Yeah and well nobody is just handed the gold to purchase what they need for their legendaries. You assume that they already have the gold so therefore account bound items require more effort as a result. Just look back at what you said.
You use quantifiers such as plenty but exactly how many people are plenty? If they’re a large amount of players then that makes all of your arguments in other threads about precursors needing to be cheaper irrelevant. How can you argue in one thread that account bound items for legendaries take more effort than obtaining gold and then in another thread arguing that obtaining gold is so difficult that something must be done to make precursors more obtainable?
You’re trying to turn this into a semantics argument again, but the point remains that there are some people for whom gaining gold is a very effort and time consuming activity, but others for whom it is a fairly simple and casual experience, so gold should not be the primary factor in who can get a legendary or not.
Actually, you’re the one who started the entire semantics thing. You feel that because some people can earn gold easily in the game that that must mean that account bound items require more effort for everyone irregardless as to how easily they can earn gold.
You keep diverting the discussion to random tangents because you do not want to counter the arguments presented to you. The original argument I made was against your statement that most of the materials used for a legendary are account bound.
It just seems like it’s impossible to have a rational discussion as the second you cannot counter something you attempt to change your argument just as you did which brought us into this whole effort nonsense. You then rely on arguments that are very specific and apply it to the whole such as your argument that because plenty of people earn gold easily, and would thus make account bound items require more effort, then this must apply to everyone.
Why do the “I have a lot of gold” ingredients need to be toned down when you clearly stated that getting the gold for them requires less effort than getting the account bound items for the legendaries? You also missed the point with my example.
I’m saying that it can take less work, not that it always does. That’s my point, the amount of effort that goes into accumulating gold varies far too wildly from person to person. If every player had to put forth the exact same amount of gameplay effort to accumulate 1500g then I wouldn’t be so opposed to using it as a metric of overall accomplishment.
No. You never said that it can take less work in your arguments. I know this because you have been consistently arguing that plenty of players can earn gold easily so account bound items require more effort. When I questioned you that this was not true, you still help your argument. So now it appears you’re changing it once again like you did earlier with another argument.
Exactly what do you consider game-play? Flipping on the TP is game-play whether you or HHR want to accept it or not. It’s part of the game and requires a certain skill set just as dungeon running and other activities require.