Dredge Fractal Fixed

Dredge Fractal Fixed

in Fractured

Posted by: GoddessOfTheWinds.2937

GoddessOfTheWinds.2937

Here are some simple fix for this fractal (updated from my previous post):

1) Remove the first 2 switch that open the big room with the console (but keep the big room with the console). Just remove all veterans from this room and (increases respawn time a bit or reduce mobs damage a bit). The machanic has its place but it’s currently poorly implemented and wipes are way too often here. We shouldn’t have to wipe 5 times at level 41-50.

2) Remove the suicide bomb part and replace by the cannon part. Maybe reduce a bit the amount of mobs.

3) Reduce by at least 50% the amount of mobs in the clown cars. Change the event to make the boss spawns AFTER all the mobs are cleared as we currently just pull the boss away and kill him first. I think it’d be much more interesting if the boss is after the waves. Remove the invulnerability on mobs when they spawn. It takes too long to be able to damage them and it’s quite annoying with a few Mistlock Instabilities.

Keep the bosses unchanged and we’d have an awesome much loved dredge fractal and an overall cut of about 33-50% in time.

Dredge Fractal Fixed

in Fractured

Posted by: Ayrilana.1396

Ayrilana.1396

Agreed that the respawning is the main issue. Players have a tendency to skip mobs as it is (and from past experience, ANet doesn’t like skipping). Making it so that clearing out the Dredge so people can activate buttons/run bombs unmolested would solve both problems.

You can already do that. For the bomb path, only a small fraction respawn infinitely. The others respawn after 2 or 3 bombs are exploded. You only should have to clear the hallway twice if done correctly which is much faster than doing the RNG suicide runs hoping the dredge don’t disable your bombs.

For the button room at the beginning, just clear one side and kite the other in luring the veteran that spawns at the panel. It’s pretty simple to do. I’ll also point out (not specifically to you) that it’s much quicker to do the panels/gates the correct way rather than exploit into the panel room.

Here are some simple fix for this fractal (updated from my previous post):

1) Remove the first 2 switch that open the big room with the console (but keep the big room with the console). Just remove all veterans from this room and (increases respawn time a bit or reduce mobs damage a bit). The machanic has its place but it’s currently poorly implemented and wipes are way too often here. We shouldn’t have to wipe 5 times at level 41-50.

2) Remove the suicide bomb part and replace by the cannon part. Maybe reduce a bit the amount of mobs.

3) Reduce by at least 50% the amount of mobs in the clown cars. Change the event to make the boss spawns AFTER all the mobs are cleared as we currently just pull the boss away and kill him first. I think it’d be much more interesting if the boss is after the waves. Remove the invulnerability on mobs when they spawn. It takes too long to be able to damage them and it’s quite annoying with a few Mistlock Instabilities.

Keep the bosses unchanged and we’d have an awesome much loved dredge fractal and an overall cut of about 33-50% in time.

1) I disagree. Doing the first two panels for the gates take no time at all. People just exploit themselves into the final panel room which is why you encounter so many people that don’t know how to do it properly. There also already is a mechanic for the final panel room. Again, not many people know to do it because they got used to just using the death on panel exploit.

2) The bomb path is fine. People just choose to make it more difficult than it needs to be and desire to bring RNG into how long it takes.

3) I mentioned in another thread somewhere about changing this and making them some mechanic of that mini boss. I agree that it’s boring but doesn’t take nearly as long as I see some people claim except under certain instabilities.