Queen's Pavillion: "Get away from the boss"

Queen's Pavillion: "Get away from the boss"

in Festival of the Four Winds

Posted by: ClockworkOrange.1659

ClockworkOrange.1659

Noone needs to “sit out”. CP is capped at 75 people. That’s 10-12 per boss + a few random guys doing queen’s gauntlet. So if you see 15 people on BBB, it usually mean there is 5 guys on pyroxis or sparcus and you better go there.

Queen's Pavillion: "Get away from the boss"

in Festival of the Four Winds

Posted by: Jerus.4350

Jerus.4350

^^; that’s what most people do, then they get called out in map chat…

The simple solution would be fix scaleing so if the fight has 15 people it’s doable in the right amount of time… VS go over 15 and GG no gold:/

Tell those people to suck it and tell you where to go because you’re not sitting on your kitten .

Of course if this is about after the event has started or after you get your boss down, then yes, sit in the middle, don’t screw things up, it’ll only be a couple minutes till the next round. But, in my experience there is always a boss that could use 1 or 2 people, so ask.

I’m still very skeptical about the scaling problems people are reporting. I’d love to see someone actually test it with removing as many variables as possible. That means a 5 man team with the same makeup as a 20 man team, and compare the times. Condis of course would screw that up, so use something other than that for the test.

(edited by Jerus.4350)

Queen's Pavillion: "Get away from the boss"

in Festival of the Four Winds

Posted by: Teon.5168

Teon.5168

Oh yes, just stand back and take every stoopid thing in life without any questions asked or ever raising a voice, or gasp a concern.

While that’s a perfectly legitimate statement to make about real life……..for a video game?

Meh….not so much. It’s only a game, after all……not real life.

Forum discussions -
Mmo players with a screw loose vs mmo players with two screws loose. All very important stuff.
-Zenleto-

Queen's Pavillion: "Get away from the boss"

in Festival of the Four Winds

Posted by: Andred.1087

Andred.1087

It’s pretty straightforward once you get the hang of it… and if there’s enough people at all the bosses, that just means you can tag one and go idle at the center and get full credit! Pretty sweet deal if you ask me.

“You’ll PAY to know what you really think.” ~ J. R. “Bob” Dobbs

Queen's Pavillion: "Get away from the boss"

in Festival of the Four Winds

Posted by: Zeivu.3615

Zeivu.3615

Considering cats are asocial hunters, that comparison makes perfect sense. The zerg is a mindless swarm of skill spamming. No sense of strategy, what-so-ever. So many cannot even bother to read a three sentence explanation that will save them and others a great deal of grief.

Its not a pug friendly encounter,need 6 commanders and kill all boss’s same time and you will get gold event every 5min,so this event encouraged people to work together if they want gold/silver.

Gold and silver are fine.

Bronze is not fine. Or, should we say, what happens when event goes to bronze in 95% of cases.

Someone mentioned….herding cats…

Queen's Pavillion: "Get away from the boss"

in Festival of the Four Winds

Posted by: Pandaman.4758

Pandaman.4758

In The Queen’s Pavillion scaling has made it so that people are encouraged to NOT work together.

This seems opposite to every other design decision made in GW2 where teamwork is encouraged. Was this a conscious design decision by ANET…? Or did they just mess up?

Working together implies that there’s some sort of communication going on between players to accomplish a goal; be it a coordinated effort to fire off combos, who will be reflecting first, when to attack, who to attack, etc. etc. There is no such communication in a zerg, it is quite simply a mass of players facerolling the number keys with everyone doing their own thing, which is more harmful to the concept of “working together” than the current incarnation of the pavilion because it teaches people everything can be won even if they ignore everybody else and focus on tagging for credit.

The zerg does not work in Teq, it does not work in Triple Trouble, and it doesn’t work in Boss Blitz for good reason: they are all content that require players to work together to beat, contrary to your mistaken assertion.

Queen's Pavillion: "Get away from the boss"

in Festival of the Four Winds

Posted by: MikaHR.1978

MikaHR.1978

In The Queen’s Pavillion scaling has made it so that people are encouraged to NOT work together.

This seems opposite to every other design decision made in GW2 where teamwork is encouraged. Was this a conscious design decision by ANET…? Or did they just mess up?

Working together implies that there’s some sort of communication going on between players to accomplish a goal; be it a coordinated effort to fire off combos, who will be reflecting first, when to attack, who to attack, etc. etc. There is no such communication in a zerg, it is quite simply a mass of players facerolling the number keys with everyone doing their own thing, which is more harmful to the concept of “working together” than the current incarnation of the pavilion because it teaches people everything can be won even if they ignore everybody else and focus on tagging for credit.

The zerg does not work in Teq, it does not work in Triple Trouble, and it doesn’t work in Boss Blitz for good reason: they are all content that require players to work together to beat, contrary to your mistaken assertion.

Nope, youre quite mistaken, bosses do not need anything else than spamming 11111111, just that now you have to do it with under 15 people while rest afk in the middle.

NOW, if the bosses are something super complex that actually NEEDS teamwork, yeah, but since the only thing that matter is NUMBER OF PLAYERS PRESENT and bosses are pretty much 1111111111 deal….no.

You dont think you can “zerg” in 10 man group….lol

The only thing that this can teach people is to say “GTFO” if someone wants to help and new/inexperienced players might actually think that this is how GW2 generally works.

Well, we’ll see the response from ANet, if this continues ill just go play something that actually provides real raiding (if i wanted that), not this, where people think just because they split to small groups and than 11111111111 boss they actually did something awesome….

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

Queen's Pavillion: "Get away from the boss"

in Festival of the Four Winds

Posted by: Pandaman.4758

Pandaman.4758

Nope, youre quite mistaken, bosses do not need anything else than spamming 11111111, just that now you have to do it with under 15 people while rest afk in the middle.

NOW, if the bosses are something super complex that actually NEEDS teamwork, yeah, but since the only thing that matter is NUMBER OF PLAYERS PRESENT and bosses are pretty much 1111111111 deal….no.

You dont think you can “zerg” in 10 man group….lol

The only thing that this can teach people is to say “GTFO” if someone wants to help and new/inexperienced players might actually think that this is how GW2 generally works.

Well, we’ll see the response from ANet, if this continues ill just go play something that actually provides real raiding (if i wanted that), not this, where people think just because they split to small groups and than 11111111111 boss they actually did something awesome….

I’m not saying all of those examples of coordination I mentioned are used in the Boss Blitz, I’m saying those are all examples of coordination that you don’t see in zergs. At all.

The Boss Blitz has at least some of those elements of cooperation. You need people on Baines to switch to DPSing the turret when it pops (also need someone to actually call it out and someone to keep her poisoned to reduce the healing); you need people on Shurrak to pick up those bird seeds and toss them to the side/back; you need people on Pyro to alternate their reflects/feedbacks to keep the entire team from getting wiped. Only Kuraii, Wiggins, and Sparc can be considered AA-spam fests, but even then you need everyone in the map to cooperate by holding damage and waiting for other teams to get their bosses down low enough to finish them all at the same time.

I’ve seen plenty of gold boss blitz turn silver because some lightbulbs refuse to pay attention and continue DPSing Kuraii to death (which usually causes the centaur stampede to prevent people from taking down Baines’ healing turret) or ignore the upscaling warning and zerging nearby bosses. You don’t get gold by just having 15 or fewer people at each boss spam autoattack, you’d be lucky to even get silver that way.

It’s an event that requires minimal teamwork that can be achieved through communication; if new players “learn” they’re not supposed to help people in other open-world content through this then it’s because they simply can’t read, not because of the event design itself.

That being said the event design isn’t flawless, it does punish large groups for the failures of a few and doesn’t have mechanisms to enforce splitting (other than the punishment) or communication.

Queen's Pavillion: "Get away from the boss"

in Festival of the Four Winds

Posted by: MikaHR.1978

MikaHR.1978

Nope, youre quite mistaken, bosses do not need anything else than spamming 11111111, just that now you have to do it with under 15 people while rest afk in the middle.

NOW, if the bosses are something super complex that actually NEEDS teamwork, yeah, but since the only thing that matter is NUMBER OF PLAYERS PRESENT and bosses are pretty much 1111111111 deal….no.

You dont think you can “zerg” in 10 man group….lol

The only thing that this can teach people is to say “GTFO” if someone wants to help and new/inexperienced players might actually think that this is how GW2 generally works.

Well, we’ll see the response from ANet, if this continues ill just go play something that actually provides real raiding (if i wanted that), not this, where people think just because they split to small groups and than 11111111111 boss they actually did something awesome….

I’m not saying all of those examples of coordination I mentioned are used in the Boss Blitz, I’m saying those are all examples of coordination that you don’t see in zergs. At all.

The Boss Blitz has at least some of those elements of cooperation. You need people on Baines to switch to DPSing the turret when it pops (also need someone to actually call it out and someone to keep her poisoned to reduce the healing); you need people on Shurrak to pick up those bird seeds and toss them to the side/back; you need people on Pyro to alternate their reflects/feedbacks to keep the entire team from getting wiped. Only Kuraii, Wiggins, and Sparc can be considered AA-spam fests, but even then you need everyone in the map to cooperate by holding damage and waiting for other teams to get their bosses down low enough to finish them all at the same time.

I’ve seen plenty of gold boss blitz turn silver because some lightbulbs refuse to pay attention and continue DPSing Kuraii to death (which usually causes the centaur stampede to prevent people from taking down Baines’ healing turret) or ignore the upscaling warning and zerging nearby bosses. You don’t get gold by just having 15 or fewer people at each boss spam autoattack, you’d be lucky to even get silver that way.

It’s an event that requires minimal teamwork that can be achieved through communication; if new players “learn” they’re not supposed to help people in other open-world content through this then it’s because they simply can’t read, not because of the event design itself.

That being said the event design isn’t flawless, it does punish large groups for the failures of a few and doesn’t have mechanisms to enforce splitting (other than the punishment) or communication.

You dont say…need to attack the turret….faints…such complexitiy….whole fight is 111111111111111111…one person can optionally put poison (which is in no way requirement of any kind)
1 person needs to throw seed, not EVERYONE, another x people just need 11111111
You dont need reflects/feedback, those are perfectly avoidable….if done right….its 111111111111111

Its standard zerg bosses…

And i didnt see big neon disclaimer saying anything of this event being different than any other event in GW2? Can you point me to it so i can read it myself? Snce you imply that i “simply cant read”

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

Queen's Pavillion: "Get away from the boss"

in Festival of the Four Winds

Posted by: Jerus.4350

Jerus.4350

Nope, youre quite mistaken, bosses do not need anything else than spamming 11111111, just that now you have to do it with under 15 people while rest afk in the middle.

NOW, if the bosses are something super complex that actually NEEDS teamwork, yeah, but since the only thing that matter is NUMBER OF PLAYERS PRESENT and bosses are pretty much 1111111111 deal….no.

You dont think you can “zerg” in 10 man group….lol

The only thing that this can teach people is to say “GTFO” if someone wants to help and new/inexperienced players might actually think that this is how GW2 generally works.

Well, we’ll see the response from ANet, if this continues ill just go play something that actually provides real raiding (if i wanted that), not this, where people think just because they split to small groups and than 11111111111 boss they actually did something awesome….

I’m not saying all of those examples of coordination I mentioned are used in the Boss Blitz, I’m saying those are all examples of coordination that you don’t see in zergs. At all.

The Boss Blitz has at least some of those elements of cooperation. You need people on Baines to switch to DPSing the turret when it pops (also need someone to actually call it out and someone to keep her poisoned to reduce the healing); you need people on Shurrak to pick up those bird seeds and toss them to the side/back; you need people on Pyro to alternate their reflects/feedbacks to keep the entire team from getting wiped. Only Kuraii, Wiggins, and Sparc can be considered AA-spam fests, but even then you need everyone in the map to cooperate by holding damage and waiting for other teams to get their bosses down low enough to finish them all at the same time.

I’ve seen plenty of gold boss blitz turn silver because some lightbulbs refuse to pay attention and continue DPSing Kuraii to death (which usually causes the centaur stampede to prevent people from taking down Baines’ healing turret) or ignore the upscaling warning and zerging nearby bosses. You don’t get gold by just having 15 or fewer people at each boss spam autoattack, you’d be lucky to even get silver that way.

It’s an event that requires minimal teamwork that can be achieved through communication; if new players “learn” they’re not supposed to help people in other open-world content through this then it’s because they simply can’t read, not because of the event design itself.

That being said the event design isn’t flawless, it does punish large groups for the failures of a few and doesn’t have mechanisms to enforce splitting (other than the punishment) or communication.

You dont say…need to attack the turret….faints…such complexitiy….whole fight is 111111111111111111…one person can optionally put poison (which is in no way requirement of any kind)
1 person needs to throw seed, not EVERYONE, another x people just need 11111111
You dont need reflects/feedback, those are perfectly avoidable….if done right….its 111111111111111

Its standard zerg bosses…

And i didnt see big neon disclaimer saying anything of this event being different than any other event in GW2? Can you point me to it so i can read it myself? Snce you imply that i “simply cant read”

111ing from range will barely get you a gold. You need some folks really pushing the damage to solidify a safe Gold. So sure, play it like a zerg if you’re ok getting silver sometimes…

The event is awesome. I got into a guild’s map last night and did a couple runs, one gold, then 2 silvers. At that point my buddy who was trying to get into that map just happened to stumble into a PUG map that was organizing itself and started getting golds! So I left the guild run map to join a PUG run map and continued to get mostly gold the rest of the night. People are understanding now, and it’s quite nice.

Queen's Pavillion: "Get away from the boss"

in Festival of the Four Winds

Posted by: nekretaal.6485

nekretaal.6485

The way the scaling works is ridiculous, unfun, and unintuitive.

#24 leaderboard rank North America.

Queen's Pavillion: "Get away from the boss"

in Festival of the Four Winds

Posted by: Astralporing.1957

Astralporing.1957

I had no idea what I was doing. And when we were on the last boss (Boom Boom I think), people were saying – get off the boss, it scales you know. I was surprised, because don’t World Bosses scale too, and no one says get off those.

The scaling is a massive exponential curve, insted of a linear one. It is completely messed up.

Is it?

See when I go with a small group, most of us are strait out of dungeons in our full DPS setups really to burn the bosses down.

In the zergs though, how many people are in their DPS setups? is it a fair comparison to take a zerg that is 25% zerk, 25% PVT, 25% clerics/whatever, 25% condi which override eachother. And compare it to a team of 100% zerk.

Yes, it is.
Last time i have done Boom Boom in a small group, it consisted of 3 bunker guardians, a condi necro, and a bearbow (who might or might have not been a zerker). Scaling for that number allowed us to burn Boom realy fast, with enough time to spare for gold, that we could take it easy. Put 15 people in that fight, and everything suddenly starts to slow down, as not only the boss’ hps get inflated, but bursting down the turret takes much longer (and it heals for more). Get a zerg here, and it becomes a massive pain.

If you were there at the beginning of the Boss Blitz, then you should be in one of the fighting groups.

Assume that there are all 6 groups, and that all are already full (in most “gold” zones i was, “full” was considered to be an 8 player group, 10 at most, as scaling starts to get bad after that, and every additional person is only a hindrance). What in that case the over-the-limit player need to do? If your answer is “afk in the middle” or “go gauntlet”, then the design is wrong.

Actions, not words.
Remember, remember, 15th of November

Queen's Pavillion: "Get away from the boss"

in Festival of the Four Winds

Posted by: Nokaru.7831

Nokaru.7831

Scaling seems to work slightly differently depending on the encounter.

“The bosses don’t descale!” False. Every boss in the Queen’s Pavilion seems to adjust their health based on the amount of players currently in combat with them. It should be noted that the turret Boom-Boom Baines spawns does not dynamically adjust however. Whatever turret has been spawned will remain at its current power regardless of the amount of players that show up. This is apparent when a zerg shows up at Boom-Boom Baines later on and they kill her level 80-81 turret instantly.

“The bosses are scaling exponentially.” False. The reason damage does not keep up with the scale of creatures is because of the condition cap. With more players added to a boss, it is usually the case that damage decreases relative to a smaller scale, because of the condition cap.

Mob spawns & Level The level of adds spawning during an encounter seem to not scale dynamically. Instead, when a boss spawns in adds it seems to “snapshot” the current scaling of a dynamic event and keeps the creature at that level of power until the event ends or until it dies. For example: Boom-Boom Baines spawns a level 80 turret by default, but depending on her scaling the turret can be higher level. Keeping the turret at level 81 is a good rule of thumb for this boss because a higher level turret seems to have higher armor.

Queen's Pavillion: "Get away from the boss"

in Festival of the Four Winds

Posted by: Taygus.4571

Taygus.4571

I had no idea what I was doing. And when we were on the last boss (Boom Boom I think), people were saying – get off the boss, it scales you know. I was surprised, because don’t World Bosses scale too, and no one says get off those.

The scaling is a massive exponential curve, insted of a linear one. It is completely messed up.

Is it?

See when I go with a small group, most of us are strait out of dungeons in our full DPS setups really to burn the bosses down.

In the zergs though, how many people are in their DPS setups? is it a fair comparison to take a zerg that is 25% zerk, 25% PVT, 25% clerics/whatever, 25% condi which override eachother. And compare it to a team of 100% zerk.

Yes, it is.
Last time i have done Boom Boom in a small group, it consisted of 3 bunker guardians, a condi necro, and a bearbow (who might or might have not been a zerker). Scaling for that number allowed us to burn Boom realy fast, with enough time to spare for gold, that we could take it easy. Put 15 people in that fight, and everything suddenly starts to slow down, as not only the boss’ hps get inflated, but bursting down the turret takes much longer (and it heals for more). Get a zerg here, and it becomes a massive pain.

If you were there at the beginning of the Boss Blitz, then you should be in one of the fighting groups.

Assume that there are all 6 groups, and that all are already full (in most “gold” zones i was, “full” was considered to be an 8 player group, 10 at most, as scaling starts to get bad after that, and every additional person is only a hindrance). What in that case the over-the-limit player need to do? If your answer is “afk in the middle” or “go gauntlet”, then the design is wrong.

Or, explain to group that 12 per boss is actually the preferred number.

In my experience groups tended to use the 10 =full rule, because there was always stragglers who dont listen.
In general though there was 1-2 bosses with less than 10 players.

What does that tell you?

A full pavillion does not mean every boss will be full and I’ve yet to see people being told to sit in the middle before blitz has started/during organisation.
What I have seen is “2 go to boss y”. And people reminding others that we want b/n 6-12 per boss.

Obviously during an event if you log in, you may be told to wait in the middle. This is because its hard to count players during an event.
The real issue with pav, is people who dont read map chat or dont care. People who want to zerg because its “fun”. people who still ask “which boss first”. People who see a boss start to zerg and nobody leaves because of the “i dont want to, you leave syndrome”.
And finally lack of any map organisation by anet. (people counter/all boss health viewable.)

Queen's Pavillion: "Get away from the boss"

in Festival of the Four Winds

Posted by: Traveller.7496

Traveller.7496

I was doing Gauntlet last night and people were desperately asking for a commander to tag up so everyone can form one big group. Old habits die hard, but we only have ANet to blame for endorsing zerging (for so long).

Or just add all kinds of events, some for zergers, some that reward more organized play, variety.

Queen's Pavillion: "Get away from the boss"

in Festival of the Four Winds

Posted by: Katz.5143

Katz.5143

It’s encouraging smaller, better-organised, communicative teams rather than zerging the boss.

I think it’s better than just zerging.

Completely agree. When the boss blitz is run right, with good communication, there should only be a max of 10 people on each boss…..and boom boom must go down first……the well run squads always call for the boom boom squad to yell burn.

And this “gtfo the boss” mechanic that people claim exists is from players who still have the zerg mentality, have no idea what they’re doing in the boss blitz, and refuse to listen to the people running the well coordinated bb runs.

I have been super impressed with most of the players that run the well organized boss blitzes…..they always holler out for people to ask questions if they don’t know what to do or haven’t been in successful runs. Even when the run doesn’t go quite as planned, most players there have still tried to communicate with others what went wrong and what needs to change to run it successfully.

The most important thing in the bb is good communication between the squads, and knowing that when your boss gets to 10%, STOP HITTING IT……until the leaders call for “BURN”.

Those people who still complain about the boss blitz because of people who shout ‘stop hitting’ or ’don’t come down here as you’ll buff the boss with your presence’, are either ridiculously stubborn about not abandoning their zerg mentality, or they refuse to listen, or they just are unable to adapt.

Successful boss blitz runs are all about teamwork, good communication, and paying attention to map chat.

But I guess there are some people where that simple concept is just too difficult for them to grasp.

This is right on. If people will follow these instructions it will be a much more pleasant and rewarding experience for all.

Some of the frustrations are when people:

- Pull adds in, scale up the event, and cause a wipe.

- Go on auto-attack and don’t stop hitting when told because they are afk and cause the event to lose a chance at gold. One selfish person can cause an event to lose a level of reward.

- Or when you have one or more people who have a “I don’t care about the experience of anyone else, I have fun annoying and trolling people” and deliberately do things that make the event painful and unfun for everyone else.

A common mistake is when there is one boss left that is close to dying and a bunch of people run over to “help and speed it up”. It seems a bit counter-intuitive but you actually are hurting and slowing things down because it immediately scales up. That “help” may cause the reward to go from gold to silver.

Someone earlier in the thread asked how many times you have to hit the boss to get credit for the overall event. Someone ingame said three times but I don’t know if they were correct, I haven’t tested it myself.

As for commanders, you need 6 tagged up or none at all tagged up. Nothing else is successful.

It’s a kitten conspiracy. Kittens gonna be kittens. All is vain!

(edited by Katz.5143)

Queen's Pavillion: "Get away from the boss"

in Festival of the Four Winds

Posted by: William Bradley Knight.2609

William Bradley Knight.2609

They should change the Boss Blitz so that once the silver timer expires there is only 10 more minutes to get bronze before the event fails entirely and nobody gets any loot at all. That would get people’s attention and folks would be forced to figure it out.

Go ahead and rage at me now… :-)

Queen's Pavillion: "Get away from the boss"

in Festival of the Four Winds

Posted by: Rauderi.8706

Rauderi.8706

They should change the Boss Blitz so that once the silver timer expires there is only 10 more minutes to get bronze before the event fails entirely and nobody gets any loot at all. That would get people’s attention and folks would be forced to figure it out.

Go ahead and rage at me now… :-)

I dunno if that would rage. What would rage is if the instance kicked everyone out to Divinity’s Reach after the timer ran out so it could reset/recreate the server shard for a fresh group run. =P (Maybe make it a 20 minute Bronze timer, to be nice.)

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Queen's Pavillion: "Get away from the boss"

in Festival of the Four Winds

Posted by: Zanshin.5379

Zanshin.5379

Just go hit one of the bosses for a minute and go afk in the center.

Queen's Pavillion: "Get away from the boss"

in Festival of the Four Winds

Posted by: Astralporing.1957

Astralporing.1957

Or, explain to group that 12 per boss is actually the preferred number.

You mean, lie? Because 12 people on the mob means, that we could safely remove 3-6 of them and it would make the fight easier. In 12 people group half of the people are really a hindrance – their presence actually makes matters worse.

Just go hit one of the bosses for a minute and go afk in the center.

Mobs upscale very fast, but they downscale much slower. If few people go there, tag and leave, the event might not downscale back until it’s after gold reward timeout.

Actions, not words.
Remember, remember, 15th of November

Queen's Pavillion: "Get away from the boss"

in Festival of the Four Winds

Posted by: Pandaman.4758

Pandaman.4758

You dont say…need to attack the turret….faints…such complexitiy….whole fight is 111111111111111111…one person can optionally put poison (which is in no way requirement of any kind)
1 person needs to throw seed, not EVERYONE, another x people just need 11111111
You dont need reflects/feedback, those are perfectly avoidable….if done right….its 111111111111111

Are you seriously saying you’ve never been in a Boss Blitz where people have failed to kill Baines because everyone kept AA-spamming the boss and ignored the turret? Or the entire Shurrak group wiped after spamming themselves to death with retaliation because the only person throwing seeds got downed by Shurrak’s AoE attack and nobody noticed?

Pyroxis most certainly needs reflects, if you’re on the ground you run out of endurance very quickly dodging both his scythes and fireballs, so reflects are necessary to reduce your number of dodges; if you’re cheesing him from range you can’t dodge because that runs the risk of the person with aggro breaking LoS and resetting him, so reflects are needed again. I have no idea where you’re getting the idea you don’t need reflects for Pyro.

Its standard zerg bosses…

Maybe we have different definitions of “standard” here. To me a “standard” zerg boss/champ is something I can stand at the feet of, turn on autoattack, then go afk to do other stuff and only come back in every now and again to reacquire the target; no thought given to how many people are around me, any alternate objectives, or even worry about dying. Judging from the behavior of the average zerg, I can only assume that’s a definition shared by many.

So, by that definition, I don’t agree they’re standard. Except Sparc and possibly Pyro (but only if you don’t mind being carried by Mesmers and Guardians).

And i didnt see big neon disclaimer saying anything of this event being different than any other event in GW2? Can you point me to it so i can read it myself? Snce you imply that i “simply cant read”

if new players “learn” they’re not supposed to help people in other open-world content through this then it’s because they simply can’t read, not because of the event design itself.

Unless you’re saying you’re a new player who is learning not to help others because you’re not reading why people are saying not to zerg a boss, then I didn’t imply anything of the sort.

You’re right that the event did surprise everyone with the scaling in the beginning due to how vague the warning was (https://www.guildwars2.com/en/the-game/releases/may-20-2014/ under the “Boss Blitz” section), but that information is readily available in the form of other players now.

People literally have to ignore everything others are saying not to understand the Boss Blitz is different from other events; now to be fair that could be because they have map chat off (understandable), don’t understand English (lot of SEA players in my timezone, frustrating but still understandable), or aren’t used to the chat box (new players especially, default chat box is transparent, iirc, which makes things really hard to read).

(edited by Pandaman.4758)

Queen's Pavillion: "Get away from the boss"

in Festival of the Four Winds

Posted by: Jerus.4350

Jerus.4350

I had no idea what I was doing. And when we were on the last boss (Boom Boom I think), people were saying – get off the boss, it scales you know. I was surprised, because don’t World Bosses scale too, and no one says get off those.

The scaling is a massive exponential curve, insted of a linear one. It is completely messed up.

Is it?

See when I go with a small group, most of us are strait out of dungeons in our full DPS setups really to burn the bosses down.

In the zergs though, how many people are in their DPS setups? is it a fair comparison to take a zerg that is 25% zerk, 25% PVT, 25% clerics/whatever, 25% condi which override eachother. And compare it to a team of 100% zerk.

Yes, it is.
Last time i have done Boom Boom in a small group, it consisted of 3 bunker guardians, a condi necro, and a bearbow (who might or might have not been a zerker). Scaling for that number allowed us to burn Boom realy fast, with enough time to spare for gold, that we could take it easy. Put 15 people in that fight, and everything suddenly starts to slow down, as not only the boss’ hps get inflated, but bursting down the turret takes much longer (and it heals for more). Get a zerg here, and it becomes a massive pain.

If you were there at the beginning of the Boss Blitz, then you should be in one of the fighting groups.

Assume that there are all 6 groups, and that all are already full (in most “gold” zones i was, “full” was considered to be an 8 player group, 10 at most, as scaling starts to get bad after that, and every additional person is only a hindrance). What in that case the over-the-limit player need to do? If your answer is “afk in the middle” or “go gauntlet”, then the design is wrong.

Just curious but in the zergs how many go to the turret? and in your small group there how many went to the turrets?

Queen's Pavillion: "Get away from the boss"

in Festival of the Four Winds

Posted by: laokoko.7403

laokoko.7403

Just curious but in the zergs how many go to the turret? and in your small group there how many went to the turrets?

You shouldn’t discriminate me just because I’m a bad player.

The scaling is done so weather 12 or 60 player should have the same time. Assuming all those 60 players are as good as those 12 players.

Queen's Pavillion: "Get away from the boss"

in Festival of the Four Winds

Posted by: Jerus.4350

Jerus.4350

Just curious but in the zergs how many go to the turret? and in your small group there how many went to the turrets?

You shouldn’t discriminate me just because I’m a bad player.

The scaling is done so weather 12 or 60 player should have the same time. Assuming all those 60 players are as good as those 12 players.

yeah, I know in my experience the 10-15 man groups almost everyone is on the turret, and it dies quite quickly. The few times i’ve zerged it I think we had less people on the turret than when we do it with 10-15….=/

Queen's Pavillion: "Get away from the boss"

in Festival of the Four Winds

Posted by: Wethospu.6437

Wethospu.6437

Just go hit one of the bosses for a minute and go afk in the center.

Mobs upscale very fast, but they downscale much slower. If few people go there, tag and leave, the event might not downscale back until it’s after gold reward timeout.

Bosses downscale instantly when you move out of ~1800 range.

Just don’t do this on Boom-Boom or you risk causing an upscaled turret (which won’t scale down!).

Queen's Pavillion: "Get away from the boss"

in Festival of the Four Winds

Posted by: Arrow.4619

Arrow.4619

If you were there at the beginning of the Boss Blitz, then you should be in one of the fighting groups.

If you arrived late and asked if any groups needed help and they don’t, run to a boss, hit it, then go do something else.

When people keep pulling others into a ‘gold pavilion’ until it’s hardcapped, there will be too many players. The system relies on people being afk at the center, or doing the gauntlet. In ‘gold pavilions’ that people are actively keeping hardcapped, sometimes not enough people are afk. It’s impossible to arrive late, unless you were one of the afk people.

The problem with this content is that the event doesn’t keep everyone who’s playing it occupied, and if people decide to occupy themselves by helping out somewhere, stuff starts going south. Expecting people to actively not do anything, even get near a boss they’re not supposed to, for kitten’s sake, that’s terrible. It’s really just very, very badly designed, which is quite surprising, after they figured out how to make things work with the color pool buffs at Scarlet’s knight events.

I agree. There’s really no excuse for this bad a design for this type of event at this point. They’ve done it before successfully and all they needed to do was add something in the UI to help. Tons of decent to very good suggestions have been made in this forum so far. Implementing any of them would have been a significant improvement.

Hitting the hardcap appears to be relatively easy for an organized instance. Tried about 20 times to taxi into gold instance recently and never got in. Probably should have just continued to spam trying to get in since it seems like a major portion of this event when done “correctly” involves hanging out doing nothing. /sarcasm

Nerf Shadow Arts condition cleanse. Gut the
Acrobatics trait line. Then sell it back
to them for $50. Brilliant! – ghost of P.T. Barnum

Queen's Pavillion: "Get away from the boss"

in Festival of the Four Winds

Posted by: Icealen.3802

Icealen.3802

I’ve played the Boss Blitz just enough to get the kill variety achieves for the meta and then I was done.

I haven’t been back.

I play GW2 to relax, not have people from a particular guild shouting orders at me such as stand over here, stop damaging the boss, if you don’t have teamspeak go play something else, etc. The idea of one guild ordering EVERY player around in there turned me right off. Right off.

The content was fabulous…the social environment not so much. I don’t want to be whispered insults and yelled at for not having teamspeak or playing the content “the wrong way”. It’s not my cup of tea.

I got done and out as fast as I could.

Queen's Pavillion: "Get away from the boss"

in Festival of the Four Winds

Posted by: Zomaarwat.3912

Zomaarwat.3912

Teamwork involves knowing your place and knowing when not to act as well.

Over a year and the forum search is still broken = /

Queen's Pavillion: "Get away from the boss"

in Festival of the Four Winds

Posted by: Taygus.4571

Taygus.4571

Or, explain to group that 12 per boss is actually the preferred number.

You mean, lie? Because 12 people on the mob means, that we could safely remove 3-6 of them and it would make the fight easier. In 12 people group half of the people are really a hindrance – their presence actually makes matters worse.

Actually its not harder with more people, unless they’re not doing correct boss mechanics. (ie no reflects at pyros, seeds not being thrown behind shurak)
My point of 12 per boss is not a lie. Its a perfectly reasonable number. 15 starts to upscale boss a bit, but even then not too much, and you’ll make the gold rewards easily enough

Just go hit one of the bosses for a minute and go afk in the center.
Mobs upscale very fast, but they downscale much slower. If few people go there, tag and leave, the event might not downscale back until it’s after gold reward timeout .

This is false. Boss upscale and downscale instantly. Please don’t spread false information.
The only things that may not downscale so quick are booms turret. (That doesnt downscale). and the number of vets in an area, they need to be killed.

The boss itself, instant up/downscaling.

(edited by Taygus.4571)

Queen's Pavillion: "Get away from the boss"

in Festival of the Four Winds

Posted by: Blude.6812

Blude.6812

I’ve played the Boss Blitz just enough to get the kill variety achieves for the meta and then I was done.

I haven’t been back.

I play GW2 to relax, not have people from a particular guild shouting orders at me such as stand over here, stop damaging the boss, if you don’t have teamspeak go play something else, etc. The idea of one guild ordering EVERY player around in there turned me right off. Right off.

The content was fabulous…the social environment not so much. I don’t want to be whispered insults and yelled at for not having teamspeak or playing the content “the wrong way”. It’s not my cup of tea.

I got done and out as fast as I could.

Agreed with most of what you said, and the same—got my achievements and am done with it. Don’t agee about the content being fabulous though and I don’t want to be the ‘tag and afk’ type of player. So I play the game alot less (do the odd daily), and haven’t supported the game through gem purchases for a long time now. We’ll see in July if I have any reason to continue at all.

Queen's Pavillion: "Get away from the boss"

in Festival of the Four Winds

Posted by: Miku.6297

Miku.6297

Teamwork involves knowing your place and knowing when not to act as well.

Not saying it isn’t a type of team work, I just don’t think most of the player base logs on to GW2 to play the game by sitting out…

Fixing the fights so the dynamic scaleing wasn’t completely ridiculous for more then 10-15 people would be the ideal solution; players that want to organize and go for gold could; players that don’t listen wouldn’t effect the attempt so negatively; and people wouldn’t be turned away from fighting a boss because “there are to many here”

Queen's Pavillion: "Get away from the boss"

in Festival of the Four Winds

Posted by: Jerus.4350

Jerus.4350

I’ve played the Boss Blitz just enough to get the kill variety achieves for the meta and then I was done.

I haven’t been back.

I play GW2 to relax, not have people from a particular guild shouting orders at me such as stand over here, stop damaging the boss, if you don’t have teamspeak go play something else, etc. The idea of one guild ordering EVERY player around in there turned me right off. Right off.

The content was fabulous…the social environment not so much. I don’t want to be whispered insults and yelled at for not having teamspeak or playing the content “the wrong way”. It’s not my cup of tea.

I got done and out as fast as I could.

Please, understand the orders, are to help and teach those who don’t know what to do on their own.

Get your boss to 5-10% (hte more pugs the more leeway you want because most pugs have what seems to be a similar attitude to the one you’re portraying in… DGAF)

then back off and wait for all bosses to get to that point. Then wait for someone to initiate a burn call, and burn your boss. They shold all go down at the same time, and if done well it’ll be a gold, and if it’s a little slow a silver.

Once you learn how it’s done there is no need to listen to any instructions other than “burn” Honestly I have fun killing the boss, get it to 5-10% then I’ll tab out or start chatting with friends till I see the burn call then burn and warp back to the middle to donate and start again.

Instead of getting angry at those trying to help try looking at it from a different perspective one that they are trying to teach you how to do it right and get gold. Again, once you understand what to do the only instruction you have to listen to is “burn” once every ~7-10mins.