For the most part, GW2’s economy is very balanced. The three keys to the economy are:
Everything can be salvaged.
Legendary Weapons.
Mystic Forge.
The legendary weapons keep everything running. The requirements for them drive money out of the economy and keep trash items circulating. There is a continual cycle of trash items being salvaged, raw materials being bought and then forged into rares & exotics, and then those rares & exotics are being tossed into the Mystic Forge for the chance at a precursor.
Without the goal of obtaining a Legendary, the economy would inflate. At the moment things are either deflating (ectos) or inflating (precursor weapons/gems) or are holding steady.
That’s actually great. Most games trend toward constant inflation since gold is continually added into the system without many hefty gold sinks and without reason to mass destroy trash items.
Ectos are deflating simply due to supply & demand. As more players acquire their exotic gear, less ectos will be bought. The only large ecto-sink is Legendary weapons, and that is determined by the Precursor drop-rate. If more precursors dropped, more ectos would be bought up, causing the price to rise. Right now the 5 ectos required to create exotics is not enough to keep the price steady.
This leads into the precursor discussion…
Legendaries:
The precursors are simply too rare and for unnecessary reasons. The rarity is causing some disturbances in the economy. Making them more common would actually help stabilize pricing of some goods (ectos). Making them more common shouldn’t hurt the current balance of the economy, weapons will still be trashed at the same frequency, and maybe even more frequently, since more players will believe they can acquire the precursor and also more players may try to obtain multiple Legendaries.
There is good argument for keeping them super rare, but I believe it solves nothing and actually will hurt the game. Right now there is still hope of achieving them, but as players fork over more and more cash, I see that hope dwindling to the point players give up trying. If players give up, the precursors on the market will continually inflate and the economy could spiral into constant inflation as the whole demand for mystic forge fodder dwindles. The gold supply will rise and things will continually become more expensive.
Other than the precursor requirement, the Legendaries do require a lot of gold and grind to achieve. Many players consider it to be “easy”. I also claim it isn’t hard. But neither is throwing weapons into the Mystic Forge, that is simply luck. The other stuff is easy since it is concrete steps to complete, all that is required is time.
With every character having many weapons to utilize, and each player having the ability to roll multiple characters easily, I feel like Legendaries should be a possibility for every player if they are willing to devote the time toward it. Not only does this keep a carrot dangling, but it will keep the economy running efficiently. The constant churn of weapons through the Mystic Forge will not end. As it stands, I’m afraid it could taper off any day and the markets will be no place to play anymore.
Continued…………
(edited by Icey.6045)