Concerned about Captain's airship passes.
in Battle for Lion’s Arch - Aftermath
Posted by: mrstealth.6701
Seer Of The Divine | Sarina Starlight | Tireasa | Caedyra
in Battle for Lion’s Arch - Aftermath
Posted by: mrstealth.6701
Well done, you just typed the dumbest thing I have read today.
If you don’t see the Asura Gates as a service, you’re only fooling yourself.
What ‘evidence’ do you want?
I use the thing pretty much any day I’m actively doing world boss events. Usually several times on such a day. LA is my stop between those events to unload inventory, condense crafted mats to refined varients, and put rare drops into the MF.
And how many times does that happen? 2-3 times a day? You’re losing out on time for everything else you do far more often. Accessing the bank and TP more often. The MF is used rarely, even in your case compared to everything else you need to do.
I am honestly laughing at the fact that people are using the Mystic Toilet to lose their kitten.
I’m not claiming it’s a huge inconvenience. But the issue is the fact that convenience was removed simply for the sake of being able to charge money for it.
It’s like your landlord comes into your house and makes everything in the bathroom attached to your master bedroom coin-operated. Sure, you have another bathroom or two in the house you can use for free, but you’ve just had a nice convenience locked behind a pay wall that wasn’t there yesterday.
in Battle for Lion’s Arch - Aftermath
Posted by: LordByron.8369
Ah my mistake. You need one item, you get a point for that.
But other than that?.
Material promotion
Any other question? i have at least other 3 things that crafters frequently do with the forge.
in Battle for Lion’s Arch - Aftermath
Posted by: lordkrall.7241
I’m so frustrated with this game, and mostly because of the gem store BS. I miss the old ANet. They were SO much better before they sold out to NCSoft.
You are aware that ArenaNet “sold out to NCSoft” long before GW1 was released, right?
Material promotion
Any other question? i have at least other 3 things that crafters frequently do with the forge.
Far from “regular” crafting routine though. I find it rather unlikely that people run back and forth between crafting and MF several times per day in order to upgrade some material.
in Battle for Lion’s Arch - Aftermath
Posted by: Sourde Noire.5286
I don’t get all the hassle for something that will be over in maximum 2 weeks. Are you that bothered by a few more loading screens for that time? If you’re on a weak machine / have slow internet, LA was an awful choice in the first place anyway.
When they leave this permanent, which they won’t, then you can complain and accuse them of ‘forcing players into things’, but that’s just not the case.So they sell 2 week passes for 150 gems and permanent passes for 1000 gems and in 2 weeks they put everything back in1 zone? I hardly think so to be honest.
And why wouldn’t they? They sold the Royal Terrace Pass back then and people bought it even when it was rather pointless. Because it’s a convenience item. Because some people don’t want to load into LA (slow machine/slow internet/map chat nonsense) and prefer having everything they could need in a single spot. As is the case with the captain’s ship.
You could argue the pass sales weren’t high enough, so this time they made a better incentive to get one – if you really must – but I know quite a few people who wanted the pass, the Royal one that is, for the reason it exists – convenience – and just missed the opportunity to get one during the one-day-sale in December.
As it was said, everyone seems to be so focused on being above and outside of the game, that they ignore that it makes perfect sense for the things to be the way they are. And when the Living Story moves on, things will get back to normal. Do you, in all honesty, believe that Anet will leave LA destroyed forever? Don’t be silly. Plus, from what I heard LA has been rebuilt countless times in the past, so it’s just another wink and living out of the lore in the game, something that many people seem to ignore or forget when it comes to following the train, zerging LS content and finding the best gold/hour ratio when they play their Excel spread sheet. I mean, Guild Wars 2.
in Battle for Lion’s Arch - Aftermath
Posted by: Goldberg.4831
It worked, your latest patch made me open my wallet. To a founders pack, Landmark HO!
in Battle for Lion’s Arch - Aftermath
Posted by: khani.4786
I want to complain that I can’t jump off the airship Mean ol’ invisible walls keeping me “safe”
in Battle for Lion’s Arch - Aftermath
Posted by: Vick.6805
I’m so frustrated with this game, and mostly because of the gem store BS. I miss the old ANet. They were SO much better before they sold out to NCSoft.
You are aware that ArenaNet “sold out to NCSoft” long before GW1 was released, right?
Depends if you’re talking “sold out” literally or “sold out” as in gave up on their ideals.
Yes, literally speaking, they were acquired by NCSoft even before GW. They didn’t sell out their ideals until much later.
in Battle for Lion’s Arch - Aftermath
Posted by: Firewalker.2583
Just can’t see the point of this. You have all the other cities. Come on.
And second yesterday I was crossing the Vigil Keep and everything that was in LA is there. I won’t buy the pass, and I dont see the need for it.
Plus, even if you buy the pass to have access to a more practical central point of the game, so what? Arena net does not charge you with 15$ every month in order for you to play the game, nor does it give you half the game free and makes you pay to have the other half.
They give you a full game for the usual retail price and content updates every 2 weeks. They need to get money somewhere and they do it selling stuff that’s not even required for the players to have a good game experience. The pass is a comodity, you really don’t NEED it.You don’t need a lot of things.
You don’t even need to enjoy the game. Because fun costs extra.
Well fun is the whole point of playing the game. I will give you that the upgrades (character slots, bank expansions etc) are really useful, but except that, do you need something in the gem store in order to enjoy the game? And is this thing about not having the craft stations in the keep something bad enought to ruin everything?
If they had also taken them from the other cities then yes, I would be here raging.
in Battle for Lion’s Arch - Aftermath
Posted by: JoxerNL.3752
It worked, your latest patch made me open my wallet. To a founders pack, Landmark HO!
Yeap same here, Bought myself TESO
in Battle for Lion’s Arch - Aftermath
Posted by: Kain Francois.4328
Anyone have cool screens of the air ship?
in Battle for Lion’s Arch - Aftermath
Posted by: Drebi.1875
People are so eager to ruin the experience for themselves by raging over the most insignificant things. Get over it and enjoy the content, your frustration is nothing but self-inflicted.
The city got invaded and blown up; expecting to get a perfect replacement for it right away is unfounded. Hell, I’m even somewhat disappointed by the fact that the damage wasn’t greater (that is, I would’ve like for us to completely evacuate to other cities until the settlement at Vigil Keep was opened in a coming patch).
Get on with the program and enjoy the content.
in Battle for Lion’s Arch - Aftermath
Posted by: albieg.7021
Count me in the number of customers who are extremely unhappy with your choice of making things more inconvenient than before for some bucks.
As soon as I realised the motives behind this additional hassle are purely economical I became extremely disappointed.
In fact moving crafting stations near the Mystic Forge and the rest would have cost NOTHING to you, but it’s a good incentive to shell out for what I could call an inconvenience item, just like removing a feature in a program and then make the customers pay for the same feature just to make some quick bucks. Nobody will be happy, except the ones who are too sentimental to judge what you did from a business, engineering or ethical point of view.
As a system technician and observing what you did from a generic software development perspective, I cannot applaud your move. I hope you backpedal soon, this is a bad policy. Kudos to the Asura genius who had this wonderful idea of disappointing customers.
in Battle for Lion’s Arch - Aftermath
Posted by: Lowen.8157
probably going to get loads of critic on this but here I go.
I understand why people are mad it’s frustrating and against everything they did before. On the other hand, I remember in WW1 and WW2 people had to spend money on things that were free or spend more money on other stuff. Imagine that not gaining money was their goal but actually giving us the feeling that tyria is at war and that we shouldn’t take anything for granted cause it can be taken away any second.
It’s up to you to decide if you want the easy way out and buy a ticket or use another city and run some more miles.
War isn’t for whiners, give it your all or go home
in Battle for Lion’s Arch - Aftermath
Posted by: Rising Dusk.2408
Not having crafting stations, a laurel merchant, and a trait retrainer at the new “hub” is unacceptable. This needs to be fixed.
in Battle for Lion’s Arch - Aftermath
Posted by: LanfearShadowflame.3189
Not having crafting stations, a laurel merchant, and a trait retrainer at the new “hub” is unacceptable. This needs to be fixed.
Nothing has been definitively stated that Vigil Keep will be the new hub though. It was stated that ‘essential’ services would be moved there temporarily. Following the basic logic of a surprise attack and ensuing siege, obviously not everything can be migrated. It makes sense that an actual hub may not be re-established in a permanent location until after things settle down. Whether that ends up being reclaiming and rebuilding lions arch, building the current location into a hub, or looking at setting up a permanent base somewhere else entirely. How things are currently set up does help with immersion as it does follow a logical “omg we got hit by an attack we weren’t prepared for” event.
Please note that I am leaving the air ship completely out of the equation here, since it is a purchased convenience item.
in Battle for Lion’s Arch - Aftermath
Posted by: Iason Evan.3806
People do realize there are other cities in the game that have crafting stations and laurel vendors right?
This about sums up the entirety of this thread methinks.
in Battle for Lion’s Arch - Aftermath
Posted by: Scarran.9845
I must admit that im not exactly happy that some of the amenities that were conveniently accessible in one place are now scattered over those loading screens that everyone loves to enjoy before entering a zone. But I could get all of those back if infact I bought a ticket off the gem store.
The problem being is that there isn’t any information on whether Lions Arch is staying this way or being put back to the way it was. So if I bought the ticket and then 2-4 weeks later suddenly Lions Arch is back to normal I wouldn’t class that as a purchase well spent. But at the same time I am not impressed that alot of the previously found facilities that were in Lions Arch are conveniently left out at the same time that a pass was added to the gem store.
I understand that you are in the business of making money but someone somewhere seen this as an ideal opportunity to fleece the community out of some money. It doesn’t come across any other way when you see the development time that obviously went into creating the balloon rather than being spent getting the missing facilities moved to the keep.
in Battle for Lion’s Arch - Aftermath
Posted by: Alukah.2063
5 pages of people whining about literally the worst place to use crafting stations (LA).
Save your time and go to Ebonhawke or Rata Sum, you won’t miss LA, even DR is better than LA.
And please stop complaining just for the sake of it, this is why GW2 community is so bad, people crying for every single change they make. Adapt or leave.
in Battle for Lion’s Arch - Aftermath
Posted by: Arivain.2618
The good guy in me wants to say “There’s plenty of other crafting areas besides LA, there’s always your home city that will have less lag than when you were in LA.”
The dark side of me says “Are people really this lazy to walk half a minute south and go through a gate for FREE to get to a crafting station???”
While people are complaining about spending real money to get the captain’s ship pass, I’ll enjoy crafting in a place where I’ll have no lag due to a high amount of AFKers. =3
in Battle for Lion’s Arch - Aftermath
Posted by: laharl.8435
I’m so frustrated with this game, and mostly because of the gem store BS. I miss the old ANet. They were SO much better before they sold out to NCSoft.
You are aware that ArenaNet “sold out to NCSoft” long before GW1 was released, right?
Depends if you’re talking “sold out” literally or “sold out” as in gave up on their ideals.
Yes, literally speaking, they were acquired by NCSoft even before GW. They didn’t sell out their ideals until much later.
Nice try for a recovery…..not really, lol.
in Battle for Lion’s Arch - Aftermath
Posted by: albieg.7021
Imagine that not gaining money was their goal but actually giving us the feeling that tyria is at war and that we shouldn’t take anything for granted cause it can be taken away any second.
It’s up to you to decide if you want the easy way out and buy a ticket or use another city and run some more miles.
War isn’t for whiners, give it your all or go home
Seriously speaking: narratology (being the study of a narrative structure) would tell us that the economy is the cause, the narrative is the effect.
I cannot “imagine”, as you say with your naive comparisons with facts that have affected the lives of hundreds of millions, that the effect is the cause and the cause is the effect. I know I’m inside a narrative. My disbelief isn’t so much suspended to blur the confines of fantasy and reality. I know I’m no warrior, I’m a player behind a keyboard: when my backpacks get filled with truckloads of items no human, asura or whatever could carry without driving an 18-wheeler I know I’m playing. Everybody knows. Reversing cause and effect would make me feel – as a player, a customer and human being – immensely stupid, because this would prevent me to understand that this move by Arenanet is a very poorly structured narrative device.
Let’s not kid ourselves, imagination shouldn’t be this poor.
in Battle for Lion’s Arch - Aftermath
Posted by: laharl.8435
The good guy in me wants to say “There’s plenty of other crafting areas besides LA, there’s always your home city that will have less lag than when you were in LA.”
The dark side of me says “Are people really this lazy to walk half a minute south and go through a gate for FREE to get to a crafting station???”
While people are complaining about spending real money to get the captain’s ship pass, I’ll enjoy crafting in a place where I’ll have no lag due to a high amount of AFKers. =3
No doubt. I rarely went to LA anyway. If people would stop complaining maybe they’d realize LA wasn’t the best place for crafting in the first place. It’s amazing people are kittened about this considering everything is free elsewhere, even more convenient.
The point is blatant. It’s the fact that an area was defined as a central point for all players to conveniently utilize any of the services that the game offers in one location without having to travel all around tyria. Everyone also had a central location to access every part of the game.
Now you’re forced to travel to different areas or pay for convenience. It should be noted that it was officially stated all essential services would be moved to the Vigil Keep. I would think Trait reset, Crafting, Laurel Merchants were all part of that line of essential services.
Also remember the point that with many players congregated in one area gave players with questions a valuable recource to quickly ask a question, now the player base is split amongst many areas. Not everyone uses wiki, so again, think outside your own preferences.
LA was catastrophically attacked and destroyed; you expect all NPCs to move everything in a convenient manner to the new ideal location just like that? Whether ArenaNet had shady intentions or not, I believe the current state of the NPCs to be pretty expected from a lore-standpoint (well, the NPCs are a bit too-managed imo if anything, but whatever).
The Captain’s Airship, not being destroyed or affected by the LA attack, is probably in the same condition it’s been in, and is only now allowing players to enter to use its services. It being the “Captain’s” Airship and it being a really convenient area designed likely only for said Captain, it makes sense for it to be a VIP area, not a “everyone enter for free anytime” zone, hence why you need to have a paid ticket to get in. Consider it an act of kindness that you’re allowed in for free if you’re lucky to get a free ticket drop :p
General point being, from a lore-standpoint, I think things are fine.
I also hardly consider trait resets and Laruel merchants essential, but that’s mainly based on my own experience (I use one or the other maybe once every two weeks or so; in other words, it’s rare).
On a lore perspective, how did a floating ship magically appear with all essential services? Where has this ship been in the past?
This isn’t a lore issue, this is a game services issue.
If we are going to put it to lore instead of to game service then why is Captain Kiel forcing the heroes, her best hope of driving out the invaders, saving her citizens, rebuilding her cities to PAY to create the tools that they need to carry out these endeavors.
People who argue that you do not need a crafting station near the mystic forge apparently didn’t attempt to create the completed backpiece that is one of the rewards for this LS segment. Creating that backpiece requires crafted items to be thrown into the forge. First this, then that, then something else… Having a crafting table near a mystic forge certainly would make it more convenient.
in Battle for Lion’s Arch - Aftermath
Posted by: Fungalfoot.7213
Adapt or leave.
People are leaving in droves and that’s the entire issue here. ANet has completely failed to keep to their standards and the game is suffering because of it. I don’t see why some of you feel so compelled to defend the direction they’re going in when it’s killing the product.
We need change or this game is going to be left behind once the next batch of MMOs drop. They’ve just about used up all the goodwill they garnered with Guild Wars and the brand is at this point getting dragged through the mud. This should be beneath Guild Wars.
in Battle for Lion’s Arch - Aftermath
Posted by: laharl.8435
Adapt or leave.
People are leaving in droves and that’s the entire issue here. ANet has completely failed to keep to their standards and the game is suffering because of it. I don’t see why some of you feel so compelled to defend the direction they’re going in when it’s killing the product.
We need change or this game is going to be left behind once the next batch of MMOs drop. They’ve just about used up all the goodwill they garnered with Guild Wars and the brand is at this point getting dragged through the mud. This should be beneath Guild Wars.
Quality of life items in the gemstore should be beneath Anet? All the items are quality of life, that’s what the gemstore is all about.
in Battle for Lion’s Arch - Aftermath
Posted by: mrstealth.6701
Nothing has been definitively stated that Vigil Keep will be the new hub though. It was stated that ‘essential’ services would be moved there temporarily. Following the basic logic of a surprise attack and ensuing siege, obviously not everything can be migrated. It makes sense that an actual hub may not be re-established in a permanent location until after things settle down.
So why are they selling permanent passes to this airship? I do agree that Vigil Keep (in its current state) being the hub won’t be permanent, but whatever area is made into a permanent hub (rebuilt LA, overhauled VK, etc) will have this airship present, and have its layout/services setup to encourage use of passes.
The only other option is that they are selling a permanent pass to an airship that is only a temporary addition, which would infuriate anyone that buys those passes.
in Battle for Lion’s Arch - Aftermath
Posted by: Fungalfoot.7213
Quality of life items in the gemstore should be beneath Anet? All the items are quality of life, that’s what the gemstore is all about.
Blowing up the hub city and then dispersing the various services to not so subtly encourage players to resort to the cash shop should be beneath Guild Wars. They’re attempting to engineer a new need for convenience.
in Battle for Lion’s Arch - Aftermath
Posted by: Tobias Trueflight.8350
Sorry, but “change happens, deal with it,” is not a valid reason to put crafting tables behind a paywall.
Oh, wow, look, they moved the crafting stations in Divinity’s Reach, Hoelbrak, Queensdale, Wayfarer’s Foothills, Rata Sum, Metrica Province, The Grove, Caledon Forest, Black Citadel, and Plains of Ashford . . . not to mention the ones in the WvW Citadel.
All of them are now gone behind a paywall . . . oh, wait, no. I’m wrong They’re still where they always were.
Nobody has said that you cannot craft at all now. This is a straw man created by those who wish to defend Anet’s decision. I appreciate your need to protect the developers, but the question is not, “Why can’t we craft anywhere now?”
The question is, “Why can’t I craft in the Lion’s Arch area without paying for it?” The answer to that is not, “You can just go somewhere else.”
Additionally, your sarcasm is noted. Unfortunately, it destroyed whatever point you might have had with an argument nobody is making.
No, It was made and quoted right in that post about how the crafting was now behind a paywall. Someone did make the argument, which is the only reason I responded at all.
. . . which it wasn’t. The convenience is still beat by dipping into WvW. Same as how you could circumvent waypoint fees being huge by dipping into Heart of the Mists and then to LA (and now currently Gendarran Fields) for a more central location or to use asura gates to travel to home cities and knock off some silver.
Honestly, if you think crafting in LA is gone for good and will never be back? I think you’re incredibly mistaken. It will be back after the city is retaken.
in Battle for Lion’s Arch - Aftermath
Posted by: Tobias Trueflight.8350
This whole issue would be instantly solved if we had crafting stations in the Hall of Monuments. Just double click that portal stone, and you’re there. And you can instantly pop back to where you were as well.
Why hasn’t that been implemented yet?
Because you can do that in WvW’s Citadel.
in Battle for Lion’s Arch - Aftermath
Posted by: Alukah.2063
Adapt or leave.
People are leaving in droves and that’s the entire issue here. ANet has completely failed to keep to their standards and the game is suffering because of it. I don’t see why some of you feel so compelled to defend the direction they’re going in when it’s killing the product.
We need change or this game is going to be left behind once the next batch of MMOs drop. They’ve just about used up all the goodwill they garnered with Guild Wars and the brand is at this point getting dragged through the mud. This should be beneath Guild Wars.
None of this is killing the product, it’s just washing out the gw1 fanboys who can’t get over the fact this isn’t gw1, gw2 is a MMMORPG and small changes like this wouldn’t even get a mention by a community that is used to play MMORPGs. This is change is irrelevant and small, gw1 fans are blowing this out of proportion like they do with every single change Anet makes.
I don’t agree with all changes made by Anet (not a white knight) but I don’t cry for every single small change they make like gw1 players do.
All alternatives can be reached in less than one minute and people choose to complain here instead of walking that short distance, if anything LA should be considered a bad alternative to town crafting.
in Battle for Lion’s Arch - Aftermath
Posted by: Brew Pinch.5731
Hey forums, press “b”.
Go to WvW map.
If that’s too hard, try any city
Stop embarrassing yourselves. None of you are truly as idiotic as you’re acting, right?
in Battle for Lion’s Arch - Aftermath
Posted by: mrstealth.6701
None of this is killing the product, it’s just washing out the gw1 fanboys who can’t get over the fact this isn’t gw1, gw2 is a MMMORPG and small changes like this wouldn’t even get a mention by a community that is used to play MMORPGs. This is change is irrelevant and small, gw1 fans are blowing this out of proportion like they do with every single change Anet makes
It’s more like those that supported Anet in GW1 aren’t happy seeing the company turn to inventing reasons to charge for conveniences that have been free for a year and a half. It has nothing to do with the fact that GW2 is a MMO. If you removed similar services from a major hub town in any other MMO for the purpose of sticking them behind a paywall, you would get the same reaction.
I don’t think most (if any at all) of us having issue with this would care if the crafting stations were completely gone from LA/Vigil Keep. The entire problem is that they are charging extra money for access to them now.
If I wasn’t happy with GW2 because “it’s not GW1”, I would have cancelled my preorder after the first beta weekend I played in.
Maybe it’s just the fact that some of those trying to defend this are used to free-to-play games, where this type of monetizing is more common, and more understandable. GW2 might lack a sub fee, but it is certainly not a free-to-play game.
(edited by mrstealth.6701)
in Battle for Lion’s Arch - Aftermath
Posted by: HyruleanHyroe.1473
I only have two simple points to make.
First, the airship is a luxury. It’s letting those with a bit of spending money pay for a convenience that doesn’t give them any competitive edge over other players. It would be such regardless of the destruction of LA.
Second, Lion’s Arch has been destroyed. This is a tragedy of epic proportions within the realm of Tyria. You’re probably not supposed to be happy about it. Be glad that they’re bending the rules of plausibility enough to allow for the relocation of all services. Digital people are dying here.
in Battle for Lion’s Arch - Aftermath
Posted by: Fungalfoot.7213
The airship is a luxury because of the destruction of Lion’s Arch. The two events are connected and that’s the issue here.
in Battle for Lion’s Arch - Aftermath
Posted by: FenrirSlakt.3692
I say, why not add crafting stations to the southern camp, so that people HAVE to walk to get there? That way people will still buy the Captain’s Pass to avoid that inconvenience.
I normally support ANET’s posture, but there’s no reason that there aren’t crafting stations in Vigil Keep. Aren’t they supposed to be a self-sufficient organization with the means to produce their own weapons, armor and such?
So, why not add crafting stations far away from the TP/Bank?
in Battle for Lion’s Arch - Aftermath
Posted by: laharl.8435
Quality of life items in the gemstore should be beneath Anet? All the items are quality of life, that’s what the gemstore is all about.
Blowing up the hub city and then dispersing the various services to not so subtly encourage players to resort to the cash shop should be beneath Guild Wars. They’re attempting to engineer a new need for convenience.
Except the convenience was already there outside of LA, only more convenient than LA ever was.
in Battle for Lion’s Arch - Aftermath
Posted by: HyruleanHyroe.1473
The airship is a luxury because of the destruction of Lion’s Arch. The two events are connected and that’s the issue here.
You don’t think it’d be nice to have unlimited free travel to a organized, compact location holding every service you could need if LA was still around? Really? I would have bought this from the beginning. It’s a time-saver all around.
in Battle for Lion’s Arch - Aftermath
Posted by: SirDrygan.1823
Hey forums, press “b”.
Go to WvW map.
If that’s too hard, try any city
Stop embarrassing yourselves. None of you are truly as idiotic as you’re acting, right?
On tier 1 and 2 servers, you are only taking up slots that are meant for people running to defend their keeps, garrison or castle.
in Battle for Lion’s Arch - Aftermath
Posted by: laharl.8435
The airship is a luxury because of the destruction of Lion’s Arch. The two events are connected and that’s the issue here.
No, it’s a luxury because the stuff is extremely close together on the airship. Closer than the other cities, some of which were already more convenient than LA itself. The other cities also don’t lag and take forever to load.
Tons of people bought the Royal Terrace long before LA exploded.
(edited by laharl.8435)
in Battle for Lion’s Arch - Aftermath
Posted by: ShinjoNaomi.1896
The good guy in me wants to say “There’s plenty of other crafting areas besides LA, there’s always your home city that will have less lag than when you were in LA.”
The dark side of me says “Are people really this lazy to walk half a minute south and go through a gate for FREE to get to a crafting station???”
While people are complaining about spending real money to get the captain’s ship pass, I’ll enjoy crafting in a place where I’ll have no lag due to a high amount of AFKers. =3
No doubt. I rarely went to LA anyway. If people would stop complaining maybe they’d realize LA wasn’t the best place for crafting in the first place. It’s amazing people are kittened about this considering everything is free elsewhere, even more convenient.
Well honestly, because they /want/ to complain and be righteously indignant and will always find /any/ excuse to do so from behind their computer monitors.
The only conclusion that can be come to, once you really break it all down.
There are legitimate issues with this game (as with any other game out there.) But being kittened off over an item in the gem store that is a luxury and, in the end, completely unnecessary to play the game?
The whole thing brings to mind the thought of an 8 year old having a tantrum because he has to walk one aisle over to get his favorite breakfast cereal.
And as for loading screens…. I’m going to take the (very likely) unpopular stance here and ask how it’s Anets fault that you don’t have a computer and/or an internet connection that is good enough to not have a 10 minute loading screen (which I can’t help but think is yet another example of hyperbole that is so prevalent here…)
/e shrug
If people want to act like the sky is falling in these forums every time Anet does /anything/ then yeah, those of us who stop and think about it for half a moment have every right to respond with sarcasm at the hyperbolic, rage-fueled posts that make these forums so kitten ed toxic.
in Battle for Lion’s Arch - Aftermath
Posted by: LanfearShadowflame.3189
Nothing has been definitively stated that Vigil Keep will be the new hub though. It was stated that ‘essential’ services would be moved there temporarily. Following the basic logic of a surprise attack and ensuing siege, obviously not everything can be migrated. It makes sense that an actual hub may not be re-established in a permanent location until after things settle down.
So why are they selling permanent passes to this airship? I do agree that Vigil Keep (in its current state) being the hub won’t be permanent, but whatever area is made into a permanent hub (rebuilt LA, overhauled VK, etc) will have this airship present, and have its layout/services setup to encourage use of passes.
The only other option is that they are selling a permanent pass to an airship that is only a temporary addition, which would infuriate anyone that buys those passes.
Because they can. Keep in mind that they sold permanent Terrace passes that people willingly bought long before LA went boom. People thought the terrace was temporary too, but it remained and LA was still here. The airship, I suspect, will be much the same. Convenience, nothing more. It does not mean that a new hub will not be built. Although, it doesn’t say that it will either. Anet could go either way. They may opt not to create a new centralized hub in order to [bluntly] encourage players to spread out and utilize other cities. We really don’t know. We can speculate, but that’s about it.
Personally, I don’t mind not having a centralized hub. It doesn’t really effect me, although I know it does bother others. shrug
in Battle for Lion’s Arch - Aftermath
Posted by: HyruleanHyroe.1473
I say, why not add crafting stations to the southern camp, so that people HAVE to walk to get there? That way people will still buy the Captain’s Pass to avoid that inconvenience.
I normally support ANET’s posture, but there’s no reason that there aren’t crafting stations in Vigil Keep. Aren’t they supposed to be a self-sufficient organization with the means to produce their own weapons, armor and such?
So, why not add crafting stations far away from the TP/Bank?
At least I can see this viewpoint. It’d be nice to have crafting stations along with the rest, yes. What I don’t understand is why, if you’re already WPing to a new location to access the rest, you can’t WP to one of the many other locations in the game where you can craft and still access other services? All five major cities, Ebonhawke, WvW, etc. Is there some attachment to the keep that I’m just not picking up on? It seems like the airship wouldn’t help with that even if it were free, since it’s not in Vigil Keep.
in Battle for Lion’s Arch - Aftermath
Posted by: PookieDaWombat.6209
It is only “behind a paywall” if that is the ONLY way to get to it. Guess what: the main hub with ALL the goodies there has been wrecked. People are displaced from their homes. It’s SUPPOSED to be less convenient. Go through a gate or pay some silver to WP to a city. For cryin’ out loud, one run through the event should net you enough gold for a few trips to ALL the main cities via WP.
in Battle for Lion’s Arch - Aftermath
Posted by: AcidicVision.5498
People are leaving in droves and that’s the entire issue here. ANet has completely failed to keep to their standards and the game is suffering because of it. I don’t see why some of you feel so compelled to defend the direction they’re going in when it’s killing the product.
People have been leaving in droves since karma changes, and BLTC unique skins, and since WvW orb hacking, and since Fractals, and since ascended, and since their favorite class got nerfed, and since every other significant or insignificant change that has happened since launch.
Let me share a secret with you, 9/10 people that say they are quitting over something like this, on the scale of temporarily adding hopping through a waypoint to their town activities, you could add to your friends list and see them playing happily playing as usual.
That is why “game is dying, everyone is leaving!” hyperbole never gets a response and why it just gets laughed off. Anet actually has the numbers. You and I can actively watch the “quitters” mosey along in the game. NCSoft earnings report published that GW2 is making money. More than projected for this last quarter if I recall.
The game isn’t going to wither away because people have to hop through an Asura gate to do some crafting, and then hop back over to MF when they are done, until a new hub city is raised. These are people have every right to share their opinion, but is making a mountain of a mole hill and catastrophizing.
All of the controversy will mostly die down when people get used to having to move between MF and crafting and the rest will go away when a new hub comes around. Or when they realize they spent more time complaining on the forums than a they would have spent in a year of going between gates to get to craft-stations.
in Battle for Lion’s Arch - Aftermath
Posted by: HyruleanHyroe.1473
Grrrrrrr, I hate this buy-to-play game full of new content on a regular basis, tons of great rewards, and beautiful artwork because they are offering a nonessential service for $12.50!!! I’ll be switching to a different, $15-a-month outdated and over-grindy MMO-Jalopy now! IN DROVES!
(edited by HyruleanHyroe.1473)
in Battle for Lion’s Arch - Aftermath
Posted by: albieg.7021
[quote=3660863;ShinjoNaomi.1896:]
in Battle for Lion’s Arch - Aftermath
Posted by: Liston.9708
We all know we can go elsewhere to craft, the point is – why should we have to now when we didn’t before? Some say la was the worst place to craft -well what if you socialized with everyone else whilst crafting? I can go to the racial cities, but a pile of npcs are not very entertaining…..
It is clearly an issue with many of us…… Btw, I buy all kinds of stuff with gems with real $$, so I don’t mind supporting the game, but this was a slime move so less gem sales to 1 person anyway….
in Battle for Lion’s Arch - Aftermath
Posted by: AcidicVision.5498
It is clearly an issue with many of us…… Btw, I buy all kinds of stuff with gems with real $$, so I don’t mind supporting the game, but this was a slime move so less gem sales to 1 person anyway….
I like that you assume it was intentional. Even the dev came in and was under the impression all of the services were moved. What if the crafting stations were in the Vigil but had an issue and were the thing that caused the patch launch delay so they were temporarily removed?
What if services are being moved slowly over to reinforce the theme of the town being evacuated and outposts having to be established?
What if they just ran out of time and resources and the crafters were lower on the priority list than some of the other more frequently used vendors and services?
What is someone just plain forgot, has been feeling horrible about themselves and worried about being called into O’Brian’s office at any point this week?
Since you don’t know for a fact that crafters were strategically left out in order to sell ship passes, you can’t outright dismiss other possibilities. Just like I cant say for 100% certain that they weren’t left out for that reason. So flinging accusations is really inappropriate. You should at the very least qualify it with an “if they did this deliberately…”.
I know if I were posting like a lot of you and then tomorrow we got an update that said technical issue has been fixed and crafters were added to Vigil, I’d feel pretty bad about it.
Assuming makes an kitten of u and me.
(edited by AcidicVision.5498)
in Battle for Lion’s Arch - Aftermath
Posted by: Liston.9708
It is clearly an issue with many of us…… Btw, I buy all kinds of stuff with gems with real $$, so I don’t mind supporting the game, but this was a slime move so less gem sales to 1 person anyway….
I like that you assume it was intentional. Even the dev came in and was under the impression all of the services were moved. What if the crafting stations were in the Vigil but had an issue and were the thing that caused the patch launch delay so they were temporarily removed?
What if services are being moved slowly over to reinforce the theme of the town being evacuated and outposts having to be established?
What if they just ran out of time and resources and the crafters were lower on the priority list than some of the other more frequently used vendors and services?
What is someone just plain forgot, has been feeling horrible about themselves and worried about being called into O’Brian’s office at any point this week?
Since you don’t know for a fact that crafters were strategically left out in order to sell ship passes, you can’t outright dismiss other possibilities. Just like I cant say for 100% certain that they weren’t left out for that reason. So flinging accusations is really inappropriate. You should at the very least qualify it with an “if they did this deliberately…”.
I know if I were posting like a lot of you and then tomorrow we got an update that said technical issue has been fixed and crafters were added to Vigil, I’d feel pretty bad about it.
Assuming makes an kitten of u and me.
Technical/time issue I would but that. That wasn’t anet’s response was it?
in Battle for Lion’s Arch - Aftermath
Posted by: ghettogenius.9174
Am I the only person who found crafting stations at the Vigil Keep last night? I could’ve swore they were there in the center of the courtyard near where Evon Gnashblade was hanging out.
(edited by ghettogenius.9174)
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