total PVT bias for dragons
Well, Zerker is optimal in just about every other PvE environment.
Read: Playing to Win.
Guide: How to play a Mesmer in dungeons.
Well, Zerker is optimal in just about every other PvE environment.
well, Skill is optimal in just about every other PvE environment.
ever wondered why there is never enough DPS to kill the dragon in the time limit? you are defending a broken system
even condition classes get kitten over since 25 stacks
uuhhhhh….. You might wanna edit that to say ZERO stacks…
They are immune to all controls and conditions just like,
..http://wiki.guildwars2.com/wiki/Category:Destructible_objects
Well, Zerker is optimal in just about every other PvE environment.
well, Skill is optimal in just about every other PvE environment.
ever wondered why there is never enough DPS to kill the dragon in the time limit? you are defending a broken system
But… the dragon has been killed many times in the time limit…
erm… Nobody is going to kill Teq with vitality/toughness so PVT also have only 1 useful stat.
Now zerkers can fight Teq, just L2P -_-
-ArenaNet
erm… Nobody is going to kill Teq with vitality/toughness so PVT also have only 1 useful stat.
Now zerkers can fight Teq, just L2P -_-
You can’t crit Teq either, so Zerk isn’t any more useful than PVT gear.
Read: Playing to Win.
Guide: How to play a Mesmer in dungeons.
Really? People are QQing about PVT? What, are we not allowed an optimal gear choice for content in this game? Should we just make every single stat combination terrible, would that make you happy, OP?
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
no. it would make me happy if you could crit so you can idk… kittening be useful? stick to WVW zergs you pvt heros
erm… Nobody is going to kill Teq with vitality/toughness so PVT also have only 1 useful stat.
Now zerkers can fight Teq, just L2P -_-
You can’t crit Teq either, so Zerk isn’t any more useful than PVT gear.
PVT is power mainstat. you deal the same damage as a zerker, plus you get double, if not triple the toughness and an extra 10k-12k hp.
and are you kittening serious? L2P? really. so while you are sitting there not dodging and 1 spamming, people dealing the same damage as you needs to be that much more focused in order to survive? I call bs on that you lazy pricks. I think zerkers know how to play. you are the ones who invested in PVT gear for PVE content…
(edited by Epic.3950)
Eh, what’s going on? Don’t most good players have both a berserker set and a soldier set anyways once they get to Lv80? Though I will admit, not being able to get critical hits on Tequatl (Or the other world bosses) does seem like an oversight that should be fixed.
I don’t even get the problem here … Dragon can’t be crit so ANY primary power armor will be good. How is that lazy if someone uses PVT in that case? I call it smart.
(edited by Obtena.7952)
What about the Dragon Minions?
For once th most useless stat combination in the game has a use in PvE (though I wish they would abolish PVT…)
I don’t see what the problem is. You’re complaining that berserkrs aren’t the best at everything and anything. So there are places in the game where different stat loadouts work better. Whoop. Dee. Doo.
I don’t see what the problem is.
While the OP’s post in short laments the idea that zerker is limited to 1 stat (power), he raises a point about world bosses. They are objects, immune to critical hits and while they are special objects that can get conditions the hard caps make conditions all but useless.
The world bosses as objects is a horribly flawed design in this game, even if they were say immune to the benefit of a player’s critical damage modifier but not the base 150% it’d allow for better functionality to how fights are approached and the outcome of the fights.
For instance, there are a total of 12 on crit sigils that cannot be used in any world boss fight solely due to this bad design of no crit mentality. Some of these sigils (Blood/Water) can enhance the survivability of an individual or a group. Others allow for what is the basic DPS sponge of a boss to go by faster (Fire/Air/Rage/Strength).
This also cascades down into trait lines of various professions and their effectiveness (Theives and necros primarily, damage in the case of warriors)
If anything the design of world bosses truly highlights PVT bias that the OP mentions because the large health pools are really only ever dwindled by power as the caps and design decisions limit or void any other means and should be addressed before any further revamps.
Again, I don’t see the problem with the PVT bias for this encounter …. I could argue that all other PVE is biased to Zerker’s gear but that wouldn’t get much more than a few pages of insults.
What the OP is outlining as the issue (poorly I might add) is actually what should be happening in this game … content should make people THINK about their build, gear and stats and how to change it as the situation requires. If there is any laziness being exhibited, it’s from the players that DON’T want to adapt to their situation.
(edited by Obtena.7952)
The only thinking involved is “my condi build is useless” and “I need something purely with power main stat then defensive secondary stats … like PVT”.
Though again, the OP crying about PVT gear being useful against objects is just pathetic beyond belief.
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
Heh, I didn’t say it was a deep thought but based on this thread, it seems that people can’t bring themselves to make that intellectual connection.
The only thinking involved is “my condi build is useless” and “I need something purely with power main stat then defensive secondary stats … like PVT”.
Though again, the OP crying about PVT gear being useful against objects is just pathetic beyond belief.
you say cry. I say highlight flaws that must be addressed. Close enough
OP, you just reach a new lvl in zerkling. Congratulations.
You probably are one of the zerks who defend your gear saying “its the most optimal”. While I agree up to certain extent… this is where I don’t. Zerk is not optimal for Dragons. Like it or not, you can use your gear and struggle not to die (being equal to any PVT build) or get another set optimal for this content. In other words, deal with it.
I think the issue here isnt so much his concern that crits and conditions arent effective on world bosses that are “constructs”. You can interpret that into his post if you look really hard, but what he wrote was a whine about zerker gear not being absolute best for once.
The only thinking involved is “my condi build is useless” and “I need something purely with power main stat then defensive secondary stats … like PVT”.
Though again, the OP crying about PVT gear being useful against objects is just pathetic beyond belief.
you say cry. I say highlight flaws that must be addressed. Close enough
Funny, most people that would call a ‘flaw’ that is done purposely through design … a feature. Seems to me it’s already been thoughtfully addressed by the fact that it was introduced.
(edited by Obtena.7952)
The only thinking involved is “my condi build is useless” and “I need something purely with power main stat then defensive secondary stats … like PVT”.
Though again, the OP crying about PVT gear being useful against objects is just pathetic beyond belief.
you say cry. I say highlight flaws that must be addressed. Close enough
Funny, most people that would call a ‘flaw’ that is done purposely through design … a feature. Seems to me it’s already been thoughtfully addressed by the fact that it was introduced.
Well, I wouldn’t call it a feature unless we were talking about a feature of bad design. What we are talking about here is a failure to properly account for damage, by player, as every other mature game does. The discounting of crits with world bosses undoubtedly is done for the same reason that they manage condition damage by stacks on a mob rather than damage by player. In large scale encounters even managing direct damage (with crits) appears to be problematic in terms of its bandwidth.
What we are most likely dealing with here is simply an extension of Anet’s flaw in the design of its technical architecture. There is no functional aspect of design that would dictate that crits be removed from direct damage when fighting a world boss.
a pvt warrior can deal the same damage as a zerker warrior in a dragon fight.
Actually more when you throw in the sharpening stones.
Well, I wouldn’t call it a feature unless we were talking about a feature of bad design. What we are talking about here is a failure to properly account for damage, by player, as every other mature game does.
I don’t really think we are. I don’t get how a non-crit mechanic is a failure to account for player damage. … players account for their own damage making appropriate builds for the content they want to do. The fact is that zerker isn’t an appropriate build for this content. In fact, many MMO’s have such a non-crit mechanic … the same mature games you are referring to that you claim DO account for player damage.
I’m just speculating here but if this isn’t a bug, then the introduction of a non-crit mechanic is a sign that GW2 is aware of the issue they have created by allowing players to all but ignore defensive stats in their gear for PVE content. Hopefully they continue with this direction so that build ideas flourish and players continue to find reasons to try new things.
There is no functional aspect of design that would dictate that crits be removed from direct damage when fighting a world boss.
Of course not, but the devs create this world. They dictate the physics as they see fit. Arguments that are based on what makes sense mean very little in a game with talking rats and dogs with horns.
(edited by Obtena.7952)