Zaphiel Faires – DPS Guardian
The New Cutscenes
Zaphiel Faires – DPS Guardian
Hahaha! Oh Logan…
LOL, my face hurts from all this laughing.
I honestly clapped when I saw that it was Noir. Loooooved it
NSP – northernshiverpeaks.org
I love the new cut scene!
And realy do hope they bring more of these in the story line/living story whas mutch more of a GW1 feel and well easyer to get in to the setting then a borring wall of text in mail or dialog that most of the time one just ignores.
Can you change the title to “Scumbag Logan” xD?
Best cutscene in game. I love the style, I really really like that they don’t do the static 2-person dialogue scenes anymore.
And: NO NAMES! Actually, this scene made me dislike Logan less.
I know it’s been said a million times at this point, but this has got to be one of the best (if no the best) cut scene in the game. A-net, your art and artistic ability is glorious, you need to show both off in cut scenes like this more often
This scene was beautiful. We’d all love to see more like it and the opening cinematics
Storytelling>characters
Especially when the characters have all the same personality and same dialog and there are thousands of them trying to lie to themselfs each of them are the hero of the story.
Being the hero of a story does not work in MMOs :P
It does; the limitation is bad design in the other MMOs, not an issue inherent to the genre.
In fact, good storytelling more often than not requires the players to be the hero in the story. We need characters to move a story along, and, due to the nature of games, our characters are usually the active party in the world. In the current event, for example, we are the ones looking around the world trying to find the suspects – and that’s how it had to be, considering how our characters would not just stand still in Lion’s Arch waiting for someone to actually do something for us. In this context, having NPCs who we do everything for yet who are the center of the story creates the same issues we got with Traheanne.
but the predominant style of 2 talking marionettes used in the personal story really didn’t work for me.
I agree. I understand using that style in the open world, but in the personal instances it doesn’t make any sense. Compare the usual cutscenes to what we had seen in the original Guild Wars, like:
Those are rendered using in-game models, yet they are far better than the talking bodies we got in GW2. Even the few action cinematics here and there in the story are not well developed like that.
Here is how it is done:
http://www.youtube.com/watch?v=uAlf0-THkCU
The guy who talks the most in that video and who was cinematics lead has left ArenaNet… They don’t do cinematic like that anymore. Even in the core game, they are very rarely used.
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons
(edited by Erasculio.2914)
Storytelling>characters
Especially when the characters have all the same personality and same dialog and there are thousands of them trying to lie to themselfs each of them are the hero of the story.
Being the hero of a story does not work in MMOs :P
It does; the limitation is bad design in the other MMOs, not an issue inherent to the genre.
In fact, good storytelling more often than not requires the players to be the hero in the story. We need characters to move a story along, and, due to the nature of games, our characters are usually the active party in the world. In the current event, for example, we are the ones looking around the world trying to find the suspects – and that’s how it had to be, considering how our characters would not just stand still in Lion’s Arch waiting for someone to actually do something for us. In this context, having NPCs who we do everything for yet who are the center of the story creates the same issues we got with Traheanne.
but the predominant style of 2 talking marionettes used in the personal story really didn’t work for me.
I agree. I understand using that style in the open world, but in the personal instances it doesn’t make any sense. Compare the usual cutscenes to what we had seen in the original Guild Wars, like:
Those are rendered using in-game models, yet they are far better than the talking bodies we got in GW2. Even the few action cinematics here and there in the story are not well developed like that.
Here is how it is done:
http://www.youtube.com/watch?v=uAlf0-THkCUThe guy who talks the most in that video and who was cinematics lead has left ArenaNet… They don’t do cinematic like that anymore. Even in the core game, they are very rarely used.
I’m honestly not a fan of cinematics in the personal story or the dungeons. I mean they’re okay…but I preferred the ones in Guild Wars 1 (with the exception of the minions and spirits screwing them up).
I do like the evolution of the scenes in Guild Wars 2 since launch, but I’d like to see more of them and more of them with my characters in them.
Love the new style as well Anet
If Anet is going to put this much work into the cutscene. Let us have the option to replay those cutscenes during the event.
And do it by adding a festival/living story section to the hero panel. Much like the personal story section.
The only downside is Logan’s huge kitten nose!
To anyone who missed it:
http://youtu.be/vOtnEKgznJs?t=1m10s
This scene was absolute garbage on 3 monitors. Normal cut scenes work just fine, they scale down to the center screen. This cutscene cut the frame down to my center screen but decided it would be just awesome to assume my resolution’s width would translate to its hight like a normal 16:9/16:10 monitor.
Lets just say… it was fantastic getting pictures of zoomed in lips and noses.
http://www.twitch.tv/parisalchuk