"A great economist": Polite TP update request

"A great economist": Polite TP update request

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Posted by: Lansolyn.9507

Lansolyn.9507

Dear Mr. Smith,

I tried to make the thread title “John Smith, May we please have a few updates to the TP” but the forum wouldn’t let me!

I am pursuing my legendary and have found the TP a delightful mechanism for realizing my financial goals. There are several aspects, however, that I believe would make the TP more efficient for market traders. I’ll list them here first, as a TL;DR, and then explain them below.

1) The ability to place orders for more that 250 items at a time.
2) The ability to see how many units of the item were traded in the past [X time frame].
3) The development of a special “holding cell” where I could pick up items and relist them, while at the market, but without the items moving into my inventory.

Thank you for reading the requests. I also appreciate, by the way, the fact that you’re involved in the community on the forums and that you don’t treat the vocal minority of the forum community as a representative sample of the entire population!

Lansolyn

Explanation of the Requests:
1) Placing a limit of 250 items is time is ineffecient for most of the items that I buy and sell. My guess, however, would be that a limit was set to prevent botters from being able to make mass transactions rapidly, prevent players from ordering 2000 rather than 200 of an item by accident, and a database restriction (i.e. it’s harder to keep track of larger orders). So, I understand if it doesn’t happen but I would appreciate an indicator of if it’s even possible or being considered.

2) The ability to see the number of transactions of an item over the past 24 hours would be a tremendous tool for gauging the viability of an investment. I understand that it is simply not feasible for the game to process and constantly update values for all items on the TP. That would be ridiculous. But, perhaps we could get a value since the last server reset? I understand that it would be of limited use when the server switches over but it would increase in usefulness as time since the server reset lapsed. Then, I am certain, that certain websites that we all know and love would be able to keep track of the items sold for us.

3) Most of the time I don’t actually want to use the items that I purchase. Instead, I buy them to resell. Thus, it would be wonderful to be able to relist an item directly from the TP pickup window without the objects entering my inventory. This is really a pipe dream. But, I figured as long as I was going to go through the trouble of making a post I might as well dream big!

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Posted by: Mesket.5728

Mesket.5728

Mr Smith should make another game already and cut off the economy presure on this one.

Wall Street Wars

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: Drawing Guy.3701

Drawing Guy.3701

You make me cry a little bit Lansolyn. People with the funds to buy thousands of mats to buy out the drive down and keep the prices high is what makes crafting unprofitable and me poor. shakefist I’d say limit it to like 20, but legendaries do require 250 mat stacks, so blarg.

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Posted by: Lansolyn.9507

Lansolyn.9507

Mesket: You think this game’s economy is intense? Try EVE Online. Once you can play the market in EVE you should be able to handle Wall Street! :P

Drawing Guy: I wish I was rich. But, honestly, the profits of the TP are found in a mix of volume and high profit margin, but slow sale, items. Crafting can be profitable but you have to do your research and follow the trends on particular items (e.g. check out Berserker’s Reavers).

"A great economist": Polite TP update request

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Posted by: Mesket.5728

Mesket.5728

Mesket: You think this game’s economy is intense? Try EVE Online. Once you can play the market in EVE you should be able to handle Wall Street! :P

Drawing Guy: I wish I was rich. But, honestly, the profits of the TP are found in a mix of volume and high profit margin, but slow sale, items. Crafting can be profitable but you have to do your research and follow the trends on particular items (e.g. check out Berserker’s Reavers).

I played Eve Online for years and I love it! but that game is different.. you have trading skills there and the economy is part of the game in a different way.

Implement the merchant class with TP skills on this game and you have my TP current state support.

As long as this remains an adventure game, I will still think there is something very wrong with the current state of economy and end game (legendary) achievements.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: Vol.5241

Vol.5241

You aren’t allowed to creating titles specifing devs in general or certain devs, just giving you a heads up (may be locked)

[Permabanned on Forums]
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/

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Posted by: birdiegirl.2463

birdiegirl.2463

May I ask that the “error on trading” be fixed also. Extremely frustrating to get that error after putting up 3 items on the TP. log all the way off, log in, post 3 items, get error, rinse and repeat.

I support you in your quest for a TP upgrade and want to jump on the bandwagon please, scoot over

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Posted by: Lansolyn.9507

Lansolyn.9507

You aren’t allowed to creating titles specifing devs in general or certain devs, just giving you a heads up (may be locked)

Fixed. Thanks for the heads up!

:)

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Posted by: Lansolyn.9507

Lansolyn.9507

May I ask that the “error on trading” be fixed also. Extremely frustrating to get that error after putting up 3 items on the TP. log all the way off, log in, post 3 items, get error, rinse and repeat.

I support you in your quest for a TP upgrade and want to jump on the bandwagon please, scoot over

I hate that error as well. scoots over Welcome aboard!

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Posted by: Khisanth.2948

Khisanth.2948

Explanation of the Requests:
1) Placing a limit of 250 items is time is ineffecient for most of the items that I buy and sell. My guess, however, would be that a limit was set to prevent botters from being able to make mass transactions rapidly, prevent players from ordering 2000 rather than 200 of an item by accident, and a database restriction (i.e. it’s harder to keep track of larger orders). So, I understand if it doesn’t happen but I would appreciate an indicator of if it’s even possible or being considered.

That is almost certainly wrong. It would be easier for the database to deal with fewer orders. Bigger numbers doesn’t really give a computer much difficulty but more data to process can. Very very large numbers might need additional handling but who has the gold to put and order for 18,446,744,073,709,551,616 items?

2) The ability to see the number of transactions of an item over the past 24 hours would be a tremendous tool for gauging the viability of an investment. I understand that it is simply not feasible for the game to process and constantly update values for all items on the TP. That would be ridiculous. But, perhaps we could get a value since the last server reset? I understand that it would be of limited use when the server switches over but it would increase in usefulness as time since the server reset lapsed. Then, I am certain, that certain websites that we all know and love would be able to keep track of the items sold for us.

You can do this already. It just means that you have to take risk to find out what prices things will sell at. I don’t think requiring the person who is going to benefit the most from the information to take the risk to find out is unreasonable.

This should probably in the suggestions section.

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Posted by: Lansolyn.9507

Lansolyn.9507

Explanation of the Requests:
1) Placing a limit of 250 items is time is ineffecient for most of the items that I buy and sell. My guess, however, would be that a limit was set to prevent botters from being able to make mass transactions rapidly, prevent players from ordering 2000 rather than 200 of an item by accident, and a database restriction (i.e. it’s harder to keep track of larger orders). So, I understand if it doesn’t happen but I would appreciate an indicator of if it’s even possible or being considered.

That is almost certainly wrong. It would be easier for the database to deal with fewer orders. Bigger numbers doesn’t really give a computer much difficulty but more data to process can. Very very large numbers might need additional handling but who has the gold to put and order for 18,446,744,073,709,551,616 items?

2) The ability to see the number of transactions of an item over the past 24 hours would be a tremendous tool for gauging the viability of an investment. I understand that it is simply not feasible for the game to process and constantly update values for all items on the TP. That would be ridiculous. But, perhaps we could get a value since the last server reset? I understand that it would be of limited use when the server switches over but it would increase in usefulness as time since the server reset lapsed. Then, I am certain, that certain websites that we all know and love would be able to keep track of the items sold for us.

You can do this already. It just means that you have to take risk to find out what prices things will sell at. I don’t think requiring the person who is going to benefit the most from the information to take the risk to find out is unreasonable.

This should probably in the suggestions section.

Interesting response to the first point. I had not thought about that perspective.

While this is, indeed, a suggestion. I posted it here more for the discussion. I don’t actually anticipate any developer interaction. I am just hoping that I am not alone in these requests.

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Posted by: Rouven.7409

Rouven.7409

I daresay that John is reading this thread. The evidence is overwhelming.

“Whose Kitten is this?” – “It’s a Charr baby.”
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”