What if AI builds..
Because knowing what you’re talking about would just give us too much frame of reference to actually understand what you’re saying.
believe me, many players really want something like this. AI on their own are often buggy and dont attack at all. another downside is that you cant control most of the skills AI can use, example ranger pets. so a little action bar for AI controls would be very spicy.
Well turrets could be made into enviromental weapons ala siege but with a full skillset and the ability to crit/scale with stats. Then you could have a trait allowing the engineer to remote control them by switching over to them like a kit. Or you could trait them so you constructed a mobile enviromental version of them instead (rifle turret becomes a minigun kit for the ally using it and rocket turret becomes a rocket launcher). Ive longed for some way to construct emplacements or weapon kits for our allies, no AI but still some sense of siege and construction of a defensive perimeter. Also because rocket launchers are cool.
It would match the kits gameplay while still having a unique feel to it.
So essentially untraited they work like mortar does now but allow them to crit/scale and traiting to remotely operate them just like a kit but through the turret (allowing for setting up some interesting ambushes) or to create unmounted enviromental that are mobile carried versions, allowing us to share the joy (i know a thief who would love to preform rocket strikes from stealth. )
It would be quite….interesting to see rangers be able to countrol their characters with WASD, and pets with the arrow keys. Ridiculous and RSI-worthy, but interesting and you reaallly see the good rangers from the bad lol.
Had no AI and required you to control every single action they do?.. this will make the build require more skill to play and probably more effective in a pro players hand. Many competitive games that i shall not name do this in order to make the game not so brainless.
Summons do almost nothing on their own already (or are gated in some other way), and frankly this wouldn’t fix anything. People would still complain that people are using “AI” to fight for them.
The real fix is to keep pushing the strength of them onto skill-needing actives. Look at how minions operate, and push the summons that can support full builds (things like elementals need no real changing) towards that, along with removing most traits that are just flat passive buffs and instead pushing those buffs towards the active skills.