Unfairness - Tailor/Leatherworker

Unfairness - Tailor/Leatherworker

in Crafting

Posted by: Dempsey.8760

Dempsey.8760

Well, armor smith needs leather and cloth too, just the same as the other armor professions, so they need salvaged mats too.

Cloth and leather are secondary materials for those professions, not primary materials as for Tailor/Leatherworker.

Exotic Heavy Armor Material Requirements
Orichalcum Ingots-16
Bolt of Gossammer-37
Spool of Gossammer Thread-130
Globs of Ecto-30
Component X-30

Exotic Medium Armor Material Requirements
Cured Hardened Leather-17
Bolt of Gossammer-36
Spool of Gossammer Thread-130
Globs of Ecto-30
Component X-30

Thats to craft a full set of each. I really don’t see much of an unfairness. Really 17 cured leathers can be gathered rather fast. I suppose unless you where to walk from frostgordge down to malchors leap orich would be less expensive, consider the WP costs or the walk as The Equalizer. having all professions done through self farmed mats I didn’t find either leatherworking or talioring to be any harder then armorsmith.

Unfairness - Tailor/Leatherworker

in Crafting

Posted by: Ellisande.5218

Ellisande.5218

Just because it’s not easily accessible, doesn’t mean it’s not fair, it just means you have to work for it.

That’s like saying “I’m level 80, where’s my legendary?!” but to a lesser extent. It’s in the game, it’s available, so go get it!

And what if the only way to get a legendary was to participate in lottery where the change of winning was only 0.000001% per try. Can you still consider that available given that there is a large chance someone will never be able to acquire it simply because they weren’t lucky enough?

Unfairness - Tailor/Leatherworker

in Crafting

Posted by: NoodllZ.8376

NoodllZ.8376

Yea running events in Orr or basically anywhere as a level 80 means you get tonnes of silk and thick leather. I have 5 stacks of silk just sitting there and 4 stacks of thick leather while only having half a stack of mithril. Run around a map mine every ore and chop every tree, you’ll see its very time consuming, also every map has about how many nodes exactly? Not as much as you’d think.

Unfairness - Tailor/Leatherworker

in Crafting

Posted by: darkace.8925

darkace.8925

Metal uses:
-Heavy Armor
-Weapons
-Sigils/Runes
-Jeweler

Cloth/leather uses:
-Heavy Armor
-Medium Armor
-Light Armor
-Runes

huh, imagine that, more uses for metal.

I fixed that for you. You’re welcome. And low and behold, equal uses for metal and cloth. Which brings us back to the problem at hand…gathering cloth is more unreliable, more time consuming, and more costly than gathering metal.

Unfairness - Tailor/Leatherworker

in Crafting

Posted by: Ellisande.5218

Ellisande.5218

Metal uses:
-Heavy Armor
-Weapons
-Sigils/Runes
-Jeweler

Cloth/leather uses:
-Heavy Armor
-Medium Armor
-Light Armor
-Runes

huh, imagine that, more uses for metal.

I fixed that for you. You’re welcome. And low and behold, equal uses for metal and cloth. Which brings us back to the problem at hand…gathering cloth is more unreliable, more time consuming, and more costly than gathering metal.

More unreliable yes. But it isn’t either more time consuming or more costly. To mine ore you need to wander around the map until you find a node, fight a mob and then use up 3 charges from your pick.
To “mine” cloth all you need to do is wander around the map until you fight a mob. Then you use your salvaging kit on the drop. That’s one step less because you don’t need to find a node.