First off I want to say that this is not supposed to be a criticism or attack against anyone, rather a question I’d like to discuss.
Basically: Does the BLTP, as it is, fit in the social design of Guild Wars 2?
I’ve come to think about this when Mr. John Smith mentioned in another topic, that there are measurements in economics for how much a child is being loved by its parents. Sad but true.
No new fact for me, but hearing it here has made me think.
Is it really a good idea to bring economics like this into a game like Guild Wars 2?
Before we go into this, let me tell you that I indirectly work with such data too.
I’m an engineer. Product Life Cycle Management, the science that gives a product a life…along with a lifespan that’s often based on how long it takes the average person to save up enough money to buy another one.
Things like the melting capacitors in two year old flatscreen TV’s, the fact that some cars tend to break beyond cost-efficient repair just around of the last installment to pay, the bearings of your average power drill being designed to last for two hours of work…I could go on forever. Basically none of it is a design-flaw or -accident.
It’s science to get your money.
So back to the TP. A stable market, a working system, running smooth.
People with a knack for economics ckittene the same methods and research they use for real life trading to make a wealth.
I’ve delved a bit into it with the little stuff I’ve had to learn as an engineer specialized for development and construction and could gather some profits by looking at the market I had my own interests in: Cloth for ascended crafting.
I followed a few discussions here to get some data and maybe catch a hint or two.
I’ve read terms like “curves of what people are willing to pay” and statements like “If you change the recipe, people will still be willing to pay that much for damask.”.
To be honest, I was shocked. In a game that rewards for reviving, where people are actually happy for more players joining in for a fight against a loot-heavy boss, people used economic terms which basically mean “How much money can we pull from the pockets of our fellow players before they stop giving it to us?”.
In a topic to question if 1c mass-buy-orders are against ToS, players got edgy.
On the other hand: When someone here wanted some tips on how to get some profits from the TP, knowledge was shared in a friendly manner, just like everywhere else on the forums.
Some of the most helpful “TP-players” here mentioned that they feel other players to be jealous for their wealth. That they get envyed just because they can make that much money in a relatively short time, just by buying and selling.
To be honest, I’m beginning to doubt that it’s jealousy because of “being rich”.
I’ve never seen that many people complain about the people who farmed dungeons all day, back when dungeon-farming was repitive and people amassed money by spending their time in CoF p1.
However, in my relatively short time on the TP I’ve seen other things, for example cheap sell listings being bought up, just for the same amount of items to appear in more expensive selling orders, as long as this process was earning profits after the 15% taxes of the TP. In masses and time-frames that made me think that very few players with a lot of gold are holding up a monopoly.
Of course, that works and the market itself remains somewhat stable.
Yet…is it socially fitting for a game like this?