Zephyr Sanctum has no energy now :(

Zephyr Sanctum has no energy now :(

in Festival of the Four Winds

Posted by: Neural.1824

Neural.1824

I find it odd that the NA/EU servers couldn’t have stayed at 80 while China stayed at 15.

And I also find it disappointing that China is now driving the development of the game instead of NA/EU.

China will continue to effect our development, ANET is still developing for both, so they will want to keep content as similar as possible. Also, whereas before this wasnt as big an issue, now, you must remember, an upleveled 80 tends to have a lot less traits/trait points than they used to. The difference between a level 80 and a level 50 is now super drastic.

but i agree its a disturbing trend

I would very much prefer that Anet designs content with both NA/EU & China as a consideration, and where possible tailor changes to NA/EU & China specifically rather than lump both together because China GW2 is ‘more important’

Vol, we’re just beta for China now, most likely. It explains why the living story threw so many oddities at us last year. They were testing a ton of different ideas to see what worked and what didn’t, all the while getting people to pay cash to fund their beta experiments.

I think Queen’s Pavilion is an excellent example of what we can expect from now on if they are looking to develop one game for two vastly different cultures. China is their new big source of money. We will get table scraps, nothing more.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

Zephyr Sanctum has no energy now :(

in Festival of the Four Winds

Posted by: Rouven.7409

Rouven.7409

(…)
Also, to the person fearing this game will turn into “Aion” and become “too Asian.”
I beta tested Aion, and it had Asian influence from the start. I highly doubt the designers who create the art for this game will suddenly change their style to be more “Asian-like.” That also sounds like a micro aggression towards a culture of people. Even if they introduced a new race that had a similar appearance, or even Canthan’s, that wouldn’t be so bad in a game where you can be a giant cat/bull thing or a tiny bug eyed mole creature with huge fangs or even giant mountain people. (…)

Umm, no asian-like was not meant to be a “micro aggression” as I’m sure that comment wasn’t meant as a “micro ad hominem”.

I’m all for Cantha. You might remember though who scrapped that and told the art designers what to do.

But (and I am serious) I agree that this should not be blown out of proportion. I still think it’s a bad precedence.

Btw and just for the record, “asian-like” was in reference to computer game genre, hence the example, and not in reference to the look of people. I liked the art and many other things about AION.

“Whose Kitten is this?” – “It’s a Charr baby.”
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”

Zephyr Sanctum has no energy now :(

in Festival of the Four Winds

Posted by: Anomaly.7612

Anomaly.7612

(…)
Also, to the person fearing this game will turn into “Aion” and become “too Asian.”
I beta tested Aion, and it had Asian influence from the start. I highly doubt the designers who create the art for this game will suddenly change their style to be more “Asian-like.” That also sounds like a micro aggression towards a culture of people. Even if they introduced a new race that had a similar appearance, or even Canthan’s, that wouldn’t be so bad in a game where you can be a giant cat/bull thing or a tiny bug eyed mole creature with huge fangs or even giant mountain people. (…)

Umm, no asian-like was not meant to be a “micro aggression” as I’m sure that comment wasn’t meant as a “micro ad hominem”.

I’m all for Cantha. You might remember though who scrapped that and told the art designers what to do.

But (and I am serious) I agree that this should not be blown out of proportion. I still think it’s a bad precedence.

Btw and just for the record, “asian-like” was in reference to computer game genre, hence the example, and not in reference to the look of people. I liked the art and many other things about AION.

I totally get that. Asianic MMO’s have very different means of gameplay akin to many hours of grinding. I hope GW2 doesn’t get very grindy, though grinding out tokens for a Karka shell is a time dump, it feels worth it.

I like Aion as well, but I hated when gaining levels meant that I had to grind spawn points. That got old fast, but I loved the gamplay mechanics of the classes like Sorc and Assassin. So much fun, as well as aerial combat. The grinding just killed it for me, even though I really like the PvP/combat gameplay.

Zephyr Sanctum has no energy now :(

in Festival of the Four Winds

Posted by: Brutal Arts.6307

Brutal Arts.6307

Anet, if you try to please everyone you won’t please anyone.

Call me selfish but I’d rather you please NA/EU and just PW2 the China version. Start with having mobs in QP give exp and drop loot.

You have gotten what you paid for, all that remains is biweekly gemshop pushing.

Zephyr Sanctum has no energy now :(

in Festival of the Four Winds

Posted by: GuzziHero.2467

GuzziHero.2467

I apologise for my opening post.

I must have logged in at a quiet time. Right now, on US, the Zephyr Sanctum is buzzing with people and the events are spawning as planned.

So I take it back, all is well

Zephyr Sanctum has no energy now :(

in Festival of the Four Winds

Posted by: Astralporing.1957

Astralporing.1957

Upscaling now does add significant complexity to China players, as their leveling curve and the points at which they unlock features and systems is completely different from the experience in NA/EU. The Labyrinthine Cliffs was absolutely designed with both territories in mind, and with those considerations, everything from the decorations to the content was geared towards providing a fun festival for everyone to enjoy.

Too bad the same design policy wasn’t applied to Queen’s Pavillon. It is interesting, seeing as both of those contents originally were very popular, but now (even when Sanctum thrives), Pavillon is so dead you have trouble getting enough people to kill one boss (forget about all 6).
There are still people doing the Gauntlet, at least, but even there i can see enthusiasm fading.

Actions, not words.
Remember, remember, 15th of November

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in Festival of the Four Winds

Posted by: Azure Prower.8701

Azure Prower.8701

Upscaling now does add significant complexity to China players, as their leveling curve and the points at which they unlock features and systems is completely different from the experience in NA/EU. The Labyrinthine Cliffs was absolutely designed with both territories in mind, and with those considerations, everything from the decorations to the content was geared towards providing a fun festival for everyone to enjoy.

That’s a very worrying precedent.

Zephyr Sanctum has no energy now :(

in Festival of the Four Winds

Posted by: Khisanth.2948

Khisanth.2948

Upscaling now does add significant complexity to China players, as their leveling curve and the points at which they unlock features and systems is completely different from the experience in NA/EU. The Labyrinthine Cliffs was absolutely designed with both territories in mind, and with those considerations, everything from the decorations to the content was geared towards providing a fun festival for everyone to enjoy.

Too bad the same design policy wasn’t applied to Queen’s Pavillon. It is interesting, seeing as both of those contents originally were very popular, but now (even when Sanctum thrives), Pavillon is so dead you have trouble getting enough people to kill one boss (forget about all 6).
There are still people doing the Gauntlet, at least, but even there i can see enthusiasm fading.

They can’t change the Crown Pavilion to lv16 unless the guantlets to separate instances. The fights that are supposed to be hard to end up being too easy for lv80s and then you kitten off all the people who got the achievements and stuff last year.

Sounds like they still haven’t worked out the risk/reward thing.

Zephyr Sanctum has no energy now :(

in Festival of the Four Winds

Posted by: Smooth Penguin.5294

Smooth Penguin.5294

Upscaling now does add significant complexity to China players, as their leveling curve and the points at which they unlock features and systems is completely different from the experience in NA/EU. The Labyrinthine Cliffs was absolutely designed with both territories in mind, and with those considerations, everything from the decorations to the content was geared towards providing a fun festival for everyone to enjoy.

You know what else both territories would love? Cantha.

In GW2, Trading Post plays you!