Lodestone prices [Merged]

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Posted by: The Blue Ace.2850

The Blue Ace.2850

I would welcome a system for dungeons that saw them become useful again, such as catacombs tokens used to buy charged lodestones/cores and corrupt from honor of the waves.

Because after you have your exotic armor/skins that you like tokens are useless except for the gift for your chosen legendary, but that is it.

And I’m talking like 500/1000 tokens per core/lodestone here, nothing easy just something to get people doing dungeons again and off the overcrowded fractal train.

your 500/1000 tokens per core moves us from one grind train into another. Thank you very much but just NO.

Currently, it takes 1-2 hours to farm a lodestone directly by killing sparks and around 1.5 hours to farm the gold for it.

Which psychopath would to 9 or 18 runs of a dungeon for 1 lodestone? Not me, that’s for sure

Atleast its more interesting that grinding the same mob again and again for 2 hours and at the end of it you atleast 100% sure you will be rewarded.

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Posted by: Ath.2531

Ath.2531

I would welcome a system for dungeons that saw them become useful again, such as catacombs tokens used to buy charged lodestones/cores and corrupt from honor of the waves.

Because after you have your exotic armor/skins that you like tokens are useless except for the gift for your chosen legendary, but that is it.

And I’m talking like 500/1000 tokens per core/lodestone here, nothing easy just something to get people doing dungeons again and off the overcrowded fractal train.

your 500/1000 tokens per core moves us from one grind train into another. Thank you very much but just NO.

Currently, it takes 1-2 hours to farm a lodestone directly by killing sparks and around 1.5 hours to farm the gold for it.

Which psychopath would to 9 or 18 runs of a dungeon for 1 lodestone? Not me, that’s for sure

Atleast its more interesting that grinding the same mob again and again for 2 hours and at the end of it you atleast 100% sure you will be rewarded.

Whatever works for you. All the best in your efforts

Commander Athrael ThunderBorn
GM of Crew of Misfits (CoM)
Piken Square, EU

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Posted by: SteepledHat.1345

SteepledHat.1345

I would welcome a system for dungeons that saw them become useful again, such as catacombs tokens used to buy charged lodestones/cores and corrupt from honor of the waves.

Because after you have your exotic armor/skins that you like tokens are useless except for the gift for your chosen legendary, but that is it.

And I’m talking like 500/1000 tokens per core/lodestone here, nothing easy just something to get people doing dungeons again and off the overcrowded fractal train.

your 500/1000 tokens per core moves us from one grind train into another. Thank you very much but just NO.

Currently, it takes 1-2 hours to farm a lodestone directly by killing sparks and around 1.5 hours to farm the gold for it.

Which psychopath would to 9 or 18 runs of a dungeon for 1 lodestone? Not me, that’s for sure

Atleast its more interesting that grinding the same mob again and again for 2 hours and at the end of it you atleast 100% sure you will be rewarded.

Plus you could throw the dungeon gold back into lodestones.

“Failure to remain calm is the sign of a weak mind.”

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Posted by: Ath.2531

Ath.2531

Any updates on the lodestone issue? Charged Lodestones seem to be stable between 3.5-4g each

Commander Athrael ThunderBorn
GM of Crew of Misfits (CoM)
Piken Square, EU

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Posted by: SteepledHat.1345

SteepledHat.1345

Wow, it’s off topic to say the devs seem content with the situation? Okay, fine. Prices are high and they’re going to stay that way. Devs aren’t doing anything and have said nothing about doing anything about it. See I’m answering the guy above me?

“Failure to remain calm is the sign of a weak mind.”

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Posted by: Magiofdeath.2745

Magiofdeath.2745

There’s something purposefully or mistakenly wrong with the drop rate of charged lodestones or there’s not enough farmable mobs for them/cores. I spent roughly 2 hours with full magic find, in a party with 2 other people, farming the sparks and air elementals in malchor’s leap outside of doric’s waypoint, and didn’t find one lodestone. Onyx is almost as bad. All the other lodestones seem to have a fairly normal droprate for a rare quality item. The droprate of onyx and charged makes them more in line with a exotic quality item.

Fort Aspenwood | Kurzick ftw!

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Posted by: Nike.2631

Nike.2631

There is some speculation that you can hardly look at a level 80 spark for more than a minute and not trigger the game’s mysterious anti-botting code.

…I find it interesting that nearly all of the lodestoned I have gotten from massacring sparks dropped in the first few minutes. The following 60-90 minutes running in circles obliterating them… not so much.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: An Oak Knob.1275

An Oak Knob.1275

Nike , wow you actualy got some charged lodestone(s)? I haven’t seen one since the only one I have got at the time before November patch!

Arena net, why wont you answer this thread?! increase the drop rate god kitten i t!

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Posted by: Ath.2531

Ath.2531

All they need to do is allow the sparks to be available 100% of the time, regardless on whether we have the temple or not. That will normalize things to a percentage which would be much more acceptable without causing a lodestone market crash

Commander Athrael ThunderBorn
GM of Crew of Misfits (CoM)
Piken Square, EU

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Posted by: Buttercup.5871

Buttercup.5871

For solely cosmetic items? Yea.

Legendary items are no longer cosmetic items. They will scale to always be ‘best in class’ as time goes on.

Reqs are insane for crafting these weapons.

http://wiki.guildwars2.com/wiki/Infinite_Light

Exotic.

Exotic, now. Because exotic is now the max level of all weapons. Ascended is the next step up. When that happens, the stats of legendary weapons will be raised to match those of ascended weapons.

https://forum-en.gw2archive.eu/forum/game/gw2/Legendary-Weapons-Boosted-to-Ascended-Stats

And then, way way down the line, when legendary armor, weapons, and jewelry are the new standard, the stats of legendary weapons will be raised again to match the stats of other, new, legendary weapons.

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Posted by: The Blue Ace.2850

The Blue Ace.2850

For solely cosmetic items? Yea.

Legendary items are no longer cosmetic items. They will scale to always be ‘best in class’ as time goes on.

Reqs are insane for crafting these weapons.

http://wiki.guildwars2.com/wiki/Infinite_Light

Exotic.

Exotic, now. Because exotic is now the max level of all weapons. Ascended is the next step up. When that happens, the stats of legendary weapons will be raised to match those of ascended weapons.

https://forum-en.gw2archive.eu/forum/game/gw2/Legendary-Weapons-Boosted-to-Ascended-Stats

And then, way way down the line, when legendary armor, weapons, and jewelry are the new standard, the stats of legendary weapons will be raised again to match the stats of other, new, legendary weapons.

Based on the fact that we know exotics are gonna be made 2nd best in the future, its safe to say charged lodestones will be effected somewhat in the trading post. If they go down in price, great. But if they go up? That would be insane.

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Posted by: Ath.2531

Ath.2531

This thread has been discussed for a while, merged with other threads and has been going on strong for a while. I believe we deserve to get some input on what the approach to this issue will be

Commander Athrael ThunderBorn
GM of Crew of Misfits (CoM)
Piken Square, EU

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Posted by: Rakuren Kenshou.7689

Rakuren Kenshou.7689

I don’t feel like the problem with Infinite Light is the cost of Charged Lodestones.

The problem is this…

Some exotics share forge recipe needs with some legendaries. This causes the price of the exotics in quesiton to rise artificially because of the legendaries. The people buying Lodestones for their legendary are willing to pay 1+ gold per lodestone. The people buying Lodestones for their exotic likely aren’t. And you can’t just run out and buy Infinite Light from a player who did craft it, because it would likely cost something ridiculous for no reason other than that it shares a recipe cost with a Legendary.

Should Exotics not just require lower tier material compared to Legendaries to avoid this? Or just different recipes completely?

This bothers me because Infinite Light is probably my favorite sword skin, but there is very little point in farming materials for it, when I could just work towards the Legendary greatsword instead. Infinite Light is probably the best example of this situation too, considering the popularity of the greatswords, and the cost of the Lodestones.

“I reject your reality and substitute my own.”

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Posted by: Syktek.7912

Syktek.7912

As someone who recently decided that they want Foefire’s Power (Honestly, screw legendaries. I’ll attempt to get one later down the road when they’re actually appealing.). I’d love to see something done to lower the prices of Charged Loadstones at least by half. I do not look forward to having to spend near 400k on these things while farming CoE and Elementals for them.

Vesper Dawnshield | Guardian

(edited by Syktek.7912)

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Posted by: Seabound.8359

Seabound.8359

This may seem like a snippy comment given everyone’s very passionate feelings about the issue of lodestone availablility and no it’s not “legendaries are supposed to be hard” or some other non-answer. But it seems as if this argument is looking only at the immediate short term availability of the items and not taking into account that future expansions may have more viable methods of acquiring both Onyx and Chaged Lodestones.

Now that may seem like a ignorant response on my part but I’m not intending it as such. My point is perhaps we need to put our efforts into other projects and see what future content opportunities are presented. Keep in mind the devs have said that there should be additional legendary items in the future so perhaps the sexy skin we want now may pale in comparison to whatever new skin options present themselves with potentially alternate requirements to the ones we are aiming for now.

Now what can we speculate in regards to possible future content: first opening access to the Crystal Desert for the fight against Kralkatorrik (sp?) will give us max level branded and elemental mobs, I remember that in GW1 the Crystal Desert was crawling with sand golems which could be a farmable Onyx Lodestone source, also the max Branded will give us Crystal Lodestones following the pattern, also the now max level branded sparks may drop the Charged Lodestones you are seeking thereby providing a farmable mob and also pulling down the TP market for the item in kind. Is this speculation, absolutely, but I’m just trying to say that if you want 250 charged lodestones this instant the outlook seems daunting, if you wait to see what options are on the horizon the task may seem more managable.

Like I said not trying to seem rude just saying wait and see may be a better option than panic and fret.

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Posted by: Nike.2631

Nike.2631

So your solution is unistall the game until we see an expansion?

If your current driving goal is Infinite Light you have only two ways to progress – generate an astronomical amount of gold to buy the lodestones (and thereby fill the coffers of day traders so they can work you over with a stick somemore…), or farm ’til carpal tunel sets in.

Its not that this actual going on right now scenario is not fun, its that its actively detrimental to the well being of the game. I don’t expect ANet to take action because it’ll make me happy, I expect them to take action because its in their own best interests to do so.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Vinny.6924

Vinny.6924

This thread should have been over or closed a long time ago.

If they did not intend it to be this way the would have said so in the first page or first posts.

This is intentional and its going to stay that way. They will never remove the anti botting code that kittens over players on a daily basis. They wont remove DR and they wil not adjust drop rates in high end lodestones used for legendary crafting.

This answer is as good as one from a dev.

Commander Ahria – Warrior – Stormbluff Isle

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Posted by: SteepledHat.1345

SteepledHat.1345

This answer is as good as one from a dev.

No it isn’t. A dev answer is the only thing good enough.

“Failure to remain calm is the sign of a weak mind.”

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Posted by: Vinny.6924

Vinny.6924

This answer is as good as one from a dev.

No it isn’t. A dev answer is the only thing good enough.

If they agreed with everyone else and acknowledged something was wronf they would have said so. Common sense.

Commander Ahria – Warrior – Stormbluff Isle

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Posted by: The Blue Ace.2850

The Blue Ace.2850

This answer is as good as one from a dev.

No it isn’t. A dev answer is the only thing good enough.

If they agreed with everyone else and acknowledged something was wrong they would have said so. Common sense.

Or maybe they’ve got something already planned in the January/Febuary update and don’t want to go around saying theres something wrong, putting current lodestone sellers out of business.

However they’ve already said that they’re trying to make end game items more affordable, thus why they made T6 blood, totems and dust easier to get from bags.

Based on that, I think that a change in charged lodestones is more than likely to happen, since most T6 mats are just a handful of silver yet they still made them easier to get, charged lodestones on the other hand are 4 gold.

I’ve already sold all my charged lodestones even when I’m after sunrise.

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Posted by: Iehova.9518

Iehova.9518

I’ve already sold all my charged lodestones even when I’m after sunrise.

And then the patch comes in with a whole lotta NOTHING to affect the charged lode prices, setting you back by months.


Though I’d gladly welcome 180 tokens / lode addition.

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Posted by: The Blue Ace.2850

The Blue Ace.2850

I’ve already sold all my charged lodestones even when I’m after sunrise.

And then the patch comes in with a whole lotta NOTHING to affect the charged lode prices, setting you back by months.


Though I’d gladly welcome 180 tokens / lode addition.

Fine then, Can we get a dev to confirm that nothing will be done about charged lodestones?

That theres nothing wrong with charged lodestone prices being four times higher than the rest?

Thats theres nothing wrong with greatsword users paying 325 more gold than hammer wielders for legendarys?

That theres nothing wrong with the fact that Orr temples are the only place they drop consistently and not always open?

That some exotics cost more than some legendarys because of charged lodestones like infinite light?

The only reason that more people aren’t arguing about this is because:
1. They already got their legendary before prices went through the roof.
2. They’re making a legendary that requires a cheap lodestone.
3. People/bots are cashing in on charged lodestones being 4 gold while the rest of us who do need 100 of them are put down and bullied on these fourms.

So tell me arena.net, do you think theres anything wrong with charged lodestones?
Because there are people out there that do.

(edited by The Blue Ace.2850)

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Posted by: Ath.2531

Ath.2531

I’ve already sold all my charged lodestones even when I’m after sunrise.

And then the patch comes in with a whole lotta NOTHING to affect the charged lode prices, setting you back by months.


Though I’d gladly welcome 180 tokens / lode addition.

Fine then, Can we get a dev to confirm that nothing will be done about charged lodestones?

That theres nothing wrong with charged lodestone prices being four times higher than the rest?

Thats theres nothing wrong with greatsword users paying 325 more gold than hammer wielders for legendarys?

That theres nothing wrong with the fact that Orr temples are the only place they drop consistently and not always open?

That some exotics cost more than some legendarys because of charged lodestones like infinite light?

The only reason that more people aren’t arguing about this is because:
1. They already got their legendary before prices went through the roof.
2. They’re making a legendary that requires a cheap lodestone.
3. People/bots are cashing in on charged lodestones being 4 gold while the rest of us who do need 100 of them are put down and bullied on these fourms.

So tell me arena.net, do you think theres anything wrong with charged lodestones?
Because there are people out there that do.

I’m in the same boat as you are, even though my guild is helping me through the lodestone issue right now. Until this point i have done literally everything solo but needing 300-400g(i save by buying cores instead) just for 100 lodestones is an obscene amount and i stand amazed by the ignorance of the company to address the issue.

Yet, i will gladly say i have not spent a penny in my progress and will not do so because to be honest, i am so dissatisfied by the grind i have gone through in achieving my legendary that i am never, ever planning to use the Gem store with real money.

I have made several posts regarding the lodestones.
One main thing is demand. These lodestones are demanded like crazy because they are the main component of some of the coolest looking weapons in the game. Demand makes prices go up and you know what? thats ok

Whats not ok is the uncontrolled market manipulation which now has its grasp on lodestones, precursors and even legendaries. That, i will not accept as OK.

There is no direct trading between players; thus we are practically forced to using the TP as means to our end. Too bad the TP is the playground of people with a wall street mentality.

Commander Athrael ThunderBorn
GM of Crew of Misfits (CoM)
Piken Square, EU

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Posted by: Elric Of Melnibone.4781

Elric Of Melnibone.4781

All we are asking for is some kind of statement saying either “To bad, sucks to be you, but grind away as we are OK with ridiculous charged lodestone prices.” or “We are aware of the issue AND we are working on making it better somehow.”

The said they where addressing the Legendary issue somehow, but I took it at the time to be the precursor issue, NOT specifically charged lodestones.

Many exotics rely on charged lodestones and they have said nothing about making them any easier. The question is, why is any recipe requiring 100 lodestones NOT a legendary (granting slightly better stats)?

Whats makes a Legendary legendary? RNG shouldn’t be the factor as the precursors make them. That leaves grind? How much grind is ‘reasonable’?

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Posted by: Elric Of Melnibone.4781

Elric Of Melnibone.4781

All we are asking for is some kind of statement saying either “To bad, sucks to be you, but grind away as we are OK with ridiculous charged lodestone prices.” or “We are aware of the issue AND we are working on making it better somehow.”

The said they where addressing the Legendary issue somehow, but I took it at the time to be the precursor issue, NOT specifically charged lodestones.

Many exotics rely on charged lodestones and they have said nothing about making them any easier. The question is, why is any recipe requiring 100 lodestones NOT a legendary (granting slightly better stats)?

Whats makes a Legendary legendary? RNG shouldn’t be the factor as the precursors make them. That leaves grind? How much grind is ‘reasonable’?

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Posted by: SteepledHat.1345

SteepledHat.1345

Just do the logical thing, go do something else. I’ve shelved sunrise for another legendary.

“Failure to remain calm is the sign of a weak mind.”

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Posted by: Elric Of Melnibone.4781

Elric Of Melnibone.4781

For now I am doing something else. What makes the game fun, and worth playing, is making progress with whatever it is your doing. Fairly shortly I will have a forth character leveled up with full exotic (basic) sets of armor/jewelry/weapons, and all of the crafting professions at 400.

That will leave me with getting all the dungeons complete, and working on some nice exotic or legendary weapons. Since they STILL have not provided a LFG system my interest in the game may fade quickly. Standing around saying lfg is not progress. GW2LFG.com is NOT a solution. Killing sparks all day (or rather waiting around for a group so that I can then kill sparks all day), pointlessly I might add, is NOT fun.

I am only a casual player, meaning a few hours a day. I can’t imagine what the hard core gamers are doing since they probably hit this state months ago. Collecting 400 gold is probably not a big deal for them, but I have never had more than a few gold on any one character. Something needs to change or I would think player populations are going to evaporate if they have not already.

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Posted by: Himei.5379

Himei.5379

Many exotics rely on charged lodestones and they have said nothing about making them any easier. The question is, why is any recipe requiring 100 lodestones NOT a legendary (granting slightly better stats)?

Because players dictate the demand thus the price. It is true that a lot of non legendary exotics require Charged, but reason why the price is so high is because anyone looking to make those are keeping their supply, thus low supply with very high demand. The other lodestones or core like molten has a surplus of supply due to low demands because most are selling them instead of stocking them (also because it’s easier to farm).

It’s a fact that GS users are taking the brute of this (since most of the GS looks awesome) but that shows how much demand there are for them. IF no one wanted to make those GS, then they wont sell, thus making the price drop because the sellers want to get rid of them. By players paying those prices, its telling the farmers/tp power brokers that its easy money so they will keep rising the price.

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Posted by: Elric Of Melnibone.4781

Elric Of Melnibone.4781

Well actually in this case I want to craft a nice longbow in the Mystic Forge. So either I can spend 1-2 hours per lodestone (assuming that it’s open for farming). or farm for 4g and buy one (not sure how long that would take as I have not really tried to do that, or wait around for CoE to open up and get in a group for a run or three hoping to get one. The net is hundreds of hours of some kind of grind, for just one part of this non-legendary longbow.

All I am looking for is official confirmation that grind is what is intended OR a remedy is coming at some point.

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Posted by: Stridix.4260

Stridix.4260

With the scavenger hunt I don’t expect the lodestone prices to drop.
But then again I see the scavenger hunt will take weeks or even months to complete for the precursor. I mean it is not probably something u can do in a day or two. Otherwise that will be ridiculously stupid on their part.
Why do I have the feeling that the scavenger hunt have something to do with finding 4 pieces to mystic forge into a precursor…..