Do not be too eager to deal out death in judgment. Even the very wise can not see all ends
Insane lag with Tequatl
Do not be too eager to deal out death in judgment. Even the very wise can not see all ends
Somehow the start of WvW did affect PvE. I was using the jump pad during Tequatl, and as soon as WvW started, I mysteriously fell to my death.
Falling to my death while using the jump pad? This wasn’t supposed to happen.
Yeah this lag cost me 2 Teq hunt already. Lag is pretty bad that you get a DC and no way to comeback for the event credits since there always someone trying to get into instance.
WvW season starts, people on best performance setting get skill lag. I actually had to sit half of the last run out because my epic computer on lowest settings could not handle it.
Not only that, we’re guessing battery calls. We have to find out on our teamspeak who has the least amount of time remaining and go by that for calls. It usually works, but we shouldn’t have to deal with it. As we found out in the last Oceanic run, all of these things together can make or break the raid.
Skill lag – people stay longer clearing at turrets and zerg before moving to battery phase, leads to batteries on low health
Event timer lag – people either leave late and we have a bad burn phase, or they leave too early and a battery fails because it’s on low health because of skill lag.
Please fix this somehow Anet. It’s depressing and lowers the morale of even the most positive members of TTS (or other Teq running guilds).
The event lag keeps costing the Tequatl kills. The biggest problem is having around 30 seconds to go on battery defense phase the event will complete, Tequatl will be actually there if maybe even invisible and all that precious time will be lost on the burn phases.