could be improved and that Whirlwind behaves rather strange under the effect of Quickness.
Yes. It is not performing. Rush at 1200 units carries a 100% miss rate, even though it is in range and target is still. Whirlwind attack often fails to strike hit 2-3-4 and when range indicator clearly shows it is in range at 600 units, it will miss all strikes. It is also prone to terrain fail. It fails to achieve it’s maximum range and is halved by inclines. So yeah, it fails to perform as listed. If this doesn’t answer your question then you’re playing some sort of naive card. When it doesn’t strike when in range, when it fails to hit the listed 4 times at point blank range and fails as movement skill if there is a gentle incline, then yeah..that a weapon failing to live up to its description.
Rush carries a 100% missrate? Your whirlwind misses all the time and gets bugged in the terrain? You must really be the only one having problems with this.
1. Rush can be evaded. Rush does pretty high damage for the mobility it grants, thus the animation is pretty obvious and can be evaded easily.
Rush will never carry you 300 units away from your target, unless the target is moving very fast or is teleporting.2. When you perform Whirlwind, your character spins and your sword has to hit the enemy to deal damage. So if your target stands to your left and your character spins anticlockwise, then yes, your Whirlwind won’t hit him. And that’s your fault.
3. Whirlwind bugs into the terrain? Never happend to me, unless I tried to spin over an obstacle. Also, you should try Point Blank Shot. At uneven terrain, that skill bugs out more often than not.
At last, let me tell you that it doesn’t look very smart of you judging my skills without even seeing me once.
The only problems I can see is that the pathing of Rush could be improved and that Whirlwind behaves rather strange under the effect of Quickness.
Or if fixing Rush is so difficult, they could just change the skill into an ability where the dmg is front loaded at the point of contact. Like charge, but change the vertical slash into a horizontal slash (on contact) or get rid of the swing animation all together.
Yes. It is not performing. Rush at 1200 units carries a 100% miss rate, even though it is in range and target is still. Whirlwind attack often fails to strike hit 2-3-4 and when range indicator clearly shows it is in range at 600 units, it will miss all strikes. It is also prone to terrain fail. It fails to achieve it’s maximum range and is halved by inclines. So yeah, it fails to perform as listed. If this doesn’t answer your question then you’re playing some sort of naive card. When it doesn’t strike when in range, when it fails to hit the listed 4 times at point blank range and fails as movement skill if there is a gentle incline, then yeah..that a weapon failing to live up to its description.
Rush carries a 100% missrate? Your whirlwind misses all the time and gets bugged in the terrain? You must really be the only one having problems with this.
1. Rush can be evaded. Rush does pretty high damage for the mobility it grants, thus the animation is pretty obvious and can be evaded easily.
Rush will never carry you 300 units away from your target, unless the target is moving very fast or is teleporting.2. When you perform Whirlwind, your character spins and your sword has to hit the enemy to deal damage. So if your target stands to your left and your character spins anticlockwise, then yes, your Whirlwind won’t hit him. And that’s your fault.
3. Whirlwind bugs into the terrain? Never happend to me, unless I tried to spin over an obstacle. Also, you should try Point Blank Shot. At uneven terrain, that skill bugs out more often than not.
At last, let me tell you that it doesn’t look very smart of you judging my skills without even seeing me once.
The only problems I can see is that the pathing of Rush could be improved and that Whirlwind behaves rather strange under the effect of Quickness.
Or if fixing Rush is so difficult, they could just change the skill into an ability where the dmg is front loaded at the point of contact. Like charge, but change the vertical slash into a horizontal slash (on contact) or get rid of the swing animation all together.
Indeed… getting tired of the slow end animation where people just walk 2 steps to the left and you already miss.
The nerf to HB was totally uncalled for now i have twilight on him for nothing.
What…?
An entire legendary depended on 5% damage?
The burst skill cleaves now are you kitten me
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
The skill was designed to have utility – that utility being the travel part.
The idea that if that was the intention it would have no damage is nonsensical to the extreme since ALL WEAPON SKILLS HAVE SOME DAMAGE VALUE ASSOCIATED WITH THEM.Have you ever equipped a Warhorn on your Warrior?
I’d list more examples, but I’m “working”.
You do realize there’s a bit of a conceptual difference between an item that’s got an edge on both sides and designed to cut slash and kill people and an item that isn’t designed for killing at all right?
You completely missed his point though. The guy said all weapons have damage, but it is not true. Regardless of it’s concept, the point is still valid that there are weapons that deal no damage.
And warhorn on ranger and necro do damage, so to say it doesn’t have any killing design is a bit off.
I understand what he said and what you’re saying.
A necro functions thematically much different from a warrior – so a warhorn dealing damage on that class makes a bit more sense than it dealing damage on a warrior.
Thematically, a Warrior can smack someone on the head with a Warhorn or just toss it at their face. Heck, that makes more sense to me than blowing into it unless it’s the Storm Caller but I doubt you’re going to be taking THAT around with you.