"Too many here: GTFO" = bad design

"Too many here: GTFO" = bad design

in Festival of the Four Winds

Posted by: Ryuujin.8236

Ryuujin.8236

Ideally, scaling should be done so that if a player has the same skill level as the average skill of the group, then the boss is killed in the same amount of time with or without that player. What we have now is way too far from the ideal, IMO.

Unfortunatly, GW2’s game mechanics reward skill and knowledge a fair bit. There is a significant gulf between the DPS attainable by a veteran player, and a relative newbie.

If you balance the HP for the lowest common denominator, than a small group of full zerker veterans will rip through the mobs like a chainsaw through wet tissue paper. But if you balance the HP for a middle ground or upper limit, then each newbie in the group will actually be slowing down the fight, because they do not pull enough weight to compensate for the increase – leading to people telling them to stop trying to swarm it.

The problem then, is working out whether to cater to the lower common denominator and encourage brainless zerging. Or whether to encourage players to split into groups and try self organise (Which admittedly is like herding cats; though is attainable if you take charge ), either way is not ideal because at the end of the day players prefer either zerging or co-ordination and never the twain shall meet on which is the “right” way to play GW2

The Ashwalker – Ranger
Garnished Toast

(edited by Ryuujin.8236)

"Too many here: GTFO" = bad design

in Festival of the Four Winds

Posted by: Katz.5143

Katz.5143

Okay a tense situation made worse. Trolls, run in and with just enough time to grab gold level reward by dropping the final 2 bosses, at less than 5% or so health, you guessed it. They upscale the event, and well the end result is predictable. Nice huh.. was this planned also? Yes we asked, pleaded, and so on, please go to the middle.. no answer, they kept on attacking. And no it was not a misunderstanding, not when it happens over and over. Is this why some really like this mechanic? They can troll and have their fun, and hide behind the premise of “oh, we didn’t know..”

sigh…

This is where the problem lies. Overall I like the design of requiring us to coordinate, plan, and communicate. However, when all of that can be ruined by a few upscaling a boss at the end or sometimes even one afk autoattacker killing a boss too soon, there is a problem.

Perhaps they could put in a mechanism that the boss can’t upscale once it gets down to 10% health to counter one of the problems. I don’t know what can be done about the afk autoattackers though.

It’s a kitten conspiracy. Kittens gonna be kittens. All is vain!

"Too many here: GTFO" = bad design

in Festival of the Four Winds

Posted by: Prophet.6257

Prophet.6257

Wait? Too many?

Geeze, I ’ve not sen enough people in their to form more than 2 groups.

"Too many here: GTFO" = bad design

in Festival of the Four Winds

Posted by: Scoundrel.2139

Scoundrel.2139

I’d prefer a system like the Marionette. Where people may have to complete a common (kinda zergy) goal, and then those that actually interacted get split up automatically into groups of even numbers. So with 6 bosses, 80 people, you get about 13 people each in an cage match with the boss.

And actual interaction as well; so those running into walls to escape detection for 3 hours are not put into the events, get no reward, and do not count towards scaling.

Veni, Vidi, Victa.
Quidquid Latine Dictum Sit, Altum Videtur

"Too many here: GTFO" = bad design

in Festival of the Four Winds

Posted by: Carighan.6758

Carighan.6758

i think the issue is the lack of traits and upscaling not taking this into account, so you’re weaker than level 80’s.
(at least thats how most people feel)

True, but OTOH the bosses are individually trivial to handle and kill, so it’s really not a big deal unless the entire player group of 10 people or so was upscaled.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.