Toggle on/off the 4-legs running animation

Toggle on/off the 4-legs running animation

in Charr

Posted by: Shinya.2598

Shinya.2598

I’d like to run like the NPC’s!
like when your in combat but have your weapons stowed.

Toggle on/off the 4-legs running animation

in Charr

Posted by: Nox Lucis.8341

Nox Lucis.8341

I don’t know about changing the way the player models run, but I certainly have always thought it odd how the NPC Charr and the player Charr do not use the same OOC running animation. It is probably too little a detail to be worth committing time to, but it does make me curious about what brought about this choice in design. I wonder if anyone communicating for ANet right now knows the answer?

Toggle on/off the 4-legs running animation

in Charr

Posted by: Wanderer.3248

Wanderer.3248

You can sheath or draw your weapon whenever you want (out of combat), which makes you go from four legs to two legs.

By default this command is not bound. You will have to assign a key binding for it.

After a while out of combat you will automatically sheath your weapons though.

Toggle on/off the 4-legs running animation

in Charr

Posted by: InfernoHero.5687

InfernoHero.5687

You can sheath or draw your weapon whenever you want (out of combat), which makes you go from four legs to two legs.

By default this command is not bound. You will have to assign a key binding for it.

After a while out of combat you will automatically sheath your weapons though.

Or, if you play Engi, just pull out a kit. You can’t put those away when OOC.