Re: World Boss Chests

Re: World Boss Chests

in Dynamic Events

Posted by: Zyphent.2967

Zyphent.2967

So all anyone seems to talk about lately is the reworked chests, and getting stuck in overflows/lagging at bosses.

I think this mostly stems from people doing these events on multiple characters, and you’d notice a much more spread out population if these chests were once per account per day, as opposed to once per character per day.

Also the fights could stand to be a little tougher, like… make me fail a time or two, like Grenth Temple.

Thats my take at any rate. What do you think?

Re: World Boss Chests

in Dynamic Events

Posted by: Furikake.4052

Furikake.4052

The mechanism for the temple of Grenth is extremely easy, not tough at all, but highly griefable. What makes the event “tough” is the people.

Anet should make more events in which teamwork takes place, like roles/tasks requiring people to split up and do different things at the same time, meanwhile making events greif-proof.