[warrior] Ready for the BUFFS!
I do agree on this topic, but:
-Warrior need to trait for it, and so:
if you take a look at other classes they can trait also to gain boons or something while swapping attunement or swapping kits on engi.. Its maby not the total same thing. But it gets close..
The problem is that ele does not gain cd reduction from the trait that gives the boons while warriors would gain both from 1 trait if this goes live. Engie also gets no cd reduction but that is a moot point because kits have no cd.
But you can swap every 5sec if you want. So you can get extra bonus boons every 5sec (not talking about sigil now)
I dont talk this right or something, just saying and yeah engi kit swap… They already get so much benefit from traits with this also.
Wow, didn’t even think of this when they mentioned the new independent cds on sigils.
Bet you anything Anet will say that this is working as intended since the poor Warriors have to trait 15 in order to get this completely OP buff.
Hey guys go easy on those OP warriors, their healing signet is losing 30hp/s.. Now they can heal for only a measly 380 hps with the highest health pool in the game….
Phoenix Ascendant [ASH] | Rank 80
Wow, didn’t even think of this when they mentioned the new independent cds on sigils.
Bet you anything Anet will say that this is working as intended since the poor Warriors have to trait 15 in order to get this completely OP buff.
Hey guys go easy on those OP warriors, their healing signet is losing 30hp/s.. Now they can heal for only a measly 380 hps with the highest health pool in the game….
Well if something is working as it’s designed to should they lie about it? I’m not sure what you’re trying to say here.
this will be working as intended, because, fast hands trait is working as intended.
activating 2 different on swap sigils on each swap is an intended game play mechanic for warriors with fast hands trait.
nothing overpowered.
move along, nothing more to see here.
Then don’t you think it’s unfair for only warriors to be able to do this?
do you think it is fair that
mesmers have illusions
thieves can stealth
necromancers have death shroudetc.
warriors have fast hands.
this is working as intended.
get over it.You keep stating the same gimmicks for other professions whenever people talk about warriors just quit it.
You can’t argue that warriors are balanced while using the same class mechanics of other classes all the time in your arguments.Random poster 1: “Warrior landpeed is broken”
Deimos: “Thief have stealth, mesm have illusions etc.”Random poster 2: “warrior have insane health regen in a passive skill while having the highest health and armor”
Deimos : “Thief can survive with stealth and mesm can use illusions etc.”Random poster 3: “Warriors will be able to proc 4 sigils every 10 sec”
Deimos: “It’s fine because Theif have stealth, mesm have illusions etc”
Agreed. He is trolling.
I am curious to see how the rebalance the individual sigils and whatnot before taking issues. Perhaps sigils will now have a longer ICD or smaller effects.
Also, it wouldn’t be an issue if warrior’s weren’t already the APEX, top-dog predator in all game-modes.
It’s also funny to nerf healing signet by 30 hp/s, then enable every meta warrior build to take sigil of leeching, which will add a good 100 hp/s. Sounds like a great nerf…