(edited by Shadey Dancer.2907)
Southsun Survival Scoring
You get 50 pts for first place but you may not be top scorer. Winning in that game is more or less for fun which I don’t mind.
I agree with the OP. Right now it’s been very hard for me to score points. I usually end up with no weapon at the start making it hard to kill anyone for points. As a ghost, again it depends on finding a survivor and getting them to trigger the trap you set. So at the end of the game even though I managed to survive to 4th or 3rd, there’s no credit for that. I end up with 10 pts per game. I know I’m not good at this game, but I do think some points for surviving any length of time would be reasonable.
I agree with the OP. Right now it’s been very hard for me to score points. I usually end up with no weapon at the start making it hard to kill anyone for points. As a ghost, again it depends on finding a survivor and getting them to trigger the trap you set. So at the end of the game even though I managed to survive to 4th or 3rd, there’s no credit for that. I end up with 10 pts per game. I know I’m not good at this game, but I do think some points for surviving any length of time would be reasonable.
Collecting revenge emotes gives you points.
Yes I know that, but I believe the limit is 15. Now if I"m trying to survive to the end and I die late in the game my chances of finding 15 motes is much less. So I’m saying that in addition to finding motes, setting traps, or killing players, I think you should get points for the amount of time you survived as well.
Yes I know that, but I believe the limit is 15. Now if I"m trying to survive to the end and I die late in the game my chances of finding 15 motes is much less. So I’m saying that in addition to finding motes, setting traps, or killing players, I think you should get points for the amount of time you survived as well.
15 is the maximum you can hold, but you still get points for running over more emotes.
I agree that surviving on the whole should be more lucrative.
Right now, I find what gives me most points (other than winning, or going on an amazing killing streak), is to die in a mob as soon as grace period is over, be the first ghost to pick up all the emotes, and then play the traps for the rest of the game.
And that’s fine – I’m having fun anyway – but I don’t think that that was supposed to be the point of the game when it was designed…
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
My suggestion would be that points while alive are double what you get from when you’re a ghost. So killing someone while you’re alive is 10 points vs 5 while a ghost, trap 4 vs 2, scavenging 2 vs 1. This makes more incentive to try to live, rather than die very quickly and get the revenge motes while there are still dozens of them around.
I don’t exactly like how the game rewards hiding from everyone versus actively seeking out the other survivors, but that isn’t really fixable with scoring.