A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
You don’t seem to understand the concept of inflation and purchasing power. I would suggest you read up on it before making any more claims.
ya sure if your definition is there are people that didn’t triple their gold investment, there definitely are.
So by your definition. TP is high risk because people can’t stop playing for a year and triple their gold. It is high risk.
I suppose that’s why people complain about the TP. Because they can’t farm money fast enough to people who simply invest.
Nothing you say about this matters until you understand what inflation is. And from your comments you obviously don’t.
Inflation is caused by gold generating activities. Playing the TP takes gold out of the system. Farming monsters creates gold out of thin air.
Gold is inflated because the average players went from 2 g/hr to 6 g/hr from champ bags, queen’s pavillion farming, and the removal of repair costs.
This means higher risk in playing the TP. If you cannot make as much gold as you could farming monsters you have purchasing power.
This is so wrong it makes me cry.
Gold generated by people mostly disappears in account bount/soulbound stuff
In leveling crafting disciplines
In www food
There are tons of gold sink, TP is the only that does more harm then benefit since it push gold inflation while lowering farming item value.
It just push anything nice in this game out of reach.
It just lower quality of life rather than improving it keeping economy in check.
The opposit a good economy should do.
So stop pretending speculators/manipulators are not economic greedy leeches.
One of my investment turned out bad, and I might loss thousand of gold on it. But through my GW2 life. I probably made 4000 gold from TP. Lossing 1000 gold and gaining 4000 gold don’t mean it’s high risk.
I probably earned more than 4000g through regular gameplay, outside of the tp, but i didnt lose anywhere close to 1000g while engaging in that gameplay.
TP has the higher risk.you said you have 60k gold right? so you made 55k gold from TP and loss 1k. That’s high risk.
Everyone who didn’t put all egg in one basket made more money.
I never had more than 750g in my wallet. My account wealth is substantially higher though. I dont know what you are trying to prove here with numbers that you are pulling out of your tin foil hat.
I said i earned more than 4000g with regular gameplay and it was a comparison to the 4000g profit you claimed to have made and the 1000g loss you claimed to have made.
Even if i made 50k profit overall on the tp, i could have made 200k profit and 150k losses.
Is it possible to make huge profits on the tp? Sure.
But is it the norm? Nope.my mistake. I thought you said your wealth is like 60k, and you made so much money that you never have to worry about money again.
Probably my memory going bad.
There is a huge difference between 60k gold and 60k wealth. No decent tp player is hoarding gold because its a bad idea to have liquid assets instead of investing it.
ya my mistake, I thought I could just say 60k gold, because if you sold all your item it’ll be 60k gold. I should say 60k wealth. sorry.
TP is high risk IF you invest in a long term market(jetpack, pheonix skins, etc) or one that people speculate will increase in demand after a update(dyes, gossamer(befoer people realize you needed silk instead)).
Still crying my eyes out ’bout those 24 chaos guns I bought at ~300G and that i sold for 1k G (-15 % TP fee).
A longterm investment can be as good as shortterm. The key victory is always, that you should know the market (means: estimate [future] demands). The only people I know who made losses and wanted to trade seriously where those, who just entered the market and thought, they make the big money with some flipping without analyzing their niche or who joined in, when the word already was out on the street (like: “OMG silk, buy silk!”).
(edited by illo.5106)
One of my investment turned out bad, and I might loss thousand of gold on it. But through my GW2 life. I probably made 4000 gold from TP. Lossing 1000 gold and gaining 4000 gold don’t mean it’s high risk.
I probably earned more than 4000g through regular gameplay, outside of the tp, but i didnt lose anywhere close to 1000g while engaging in that gameplay.
TP has the higher risk.you said you have 60k gold right? so you made 55k gold from TP and loss 1k. That’s high risk.
Everyone who didn’t put all egg in one basket made more money.
I never had more than 750g in my wallet. My account wealth is substantially higher though. I dont know what you are trying to prove here with numbers that you are pulling out of your tin foil hat.
I said i earned more than 4000g with regular gameplay and it was a comparison to the 4000g profit you claimed to have made and the 1000g loss you claimed to have made.
Even if i made 50k profit overall on the tp, i could have made 200k profit and 150k losses.
Is it possible to make huge profits on the tp? Sure.
But is it the norm? Nope.my mistake. I thought you said your wealth is like 60k, and you made so much money that you never have to worry about money again.
Probably my memory going bad.
There is a huge difference between 60k gold and 60k wealth. No decent tp player is hoarding gold because its a bad idea to have liquid assets instead of investing it.
I think there are some situations where it is better to horde gold. Whenever there is deflation going on it is a good idea to have less assets and more gold. Thought I don’t think that has ever happened in GW2 yet. Also whenever an expansion is about to launch it is probably a good idea to have mostly gold since many assets will become greatly devalued or even worthless when a new set of materials and levels comes out.
You don’t seem to understand the concept of inflation and purchasing power. I would suggest you read up on it before making any more claims.
ya sure if your definition is there are people that didn’t triple their gold investment, there definitely are.
So by your definition. TP is high risk because people can’t stop playing for a year and triple their gold. It is high risk.
I suppose that’s why people complain about the TP. Because they can’t farm money fast enough to people who simply invest.
Nothing you say about this matters until you understand what inflation is. And from your comments you obviously don’t.
Inflation is caused by gold generating activities. Playing the TP takes gold out of the system. Farming monsters creates gold out of thin air.
Gold is inflated because the average players went from 2 g/hr to 6 g/hr from champ bags, queen’s pavillion farming, and the removal of repair costs.
This means higher risk in playing the TP. If you cannot make as much gold as you could farming monsters you have purchasing power.
This is so wrong it makes me cry.
Gold generated by people mostly disappears in account bount/soulbound stuff
In leveling crafting disciplines
In www foodThere are tons of gold sink, TP is the only that does more harm then benefit since it push gold inflation while lowering farming item value.
It just push anything nice in this game out of reach.
It just lower quality of life rather than improving it keeping economy in check.
The opposit a good economy should do.So stop pretending speculators/manipulators are not economic greedy leeches.
This is so wrong it makes me want to puke, I can’t believe how John Smith can stand reading this forum. Or that’s probably why he rarely shows up anymore.
Gold hardly disappears in account bound/soul bound stuff. If I sell you a weapon for 100g which you then soulbind, 85g remains in the system and 15g disappears because of the TP. If there was no TP, the amount of gold in the system would remain the same, it doesn’t decrease because you soulbound an item…
Now let’s take a look a look at WvW food like lemongrass poultry. It costs 30 silver right now on the TP. Now let’s look at the cost of the ingredients
- Coconut: paid for by karma generated out of thin air
- Lemongrass: gathered out of thin air
- Slab of poultry meat: out of thin air from killing monsters
- Bowl of Herbed Poultry Stock: out of thin air except for 1 ingredient, jug of water that costs 8 copper
So tell me, what number is bigger? 15% of 30 silver or 0.08 silver?
Which is loosely based on the Gem Exchange rate because the Gold Sellers need to keep in front of our rate as it goes up.
How does that disprove anything? Gems are one of things people use for gold. You don’t get to exclude it just because you don’t think it is proper.
(edited by Gewd.8125)
@Gewd
Sounds like you are determining you 300% figure from the Exchange’s rate of Gold to Gems. Actually it’s 200% or 3x but not 300%. Minor nick-pit.
Major nick-pit is the Exchange’s rate has absolutely nothing to do with purchasing power of gold relative to TP prices. The exchange rate is mechanically determined based on the amount of the remaining gems in the exchange’s vault Vs gold in the exchanges’s vault. The more players convert gold to gems, the higher the rate goes as gems decrease while gold increases in the exchange’s vault. We could have zero inflation on the TP while the exchange rate rises 200% in a year.
The increase of the exchange rate just means players love trading gold for gems and haven’t taken the hint yet that this only raises the rate higher.
Nah, you really think I am that bad at math?
I determined inflation by looking at the black market exchange rate. The best measurement of inflation bar none.
not sure what you mean by black market exchange rate, are you talking about arenanet gold to gems gems/gold? talking about rmt? talking about something totally different?
Inflation is caused by gold generating activities. Playing the TP takes gold out of the system. Farming monsters creates gold out of thin air.
Gold is inflated because the average players went from 2 g/hr to 6 g/hr from champ bags, queen’s pavillion farming, and the removal of repair costs.
You seem to be under the misapprehension that raw gold generation is the only factor in inflation. You may be aware that it is otherwise, but I see no indication of this in your posts.
It should be noted production of items has a deflationary effect. Any measure of the average item value by which we measure inflation is going to be proportional to the number amount of gold in game (more gold => higher prices) and inversely proportional to the amount of materials in the game (more stuff => lower prices).
When the champ bag farmer opens a champ bag he gets gold and some items. The gold has a straight inflationary effect. As for the items, if they were sold straight to the vendor there would be more inflation, but in general this is not what happens. The t5 or t6 items will either go on to the trading post increasing supply of that item and reducing overall inflation, or be banked, having no effect (except maybe reducing demand). The equipment could have a number of things happen to it. That item might be vendored (inflation), it might be salvaged or mystic forged and the byproduct stored (no change), it might be salvaged or mystic forged and the byproduct sold (deflation). So, does champ bag farming lead to inflation? On balance it probably does, but it’s more complex than saying “the bags have gold therefore yes”. In short, because PvE provides materials there is also a counter inflationary component to these activities which can’t be ignored, even if it doesn’t offset the inflationary aspects.
Now consider the following hypothetical example. A player gets his guardian up to level 20 and notices a few anomalies on the TP. “That’s odd, why aren’t people using that to make money on?” he thinks, and then proceeds to make money on it himself. Discovering that the TP is his thing he makes a lot of gold, wonders what to spend it on, and then levels up his character with crafting, does enough open world to collect ascended mats for ascended armour and buys legendaries of the trading post.
So what is this player’s impact on the economy? Minimal open world activity means minimal contribution to gold creation, and yet the player has created demand for large numbers of materials while producing very little of it himself. By increasing demand without increasing supply this player has put inflationary pressure on the economy. Is it enough to offset the gold that got sunk into the TP thanks to the tax? That’s really hard to calculate, especially given the various ways of making money. The overall effect however is that he has made various items harder to get because he has been competing for them without significantly contributing to their production. Increased demand without increased supply is a recipe for inflation. I would argue this more than offsets the TP tax.
I know most people will object that this example is extreme, and that is true. My point is that you can’t pretend that gold sinks and faucets are the only factors in inflation. Supply is just as important a factor as demand, and the availability of gold is not the only factor in demand. Even with this absurdly large wall of text I haven’t touched on how open world players modify their behaviour based on the economy, so pretending the economy is as simple as gold faucets and sinks is just wrong,
TL;DR: meat to go back down to 5 copper, silver doubloons back to 1 gold.
cormac is essentially right, the amount of currency doesnt always reflect inflation. There are many factors, and one of the most obvious is as he said increased supply.
anyhow, the inflation in terms of costs of average goods is not as high as the inflation of desired precursors. But really its all a distraction, because much of the money made on the TP isnt long term, people tend to make investments that pay out 3%-10% multiple times per day. They are in no danger of having inflation catch up to their earnings, inflation is mostly a worry for non tp players, and people who leave the game for a long time without turning their gold into items.
You seem to be under the misapprehension that raw gold generation is the only factor in inflation. You may be aware that it is otherwise, but I see no indication of this in your posts.
It should be noted production of items has a deflationary effect. Any measure of the average item value by which we measure inflation is going to be proportional to the number amount of gold in game (more gold => higher prices) and inversely proportional to the amount of materials in the game (more stuff => lower prices).
I don’t think anyone is going to believe the value of the items you farmed comes anywhere close to the gold you get.
When Anet increased gold income by 3x, they did not increase item income by 3×. There is also no proof that people are farming 3x faster.
Your concocted story of the level 20 guardian increasing inflation is similarly ridiculous with a lot of flaws you haven’t considered.
1) The amount of gold a TP player can earn is proportional to the gold in the system. If the average player has less gold, buy and sell orders will be smaller, meaning smaller profit margins.
2) The TP is a zero sum game. For someone to make money off the TP, someone has to lose money, thus lowering demand.
3) The room in any part of the market is very small. Even if there are only 2 people in the market, they will undercut each other until profit approaches 0.
The number of people able to play the TP in any meaningful amount is much smaller than the people who buy gold and farm pve.
Gewd you keep ignoring that TP player’s gold comes from other players who steadfastly refuse to keep the gold themselves by simply selling to high bidder and buying from low seller. If players took the time to submit their own bids for items they want and sell items they don’t want then TP player’s gold faucet is turned off.
If people willingly throw their money away in the streets then why complain that there are people with shop vacs competing to suck it up?
You seem to be under the misapprehension that raw gold generation is the only factor in inflation. You may be aware that it is otherwise, but I see no indication of this in your posts.
It should be noted production of items has a deflationary effect. Any measure of the average item value by which we measure inflation is going to be proportional to the number amount of gold in game (more gold => higher prices) and inversely proportional to the amount of materials in the game (more stuff => lower prices).
I don’t think anyone is going to believe the value of the items you farmed comes anywhere close to the gold you get.
When Anet increased gold income by 3x, they did not increase item income by 3×. There is also no proof that people are farming 3x faster.
Your concocted story of the level 20 guardian increasing inflation is similarly ridiculous with a lot of flaws you haven’t considered.
1) The amount of gold a TP player can earn is proportional to the gold in the system. If the average player has less gold, buy and sell orders will be smaller, meaning smaller profit margins.
2) The TP is a zero sum game. For someone to make money off the TP, someone has to lose money, thus lowering demand.
3) The room in any part of the market is very small. Even if there are only 2 people in the market, they will undercut each other until profit approaches 0.
The number of people able to play the TP in any meaningful amount is much smaller than the people who buy gold and farm pve.
You say a lot of things and i dont really see what they are connected to.
first of all the value of items you farm is generally way greater than the amount of gold you farm.
this is true even if you were talking about npc values, and definately true if you are not. Unless you were talking about gold farmed from dungeons, which i havent really done the math on.
using your 3x number in your reasoning doesnt make sense, because your 3x number is the thing in question. Its circular reasoning
tp is zero sum game someone loses money lowering demand?
tp trading gold is not that linked to demand.
first of all the money that goes to someone else can still be used to fill their needs, that aside, people who want things often work harder to generate income. When i was making my legendary, and needed tons of materials, i farmed champ train, made investments, gambled, did many things to gain wealth i transfered and generated a lot of wealth/supply.
point is demand is about desire, and what you are willing to do to get something, supply and demand exist even when there is no monetary system.
the room in markets are small? that entirely depends on the market, undercutting isnt nearly as necessary as you think, and thats why TP players make a lot of money. The velocity and variance is high throughout the day. iron ores lowest buy order in the last 24 hours was 1.27 silver the highest sell order was 1.87. Point is, the market isnt so small, and many people dont actually undercut each other till nothing is gained.
now while i have disagreed with all your details, i still dont know if i disagree with your premise, because i am not sure what your premise is.
You say a lot of things and i dont really see what they are connected to.
Most people here seem to be lacking basic math skills which is probably why you are sitting here whining about traders having it too easy. How many more examples like lemongrass poultry do I have to break out before you get the point?
The only person that said anything about my 3x figure thought I took the number directly from the gold and gem rate instead of the gold and dollar rate.
It doesn’t really matter what the exact number is, because no one is going to deny that inflation hasn’t happened.
When ANET introduced new dungeon rewards, champ bags, and queen’s pavilion farm many people such as myself, literally saw our PVE gold per hour go from 2 to 6. Some people even told me they made thousands from deadeye farming.
If you are going to keep arguing that contributes less to inflation than all the level 20 tp wizards who never farmed a single champ bag in their life , we are at an impasse that only John Smith can answer.
However I think I speak for most people here that my explanation is much more reasonable.
Someone losing money means they have less money to spend, thus lowering demand. Why is this hard to understand?
Finally, no one is getting rich flipping iron ore.
Since it’s a fix price gems per dollar, the rate at the exchange is still valid, simply multiply the gem to gold rate by 0.80. But since you are comparing from year to year the adjustment factors out.
Let see why you are wrong:
1) champ bags produce materials supply more than gold.
2) an ascended set costs about 800-1000 considering weapons and armors, adding the crafting it would cost even more.
You need a PvE set and WWW set and then there are alts.
At a given point you will probably want also skins that agaon costs a lot to craft
How many players produce that much GOLD (without considering materials) in the gamelife time?
Gold sinks are already in game….
The TP is not a gold sink is just player’s wealth leech.
The purpose of TP would be make gold value stable to give players a chance to earn gold to buy what they need…. the TP is failing at that
Reason number 1:
You are FORCED to get what you need on the TP.
You can t realistically get what you need outside the tp.
This is so wrong it makes me want to puke, I can’t believe how John Smith can stand reading this forum. Or that’s probably why he rarely shows up anymore.
The only thing that makes me want to puke are arguments like this – and accusing people of not doing their homework while bathing in ignorance.
Gold hardly disappears in account bound/soul bound stuff.
I try to retrace that the next time I build asc stuff and try to sell it. Of course it doesn’t disappear, you simply “convert” it – but it’s not in “the system” anymore. Or to use your kind of speech: it vanished into thin air, because no one except me can use my bound stuff, so it’s practically worthless to others.
Now let’s take a look a look at WvW food like lemongrass poultry. It costs 30 silver right now on the TP. Now let’s look at the cost of the ingredients
- Coconut: paid for by karma generated out of thin air
- Lemongrass: gathered out of thin air
- Slab of poultry meat: out of thin air from killing monsters
- Bowl of Herbed Poultry Stock: out of thin air except for 1 ingredient, jug of water that costs 8 copper
Food that vanishes into thin air btw after bought and consumed. And I forget, that you only need 2 min to get all this stuff, maybe that’s why people pay 30S for it.
The only person that said anything about my 3x figure thought I took the number directly from the gold and gem rate instead of the gold and dollar rate.
It doesn’t really matter what the exact number is, because no one is going to deny that inflation hasn’t happened.
“This must be true, because obviously this is true and only a fool would deny it…” – “Maybe I don’t have the exact number of presents delivered by Santa, but nobody can deny that christmas exists, so Santa does too.”
If you are going to keep arguing that contributes less to inflation than all the level 20 tp wizards who never farmed a single champ bag in their life , we are at an impasse that only John Smith can answer.
Arguing with John Smith and telling others to learn their maths doesn’t make an impression at all, really. It’s like these endless debates where people point towards their imaginery friend, when they run out of facts (“Because it’s gods will!” / “Reagan/Lincoln/Stalin would have said so too!”) …
Means: If he doesn’t say so, I don’t care if you refer to him a billion times.
The TP is not a gold sink is just player’s wealth leech.
The purpose of TP would be make gold value stable to give players a chance to earn gold to buy what they need…. the TP is failing at that
The TP isn’t a place where you should earn your gold – why should it be? It’s just a marketplace, to exchange goods. The “leechers” are those, who use it for making gold out of it and leech other players wealth this way. It’s like in the real world: “Well this item is worth 25 $, but I sell it to you for 80 $”.
I don’t want to condemn that (I made my gold this way too.), but I’d never say, that’s the way how it’s meant to be. Anet/GW2 just failed, like many other MMOs, to design the market in a way, where some couldn’t use it in a way to make some riches on the back of others. For Anet this is maybe actually a nice side effect, because some that conglomerate a lot of gold and can’t spend it useful for gems (ergo shop stuff) are better than a lot of players converting their gold into gems instead of buying gems.
Reason number 1:
You are FORCED to get what you need on the TP.
You can t realistically get what you need outside the tp.
No you are not. I got almost everything I wanted on my own, even the neverdropping pre’s – e. g. I hardly bought more than 90 % (except the pre in some cases) you need for a Legendary at the TP, because I had so much left in the bank. And I didn’t really farm it, I just got it by playing the game (my way). You can use the TP to achieve the stuff you want faster, but that doesn’t mean you are forced to.
Maybe you can’t get that if you play like 4 – 5 hours a week. But why should you? I don’t earn a Porsche with a 5 hour/week job either…
(edited by illo.5106)
I don’t think anyone is going to believe the value of the items you farmed comes anywhere close to the gold you get.
Do you really think this, or would you like a chance to take it back?
Your concocted story of the level 20 guardian increasing inflation is similarly ridiculous with a lot of flaws you haven’t considered.
1) The amount of gold a TP player can earn is proportional to the gold in the system. If the average player has less gold, buy and sell orders will be smaller, meaning smaller profit margins.
2) The TP is a zero sum game. For someone to make money off the TP, someone has to lose money, thus lowering demand.
3) The room in any part of the market is very small. Even if there are only 2 people in the market, they will undercut each other until profit approaches 0.
The number of people able to play the TP in any meaningful amount is much smaller than the people who buy gold and farm pve.
Well, I already said the guardian example was an extreme case, but it was meant to demonstrate that by increasing demand and not contributing to supply it is possible to increase inflation. I wanted to point out that gold generation and destruction are not the only factors in inflation. If half the materials in the world were to disappear overnight and 20% of the gold, what would happen to inflation?
As for your numbered points:
1) I don’t see how this is relevant.
2) You are essentially agreeing that people who get rich on the TP reduce the purchasing power of other players.
3) again, how is this relevant?
Well, I already said the guardian example was an extreme case, but it was meant to demonstrate that by increasing demand and not contributing to supply it is possible to increase inflation. I wanted to point out that gold generation and destruction are not the only factors in inflation. If half the materials in the world were to disappear overnight and 20% of the gold, what would happen to inflation?
TP Players (flippers/speculators) actually DO contribute to supply.
If we assume that there are no flippers/speculators who buy items that have less demand than supply, their value would inevitably go down until it reaches vendor value. At that point, everybody will vendor it, destroying the item in the process.
The flippers/speculators give people more gold for those items than the vendor and keep it in supply.
Well, I already said the guardian example was an extreme case, but it was meant to demonstrate that by increasing demand and not contributing to supply it is possible to increase inflation. I wanted to point out that gold generation and destruction are not the only factors in inflation. If half the materials in the world were to disappear overnight and 20% of the gold, what would happen to inflation?
TP Players (flippers/speculators) actually DO contribute to supply.
If we assume that there are no flippers/speculators who buy items that have less demand than supply, their value would inevitably go down until it reaches vendor value. At that point, everybody will vendor it, destroying the item in the process.
The flippers/speculators give people more gold for those items than the vendor and keep it in supply.
for most items with decent use, they would stay the same, people would just be more patient. In a lot of other mmos with more limits on the TP, stuff stays up longer, but it still sells.
Except for items that have their velocity so slow that they just keep building up and building up, yeah those items might get destroyed, but honestly they should get destroyed, keeping them around helps no one.
Let see why you are wrong:
1) champ bags produce materials supply more than gold.2) an ascended set costs about 800-1000 considering weapons and armors, adding the crafting it would cost even more.
You need a PvE set and WWW set and then there are alts.
At a given point you will probably want also skins that agaon costs a lot to craft
Let’s see why you are wrong.
1) I was not only talking about champ bags. Whenever people are done with a farming session they come out with more gold than they had before.
2) TP players also soulbind and crafts soulbound items. Or if you are claiming they don’t, then they are draining gold from the economy without buying stuff. Guess what? This causes deflation.
Either way you put it you failed to prove traders cause more inflation than farming.
The only thing that makes me want to puke are arguments like this – and accusing people of not doing their homework while bathing in ignorance.
I mean it is already bad enough that people here can’t understand basic math and econ 101, but you are even arrogant towards the people that do. John Smith’s lack of action towards your perceived problems supports my arguments.
I try to retrace that the next time I build asc stuff and try to sell it. Of course it doesn’t disappear, you simply “convert” it – but it’s not in “the system” anymore.
So again, are you saying that traders don’t soulbind anything for their own personal use? Because that means they cause lower demand than pve players, thus lowering inflation.
Food that vanishes into thin air btw after bought and consumed. And I forget, that you only need 2 min to get all this stuff, maybe that’s why people pay 30S for it.
You’re not understanding the argument at all. When you pay 30 silver for lemongrass poultry, 25.5 silver remains in the system. It doesn’t just disappear because you ate it. It merely changed hands. Making the food itself only removes 8 copper from the system which pales in comparison from the 4.5 silver trading fee.
“This must be true, because obviously this is true and only a fool would deny it…” – “Maybe I don’t have the exact number of presents delivered by Santa, but nobody can deny that christmas exists, so Santa does too.”
You’re seriously arguing there has been no inflation and your comparing it to the existence of Santa?
I have nothing more to say about this than to quietly chuckle to myself.
Well, I already said the guardian example was an extreme case, but it was meant to demonstrate that by increasing demand and not contributing to supply it is possible to increase inflation. I wanted to point out that gold generation and destruction are not the only factors in inflation. If half the materials in the world were to disappear overnight and 20% of the gold, what would happen to inflation?
As for your numbered points:
1) I don’t see how this is relevant.
2) You are essentially agreeing that people who get rich on the TP reduce the purchasing power of other players.
3) again, how is this relevant?
Yes it is possible, but if you use a ridiculous example, it is about as “probable” as getting 3 precursors in a row from the mystic forge.
1) It is relevant because you think trader earnings is not proportional to the amount of money in the system. Traders are affected by inflation just like everyone else, they are not immune to it.
2) They didn’t lose purchasing power, they just decided to spend a premium to buy and sell immediately.
If I am wildly rich compared to everyone else, and the top bid for rare item X is only 50g, I am going to bid 51g. I am not going to bid an amount proportional to my total wealth.
3) It is relevant because the number of traders earning significant amounts is far smaller than you think and is smaller than the rare goods on the market.
John Smith himself showed that 100 dusks were being traded every day, nearly all of them to unique sellers and buyers. I highly doubt all the traders are buying up 50 dusks a day.
Since it’s a fix price gems per dollar, the rate at the exchange is still valid, simply multiply the gem to gold rate by 0.80. But since you are comparing from year to year the adjustment factors out.
I’m not talking about the dollar to gem to gold rate. And also the ratio is not 0.8. It is 0.72.
(edited by Gewd.8125)
Yes it is possible, but if you use a ridiculous example, it is about as “probable” as getting 3 precursors in a row from the mystic forge.
1) It is relevant because you think trader earnings is not proportional to the amount of money in the system. Traders are affected by inflation just like everyone else, they are not immune to it.
2) They didn’t lose purchasing power, they just decided to spend a premium to buy and sell immediately.
If I am wildly rich compared to everyone else, and the top bid for rare item X is only 50g, I am going to bid 51g. I am not going to bid an amount proportional to my total wealth.
3) It is relevant because the number of traders earning significant amounts is far smaller than you think and is smaller than the rare goods on the market.
First off, having admitted that it’s possible you should conclude that gold production is not the only source of inflation. You seem to think you are good at maths, well this is classic proof by counter-example.
1. Why would you say I think that? It’s a silly point anyway, inflation adds a nice safety net for traders whereas it has a habit of putting things out of reach of someone who happens not to want to concentrate on the TP game.
2. Yes, but most items that others struggle with, like enough silk for ascended armour or a precursor you will also be able to purchase those. It’s not a case of either/or it’s a case of both. Higher consumption and lower production means inflation.
3. Again with the assuming what I think. Why would you assume I think that?
Maybe the problem is that our assumptions are about what we assume the other person believes. Based on reading what you write here is what I think you believe.
A: Gold faucets and sinks are the only factors in inflation.
B: Traders are all wonderful people who keep inflation in check and players should be thanking them for keeping the economy healthy.
C: People who say anything against the TP are just jealous because you are rich.
My motivation for arguing with you is not point C, it is because I think you are wrong about point A and B.
First off, having admitted that it’s possible you should conclude that gold production is not the only source of inflation. You seem to think you are good at maths, well this is classic proof by counter-example.
I think this is a case where you are arguing just for the sake of arguing.
I never ever said gold production was 100% the source of inflation. This is some straw argument you invented so you could feel good about being right about something.
Just because something else could be a source of inflation doesn’t mean it is anywhere close to being the main source of inflation.
Your explanation of the level 20 tp barons causing the inflation is frankly very far fetched.
(edited by Gewd.8125)
Well, I already said the guardian example was an extreme case, but it was meant to demonstrate that by increasing demand and not contributing to supply it is possible to increase inflation. I wanted to point out that gold generation and destruction are not the only factors in inflation. If half the materials in the world were to disappear overnight and 20% of the gold, what would happen to inflation?
TP Players (flippers/speculators) actually DO contribute to supply.
If we assume that there are no flippers/speculators who buy items that have less demand than supply, their value would inevitably go down until it reaches vendor value. At that point, everybody will vendor it, destroying the item in the process.
The flippers/speculators give people more gold for those items than the vendor and keep it in supply.
That’s true. It depends on which parts of the economy you are talking about though. Maybe silver ore would have reached vendor price by now if it weren’t for speculators waiting for JC 500 to come out. T5 leather is a recent example too I suppose. For flippers, I am guessing this would only apply to obscure low volume items like mid-level equipment (although most of these a valuable for salvaging, so it is unlikely that someone would vendor). I’m guessing that you would know these items better than me, but I’m struggling to think of items where flipping keeps the price above vendor value and even then it is only saving items from being from players who aren’t willing to put up a piece at a sell offer.
Strictly speaking I was not wrong though, because not all speculating and flipping contributes to supply, in fact I would guess that very little of it does. But it was still an aspect that I overlooked.
1. Why would you say I think that? It’s a silly point anyway, inflation adds a nice safety net for traders whereas it has a habit of putting things out of reach of someone who happens not to want to concentrate on the TP game.
It isn’t a silly point because if I invest 100 gold and it turns to 200 gold because of inflation, my wealth has not increased if my 200 gold buys the same amount of stuff. You seem to think whenever a trader gets more gold than he puts in, the economy gets inflated.
2. Yes, but most items that others struggle with, like enough silk for ascended armour or a precursor you will also be able to purchase those. It’s not a case of either/or it’s a case of both. Higher consumption and lower production means inflation.
As someone who mainly trades now, I have no desire for multiple sets of ascended equipment. When I did pve I remember I farmed more than enough silk just playing normally which was why silk was at vendor value for half a year.
Again it is up to you to prove tp barons are controlling the price when John Smith has showed otherwise.
3. Again with the assuming what I think. Why would you assume I think that?
You obviously assume that because you think there is actually a significant number of level 20 tp gurus affecting the market.
You obviously assume that because you think there is actually a significant number of level 20 tp gurus affecting the market.
Obviously? No, I don’t think that. You read too much into what I say. This is why so much of what you say is irrelevant. Not even going to bother with the rest, you bring nothing of value to this discussion.
You obviously assume that because you think there is actually a significant number of level 20 tp gurus affecting the market.
Obviously? No, I don’t think that. You read too much into what I say. This is why so much of what you say is irrelevant. Not even going to bother with the rest, you bring nothing of value to this discussion.
So… what exactly is your point?
That you can list 1 possibly minuscule contribution to inflation that I didn’t specifically mention and somehow that means I think gold creation is the only thing that causes inflation and everything else I say is wrong?
You call someone out into reading too much into what you say when that’s the first thing you did in this thread.
(edited by Gewd.8125)
You obviously assume that because you think there is actually a significant number of level 20 tp gurus affecting the market.
Obviously? No, I don’t think that. You read too much into what I say. This is why so much of what you say is irrelevant. Not even going to bother with the rest, you bring nothing of value to this discussion.
So… what exactly is your point?
That you can list 1 possibly minuscule contribution to inflation that I didn’t specifically mention and somehow that means I think gold creation is the only thing that causes inflation and everything else I say is wrong?
You call someone out into reading too much into what you say when that’s the first thing you did in this thread.
You know what you could have said? You could have said “Of course I don’t believe that traders only have a deflationary effect. But here is how I can prove that trading activity actually prices things so that more players can afford them….”
But you didn’t. You made assumptions about me that were well off and didn’t make any arguments substantially beyond “gold sinks good, people who criticise the TP are whiners”. You certainly didn’t prove that the inflationary pressures put on desirable items was minuscule compared to the deflationary pressures provided by TP gold sinks.
I also invested in +24 stacks of Orrian Truffles and made a cool 60c-1S profit per piece after holding for just 3 days.
You win, you lose.
edit: An important lesson learned here is that if you are to invest, try to invest in the root items rather than the finished components. Investment in finished components carry more risk since the demand for these items are very limited, while the root items have their risk offset by demand from other areas.
Looks like you should have gone for snow instead of orrian truffles.
TP isn’t high risk? Well I just completed the most high risk flip of all time.
OF ALL TIME
I bought a chaos recipe for 1500g (luck enough to get a buy order in the first place)
I then was able to flip it 10 hours later at 2550g.
That’s a grand profit of 668G.
It was risky because of Anet possibly hotfixing it (which I have been telling everyone to be careful of).
However seeing as we are heading into the weekend, the risk of this happening was pretty minimal.
In retrospect, I should have done this last Friday for the long weekend.
Buy orders have now gone up to 100g.
http://i.imgur.com/PsYvFJU.jpg
I’m not going to do this again, so feel free to fight over that recipe
(edited by Vol.7601)
In retrospect, I should have done this last Friday for the long weekend.
Buy orders have now gone up to 100g.
Not sure which holiday was stateside last weekend but this weekend there is a long weekend in most of europe, with last thursday (Christ Ascension) and coming monday holidays in most countries over here.
TP isn’t high risk? Well I just completed the most high risk flip of all time.
OF ALL TIME
I bought a chaos recipe for 1500g (luck enough to get a buy order in the first place)
I then was able to flip it 10 hours later at 2550g.That’s a grand profit of 668G.
It was risky because of Anet possibly hotfixing it (which I have been telling everyone to be careful of).
However seeing as we are heading into the weekend, the risk of this happening was pretty minimal.
In retrospect, I should have done this last Friday for the long weekend.
Buy orders have now gone up to 100g.http://i.imgur.com/PsYvFJU.jpg
I’m not going to do this again, so feel free to fight over that recipe
If this holds, the item is a lot rarer than a precursor, isnt really that crazy. That said i cant see data for it on gw2spidy, whats up with that.
TP isn’t high risk? Well I just completed the most high risk flip of all time.
OF ALL TIME
I bought a chaos recipe for 1500g (luck enough to get a buy order in the first place)
I then was able to flip it 10 hours later at 2550g.That’s a grand profit of 668G.
It was risky because of Anet possibly hotfixing it (which I have been telling everyone to be careful of).
However seeing as we are heading into the weekend, the risk of this happening was pretty minimal.
In retrospect, I should have done this last Friday for the long weekend.
Buy orders have now gone up to 100g.http://i.imgur.com/PsYvFJU.jpg
I’m not going to do this again, so feel free to fight over that recipe
Balls of steel. I approve.
lol loving buy orders going up 500g and the 2700g recipe being sold.
That has pushed equilibrium into no man’s territory.
wonder how much chaos of lyssa will be selling for after the event. Assuming the drop rate isn’t changed.
wonder how much chaos of lyssa will be selling for after the event. Assuming the drop rate isn’t changed.
I wager all the rich people who actually want the recipe have bought it by now.
Future prices will be pushed by speculators.
Who knows how high…
wonder how much chaos of lyssa will be selling for after the event. Assuming the drop rate isn’t changed.
I wager all the rich people who actually want the recipe have bought it by now.
Future prices will be pushed by speculators.
Who knows how high…
well mathematcally? we see vanity items which are posted/sold for trade 24-30 times a day going for 900 gold, this item seems to be about 5 to 10 times rarer? and appears to be limited time?
could see some crazy prices, I think some limited minis in GW1 went for insane amounts.
You know what you could have said? You could have said “Of course I don’t believe that traders only have a deflationary effect. But here is how I can prove that trading activity actually prices things so that more players can afford them….”
But you didn’t. You made assumptions about me that were well off and didn’t make any arguments substantially beyond “gold sinks good, people who criticise the TP are whiners”. You certainly didn’t prove that the inflationary pressures put on desirable items was minuscule compared to the deflationary pressures provided by TP gold sinks.
Uh no. Do you have any idea how silly you sound?
If you make a claim that even yourself calls extreme, the burden of proof is on you to prove it is relevant.
Otherwise it would be like asking evolutionists to disprove intelligent design just because humans bred dogs, and it is theoretically possible that someone could have designed humans.
No one else here is silly enough to argue that there wasn’t a huge amount of inflation from dungeon reward and queen’s pavillion updates. That’s evidence they saw with their own eyes.
I’m going to try to keep myself from responding to this thread though because I am sure you will come up with another ridiculous argument.
Still crying my eyes out ’bout those 24 chaos guns I bought at ~300G and that i sold for 1k G (-15 % TP fee).
A longterm investment can be as good as shortterm.
Stop paying attention to this post :P. Long term investments can be as worthwhile as short term ones but you have to wait until the supply get low or the demand increases. Until then you have to just sit on your investment and you never know what will happen until then. The demand for the item could decrease, A-net could increase the supply so their is always a risk.
Long term you turn that chaos gun into a 550g profit in what? half a year. Shorterm you can turn that 300g into a 5-20% profit daily. That is 15-60g a day for 6 months 450-1800g. If A-net made precursors craftable that chaos gun investment could have been a lost in money. Still had to predict what new things A-net will introduce within 6 months to mess with the market of some items.
Uh no. Do you have any idea how silly you sound?
If you make a claim that even yourself calls extreme, the burden of proof is on you to prove it is relevant.
Otherwise it would be like asking evolutionists to disprove intelligent design just because humans bred dogs, and it is theoretically possible that someone could have designed humans.
The example was extreme, not the claim. That’s an important distinction.
No one else here is silly enough to argue that there wasn’t a huge amount of inflation from dungeon reward and queen’s pavillion updates. That’s evidence they saw with their own eyes.
I’m going to try to keep myself from responding to this thread though because I am sure you will come up with another ridiculous argument.
I was not arguing that dungeon rewards did not lead to inflation. I agree with that claim. I also did not argue that the original Quen’s Gauntlet led to inflation. I also agree with that. What I trying to get across was that any argument that claimed gold sinks and faucets were the only significant factors in inflation were flawed.
I mean it is already bad enough that people here can’t understand basic math and econ 101, but you are even arrogant towards the people that do. John Smith’s lack of action towards your perceived problems supports my arguments.
Imaginery friend – see before.
To make it more clear (and less friendly): YOU sir don’t understand math, because you constantly ignore all the factors, that won’t contribute your cause, but have to be implied. That shows that you don’t understand it at all if you can be disproven with one argument/factor – but you just say: “Nah, doesn’t count.”
It’s like a Bill Nye vs. Ken Ham debate with you, where one always points to facts and the other one constantly denies them or gives a neverending speech, that has nothing to do with them, why they won’t count.
If you really want to get down on maths, I’m expecting your formula on this and we can go on discussing. But seriously, something below like this won’t gain my interest.
So again, are you saying that traders don’t soulbind anything for their own personal use? Because that means they cause lower demand than pve players, thus lowering inflation.
That’s what you said, but don’t mind not understanding the irony.
To make it simpler: soulbound stuff = worthless = goods and gold taken out of the market.
Making the food itself only removes 8 copper from the system which pales in comparison from the 4.5 silver trading fee.
Nope, because people usually don’t craft with what they have (that’s what I tried to demonstrate with my answer), they buy it at the TP. So the gold loss is much bigger, because you have a 15 % loss for every of those items (except karma).
Again: More gold taken out of the system than you thought.
You’re seriously arguing there has been no inflation and your comparing it to the existence of Santa?
I’m saying that you try to prove one thing you stated (and can’t prove properly) with something that obviously is true.
Until then you have to just sit on your investment and you never know what will happen until then. The demand for the item could decrease, A-net could increase the supply so their is always a risk.
To be honest: I knew the price would go up, ’cause two of my old TP mates told me they were going to push them with their guild.
Long term you turn that chaos gun into a 550g profit in what? half a year.
Less than 8 weeks and it was 24 x ~ 800G, cause I don’t sell to bidders.
Shorterm you can turn that 300g into a 5-20% profit daily. That is 15-60g a day for 6 months 450-1800g.
Sure, but you have to put much more work into it. That’s the point why I quitted it, because I wanted to play the game and not doing the work I already do at work.
If A-net made precursors craftable that chaos gun investment could have been a lost in money.
Anet will hardly do this, because Legendaries are already craftable (Ascended). The only risk you have with flipping pre’s is, that Anet simply would increase the drop – usually that’s the easiest solution to solve many TP issues, but as I said before: I think Anet is for some reason quite ok with the status quo, since it increases the demand for buying gold (gems).
(edited by illo.5106)
The example was extreme, not the claim. That’s an important distinction.
If you make a claim based on an extreme example, your claim is just as weak. A sturdy house on a shaky foundation is not sturdy.
To make it more clear (and less friendly): YOU sir don’t understand math, because you constantly ignore all the factors, that won’t contribute your cause, but have to be implied. That shows that you don’t understand it at all if you can be disproven with one argument/factor – but you just say: “Nah, doesn’t count.”
It’s like a Bill Nye vs. Ken Ham debate with you, where one always points to facts and the other one constantly denies them or gives a neverending speech, that has nothing to do with them, why they won’t count.
If you really want to get down on maths, I’m expecting your formula on this and we can go on discussing. But seriously, something below like this won’t gain my interest.
Out of both of us, the only person who has provided any hard numbers and cited actual events is… me.
Your arguments go something like this: “I am saying something I think is right so even though I have no numbers or events to back up, I am going to bring up Santa Clause and creationism to win the argument”.
If anything is ironic, it is this.
That’s what you said, but don’t mind not understanding the irony. To make it simpler: soulbound stuff = worthless = goods and gold taken out of the market.
I’m going to try to make this as short as possible because you seem to have the reading comprehension of a 5 year old.
Traders also soul bind = worthless = goods and gold taken out of the market
Non-trader soul binding deflation same as trader
Nope, because people usually don’t craft with what they have (that’s what I tried to demonstrate with my answer), they buy it at the TP.
So how is this relevant to proving the TP destroys more gold than anything else?
Also, let me paste something straight from your own mouth.
you only need 2 min to get all this stuff
Why would most people buy it if it takes 2 minutes? At 30 silver per 2 minutes, that’s 7.65 gph.
I’m saying that you try to prove one thing you stated (and can’t prove properly) with something that obviously is true.
I’m trying to prove something with something that obviously is true, what’s the problem here? Haha do you even know what you are typing anymore?
Another example are the time limited dyes from Gem Store. I bought ~500g worth thinking they’d go up but now they are only worth 300g. I have kept them for now but it’s a loss.
Its because people forget about them.
Limonite dye was stagnant since it was released, the price literally never changed.
1-2 months ago I forced it into the top demanded list (8000+ buy order stacks, so painful), and a quick look at spidy will show what happened. Same with violite dye.
Made a killing with both.
Forcing them into the top demanded list is guaranteed to spike the price for a short time frame, removing the orders is painfully slow. I still have 150g+ tied up in orders for limonite, since I cbf removing it.
(edited by thaooo.5320)
The example was extreme, not the claim. That’s an important distinction.
If you make a claim based on an extreme example, your claim is just as weak. A sturdy house on a shaky foundation is not sturdy.
No, extreme examples are pretty common in thought experiments. One is not going to object to Einstein “I am sorry, but your thought experiment involving light passing through an elevator which is travelling at close to the speed of light is such an extreme example that there is no reason for us to take your ideas of relativity seriously.” One would also not object to Galileo that “Having two objects stay exactly next to each other as they fall is really, really unlikely so there is no need to consider your idea that objects of different weights fall at the same rate.”
The reason extreme examples are often used in thought experiments is that it helps to make obvious trends that might otherwise go unnoticed. The extreme examples in my thought experiment is that the player produced practically nothing and consumed materials. This was mainly done mainly to tease out confusing data caused by doing the sort of farming that most TP savvy players also do (“let us assume that the player is a spherical object in a vacuum” as it were). The conclusion I drew that having consumption exceed production has an inflationary effect is I would have thought, pretty uncontroversial. I was by no means arguing that all players who make most of their money on the TP cause inflation, I was just pointing out an inflationary effect that you have consistently ignored.
(edited by Cormac.3871)
The example was extreme, not the claim. That’s an important distinction.
If you make a claim based on an extreme example, your claim is just as weak. A sturdy house on a shaky foundation is not sturdy.
No, extreme examples are pretty common in thought experiments. One is not going to object to Einstein “I am sorry, but your thought experiment involving light passing through an elevator which is travelling at close to the speed of light is such an extreme example that there is no reason for us to take your ideas of relativity seriously.” One would also not object to Galileo that “Having two objects stay exactly next to each other as they fall is really, really unlikely so there is no need to consider your idea that objects of different weights fall at the same rate.”
The reason extreme examples are often used in thought experiments is that it helps to make obvious trends that might otherwise go unnoticed. The extreme examples in my thought experiment is that the player produced practically nothing and consumed materials. This was mainly done mainly to tease out confusing data caused by doing the sort of farming that most TP savvy players also do (“let us assume that the player is a spherical object in a vacuum” as it were). The conclusion I drew that having consumption exceed production has an inflationary effect is I would have thought, pretty uncontroversial. I was by no means arguing that all players who make most of their money on the TP cause inflation, I was just pointing out an inflationary effect that you have consistently ignored.
First of all you aren’t Einstein.
These thought experiments are used to see if their theories don’t have any inconsistencies. They are not used to prove theories.
Einstein had a paper (EPR) which was 100% based on thought experiments. Most physicists didn’t buy it. And guess what? It was proved wrong by empirical evidence by this guy.
http://en.wikipedia.org/wiki/Alain_Aspect
Please just stop with these ridiculous arguments.
(edited by Gewd.8125)
The example was extreme, not the claim. That’s an important distinction.
If you make a claim based on an extreme example, your claim is just as weak. A sturdy house on a shaky foundation is not sturdy.
No, extreme examples are pretty common in thought experiments. One is not going to object to Einstein “I am sorry, but your thought experiment involving light passing through an elevator which is travelling at close to the speed of light is such an extreme example that there is no reason for us to take your ideas of relativity seriously.” One would also not object to Galileo that “Having two objects stay exactly next to each other as they fall is really, really unlikely so there is no need to consider your idea that objects of different weights fall at the same rate.”
The reason extreme examples are often used in thought experiments is that it helps to make obvious trends that might otherwise go unnoticed. The extreme examples in my thought experiment is that the player produced practically nothing and consumed materials. This was mainly done mainly to tease out confusing data caused by doing the sort of farming that most TP savvy players also do (“let us assume that the player is a spherical object in a vacuum” as it were). The conclusion I drew that having consumption exceed production has an inflationary effect is I would have thought, pretty uncontroversial. I was by no means arguing that all players who make most of their money on the TP cause inflation, I was just pointing out an inflationary effect that you have consistently ignored.
First of all you aren’t Einstein.
These thought experiments are used to see if their theories don’t have any inconsistencies. They are not used to prove theories.
Einstein had a paper (EPR) which was 100% based on thought experiments. Most physicists didn’t buy it. And guess what? It was proved wrong by empirical evidence by this guy.
http://en.wikipedia.org/wiki/Alain_Aspect
Please just stop with these ridiculous arguments.
Im no genius, but the link you posted actually says he proved EPR right.
“In the early 1980s, while working on his PhD thesis1 from the lesser academic rank of lecturer, he performed the elusive “Bell test experiments” that showed that Albert Einstein, Boris Podolsky and Nathan Rosen’s reductio ad absurdum of quantum mechanics, namely that it implied ‘ghostly action at a distance’, did in fact appear to be realised when two particles were separated by an arbitrarily large distance (see EPR paradox)"
lol 15 charrrrrs
Im no genius, but the link you posted actually says he proved EPR right.
Technically what happened was that it proved that Einstein’s conclusions were wrong, but that his thought experiment was correct. Unfortunately for Gewd he picked the example to show that thought experiments could be wrong so it really doesn’t work at doing that. While I concede that thought experiments can be wrong this example shows how surprisingly effective they can be.
Im no genius, but the link you posted actually says he proved EPR right. "In the early 1980s, while working on his PhD thesis1 from the lesser academic rank of lecturer, he performed the elusive “Bell test experiments” that showed that Albert Einstein, Boris Podolsky and Nathan Rosen’s reductio ad absurdum of quantum mechanics, namely that it implied ‘ghostly action at a distance’, did in fact appear to be realised when two particles were separated by an arbitrarily large distance (see EPR paradox)"
You might want to learn what that means. You’re no genius and you certainly aren’t capable of reading either.
Unfortunately for Gewd he picked the example to show that thought experiments could be wrong so it really doesn’t work at doing that. While I concede that thought experiments can be wrong this example shows how surprisingly effective they can be.
If you draw the wrong conclusion from your thought experiment you are still wrong.
For example I never debated that your level 20 tp guru was impossible. But you made an unwarranted and unproven conclusion from it.
I’m really getting tired of pointing out all the flaws in your arguments. There’s no meaningful discussion to be had.
(edited by Gewd.8125)
Im no genius, but the link you posted actually says he proved EPR right. "In the early 1980s, while working on his PhD thesis1 from the lesser academic rank of lecturer, he performed the elusive “Bell test experiments” that showed that Albert Einstein, Boris Podolsky and Nathan Rosen’s reductio ad absurdum of quantum mechanics, namely that it implied ‘ghostly action at a distance’, did in fact appear to be realised when two particles were separated by an arbitrarily large distance (see EPR paradox)"
You might want to learn what that means. You’re no genius and you certainly aren’t capable of reading either.
Unfortunately for Gewd he picked the example to show that thought experiments could be wrong so it really doesn’t work at doing that. While I concede that thought experiments can be wrong this example shows how surprisingly effective they can be.
If you draw the wrong conclusion from your thought experiment you are still wrong.
For example I never debated that your level 20 tp guru was impossible. But you made an unwarranted and unproven conclusion from it.
I’m really getting tired of pointing out all the flaws in your arguments. There’s no meaningful discussion to be had.
your ability to reason, and apply knowledge, and make consistent arguments is flawed. good day sir.
TP isn’t high risk? Well I just completed the most high risk flip of all time.
OF ALL TIME
I bought a chaos recipe for 1500g (luck enough to get a buy order in the first place)
I then was able to flip it 10 hours later at 2550g.That’s a grand profit of 668G.
It was risky because of Anet possibly hotfixing it (which I have been telling everyone to be careful of).
However seeing as we are heading into the weekend, the risk of this happening was pretty minimal.
In retrospect, I should have done this last Friday for the long weekend.
Buy orders have now gone up to 100g.http://i.imgur.com/PsYvFJU.jpg
I’m not going to do this again, so feel free to fight over that recipe
And just like that, the buy orders of Chaos of Lyssa has dropped by 2000g.
I must wonder if there are a few of these buyers who did not get a chance to remove their buy orders.
And people say GW2 TP has no risk?
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