Can you tone down the butter and chocolate?
While I joked before about making butter and chocolate weapons, maybe allowing other crafters to use those mats would be a good idea. Potions for artificers, “Runes of gluttony”, “Sigils of succulence” “Heart-stopping Insignias” and the like.
shrugs
A shame fun things could not simply be fun.
Getting butter and all those was really cute from starting areas/low level bags… not so much from the high end areas/bags
.
i vended 4000 butter today, just from today.
I can only see 13473 units of butter at 2c right now. It does in fact sell at 2c; as a chef, I regularly buy lots of butter at that price.
I can only see 13473 units of butter at 2c right now. It does in fact sell at 2c; as a chef, I regularly buy lots of butter at that price.
And over 800,000 at 3c – far more than any other item that I can see for sale on the TP.
I’m still getting butter all the time. It’s fine for chocolate, but the butter is kinda annoying still…
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons
I can only see 13473 units of butter at 2c right now. It does in fact sell at 2c; as a chef, I regularly buy lots of butter at that price.
And over 800,000 at 3c – far more than any other item that I can see for sale on the TP.
The point is that butter sells quickly enough at 2c each, which is better than vendoring after taxes (don’t do it 1 unit at a time, though). Also, if you look at Top Supplied Items, you’ll find that Cinnamon and Copper Ore have more units up for sale than butter does.
Now, Cinnamon is definitely the most problematic of the bunch – it’s sitting in huge quantities at 1c above vendor price. Ultimately, though, that’s because there’s no demand for the end products of any of the recipes it’s used in, and so there is very little demand for Cinnamon.
They need to remove them from the max level bags, WTF? the best bags in the game dropping choc and butter…..
I’d like to note that I keep getting butter in one out of every five bags at minimum in Frostgorge. This is getting stupid, haha.
BTW, I have yet to receive a single powerful blood from a bag ever. XD
All this talk about butter and chocolate is driving me nuts! Stop! Im getting hungry!
Nah, I say keep the butter coming. It is definately a staple ingredient. Throw in more oranges too please.
BTW, my wife just made a chai spice loaf of bread, in real life, and added 1 and 1/4 butter(as per recipe)…made my heart drop because thats so much butter, but it was oh so good.
I accidently stumbled upon a jumping puzzle while exploring Malchors leap.. one of the awesome things about it was every few jumps was a chest of smuggled loot!
Whoever hid there loot in such a dangerous location.. one of the final zones of the game, filled with the most hostile of foes… must have been hiding some AWESOME stuff.
By the time I reached the end of the puzzle I was 18 sticks of butter and 14 bars of chocolate richer.
The body drapped over the treasure chest in the end didn’t die from the exploration or the climb or even some fatal wound by a risen. He died of cardiac arrest, his butter and chocolate bender turning tragic.
If the people who want it won’t buy it for 2c, then it will never sell and continue to clog up the TP.
Ho-ho! I see what you did thar.
To be serious for a second. I agree that higher level begs shouldn’t be dumping a lower level crafting mat, at least give us a tier 5-6 ingrediant!
NSP – [Zos]
(edited by DootmasterX.3025)
There is nearly 1.6 million butter on the TP at 2c (rock bottom pricing) The demand is less than 50K. This is wrong on a couple of levels. The buyers/sellers are never going to meet since you can’t put butter lower than it’s vendor price of 1c. If the people who want it won’t buy it for 2c, then it will never sell and continue to clog up the TP. That and the fact that the supply of butter is still crazy high.
People will sell for lower than vendor if theyre stuck in a dungeon and keep get stupid butter from loot bags (full inventory)
Add a mystic forge recipe that makes a butter bomb. It can be a short term AoE cripple effect. That would give butter more of a use other than cooking. The changes made in that patch did help the butter epidemic, but we will still be flooded with unwanted butter in the TP soon. Besides, who wouldn’t want a butter bomb??
Inspiration is only as good as it’s interpreter
We can’t have any recipes that are karma/coin only due to the ease in earning karma and coin.
Er… and that would be a problem… why? If you think the TP would just get flooded with that particular dish (unlikely, since the price would go down and people would stop making it), then just raise the (gold / karma) price of those ingredients.
It’s not like the dishes can even be sold to merchants to convert karma into gold (or vice-versa).
Can you explain what the negative impact would be of having some recipe that used only karma items, for example?
Anyway, it always strikes me as a bit silly that creatures in general seem to walk around with butter in their pockets (in fact, many don’t even have pockets – best not inquire where they were keeping the butter).
A lot of items in GW2 (not just cooking, but it’s probably more noticeable in cooking, since it’s a more recognisable craft) seem to come from very illogical places.
P.S. – There are currently over 1.5 million units of butter, walnuts and cinnamon at the TP. Maybe add them to some high-level recipe, so that level 80 characters become consumers too?
P.P.S. – The current segregation of materials by zone level and recipe level makes mid-level game areas very empty, because level 80 characters need materials from level 80 zones for their level 80 recipes, and feel like they’re wasting time in (for ex.) level 50 zones. The result is they spend all their time in a single zone,. and get bored, while all the other zones are empty. This affects most crafts, really, not just cooking (in fact, it probably affects cooking less than other crafts). There should be high-level materials and gathering nodes available in mid-level zones, and at least some high-level recipes should use one or two mid- and low-level materials. That would give high-level players a reason to travel more, make the world feel more alive, and make them less bored with Orr.
(edited by Account.9832)
Just want to throw out there that the only problem with karma + coin only recipes was that the trading post simply didn’t exist the first week of release; as such cooking was the only profession that could be progressed.
Once the trading post came up that became more or less irrelevant.
Junking up bags with butter and chocolate (at a rate so high that they qualify as junk, 3-4 copper drops) as an alternative to simply selling them at a merchant for 8 copper each isn’t really solving any problems.
and now we have 37copper for butter that never drops and Chocolate bars for over a silver each. so anyone who bought the game after the patch has to pay the extortionist prices. GGZ
Excellent revival of this thread. Hope there will be some “let’s look back and reflect on what the situation is now” moment.
Next to chocolate, the biggest problem I see is vanilla beans. I mean, come on, really? Two to three silver for a level FIVE material? A material that is required for any recipe that is remotely nice? Meaning only those that have the funds to invest can buy these in large quantities when the price is “relatively” low (which results in the situation where those consumables that require vanilla beans are run by people with big pockets). Great.
don’t forget chili. the reason vanilla and chili suck to obtain is because they come from those “herb patches” which also drop 6-7 other rarely used herbs whereas those 2 are found in recipes ranging from the entire 0-400 spectrum.
careful what you wish for. you just might get it, like the increased butter price =)
bye.. gotta go back to game flip some more butterz.
bye.. gotta go back to game flip some more butterz.P.S. btw happy to see more and more people in metrica province to collect vanilla beans and do dailies. fire elemental my favorite lowbie boss <3
My question is, who made the terrible decision to make butter and chocolate come from loot bags and why?
That was just a horrible idea. We already don’t get enough of the other mats that come from loot bags, this just made things worse and it made things worse for no reason whatsoever.
And don’t get me started on the completely moronic change to Chilis and Vanilla. I have never once come across Chilis despite them being so prevalent in the recipies for certain level ranges where they are impossible to obtain. Also up there was arbitrarily hiding certain mats like cherries on random NPCs. Seriously that was just stupid. Either make mats come from appropriate level collectable nodes or sell them from the cooking master vendors.
(edited by Ellisande.5218)
I’m pretty irritated by the reduction in chocolate drops. Butter is good right now, though.
Butter feels like it’s in a good spot.
Chocolate, Vanilla, and Chili Peppers, however, need help. Especially Chili Peppers.
Darxio – Thief Commander
They’re all expensive because they are required ingredients for end-game recipes, but are not available in high level zones. Chalk it up as one of the disadvantages of having a really flavorful but incredibly complicated crafting system.
Drop rate of Vanilla vs Spawn timers of Omnomberries was also adjusted, bringing Vanilla down to it’s current point from a high of 4s / bean when the community said they wanted the limiting factor of Omnomberry Bars to be the Omnomberries and not the Vanilla.
Honestly, butter is at a good place now, as is chocolate. If you’re progressing chef via heavy spam crafting and not heavy use of discovery, look into alternative recipes. If you’re cooking for your own use, the cost of mats for the duration of the buff is not out of line.
4 Months ago, butter drops were so bad, we had mystic forge recipes just to get butter out of the market…. you’d open a loot bag and get nothing but butter. Butter was worthless and you got no leather, or other mid range crafting mats from those loot bags. The change in butter also brought down the price of several other fine crafting mats which are found in those loot bags.
So, because of a change, somethings that were hard then, are easier now, and some things that were easy then, are harder now.
I’d hardly say that anyone in a ‘post patch’ world is out of luck because of the changes to butter and chocolate.
We can’t have any recipes that are karma/coin only due to the ease in earning karma and coin.
This makes no sense.
The real answer is to make them expensive in karma and coin.
We can’t have any recipes that are karma/coin only due to the ease in earning karma and coin.
This makes no sense.
The real answer is to make them expensive in karma and coin.
No, this makes perfect sense. What is expensive one day, is less expensive the next. At launch, 1M Karma felt like it was a huge hurdle for some…. now, people flush 1M karma on jewelry boxes at the drop of a hat. Near launch, a precursor could be bought for 50-60G, now, such things are in the 500-600g range. If a recipe must include an element that has to be gathered, or that is produced via RNG, it limits the amount that is available to a greater extent and prevents people from using crafting to convert currency.
We can’t have any recipes that are karma/coin only due to the ease in earning karma and coin.
This makes no sense.
The real answer is to make them expensive in karma and coin.
No, this makes perfect sense. What is expensive one day, is less expensive the next.
Coin is expensive one day and inexpensive the next?
We can’t have any recipes that are karma/coin only due to the ease in earning karma and coin.
This makes no sense.
The real answer is to make them expensive in karma and coin.
No, this makes perfect sense. What is expensive one day, is less expensive the next.
Coin is expensive one day and inexpensive the next?
Over time, more coin enters the market, and the value of coin diminishes. Perfect example is the precursor market. Near launch, a precursor would trade for less than 100g because no one had that much coin. Now, they trade upwards of 700g, and people do have that much coin. So, if you put an item for sale at a vendor for a fixed amount of coin, or a fixed amount of karma, over time, that item becomes easier to acquire.
This is why a-net doesn’t want things to be craftable for pure coin + karma. It means that the value of the item relative to inflationary forces is fixed and becomes increasingly easy to acquire over time, instead of holding pace with the market.
Low fat charzooka
I can’t believe it’s not carnage!
I’m sitting on 350+ vanilla and getting more when cloves gathering but its the butter that i’ve run out and farming loot bags for the chance of butter is annoying.
Atleast egg drops has been better recently but still had to buy them of TP
Now to slay the dredges,pirates,taminis and thugs for loot bags and hope to get the butter
I’m sitting on 350+ vanilla and getting more when cloves gathering but its the butter that i’ve run out and farming loot bags for the chance of butter is annoying.
Atleast egg drops has been better recently but still had to buy them of TP
Now to slay the dredges,pirates,taminis and thugs for loot bags and hope to get the butter
Mmmmm centaur butter…..
We can’t have any recipes that are karma/coin only due to the ease in earning karma and coin.
This makes no sense.
The real answer is to make them expensive in karma and coin.
No, this makes perfect sense. What is expensive one day, is less expensive the next.
Coin is expensive one day and inexpensive the next?
Over time, more coin enters the market, and the value of coin diminishes. Perfect example is the precursor market. Near launch, a precursor would trade for less than 100g because no one had that much coin. Now, they trade upwards of 700g, and _people do have that much coin.
Does not compute. John Smith is always saying that there is no inflation etc. The thing is… if I look at non-precursor items, they really aren’t inflating. The fact is, you picked an extraordinary market as your example.
We can’t have any recipes that are karma/coin only due to the ease in earning karma and coin.
This makes no sense.
The real answer is to make them expensive in karma and coin.
No, this makes perfect sense. What is expensive one day, is less expensive the next.
Coin is expensive one day and inexpensive the next?
Over time, more coin enters the market, and the value of coin diminishes. Perfect example is the precursor market. Near launch, a precursor would trade for less than 100g because no one had that much coin. Now, they trade upwards of 700g, and _people do have that much coin.
Does not compute. John Smith is always saying that there is no inflation etc. The thing is… if I look at non-precursor items, they really aren’t inflating. The fact is, you picked an extraordinary market as your example.
True, precursors are an extreme example. And, as Smith has said, luxury items are a not a great way to demonstrate inflation.
Less extreme: Giant Eye, around october 15-20s, now 70-80s. Silver dabloon, around october 3-4s, now, 20-25s.
I try to stay away from t6 mats, lodestones, and other things that have had specific drop rate changes when looking for that kind of trend. John’s counter arguments for anti-inflation have always centered around ‘needs vs wants’ arguements. The truth is, the ‘needs’ market is fairly well balanced, where the ‘wants’ market is where you see inflation.
If consumables from cooking were a ‘needs’ category, it would make sense to have items be more pure coin / karma because you would want them in a more stable, inflation proof market. Since most consumables are a ‘want’ market, it makes sense to leave things in a place governed by drop rates and market demand.
I’m sitting on 350+ vanilla and getting more when cloves gathering but its the butter that i’ve run out and farming loot bags for the chance of butter is annoying.
Atleast egg drops has been better recently but still had to buy them of TP
Now to slay the dredges,pirates,taminis and thugs for loot bags and hope to get the butterMmmmm centaur butter…..
I’m always unsure of the health risks of using Butter dropped from Risen in my cooking. XD
I think Butter is a bit high for a low-level cooking ingredient. 10 – 20c would be more appropriate, in my opinion. Still, I don’t do that much cooking, and I’m stockpiling a fair amount of it by bringing low-level alts through the maps. Also, sometimes you can buy the refined ingredients that use butter for MUCH cheaper than the individual ingredients, so do a check on the TP before doing any cooking!
…looking at the title, oh god I’m cracking up just imagining a fat charr 10 feet across laying on his back with a couple sticks of butter in one hand and bars of chocolate in the other, dozens of empty bags around him, yelling out “MOOOAAAARRR!!!” Don’t know why that visualization just popped into my head, but it did.
He’d probably get it by rolling across Queensdale and flattening all the bandits.
…looking at the title, oh god I’m cracking up just imagining a fat charr 10 feet across laying on his back with a couple sticks of butter in one hand and bars of chocolate in the other, dozens of empty bags around him, yelling out “MOOOAAAARRR!!!” Don’t know why that visualization just popped into my head, but it did.
He’d probably get it by rolling across Queensdale and flattening all the bandits.
… Is his name Garfield, by any chance?
I, oddly enough, have gone over a week and no butter drops and only one chocolate. Carrots, on the other hand….
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)
…looking at the title, oh god I’m cracking up just imagining a fat charr 10 feet across laying on his back with a couple sticks of butter in one hand and bars of chocolate in the other, dozens of empty bags around him, yelling out “MOOOAAAARRR!!!” Don’t know why that visualization just popped into my head, but it did.
He’d probably get it by rolling across Queensdale and flattening all the bandits.
… Is his name Garfield, by any chance?
………………………it is now.