Clarification of the term "Challenge"

Clarification of the term "Challenge"

in Queen's Jubilee

Posted by: Smooth Penguin.5294

Smooth Penguin.5294

It seems there are still people who are missing something here: The Queen’s Gauntlet isn’t meant for everyone. If that were the case, your arguments might have some merit. <puts on straw hat> It’s like complaining that you (as a male) aren’t allowed to play on a girl’s basketball team. The Gauntlet separates the good players from the bad players.

A part of the challenge to this content is the knowledge of how the mechanics work. The other part is playing within the mechanics. I see the red circles, and I know almost exactly when they’ll 1-hit me down. But in the middle of the battle, I always panic, and end up dodging a second too early, instead of timing it. Half my dodges waste my endurance due to poor timing. I blame only myself for these failures. People need to start looking in the mirror before casting blame on Anet.

In GW2, Trading Post plays you!

Clarification of the term "Challenge"

in Queen's Jubilee

Posted by: toothless.1429

toothless.1429

Aside from the bugs, camera angles, dodgy crystal pick up, rift obstructed, quirky ground targeting, zergs below (external clutter that wastes precious CPU time), etc.

The biggest challenge for me was to find the right time of day so as to maximize fps.

(edited by toothless.1429)

Clarification of the term "Challenge"

in Queen's Jubilee

Posted by: Devildoc.6721

Devildoc.6721

For the Queen’s Gauntlet, one of the preconditions is not to get hit by the big attacks.

The conditions for the Gauntlet ignore all but two of combat mechanics. The only things that do count are dodge, and DPS. Everything else does not matter.
It is not a good thing in a game that was supposed to have more tactical combat engine, with more options and viable strategies. The challenge here is on pure arcade level. Guess what? Arcade games do it better – there’s no reason to try to copy them so slavishly.

That is actually false for every fight in the gauntlet but Liadri.

Every other fight is made MUCH easier if you utilize control skills and things like projectile blocks/reflects and other defensive skills.

I’m actually impressed most by the fact that these fights can still be hard, WITHOUT utilizing the defiant mechanic that makes every other boss in the game dodge and DPS, maybe some reflects.

Liadri is the exception because in the first phase you cannot damage her, or CC her aside from throwing Moa Morph on her which just makes her charge you while still invincible.

Phase 2 you could technically stun and daze her to make her whip attacks much less dangerous, it’s just that there are multiple one shot mechanics during the fight making it best to just keep moving and attacking from range and dodging.

Zapp – 80 Asura Afromancer

Clarification of the term "Challenge"

in Queen's Jubilee

Posted by: Devildoc.6721

Devildoc.6721

It seems there are still people who are missing something here: The Queen’s Gauntlet isn’t meant for everyone. If that were the case, your arguments might have some merit. <puts on straw hat> It’s like complaining that you (as a male) aren’t allowed to play on a girl’s basketball team. The Gauntlet separates the good players from the bad players.

A part of the challenge to this content is the knowledge of how the mechanics work. The other part is playing within the mechanics. I see the red circles, and I know almost exactly when they’ll 1-hit me down. But in the middle of the battle, I always panic, and end up dodging a second too early, instead of timing it. Half my dodges waste my endurance due to poor timing. I blame only myself for these failures. People need to start looking in the mirror before casting blame on Anet.

The camera and visibility issues are valid complaints though. The fight would still be hard even without visibility issues. Believe me, I’m still struggling to get her below half health even after I stopped relying on vision for the red circles, I kinda just look at where the red haze is and if I find myself in the middle of it, I just blurred frenzy, otherwise I just know it’s on a pattern and avoid the quadrant I know its going to hit next.

Zapp – 80 Asura Afromancer

Clarification of the term "Challenge"

in Queen's Jubilee

Posted by: Jovel.5706

Jovel.5706

I agree with you, OP. I don’t want ArenaNet to lower the difficulty so people can get a “freebie achievement.”

But how do you feel about:

  • The Liadri fight taking place above tons of players farming mobs, slowing down the fight.
  • The red circles in the Liadri fight barely noticeable because of how the floor looks.
  • The only indication of Liadri’s devastating AoE attack being red circles, how will the colorblind fight her?
  • The round glass dome the fights happen in + GW2’s camera that is constantly trying to crawl up your anus during combat.

THIS is not a challenge. This content isn’t permanent either, so ontop of these horrible flaws with the Queen’s Gauntlet we have a limited time to fight Liadri before it’s all gone, nice challenge huh?

Clarification of the term "Challenge"

in Queen's Jubilee

Posted by: Smooth Penguin.5294

Smooth Penguin.5294

I agree with you, OP. I don’t want ArenaNet to lower the difficulty so people can get a “freebie achievement.”

But how do you feel about:

  • The Liadri fight taking place above tons of players farming mobs, slowing down the fight.
  • The red circles in the Liadri fight barely noticeable because of how the floor looks.
  • The only indication of Liadri’s devastating AoE attack being red circles, how will the colorblind fight her?
  • The round glass dome the fights happen in + GW2’s camera that is constantly trying to crawl up your anus during combat.

THIS is not a challenge. This content isn’t permanent either, so ontop of these horrible flaws with the Queen’s Gauntlet we have a limited time to fight Liadri before it’s all gone, nice challenge huh?

The way I see it, the environment of the dome adds to the challenge of beating her. The floor is purposely made with holes to mask the red circles. They still can be seen, so then it’s just a matter of timing your dodges. I would prefer that the top level above the PvE zergs should have been a separate map or instance. That way, your friends can still watch the fights from outside, but you wouldn’t be subject to the lag from 50+ people below farming.

For the color blind, unfortunately, there’s nothing that can be done here. If you are physically unable to do something, it’s not meant for you. No manual dexterity in your hands? No jumping puzzles like the Clocktower. Legally blind? I wouldn’t recommend WvWing in a mass zerg. But, on the bright side, there are audio tells that one can train themselves to listen for, and then dodge before counting 2 full seconds. It still requires focus and good timing whether or not you see/hear the tells.

In GW2, Trading Post plays you!