Current Scarlet's Knights (Post Patch 3/6)
in Battle for Lion’s Arch - Aftermath
Posted by: Aberrant.6749
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
in Battle for Lion’s Arch - Aftermath
Posted by: Aberrant.6749
Well I’m giving up on it. I’ll buy the 9 more cores I need off the trading post to craft my glowing backpiece which I’ll never show anyway because I use something different and forget all about this buggy patch.
The story was good, I enjoyed that. The event has been the least enjoyable of any this year. You need to smack the bottoms of the designers who thought this would be fun.
Good news everyone! The prices on the cores are dropping rapidly!
in Battle for Lion’s Arch - Aftermath
Posted by: Cletus Van Damme.2795
Some of these issues I’ve been seeing should have been apparent to the testers after one playthrough, maybe two (for the health bar and 6 minute kill bug) and testing with less than 40+ at each knight, not every server is blackgate or tts with their player numbers.
in Battle for Lion’s Arch - Aftermath
Posted by: Ambrosia.2035
The top servers won’t have a problem beating it as they can field the numbers, they only need to worry about menders. Lower pop servers or people trying outside of prime time will need to guest… the knights either don’t scale or the scaling is busted.
I recommend guesting until it’s fixed.
Yeah I think this is what I am going to have to do, failed 4 times in a row in Dragonbrand. Blue had 50, Green had 30, Red had 0 from the get go. More people did join as time went on but the result was the same. Hopefully ANET read my previous post.
in Battle for Lion’s Arch - Aftermath
Posted by: Rollara.8493
Well my experience was much different. I did it 4 times tonight; 2x on OF and 2x on TC.
The first OF we understood to evenly split up and got all 3 knights AND won the Scarlet fight as well. Finally, loot! The second fight in the OF too many people had gone to bed and we couldn’t get the green knight down in time.
Last two times were on TC and again, we got all 3 knights (and Scarlet as well ) since we had enough time since the event didn’t start prematurely). Our second time I think we only had a few seconds left on the clock for the knights. I had done this event 12 times previously and had not beat Scarlet once before tonight, so that is good.
Loot is MUCH better for knights (I mean, we get some!), 6 Deluxe Gear boxes and a core. Scarlet loot was plentiful (although nothing too fancy, but shards and a rare or two etc etc is good).
Once people understand the new mechanics, I think this will work better. If people get a knight done early, they can run over and help the remaining knights if they have slots left (that is what happened on all 3 winning attempts I was part of).
I do wish we could have a few boxes and cores sent to those that participated again and again and got nothing before this patch, but thank you, Anet!
in Battle for Lion’s Arch - Aftermath
Posted by: Taygus.4571
Err did they also reduce the damage that the Knights take from direct attacks? I’m in full zerks and I was doing pitiful amounts of damage compared to before.
I was with a group of 35 trying to take down the Red Knight and we couldn’t even get it past 50% health despite everyone playing consistently well and everyone always having the buff.
What’s going on?
Everyone in the instances I was in was saying that condition damage was gone – as in G O N E.
Post patch, patch, patch, the problems are myriad and go in so many directions that this one issue has many threads with the serious problems and feelings of being given less than what was intended.
All of us should have been given a gift for not getting a single loot for the many times we DID get those knights down. :’(
I’m using Necro-condition build. I spend 50% of the fight rezzing players. And I always get either a silver/gold medal.
I was as upset over this condition reflect, but it’s not so bad.
I still use my scepter, but I manage it so as not to get too many conditions on me.(I’m also using plague signet, which throws on other players conditions to me..)
I have NOT changed my build, nor my weapons. It’s very doable, and it doesn’t require tiddling your thumbs for 50% of the fight, you just need to play support.
in Battle for Lion’s Arch - Aftermath
Posted by: Cush.4063
This latest patch is frustrating. I’ve tried it 3 times in Dragonbrand so far and we have failed all 3 times. We get Blue™ and Green™ down but Red™ ends up having anywhere from 85%-95% hp. We also don’t seem to have the manpower to do it this late in the evening (although this wasn’t an issue before this patch: most likely due to the 50 limit cap and/or the increase in the knight’s stats and/or decrease in our damage in some shape or form).
Typically blue and green get 50 people but red ends up with about 10. By the time both green and blue go down we end up with about 2-4 minutes left on the timer. Killing more than 1 knight won’t add anymore gear boxes. The knights need to be scaled way better for it be possible to get to Scarlet (I’m not even sure how the 6 minute achievement is possible now if you only have 2/3 knights at capacity from the get go).
People are still so entrenched in the B>G>R cycle that people are still waiting at blue or green to at “least” get the end loot since there is almost no chance at beating red: typical Dragonbrand mentality and/or low pop overflows. That is going to make getting to Scarlet way more difficult during non-peak hours… something that was almost never a problem. If nothing gets changed then we run the risk of having less and less people attempting this event which will in turn make it really tough to fight Scarlet.
You need to have them split up more. You don’t need 50 on each knight to beat it at all. I would tell people in map chat that more from each color needs to move to the color that needs more people and for them to call it out in chat so you know how many are leaving and such. It’s what I’ve been doing at least.
in Battle for Lion’s Arch - Aftermath
Posted by: Cletus Van Damme.2795
The top servers won’t have a problem beating it as they can field the numbers, they only need to worry about menders. Lower pop servers or people trying outside of prime time will need to guest… the knights either don’t scale or the scaling is busted.
I recommend guesting until it’s fixed.
Yeah I think this is what I am going to have to do, failed 4 times in a row in Dragonbrand. Blue had 50, Green had 30, Red had 0 from the get go. More people did join as time went on but the result was the same. Hopefully ANET read my previous post.
My theory is that it bases the scaling on everyone at all three knights instead of the amount of players at a single knight. That would explain why you can do the boss on the airship with 8 people or 50 and it takes the same amount of time for both groups since the three sections of the airship aren’t linked in one event.
in Battle for Lion’s Arch - Aftermath
Posted by: Barfoi.9537
Auto is part of the weapon set.
Yes retal > PP (8x retal damage is over 1k damage back to you without any added power) and 900 range =‘s med distance without any evades or stealth =’s >.<
I started out as a PP thief. We were all so innocent back then though…
In 1v1, retal. is fairly ineffective — especially against hard-hitting setups (e.g., 6-10k spammable Unloads). This should be fairly obvious. Besides, the only profession that can probably maintain its up-time to some benefit would be a Guardian, and they’d have to soak-up much more damage from ranged, and wouldn’t be able maintain gap-closing before “panic mode”. If they’re “bunker”, and can absorb the damage, then they’re not going to do much else. Now, if a different profession (e.g., engineer or ele) decides to spam AoEs on a group buffed with retal., then that’s a different story. :-)
As for no stealth or evades…? Stealth isn’t necessary for the play-style (while you’re in stealth, you’re not doing anything!), and evasion/mobility is more than adequate from Withdraw/Roll/Step or even Inf. Arrow.
In these fights, I probably wouldn’t have any issues on my P/P thief (been playing engineer). It has high & sustained ranged-damage, limited condition application, and great mobility. Melee would obviously hit much harder, but this event (from start to finish) looks to favor ranged IMO.
Coincidentally, I started with a Guardian. ;P
in Battle for Lion’s Arch - Aftermath
Posted by: Aberrant.6749
Auto is part of the weapon set.
Yes retal > PP (8x retal damage is over 1k damage back to you without any added power) and 900 range =‘s med distance without any evades or stealth =’s >.<
I started out as a PP thief. We were all so innocent back then though…
In 1v1, retal. is fairly ineffective — especially against hard-hitting setups (e.g., 6-10k spammable Unloads). This should be fairly obvious. Besides, the only profession that can probably maintain its up-time to some benefit would be a Guardian, and they’d have to soak-up much more damage from ranged, and wouldn’t be able maintain gap-closing before “panic mode”. If they’re “bunker”, and can absorb the damage, then they’re not going to do much else. Now, if a different profession (e.g., engineer or ele) decides to spam AoEs on a group buffed with retal., then that’s a different story. :-)
As for no stealth or evades…? Stealth isn’t necessary for the play-style (while you’re in stealth, you’re not doing anything!), and evasion/mobility is more than adequate from Withdraw/Roll/Step or even Inf. Arrow.
In these fights, I probably wouldn’t have any issues on my P/P thief (been playing engineer). It has high & sustained ranged-damage, limited condition application, and great mobility. Melee would obviously hit much harder, but this event (from start to finish) looks to favor ranged IMO.
Coincidentally, I started with a Guardian. ;P
With those numbers you’re talking about WvW… against a glassy target… Going glass PP solo in WvW =‘s om nom nom free loot bag for other thieves (among other things). Who in the heck is eating the full unload if they don’t have reflection/retal? It’s so easy to mitigate with that long channel. PP does not have any mobility. Anyways we’re getting way off topic here, feel free to take this up in the thief forum. I’m sure they’ll find this entertaining as well.
in Battle for Lion’s Arch - Aftermath
Posted by: Lithril Ashwalker.6230
What was the point in making these drastic sweeping changes to an event while it’s in progress? I really enjoyed how it was before, now it’s just a nightmare. Every run since the latest patch has been a complete failure for me, it seems unwinnable now. Still not getting loot either, so every aspect of this patch is pretty distressing.
Before it was very hard to fail. Now you actually need to put in a little effort (srsly it’s not that hard as long as you have bodies). That’s a massive improvement.
A little effort? MY UNLOAD IS DOING 40% LESS DAMAGE THAN BEFORE THE PATCH AGAINST THE KNIGHTS! That’s on me wearing my full zerker gear. Now imagine 40% less damage on everybody, on TOP of the no more zerging change. That was the part that was unnecessary, the damage reduction on what the knights take. The split up thing I was okay with, it’s cool…but 40% less damage dealt to them by direct attacks? Congratulations, you’ve broken the fight completely.
-_- all i heard was zerker not working….music to my ears
in Battle for Lion’s Arch - Aftermath
Posted by: Ignavia.7420
Currently you seem to need 30+ players per knight to even get them down within the 15 minutes, as long as everyone pays attention and knows what he does. How are you supposed to get them down within 6 minutes for the achievement?
That said, I welcome the change to loot and attunements. They have to look at event scaling, however. And loot should be awarded for everyone participating at one of the events, as long as one knight gets defeated.
(edited by Ignavia.7420)
in Battle for Lion’s Arch - Aftermath
Posted by: RyuDragnier.9476
What was the point in making these drastic sweeping changes to an event while it’s in progress? I really enjoyed how it was before, now it’s just a nightmare. Every run since the latest patch has been a complete failure for me, it seems unwinnable now. Still not getting loot either, so every aspect of this patch is pretty distressing.
Before it was very hard to fail. Now you actually need to put in a little effort (srsly it’s not that hard as long as you have bodies). That’s a massive improvement.
A little effort? MY UNLOAD IS DOING 40% LESS DAMAGE THAN BEFORE THE PATCH AGAINST THE KNIGHTS! That’s on me wearing my full zerker gear. Now imagine 40% less damage on everybody, on TOP of the no more zerging change. That was the part that was unnecessary, the damage reduction on what the knights take. The split up thing I was okay with, it’s cool…but 40% less damage dealt to them by direct attacks? Congratulations, you’ve broken the fight completely.
-_- all i heard was zerker not working….music to my ears
Until you stop winning the event. I only pulled out the zerker gear and traits because this is a DPS fight, not to mention there’s only 2 things you need to dodge from the knights, both easily dodged. Dodge large AoE, dodge close range aoe. There’s nothing else TO dodge, no real danger you have to pay attention to other than those.
Compared to the Miasma thing the previous LS where I had to bring my apothecary build and gear so I could survive and wipe the floor with multiple enemies, since it was very easy to die there otherwise. I normally run my apothecary build, so this was a nice change of pace, but if the zerker is doing 40% less damage, I’m terrified that my apothecary build would be doing even worse than before. Especially since it may not only be the DD that has been nerfed for this fight (it’s really hard to tell with conditions you know).
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