Again, you do a terrible job as my spokesman, I don’t think scaling is the only solution (especially not just HP scaling), but I do think that poor scaling does a lot to make certain events worse than they could be. Lyssa is a prime example, that event chain is pretty fun with a small group, but a dreadful slog with 20-30+ people, when her HP rises to the point that it takes about ten to fifteen minutes to drop her, and she starts summoning those champ gorillas that auto-kill anyone who gets close and drop no loot. It doesn’t make the event impossible by any means, it just makes it more annoying and tedious. If they redesigned it to make her HP rise at a slightly lower rate relative to the number of players present, such that her TTK when face with 50 players was the same as when faced by 10, and if they replaced the champ gorillas with either glass cannon versions that were just as dangerous but died very quickly, or with versions that lacked the massive damage attacks, then the event would be much more enjoyable when scaled up.
Then maybe you should do a better job of communicating because at this rate you are terrible at it.
And Lyssa is a good example of easy content. There are countless easy content around in GW2. Hard content are a dime a dozen. So if you like easy content like Lyssa go do Lyssa. Why complain about Boss Blitz. Different content are designed to have different levels of difficulty.
The only logic explanation is if you want easy rewards without the effort. I mean Boss Blitz does give you are reward regardless if you complete it only for bronze. So what is your complaint exactly? Because you talk about poor scaling but what does that change? Only the rewards but you get rewards regardless just your rate is bad. So yeah what is the complaint I fail to understand your logic.
Again, I’ve had three early Boss Blitz events fail. One was because it took so long that the last boss did not drop any loot, the other two it was because by the time the zerg got to the 4th boss he had scaled up massively, it had already been a half hour past Silver, and everyone just started to give up, making it impossible for the remaining players to continue. If you’ve been fortunate enough to avoid such a scenario then good for you, but they do exist.
Instead of toss flawed logic up on the forums I suggest you actually try to communicate on map instead of finding all the tools available to use flawed therefore you shouldn’t use them. Look at r/guildwars2. There are post about exactly this and how to acquire success with complete PuGs. So if you don’t want to make an effort don’t complain.
If he’s designed well to fight 10 PVT then 10 Zerkers would kill him slightly faster. If you scale that up to 40 man, then it would be the same. My instinct would be that if he has 1 million HP at 10 players then you would want 4M HP for 40, but that would require testing to determine. If it turns out actual TTK is noticeably lower or higher then you just tweak it up/down a bit to compensate. Most bosses are immune to condition damage, but that does need fixing eventually too.
LOL what!?!? This shows that you don’t play the game. What bosses are completely immune to condition damage o.O . 50% reduction in weakness =/= immunity to it. 25 stack cap =/= immune to condition damage. Immune to condition damage would be like the boss having Ele’s diamond skin trait forever regardless of hp levels.
Depends on the mechanics of the fight. If both have a role to play, then you balance for 50/50, if melee is very risky then you balance for 25% melee, if it’s almost impossible then for 10% melee. Does this mean that if more people melee than was intended then the TTK will be lower? Yes it does, and that’s fine. Again, you swing “it can never be perfect” around, nobody is expecting it to be, stop that.
So you agree with me that there is no system that is designed to work perfectly. Therefore, you have to make do with what you are given. Meaning at the end of the day players determines success in group play or not. If they fail to communicate they fail. If they fail to organize and coordinate then they fail. At the very minimum they might get some rewards but it isn’t that good (at least for their efforts).