rapid fire shouldn't track through stealth

rapid fire shouldn't track through stealth

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Posted by: coglin.1867

coglin.1867

OP, you wanted logical arguments so let’s dismantle your thread with some.

Lets be honest here, he doesn’t want “logical” arguments. He want posters to agree with him, and help him validate his opinion, an opinion that was disagreed with whole hardheartedly in 97 post out of 100 made thus far in this thread.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: quaniesan.8497

quaniesan.8497

Let my reply be the final non-OP post. Obviously, OP doesn’t listen to logics. He always find a tiny little hole to validate his point of view when the rest of the facts are against him. He’s relying on real world logics to back up a game feature. What next? is he gona ask that stealth shouldn’t have a duration since , yes, in real world stealth is permanent until found. Folks, no need to waste breath for this. This is a sin who is bestowed with perma stealth ability, but still managed to get owned at least by ranger, and now he is expecting Stealth to further give him the luxury of not using dodge rolls. When is the last time anyone of you catch a running thief without him being a bad thief or need half a zerk to kill the b#$#$? and this guy is still expecting more. Case closed and move on now.

If ya no longer see me after this post,
it means THEY got me for " neg criticism in clever disguise".
Know that it has been fun and I love ya all.

(edited by quaniesan.8497)

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Posted by: Atherakhia.4086

Atherakhia.4086

Sinject:

That’s a very naive approach to discern if a class is balanced or not. Few classes pair ferocity and precision in a single trait line. Those that do often have traits in that trait line that support those stats unlike the Ranger with predominately condition traits in a precision/ferocity tree.

But Necromancers, Thieves, and Mesmer all get by devoting a disproportionate number of traits into their offensive statlines. Then we compare things like Guardians and Elementalists that invest a disproportionate number of traits in their defensive lines and manage to burst players down instead of simply sustain.

The other major problem with your argument is that despite Rangers being ‘overpowered’, they still aren’t part of the WvW, PvP, GvG, or competetive WvW meta. Of the select few that actually do succeed in these areas, most aren’t even using your 6/5+///* build. They’re actually playing condi.

I’m indifferent on this topic though. If ANet wants to change tracking through stealth, as long as they do it evenly for all classes at the same time I couldn’t care less. But it’s a tough pill to swallow when people claim Rangers are overpowered when they aren’t dominating a single aspect of this game. They aren’t even relevant in most of them.

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Posted by: caveman.5840

caveman.5840

rapid fire is the one channeled skill that u need to use both dodges just to dodge part of the skill ….

it stands out from all channeled skills because most of the skills can be dodged in one move .

I can not agree that they should change all channeled skills .
because no other channeled skill has as many multiple hits as rapid fire
with that kind of range and damage

it makes blind and ageis useless

but ranger should be buffed in return for any changes to rapid fire

I think changing the stealth tracking rapid fire would be a good change ….
but what is buffed in return is yet to be decided

(edited by caveman.5840)

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Posted by: Stand The Wall.6987

Stand The Wall.6987

but it already does for literally every other type of attack.

i dont know where you’ve been but every ranged channel skill will still hit anyone thru stealth. even a lifeblast does. so if you want this fixed for rapid fire then you want it fixed for every other skill, and that is just a l2p issue. a few classes have a hard time with rangers, but a thief shouldnt in any way.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

(edited by Stand The Wall.6987)

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Posted by: caveman.5840

caveman.5840

life blast u can dodge

that one blast may still hit u in stealth but u cant keep casting them
u lose LOS

where rapid fire is one skill with multiple hits

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Posted by: Atherakhia.4086

Atherakhia.4086

life blast u can dodge

that one blast may still hit u in stealth but u cant keep casting them
u lose LOS

where rapid fire is one skill with multiple hits

What is the point you’re trying to make with multiple hits?

Unload tracks through stealth.
Spatial Surge tracks through stealth.
Arc Lightning tracks through stealth.
Flame jet tracks through stealth.
Kill shot tracks through stealth.
Volley tracks through stealth.
I’m sure there are many more.

Some of these even require multiple dodges to avoid all the damage. It’s not a Ranger issue. It’s a game issue.

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Posted by: coglin.1867

coglin.1867

rapid fire is the one channeled skill that u need to use both dodges just to dodge part of the skill ….

it stands out from all channeled skills because most of the skills can be dodged in one move .

I can not agree that they should change all channeled skills .
because no other channeled skill has as many multiple hits as rapid fire
with that kind of range and damage

it makes blind and ageis useless

but ranger should be buffed in return for any changes to rapid fire

I think changing the stealth tracking rapid fire would be a good change ….
but what is buffed in return is yet to be decided

There are a great deal of factually false statements here. Such as stating that you need two dodges to avoid the entire skill. That is false. As well, there are multiple skulls that offer 10 hits and have the exact same duration or more. I can only guess you are making statements about other professions, without having experience playing them.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: Irina.7418

Irina.7418

They won’t change it, and they will never change it. If channelled skills could not track stealth, it would not only means that a thief would be invulnerable to channelled skills, but also means that stealth would have a huge boost against any skill that need a target, not only long channelled skills. I will explain.

As you may know, stealth makes you untargettable, it does not means that skills needing a target will miss, it means that the oponent won’t be able to use a skill that need a target (that’s one of the reason why thiefs destroy mesmers, btw) if you’re in stealth. That’s why channelled skills sill hit against a stealthed target. You can activate the skill when the ennemy is visible, but that doesn’t mean that the skill will miss, since you were able to use it. I hope i’m clear, because that’s what explain the following point.

What you call a channelled skill can be seen as a skill with a very long activation, but with an added effect that it will do something during the activation time, insteand of only at the end. If you modify it to miss against a stealthed target, it would means that not only can’t you use a skill needing a target, but even if you use it, it won’t activate. That would also effect every other skill needing a target in the game, such as Fire ball on Elem staff, or Hip shot on engineer rifle, or any other non-aoe ranged attack in the game. Obviously, the longer the cast, the more it is affected. It would work as an invunerability against non-aoe ranged skill, and become more that a simple invisibility, which is in itself a bad thing.

In the end, stealth would gain a buff for no apparent reason. I will finish with a question. Do you really think stealth need an overall buff? I don’t, for many reasons that i won’t explain in this thread.

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Posted by: caveman.5840

caveman.5840

rapid fire is the one channeled skill that u need to use both dodges just to dodge part of the skill ….

it stands out from all channeled skills because most of the skills can be dodged in one move .

I can not agree that they should change all channeled skills .
because no other channeled skill has as many multiple hits as rapid fire
with that kind of range and damage

it makes blind and ageis useless

but ranger should be buffed in return for any changes to rapid fire

I think changing the stealth tracking rapid fire would be a good change ….
but what is buffed in return is yet to be decided

There are a great deal of factually false statements here. Such as stating that you need two dodges to avoid the entire skill. That is false. As well, there are multiple skulls that offer 10 hits and have the exact same duration or more. I can only guess you are making statements about other professions, without having experience playing them.

name one channeled skill with the number of hits as rapid fire
the range/damage
and cool down

and can u dodge rapid fire in one dodge ?
like most channeled skills ‘_’ ???

(edited by caveman.5840)

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Posted by: Atherakhia.4086

Atherakhia.4086

rapid fire is the one channeled skill that u need to use both dodges just to dodge part of the skill ….

it stands out from all channeled skills because most of the skills can be dodged in one move .

I can not agree that they should change all channeled skills .
because no other channeled skill has as many multiple hits as rapid fire
with that kind of range and damage

it makes blind and ageis useless

but ranger should be buffed in return for any changes to rapid fire

I think changing the stealth tracking rapid fire would be a good change ….
but what is buffed in return is yet to be decided

There are a great deal of factually false statements here. Such as stating that you need two dodges to avoid the entire skill. That is false. As well, there are multiple skulls that offer 10 hits and have the exact same duration or more. I can only guess you are making statements about other professions, without having experience playing them.

name one channeled skill with the number of hits as rapid fire
the range/damage
and cool down

and can u dodge rapid fire in one dodge ?
like most channeled skills ‘_’ ???

What difference does it make how many times it hits? All that matters is the channel duration. Volley is your one skill, which hasn’t changed in 2 years.

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Posted by: Shinjo.6092

Shinjo.6092

snip

There are a great deal of factually false statements here. Such as stating that you need two dodges to avoid the entire skill. That is false.

Yes you are right. Rapid Fire lasts 2.5 s whereas a dodge lasts .75 s. So really, you need 4 dodges to avoid the entire skill. But I think he realized you only get 2 consecutive dodges in the game before you run out of endurance, so that’s why he said 2.

As well, there are multiple skulls that offer 10 hits and have the exact same duration or more. I can only guess you are making statements about other professions, without having experience playing them.

Here’s a list of channeled skills in GW2.

http://wiki.guildwars2.com/wiki/Channeled_skill

Let me know if you find one with the range of rapid fire, offers 10 hits and have the exact same duration or more. Actually, the funny thing is there may be one other. Can you guess what it is?

http://wiki.guildwars2.com/wiki/Barrage

I’m not saying Rapid Fire is op, but I don’t think it’s fair to make accusations against him without first backing up your claim.

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Posted by: Azure.8670

Azure.8670

please PLEASE PLEASE buff ranger longbow. if anything, make rapid fire stronger. make it last longer and hit harder. The more people that play this way the better. Rapid fire is a beast and it can kill anyone, but thats where it stops. You need to be zerker and traited in power and precision for it to matter. ANYTHING to keep people from playing condi ranger is fine by me, those are the true threat

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Posted by: coglin.1867

coglin.1867

rapid fire is the one channeled skill that u need to use both dodges just to dodge part of the skill ….

it stands out from all channeled skills because most of the skills can be dodged in one move .

I can not agree that they should change all channeled skills .
because no other channeled skill has as many multiple hits as rapid fire
with that kind of range and damage

it makes blind and ageis useless

but ranger should be buffed in return for any changes to rapid fire

I think changing the stealth tracking rapid fire would be a good change ….
but what is buffed in return is yet to be decided

There are a great deal of factually false statements here. Such as stating that you need two dodges to avoid the entire skill. That is false. As well, there are multiple skulls that offer 10 hits and have the exact same duration or more. I can only guess you are making statements about other professions, without having experience playing them.

name one channeled skill with the number of hits as rapid fire
the range/damage
and cool down

and can u dodge rapid fire in one dodge ?
like most channeled skills ‘_’ ???

Ahh. Now you are adding a new qualifier of range. Change it all you like. As a player that deals with a ranger, likely as often, if not more then you, I have no problems with them. Unless something in the game changes, you will not convince me, because I can deal with them as well as I can any profession. In fact, through the various “such and such” is OP, for every profession that has arose, there is also a player such as yourself, that will not be convinced that it can be dealt with, in the context of the profession as a while.

If you dodge toward the ranger, you can dodge every arrow in one dodge.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: caveman.5840

caveman.5840

and just to be clear I don’t really think rapid fire is totally “OP”
trying to keep this short

but the stealth tracking is a bit of a problem ..
or the number of dodges it takes to avoid it

and there is a number of ways they can fix it

but all I am trying to say is some small tweaks could fix it and ranger should be buffed in return

(edited by caveman.5840)

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Posted by: coglin.1867

coglin.1867

Although I see where your coming from, why do you assume you get to state so matter of factly, that it is inherently broken, and thus assume it requires a fix? Sure it could be adjusted so that it is complained about on the form less. That does not difinitivly define it as fixed. Particularly given that players, such as myself, do not feel it is broken.

It all boils down to personal opinion on the matter. For me, it becomes more difficult to respect someone’s opinion though, when they state it as if thief view or opinions, is fact.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: Jerus.4350

Jerus.4350

and just to be clear I don’t really think rapid fire is totally “OP”
trying to keep this short

but the stealth tracking is a bit of a problem ..
or the number of dodges it takes to avoid it

and there is a number of ways they can fix it

but all I am trying to say is some small tweaks could fix it and ranger should be buffed in return

I can somewhat agree there, I think RF is pretty fine, but it could be made slightly easier to deal with and still be quite powerful. Increase the first half of the damage while taking the damage off the second half. Thus if you recognize the tell and dodge accordingly you’ll avoid the brunt of the attack, you can sacrifice a double dodge to avoid it all but it’s a choice you make.

Just a thought if it’s really deemed OP that’s as far of a change that I think would be reasonable, honestly I don’t find it to be an issue either way, and I really think Stealth is so powerful that it shouldn’t be a catch all avoidance. Plenty of other things have weaknesses why shouldn’t stealth?

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Posted by: STRanger.5120

STRanger.5120

rapid fire is the one channeled skill that u need to use both dodges just to dodge part of the skill ….

And again, why is this fact problem now? The recent change only helped the character targeted by RF, by making it faster so it’s much easier to avoid the whole duration of the RF now, especially when used with quickness.

This makes your point invalid, because total damage of the RF hasn’t changed, so just like that….

#ELEtism 4ever

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Posted by: caveman.5840

caveman.5840

rapid fire is the one channeled skill that u need to use both dodges just to dodge part of the skill ….

And again, why is this fact problem now? The recent change only helped the character targeted by RF, by making it faster so it’s much easier to avoid the whole duration of the RF now, especially when used with quickness.

This makes your point invalid, because total damage of the RF hasn’t changed, so just like that….

y would u waist quickness just to use it on rapid fire?
what a waist of a utility

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Posted by: NinjaEd.3946

NinjaEd.3946

snip

There are a great deal of factually false statements here. Such as stating that you need two dodges to avoid the entire skill. That is false.

Yes you are right. Rapid Fire lasts 2.5 s whereas a dodge lasts .75 s. So really, you need 4 dodges to avoid the entire skill.

Or use LoS and dodge 100% of the arrows, or reflect/absorb projectiles and avoid 100% while potentially killing that ranger if they are unaware.

There are a lot of ways to avoid projectiles, rapid fire is only complained about because it is a channel and follows all channeled skill guidelines like tracking. It’s annoying as kitten, but I can’t disagree with it because it isn’t breaking any game designs atm. I’d say working as intended.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: STRanger.5120

STRanger.5120

rapid fire is the one channeled skill that u need to use both dodges just to dodge part of the skill ….

And again, why is this fact problem now? The recent change only helped the character targeted by RF, by making it faster so it’s much easier to avoid the whole duration of the RF now, especially when used with quickness.

This makes your point invalid, because total damage of the RF hasn’t changed, so just like that….

y would u waist quickness just to use it on rapid fire?
what a waist of a utility

Ever heard of the term “human reaction time?”
Also, you avoided the main point of my post, not that I wasn’t expecting that.

0/10, sry.

#ELEtism 4ever

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Posted by: Runewolf.8456

Runewolf.8456

My only problem with rapid fire tracking into stealth is that you HAVE to use both dodges if you want to avoid the damage which on non-dodge centered thief builds means you pretty much are gonna get instant killed by any ranger with a longbow, cause even if you evade RF your gonna get hit by the pet and whatever other bow skills/alt set skills that will eat your health bar, and it’s on such a low CD that you can’t even kill them before it’s up again.

Also in my experience no other channel shooting skills track when people stealth (reliably) unload doesn’t unless they stand in place same with the warrior rifle rapid fire
so why should the ranger’s rapid fire do so?

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Posted by: Stand The Wall.6987

Stand The Wall.6987

life blast u can dodge

that one blast may still hit u in stealth but u cant keep casting them
u lose LOS

where rapid fire is one skill with multiple hits

actually you can still cast 1 or 2 after they stealth. sure you can dodge a life blast but you know there are 10 more coming ;)
cuz necor is god ov pewpew~~~~~~~~~~~~~~~~~~~~~~~

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: Atherakhia.4086

Atherakhia.4086

My only problem with rapid fire tracking into stealth is that you HAVE to use both dodges if you want to avoid the damage which on non-dodge centered thief builds means you pretty much are gonna get instant killed by any ranger with a longbow, cause even if you evade RF your gonna get hit by the pet and whatever other bow skills/alt set skills that will eat your health bar, and it’s on such a low CD that you can’t even kill them before it’s up again.

Also in my experience no other channel shooting skills track when people stealth (reliably) unload doesn’t unless they stand in place same with the warrior rifle rapid fire
so why should the ranger’s rapid fire do so?

You’re mistaken.

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Posted by: STRanger.5120

STRanger.5120

My only problem with rapid fire tracking into stealth is that you HAVE to use both dodges if you want to avoid the damage which on non-dodge centered thief builds means you pretty much are gonna get instant killed by any ranger with a longbow, cause even if you evade RF your gonna get hit by the pet and whatever other bow skills/alt set skills that will eat your health bar, and it’s on such a low CD that you can’t even kill them before it’s up again.

Also in my experience no other channel shooting skills track when people stealth (reliably) unload doesn’t unless they stand in place same with the warrior rifle rapid fire
so why should the ranger’s rapid fire do so?

You’re mistaken.

Yes, every channelled skill tracks, RF, Unload, Air Scepter AA, Spatial Surge, Stone Shards, Flamethrower AA, every targeted channel….

Also, according to your logic, RF was nerfed, because now you need 2 dodges to evade it, but it was twice as much before the patch.
Where’s the problem then?

#ELEtism 4ever

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Posted by: Runewolf.8456

Runewolf.8456

My only problem with rapid fire tracking into stealth is that you HAVE to use both dodges if you want to avoid the damage which on non-dodge centered thief builds means you pretty much are gonna get instant killed by any ranger with a longbow, cause even if you evade RF your gonna get hit by the pet and whatever other bow skills/alt set skills that will eat your health bar, and it’s on such a low CD that you can’t even kill them before it’s up again.

Also in my experience no other channel shooting skills track when people stealth (reliably) unload doesn’t unless they stand in place same with the warrior rifle rapid fire
so why should the ranger’s rapid fire do so?

You’re mistaken.

Yes, every channelled skill tracks, RF, Unload, Air Scepter AA, Spatial Surge, Stone Shards, Flamethrower AA, every targeted channel….

Also, according to your logic, RF was nerfed, because now you need 2 dodges to evade it, but it was twice as much before the patch.
Where’s the problem then?

i don’t play many characters with Rapid fire esque abilities so your prolly right that they all track prolly just never payed much attention.

nerfed? it got much better if you ask me. Now you HAVE to dodge roll/evade it, before you could hit the strafe keys and dodge half the arrows and/or use any movement skill moving to the left to right and you could dodge most of the damage while stealth-ed/entering stealth at least in my experience anyway.

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Posted by: Jim Hunter.6821

Jim Hunter.6821

My only problem with rapid fire tracking into stealth is that you HAVE to use both dodges if you want to avoid the damage which on non-dodge centered thief builds means you pretty much are gonna get instant killed by any ranger with a longbow, cause even if you evade RF your gonna get hit by the pet and whatever other bow skills/alt set skills that will eat your health bar, and it’s on such a low CD that you can’t even kill them before it’s up again.

Also in my experience no other channel shooting skills track when people stealth (reliably) unload doesn’t unless they stand in place same with the warrior rifle rapid fire
so why should the ranger’s rapid fire do so?

You’re mistaken.

Yes, every channelled skill tracks, RF, Unload, Air Scepter AA, Spatial Surge, Stone Shards, Flamethrower AA, every targeted channel….

Also, according to your logic, RF was nerfed, because now you need 2 dodges to evade it, but it was twice as much before the patch.
Where’s the problem then?

i don’t play many characters with Rapid fire esque abilities so your prolly right that they all track prolly just never payed much attention.

nerfed? it got much better if you ask me. Now you HAVE to dodge roll/evade it, before you could hit the strafe keys and dodge half the arrows and/or use any movement skill moving to the left to right and you could dodge most of the damage while stealth-ed/entering stealth at least in my experience anyway.

You really just have no idea how ranger skills and traits work do you?

Also known as Puck when my account isn’t suspended
LGN

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Posted by: coglin.1867

coglin.1867

Then why would you claim no other skills function that way if you do not know? That approach is, in my opinion, one of the biggest problems on the forums. Posters make such definitive claims, without even knowing the facts of the matter.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Arrow speed was never buffed and you can’t dodge RF by just walking left and right in the past. In the past there are latency between each arrow shot, the patch just address those latencies, not making the arrows go faster.

Your other statement is even more false because past channeling takes 5 seconds. That’s right, FIVE SECONDS. That is exactly the reason why not many rangers take LB in the past, they’re stuck channeling it for 5 seconds while opponents were given huge opportunity to retaliate (and force ranger to drop LB and fight in melee) or re-position using LoS. See the trick here? These two strategies are exactly the same way to deal with the current LB ranger. Even better, now ranger’s opponents have a new option: dodge to avoid 3-5 arrows. But instead of choosing those, OP resorts to stealth and want it to completely negate RF. I don’t see anything reasonable or logical about his argument. What he claimed it to be the best option is totally bias in favor of D/P thieves and PU mesmers for reasons me and many others had already explained (and yet someone is still not comprehending lol).

Back to your topic. In the past RF can track through stealth for 5 seconds. If we’re going to follow the same argument, then the past LB ranger has even superior ability in tracking stealth target. That also means to mitigate arrow damages you would need a lot more dodges than now. So reasons such as “oh but you need two or more dodges”, “right now it track through stealth” is an awfully weak backup when the buff was, in a way, towards stealth opponents’ favor.

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Posted by: STRanger.5120

STRanger.5120

Arrow speed was never buffed and you can’t dodge RF by just walking left and right in the past. In the past there are latency between each arrow shot, the patch just address those latencies, not making the arrows go faster.

Well, this is half-true statement.
Arrow speed wasn’t buffed directly, however the new traits gave the opportunity to make LB/Harpoon projectiles faster, for a 6 points in the Marksmanship line, yeah, it’s a grandmaster trait, and the investment is heavy for it.
I know it’s a hard hit to those who abused the strafing “glitch”, let’s be honest, arrow flying at a basic speed (without the trait) should never been implemented in the first place, because it would hardly take off from the bow…
A lot of projectile attacks have this problem, the anticipating in target movement makes them totally unusable against a human target on longer ranges, because it can be simply “out-strafed”, meh…

#ELEtism 4ever

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Posted by: Sandrox.9524

Sandrox.9524

RF should track stealth,but since it do tracks stealth,the dmg should be low,just like backstab got nerfed RF should be nerfed,dmg wise.

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Posted by: Sandrox.9524

Sandrox.9524

Arrow speed was never buffed and you can’t dodge RF by just walking left and right in the past. In the past there are latency between each arrow shot, the patch just address those latencies, not making the arrows go faster.

Your other statement is even more false because past channeling takes 5 seconds. That’s right, FIVE SECONDS. That is exactly the reason why not many rangers take LB in the past, they’re stuck channeling it for 5 seconds while opponents were given huge opportunity to retaliate (and force ranger to drop LB and fight in melee) or re-position using LoS. See the trick here? These two strategies are exactly the same way to deal with the current LB ranger. Even better, now ranger’s opponents have a new option: dodge to avoid 3-5 arrows. But instead of choosing those, OP resorts to stealth and want it to completely negate RF. I don’t see anything reasonable or logical about his argument. What he claimed it to be the best option is totally bias in favor of D/P thieves and PU mesmers for reasons me and many others had already explained (and yet someone is still not comprehending lol).

Back to your topic. In the past RF can track through stealth for 5 seconds. If we’re going to follow the same argument, then the past LB ranger has even superior ability in tracking stealth target. That also means to mitigate arrow damages you would need a lot more dodges than now. So reasons such as “oh but you need two or more dodges”, “right now it track through stealth” is an awfully weak backup when the buff was, in a way, towards stealth opponents’ favor.

sorry,there is a diffrences betwin having a 5 seconds channel skill to 1 sec channel skill(lol).You may dodge it when you see it coming,but when the ranger is not in your LOS you pretty much screwed.Rangers abusing RF with quickness just liek thieves abused backstabs with the assassins signet in launch,bot backstab and the signet nerfed hard,I dont see why RF and the quickness thingy shouldnt be nerfed.

PS→I dont even mention that rangers can RF from stealth..

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Posted by: STRanger.5120

STRanger.5120

RF should track stealth,but since it do tracks stealth,the dmg should be low,just like backstab got nerfed RF should be nerfed,dmg wise.

If I’m not mistaken, Backstab wasn’t nerfed, at least not directly. C&D was, Assasins signet was, Mug was. But Backstab wasn’t.

#ELEtism 4ever

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Posted by: Kreed.2768

Kreed.2768

sorry,there is a diffrences betwin having a 5 seconds channel skill to 1 sec channel skill(lol).You may dodge it when you see it coming,but when the ranger is not in your LOS you pretty much screwed.Rangers abusing RF with quickness just liek thieves abused backstabs with the assassins signet in launch,bot backstab and the signet nerfed hard,I dont see why RF and the quickness thingy shouldnt be nerfed.

PS->I dont even mention that rangers can RF from stealth..

RF is already on a 2,5 sec channel. Who would waste a slot for QZ just to fire one 1,25 sec RF off every 48/60 seconds?

Lover of longbow rangers.
Party Hard in GW2!
My YouTube Channel!

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Posted by: coglin.1867

coglin.1867

PS->I dont even mention that rangers can RF from stealth..

Yes. And my channel skills can Track them during it. What is your point?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: Kilger.5490

Kilger.5490

All channel skills track into stealth. Its a necessary game mechanic or channels would be underpowered as they would rarely get part way through ever (fighting stealth classes).

Kilger – Human Ranger
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry

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Posted by: Black Box.9312

Black Box.9312

but when the ranger is not in your LOS you pretty much screwed.

When the ranger is not in your LoS, then that means that their rapid fire will be obstructed.

Argument dismissed.

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Posted by: iatemyhippo.7410

iatemyhippo.7410

It should also be noted that Churning Earth will do the same thing. If I start Churning Earth with a target selected, and the target goes into stealth, my character will rotate to face the stealthed target until the channel completes. Basically, I can use Lightning Flash to perform the classic combo on a target who thinks he/she is safe, but I can track his direction.

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Posted by: Sandrox.9524

Sandrox.9524

but when the ranger is not in your LOS you pretty much screwed.

When the ranger is not in your LoS, then that means that their rapid fire will be obstructed.

Argument dismissed.

This comment could happen for one of these reasons:
1.This user is completely ret_rd
2.This user have diffculty reading English.
3.This user maybe have a user,but never played the game.
4.This user simply a bad troll.
5.This user have 8 characters level 80,all rangers.

Maybe all,but that is very rare.

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Posted by: Sandrox.9524

Sandrox.9524

sorry,there is a diffrences betwin having a 5 seconds channel skill to 1 sec channel skill(lol).You may dodge it when you see it coming,but when the ranger is not in your LOS you pretty much screwed.Rangers abusing RF with quickness just liek thieves abused backstabs with the assassins signet in launch,bot backstab and the signet nerfed hard,I dont see why RF and the quickness thingy shouldnt be nerfed.

PS->I dont even mention that rangers can RF from stealth..

RF is already on a 2,5 sec channel. Who would waste a slot for QZ just to fire one 1,25 sec RF off every 48/60 seconds?

Belive it or not,rangers abuse it in wvw.

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Posted by: RyuDragnier.9476

RyuDragnier.9476

sorry,there is a diffrences betwin having a 5 seconds channel skill to 1 sec channel skill(lol).You may dodge it when you see it coming,but when the ranger is not in your LOS you pretty much screwed.Rangers abusing RF with quickness just liek thieves abused backstabs with the assassins signet in launch,bot backstab and the signet nerfed hard,I dont see why RF and the quickness thingy shouldnt be nerfed.

PS->I dont even mention that rangers can RF from stealth..

RF is already on a 2,5 sec channel. Who would waste a slot for QZ just to fire one 1,25 sec RF off every 48/60 seconds?

Belive it or not,rangers abuse it in wvw.

They usually die seconds later as a result.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

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Posted by: caveman.5840

caveman.5840

I don’t see QZ even close to being an abuse. the utility has like a 60 second cool down
if any thing it is a waist of a utility slot all together if u are not using it for a
stun breaker

(edited by caveman.5840)

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Posted by: Sandrox.9524

Sandrox.9524

sorry,there is a diffrences betwin having a 5 seconds channel skill to 1 sec channel skill(lol).You may dodge it when you see it coming,but when the ranger is not in your LOS you pretty much screwed.Rangers abusing RF with quickness just liek thieves abused backstabs with the assassins signet in launch,bot backstab and the signet nerfed hard,I dont see why RF and the quickness thingy shouldnt be nerfed.

PS->I dont even mention that rangers can RF from stealth..

RF is already on a 2,5 sec channel. Who would waste a slot for QZ just to fire one 1,25 sec RF off every 48/60 seconds?

Belive it or not,rangers abuse it in wvw.

They usually die seconds later as a result.

This is even more stupid,they down somone with 1 skill,just to die seconds after.That is stupid and they still do it.And yes there are still some stupid rangers which uses that skill combo,but that is not the issue here anyway.

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Posted by: DeceiverX.8361

DeceiverX.8361

Arrow speed was never buffed and you can’t dodge RF by just walking left and right in the past. In the past there are latency between each arrow shot, the patch just address those latencies, not making the arrows go faster.

Well, this is half-true statement.
Arrow speed wasn’t buffed directly, however the new traits gave the opportunity to make LB/Harpoon projectiles faster, for a 6 points in the Marksmanship line, yeah, it’s a grandmaster trait, and the investment is heavy for it.
I know it’s a hard hit to those who abused the strafing “glitch”, let’s be honest, arrow flying at a basic speed (without the trait) should never been implemented in the first place, because it would hardly take off from the bow…
A lot of projectile attacks have this problem, the anticipating in target movement makes them totally unusable against a human target on longer ranges, because it can be simply “out-strafed”, meh…

RF before the patch had a high projectile speed by default. It was actually the only reliable way to hit moving targets. RtW did not change reliability on the skill.

The only thing that’s changed before/after the patch is that healing and regeneration effects have a much lesser effect against RF. Your SA thief using SR and regen through a RF prevent only like one shot’s worth of hits now, instead of around four.

The complaints are really unjustified since all it really takes is half of a dodge roll to not get killed by the skill and a heal, to recover from their primary burst/DPS, anyways. Using HiS will also prevent targeting of the thief, too.

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Posted by: Greymarch.3291

Greymarch.3291

( ?° ?? ?°) This thread makes me smile. I am amused

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Posted by: Black Box.9312

Black Box.9312

but when the ranger is not in your LOS you pretty much screwed.

When the ranger is not in your LoS, then that means that their rapid fire will be obstructed.

Argument dismissed.

This comment could happen for one of these reasons:
1.This user is completely ret_rd
2.This user have diffculty reading English.
3.This user maybe have a user,but never played the game.
4.This user simply a bad troll.
5.This user have 8 characters level 80,all rangers.

Maybe all,but that is very rare.

lol? I prefer not to argue with ad hominem, so I guess I’ll just be on my way.

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Posted by: Sandrox.9524

Sandrox.9524

but when the ranger is not in your LOS you pretty much screwed.

When the ranger is not in your LoS, then that means that their rapid fire will be obstructed.

Argument dismissed.

This comment could happen for one of these reasons:
1.This user is completely ret_rd
2.This user have diffculty reading English.
3.This user maybe have a user,but never played the game.
4.This user simply a bad troll.
5.This user have 8 characters level 80,all rangers.

Maybe all,but that is very rare.

lol? I prefer not to argue with ad hominem, so I guess I’ll just be on my way.

Please teach me how to see behind me aswell as infront of me or above me.please.

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Posted by: Bryzy.2719

Bryzy.2719

but when the ranger is not in your LOS you pretty much screwed.

When the ranger is not in your LoS, then that means that their rapid fire will be obstructed.

Argument dismissed.

This comment could happen for one of these reasons:
1.This user is completely ret_rd
2.This user have diffculty reading English.
3.This user maybe have a user,but never played the game.
4.This user simply a bad troll.
5.This user have 8 characters level 80,all rangers.

Maybe all,but that is very rare.

That was incredibly unnecessary and basically offensive. You could have just put forth your counter argument without resorting to ad hominem. You represent the more cancerous vein of the GW2 community.

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Posted by: Jim Hunter.6821

Jim Hunter.6821

but when the ranger is not in your LOS you pretty much screwed.

When the ranger is not in your LoS, then that means that their rapid fire will be obstructed.

Argument dismissed.

This comment could happen for one of these reasons:
1.This user is completely ret_rd
2.This user have diffculty reading English.
3.This user maybe have a user,but never played the game.
4.This user simply a bad troll.
5.This user have 8 characters level 80,all rangers.

Maybe all,but that is very rare.

lol? I prefer not to argue with ad hominem, so I guess I’ll just be on my way.

Please teach me how to see behind me aswell as infront of me or above me.please.

Rangers aren’t magically appearing out of thin air. If you aren’t constantly scanning around yourself in any PvP game you need to step up your performance. Not to mention this game provides you with a big red sign above your enemy so that they can’t just blend in somewhere.

Also known as Puck when my account isn’t suspended
LGN

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Posted by: Vikkela.7261

Vikkela.7261

Please teach me how to see behind me aswell as infront of me or above me.please.

The funny part here is that this is written by a guy who plays the two classes in game who have access to stealth and can walk up to people undetected

9 Guardians later…