The New Cutscenes

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Posted by: KrisHQ.4719

KrisHQ.4719

There is a huge, critical flaw in them, though: they do not work with our characters. They require premade images showing premade characters, and cannot be adapted as they are to work with variable characters (aka, the PC characters).

That is simply not true, and I have no idea where you get your information.
This cinematic was created in similar style to the ones in the AC Story instance and the Character Customization cinematic, where they mix our own character with concept art.
It is done with the “Order” cinematics as well.
Here is how it is done:
http://www.youtube.com/watch?v=uAlf0-THkCU

Lysis Kawahara – D/D Elementalist
Zaphiel Faires – DPS Guardian

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Posted by: Rallad.3802

Rallad.3802

Hahaha! Oh Logan…

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Posted by: Sebulon.7683

Sebulon.7683

LOL, my face hurts from all this laughing.

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Posted by: Curo.2483

Curo.2483

I honestly clapped when I saw that it was Noir. Loooooved it

Curo Lunesque – “Concerned Citizen and Community Builder”
NSP – northernshiverpeaks.org

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Posted by: Qristus.9421

Qristus.9421

I love the new cut scene!
And realy do hope they bring more of these in the story line/living story whas mutch more of a GW1 feel and well easyer to get in to the setting then a borring wall of text in mail or dialog that most of the time one just ignores.

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Posted by: dostunuz.3982

dostunuz.3982

Can you change the title to “Scumbag Logan” xD?

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Posted by: Anjhouli.7049

Anjhouli.7049

Best cutscene in game. I love the style, I really really like that they don’t do the static 2-person dialogue scenes anymore.
And: NO NAMES! Actually, this scene made me dislike Logan less.

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Posted by: corvus.2793

corvus.2793

I know it’s been said a million times at this point, but this has got to be one of the best (if no the best) cut scene in the game. A-net, your art and artistic ability is glorious, you need to show both off in cut scenes like this more often

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Posted by: corvus.2793

corvus.2793

This scene was beautiful. We’d all love to see more like it and the opening cinematics

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Posted by: Erasculio.2914

Erasculio.2914

Storytelling>characters

Especially when the characters have all the same personality and same dialog and there are thousands of them trying to lie to themselfs each of them are the hero of the story.

Being the hero of a story does not work in MMOs :P

It does; the limitation is bad design in the other MMOs, not an issue inherent to the genre.

In fact, good storytelling more often than not requires the players to be the hero in the story. We need characters to move a story along, and, due to the nature of games, our characters are usually the active party in the world. In the current event, for example, we are the ones looking around the world trying to find the suspects – and that’s how it had to be, considering how our characters would not just stand still in Lion’s Arch waiting for someone to actually do something for us. In this context, having NPCs who we do everything for yet who are the center of the story creates the same issues we got with Traheanne.

but the predominant style of 2 talking marionettes used in the personal story really didn’t work for me.

I agree. I understand using that style in the open world, but in the personal instances it doesn’t make any sense. Compare the usual cutscenes to what we had seen in the original Guild Wars, like:

Palawa Joko vs Turai Ossa

Gwen escapes the Charr

Those are rendered using in-game models, yet they are far better than the talking bodies we got in GW2. Even the few action cinematics here and there in the story are not well developed like that.

The guy who talks the most in that video and who was cinematics lead has left ArenaNet… They don’t do cinematic like that anymore. Even in the core game, they are very rarely used.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

(edited by Erasculio.2914)

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Posted by: Vayne.8563

Vayne.8563

Storytelling>characters

Especially when the characters have all the same personality and same dialog and there are thousands of them trying to lie to themselfs each of them are the hero of the story.

Being the hero of a story does not work in MMOs :P

It does; the limitation is bad design in the other MMOs, not an issue inherent to the genre.

In fact, good storytelling more often than not requires the players to be the hero in the story. We need characters to move a story along, and, due to the nature of games, our characters are usually the active party in the world. In the current event, for example, we are the ones looking around the world trying to find the suspects – and that’s how it had to be, considering how our characters would not just stand still in Lion’s Arch waiting for someone to actually do something for us. In this context, having NPCs who we do everything for yet who are the center of the story creates the same issues we got with Traheanne.

but the predominant style of 2 talking marionettes used in the personal story really didn’t work for me.

I agree. I understand using that style in the open world, but in the personal instances it doesn’t make any sense. Compare the usual cutscenes to what we had seen in the original Guild Wars, like:

Palawa Joko vs Turai Ossa

Gwen escapes the Charr

Those are rendered using in-game models, yet they are far better than the talking bodies we got in GW2. Even the few action cinematics here and there in the story are not well developed like that.

The guy who talks the most in that video and who was cinematics lead has left ArenaNet… They don’t do cinematic like that anymore. Even in the core game, they are very rarely used.

I’m honestly not a fan of cinematics in the personal story or the dungeons. I mean they’re okay…but I preferred the ones in Guild Wars 1 (with the exception of the minions and spirits screwing them up).

I do like the evolution of the scenes in Guild Wars 2 since launch, but I’d like to see more of them and more of them with my characters in them.

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Posted by: Jovel.5706

Jovel.5706

Love the new style as well Anet

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Posted by: Onshidesigns.1069

Onshidesigns.1069

If Anet is going to put this much work into the cutscene. Let us have the option to replay those cutscenes during the event.

And do it by adding a festival/living story section to the hero panel. Much like the personal story section.

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Posted by: Zietlogik.6208

Zietlogik.6208

The only downside is Logan’s huge kitten nose!

To anyone who missed it:
http://youtu.be/vOtnEKgznJs?t=1m10s

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

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Posted by: Parisalchuk.9230

Parisalchuk.9230

This scene was absolute garbage on 3 monitors. Normal cut scenes work just fine, they scale down to the center screen. This cutscene cut the frame down to my center screen but decided it would be just awesome to assume my resolution’s width would translate to its hight like a normal 16:9/16:10 monitor.

Lets just say… it was fantastic getting pictures of zoomed in lips and noses.

O O O O I I I O – Spoons and Sporks [Soup] (Retired)
http://www.twitch.tv/parisalchuk