Why moaning about conditions?
How long does it take for your endurance bar to refill for a dodge?
Now, how long does it take for your condition removal via a weapon or utility skill to come off cooldown?
Only, that dodge works against the condition, too.
At this point you’re looking at one mechanic working against power attack, and that and another working against conditions.
That’s ignoring that during the time a condition deals damage your skills recycle, allowing you more chances to heal yourself or escape further damage.
And? I mean I give you that conditions are very strong, but they’re not difficult to avoid (much easier than direct damage in fact) and they’re not unfairly powerful.
So, why are they still more dangerous to the average player, by a significant margin? Isn’t that the much more crucial question?
make it so dodges can dodge the condition damage. end of debate right?
make it so dodges can dodge the condition damage. end of debate right?
They… do?
Have you ever tried dodging? At all?
How long does it take for your endurance bar to refill for a dodge?
Now, how long does it take for your condition removal via a weapon or utility skill to come off cooldown?
Only, that dodge works against the condition, too.
I never said that it didn’t. I pointed out in my last post that you can dodge Signet of Spite, however, the issue with that is that condition builds are very spammy in nature and have a lot of ways to apply more conditions to you.
Yes, I dodged Signet of Spite. Now what? I still have to deal with Necro spamming their bleed/poison attack chain on me. I still have to deal with the conditions they can apply through Deathshroud. I still have to deal with conditions they can apply through their other weapon skills.
At least when I dodge a backstab or a warrior burst skill, it actually means something. When you dodge a power build’s key ability, you outplayed them and they know it. When you dodge against a condition build, they just go along with it and apply more conditions.
I never said that it didn’t. I pointed out in my last post that you can dodge Signet of Spite, however, the issue with that is that condition builds are very spammy in nature and have a lot of ways to apply more conditions to you.
What I agree on is that we have conditions which are:
- Individually too weak.
- Too many.
However do keep in mind that someone primarily utilizing direct damage is “spamming” direct attacks constantly, too. This is no different from say a Necro spamming his condition-applying auto-attack.
I never said that it didn’t. I pointed out in my last post that you can dodge Signet of Spite, however, the issue with that is that condition builds are very spammy in nature and have a lot of ways to apply more conditions to you.
What I agree on is that we have conditions which are:
- Individually too weak.
- Too many.
However do keep in mind that someone primarily utilizing direct damage is “spamming” direct attacks constantly, too. This is no different from say a Necro spamming his condition-applying auto-attack.
When a thief is killing you, is it his 1k auto-attacks that are the real issue, or the 8k backstab that you took?
I mean, I get where you’re coming from; I’ve been hit by 4-5k longbow autos from a zerker Ranger before. However, in order for them to reach that point, they had to go full-glass and will obviously melt if you ever connect with them.
For most condition builds, this is simply not the case.
Hi everyone,
Since we already have a discussion about conditions here, we’ll now close this one in order to avoid duplicates.
Thank you for your understanding.