$5 for 1g is too much arena.net :(
For one, as long as gold sellers exist, they will always offer significantly more gold per $ than the official route – that’s the only way they can get people to purchase from them. Even if the price on gems were lowered, the gold sellers will still undercut it – by a lot.
Anet will spend a lot of effort into killing gold sellers because it’s a parasite on one of their main stream of incoming, so they will devote the utmost attention to it (to the chagrin to people waiting for bugfixes). With the anti-farming system and impending crackdown on botting, the only easy way for gold sellers to make money is through account hacking and stealing credit card info.
For one, as long as gold sellers exist, they will always offer significantly more gold per $ than the official route – that’s the only way they can get people to purchase from them. Even if the price on gems were lowered, the gold sellers will still undercut it – by a lot.
Anet will spend a lot of effort into killing gold sellers because it’s a parasite on one of their main stream of incoming, so they will devote the utmost attention to it (to the chagrin to people waiting for bugfixes). With the anti-farming system and impending crackdown on botting, the only easy way for gold sellers to make money is through account hacking and stealing credit card info.
Until they make the time spent getting the gold – to the amount they can buy from anet and sell to players completely not worth the time.
However, paying 400-500 dollars for an in game item is just a little too insane, and cannot be done by the average person for a game, therefore the don’t wanna spend too much time, you can buy gems for gold marketing idea is a complete failure at this point in time, oh and one siege golem which is almost useless people say is 1g. However this wouldn’t be that big of a deal if the economy wasn’t so bad.
Atm anets price for the item : Dusk is $605
The message in spam I just got after posting in this topic that gold seller sells the same amount of gold for : $120
The worst part – $120 is still too kitten much.
The real thing to blame for our time feeling like we are spending too much for reward – The trading postes minimum prices on our weapon/armor drops being the same as what the merchant would buy them from you rather than what a merchant would sell them to you if he had the item in his sell list.
(edited by R E F L H E X.8413)
Until they make the time spent getting the gold – to the amount they can buy from anet and sell to players completely not worth the time.
Right, which is why they have good incentive to kill the botters. They are not going to artificially lower the gem prices to do this.
Until they make the time spent getting the gold – to the amount they can buy from anet and sell to players completely not worth the time.
Right, which is why they have good incentive to kill the botters. They are not going to artificially lower the gem prices to do this.
The harder the gold is to get for the non botting player, when he is spending too much time for too little reward, (try farming for your 120g item let me know how long that takes you). The gold sellers will be in higher demand then ever.
The trading post economy compared to the in game merchant economies, don’t add up right now.
The trading post is too low on everything in comparison to be able to make buying things easy, for example you have to farm, about 120 blue items just to get 1 siege golem, if you were selling on trading post, you have to get around 60 green items to sell on the trading post for one siege golem.
The trading post shouldn’t be a kitteny merchant that takes a cut when you list and sell things, it should be something that you wait to make more money from than merchantmen for your drops.
(edited by R E F L H E X.8413)
The trading postes minimum prices on our weapon/armor drops being the same as what the merchant would buy them from you
This is obviously not true, since no merchant would pay you 80g for Dusk.
The problem is that people expect midlevel crafting to be profitable, so all of them try to sell their junk on the TP, so supply outweighs demand enough for prices to bottom out.
The harder the gold is to get for the non botting player, when he is spending too much time for too little reward, (try farming for your 120g item let me know how long that takes you). The gold sellers will be in higher demand then ever.
The trading post economy compared to the in game merchant economies, don’t add up right now.
The trading post is too low on everything in comparison to be able to make buying things easy, for example you have to farm, about 120 blue items just to get 1 siege golem, if you were selling on trading post, you have to get around 60 green items to sell on the trading post for one siege golem.
The trading post shouldn’t be a kitteny merchant that takes a cut when you list and sell things, it should be something that you wait to make more money from than merchantmen for your drops.
Yes, something that costs 120g is difficult to get, and I see complaints about this all the time, but you know what? That item is designed to be difficult to get. If for whatever reason gold becomes twice as easy to obtain, the prices of those item will approach 240g. For items sold on the TP (like the legendary precursors), a lot is driven by supply and demand. When Dusk of Rage first appeared on TP, I think the asking price was something like 46 g. Now the price has tripled – because more people want it, and more people have gold. If gold was twice as easy to obtain, the inflation will drive the price up, and you’ll have to pay a lot more than 120g for it.
For vendor items like cultural sets, I am sure Anet has a good item of how easy/difficult it is to earn gold, and have pegged the prices of those items accordingly. If somebody discovered an easy way of making gold twice as fast for everyone (that’s not an exploit), then you’ll likely see a patch that raises not only the prices of the cultural sets, but also things like repair costs, waypoint costs, blueprint/siege golem costs, etc. Why? Because some of those things are difficult to get by design. They are not going to make it easier on you to get them.
The trade post is definitely something you use to make more money than selling to a vendor – I have made more than the vendor + 15% every time I sold something on it. It is not something you sell everything on, because 1) then vendors would be useless, and 2) somebody else has to want it at that price.
The hidden 10% fee is annoying, but only the hidden part. Without the 15% tax, you’ll see all sorts of shenanigans and market manipulations on the TP. That 15% is there is discourage it, and it needs to stay. They do need to do a much better job at informing the player base about it though.
I highly doubt Anet is basing gem exchange on supply/demand looking at this chart, unless the other determines both :/
Never thought I’d see people complaining because a game wasn’t pay to win.
To be fair, money doesn’t get you all that much past a certain point because Guild Wars isn’t a terribly gear dependent game (unlike something like Aion).
Read: Playing to Win.
Guide: How to play a Mesmer in dungeons.
The trading postes minimum prices on our weapon/armor drops being the same as what the merchant would buy them from you
This is obviously not true, since no merchant would pay you 80g for Dusk.
This is mainly talking about greens and blues, the drops, also crafting mats. Your post makes no sense for what I was saying.
For example I sell a green to a merchant he buys it for 1.8s, however if you rollover that item in buyback he would sell it to you for about 13s. The MINIMUM listing price should be that sellback price (think of a merchant like a pawn shop) Otherwise the tp is a kitteny version of a merchant that takes cuts from you.
Dusk isn’t even a drop as far as I understand it is a crafted item. Also, 80g is not dusks minimum value, you can list that thing for what the merchant would buy it from you. Dusks price has nothing to do with this, the minimum price possible to list an item does (and that price is the merchants buy, not sell value).
Plus once the market got settled and I mean everything this way buying gems to get gold would be worthwhile, and the time required for a player to get gold for siege and stuff would just feel so much better and not as screwed up when you compare the in game market to the tp.
(edited by R E F L H E X.8413)
This is mainly talking about greens and blues, the drops, also crafting mats.
Greens and blues sell just above vendor value because no one wants them enough to pay more for them. When the price for something people don’t want is low, that’s the market working correctly.
And what do you mean about crafting mats? Have you looked at those recently? The ones that everyone uses (cloth, for example) sell for far more than vendor price. Jute, which I believe would vendor for 1c, has been selling between 25 and 30 copper for the past several weeks. This is because there’s actual demand for it, which there isn’t for midlevel blues and greens.
This is mainly talking about greens and blues, the drops, also crafting mats.
Greens and blues sell just above vendor value because no one wants them enough to pay more for them. When the price for something people don’t want is low, that’s the market working correctly.
And what do you mean about crafting mats? Have you looked at those recently? The ones that everyone uses (cloth, for example) sell for far more than vendor price. Jute, which I believe would vendor for 1c, has been selling between 25 and 30 copper for the past several weeks. This is because there’s actual demand for it, which there isn’t for midlevel blues and greens.
You are clueless but I will let you stay that way for now. You really need to re-examine the market as a whole. Before I keep trying to correct you are inform how you are wrong.. If all the prices were how I am saying this would open a small window of time where there would be a demand for blues and greens (unless the player was already rich before that character was made), this you also do not understand.
Everything that drops and is a teal/green – lowest price possible – naga jolokias – near lowest price possible – many cooking mats, – near lowest price possible except for a handful – level 375 leather or so – at the lowest price – ancient bones, near or at lowest price – there is plenty of them, you must not have seen them, but there is too many like this to not see it, and I just don’t understand why I’d have to tell you this — saffron threads is another some fo the wood is at lowest price, all the mid levelled crystal collectibles are worth merchanting, etc. Don’t see how you missed all these items when it’s almost everything except a rare or exotic weapon/gear.
This is not opinion, this is facts.
(edited by R E F L H E X.8413)
I’ll tell you how, 1g is a sinlge siege golem.
some weapons cost 80g or $400.
End game armor in this game costs 2-3g for a whole set of rares. Maybe 10-15g if you want exotics. By the time most players are level 80 buying a set of exotic armor shouldn’t be too big of an issue.
Sure, some weapons cost 80g+ the reason being everyone and their mom wants one. Those are the exotics required to make legendary weapons.
You’re basically just complaining that luxury items are too expensive, sorry buddy that’s just how the market works.
(edited by Kopipoki.3542)
However, paying 400-500 dollars for an in game item is just a little too insane, and cannot be done by the average person for a game, therefore the don’t wanna spend too much time, you can buy gems for gold marketing idea is a complete failure at this point in time, oh and one siege golem which is almost useless people say is 1g. However this wouldn’t be that big of a deal if the economy wasn’t so bad. 1
The real thing to blame for our time feeling like we are spending too much for reward – The trading postes minimum prices on our weapon/armor drops being the same as what the merchant would buy them from you rather than what a merchant would sell them to you if he had the item in his sell list. 2
1 No one is paying 600 USD for a sword, they are paying gold for it. Gold is much easier to acquire in this game than 600 USD is for the vast majority of players. “I don’t have enough money to buy the most expensive items” is not a justification for saying “the economy is so bad”.
2 Yes, the solution to oversupply of unwanted items is clearly to enforce a minimum price on those items that is ten times larger than it currently is. Everyone will buy that stuff up immediately. Problem solved.
Everything that drops and is a teal/green – lowest price possible – naga jolokias – near lowest price possible – many cooking mats, – near lowest price possible except for a handful – level 375 leather or so – at the lowest price – ancient bones, near or at lowest price – there is plenty of them, you must not have seen them, but there is too many like this to not see it, and I just don’t understand why I’d have to tell you this — saffron threads is another some fo the wood is at lowest price, all the mid levelled crystal collectibles are worth merchanting, etc. Don’t see how you missed all these items when it’s almost everything except a rare or exotic weapon/gear.
This is not opinion, this is facts.
No, it’s not facts, because you’re still wrong: the vast majority of trades are in ores and cloth, particularly low-level ores and cloth. And all the ores and cloth sell for far more than vendor price. Most low-level fine materials also sell for far more than vendor price. HIgh-level stuff doesn’t yet because not enough people want those materials. (Top-tier stuff might always stay cheap, actually, because I suspect the main demand for lower stuff is so people can level their crafting.)
Yes, some cooking materials are really cheap. Because they’re really common and so supply is high and demand is low and that lowers the price. Others are expensive, because people don’t already have tons of them and are willing to pay those that do.
Yes, some items are cheap, because there are a lot more of them than people are willing to pay for. This is how a proper market should work.